Tue, 22 Jun 2010 23:08:57 -0400 | nemo | New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway. | file | diff | annotate |
Tue, 06 Apr 2010 09:58:43 +0000 | sheepluva | * add fixed grave Simple.png, by "anon__" | file | diff | annotate |
Sat, 27 Mar 2010 22:37:39 +0000 | smxx | Themes: | file | diff | annotate |
Sat, 21 Nov 2009 17:28:05 +0000 | unc0rr | Run "optipng -o5 -np -nc -nb" on all sprites in Data folder | file | diff | annotate |
Fri, 30 Oct 2009 19:41:39 +0000 | nemo | This massive image modification removes colour profile information and adds an alpha channel. | file | diff | annotate |
Fri, 19 Sep 2008 14:22:27 +0000 | unc0rr | - Optimize maps | file | diff | annotate |
Fri, 25 Jul 2008 15:10:50 +0000 | unc0rr | Add Bath map | file | diff | annotate |