QTfrontend/hwform.cpp
Fri, 14 Dec 2012 21:09:07 +0100 Ondrej Skopek Added handling of not registered nicks (no change-server side tho), clearPasswordHash() also now sets the savepassword setting to false
Fri, 14 Dec 2012 18:49:25 +0100 Ondrej Skopek Reverted password loading in PAGE_SETUP, changed the value of passwordlength to save, added clearing of hashes after a 'Wrong password' RetryDialog
Thu, 13 Dec 2012 20:34:44 +0100 Ondrej Skopek Added a hack that activates a RetryDialog in case the user is banned for 'Reconnect too fast'. Set all string used in RetryDialog to be translated
Wed, 12 Dec 2012 16:17:32 +0100 Ondrej Skopek fixed minor problem with saving hash
Wed, 12 Dec 2012 15:57:01 +0100 Ondrej Skopek Removed whitespaces, refactored hash setting getting and clearing
Tue, 11 Dec 2012 15:45:20 +0100 Ondrej Skopek Removed commented-out unused code
Mon, 10 Dec 2012 22:09:54 +0100 Ondrej Skopek Patched login dialog bugs, added retry dialogs
Mon, 10 Dec 2012 12:06:02 +0400 unc0rr Fix non-osx build broken in ra874d00df4a4. Dudes... :(
Mon, 10 Dec 2012 03:07:25 +0100 Drew Gottlieb GCI2012: Autoupdate Button in Settings
Fri, 14 Dec 2012 00:12:00 +0400 unc0rr Delete poller when game is over flibqtfrontend
Sat, 08 Dec 2012 15:06:30 +0100 Drew Gottlieb GCI2012: Google Issue Login
Fri, 07 Dec 2012 16:03:53 -0500 mk12 will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
Tue, 04 Dec 2012 16:37:02 -0500 Mitchell Kember Removed redundant "enable"s on checkboxes and variable names.
Mon, 03 Dec 2012 18:08:19 +0100 Ondrej GCI2012: Navigation Output
Sun, 02 Dec 2012 18:10:29 -0500 Mitchell Kember Fixed crash that occured after recording a video (pagevideos' config wasn't set).
Sat, 01 Dec 2012 21:32:34 -0500 Mitchell Kember Merged changes from upstream.
Sun, 02 Dec 2012 00:31:35 +0100 Ondrej GCI2012: User/Pass Single Prompt
Sun, 02 Dec 2012 01:26:00 +0400 unc0rr Refactor: get rid of excessive QSettings instances on the same poor hedgewars.ini file
Sat, 01 Dec 2012 00:38:06 +0400 unc0rr Bans manager
Sat, 01 Dec 2012 21:24:25 -0500 Mitchell Kember Google Code-in: Move video preferences in settings tab
Thu, 29 Nov 2012 22:50:08 +0400 unc0rr A bit of refactoring
Thu, 29 Nov 2012 04:57:35 +0100 zero579911 GCI: use player's name for the default team
Thu, 22 Nov 2012 15:24:10 +0400 unc0rr - Fix saving .ini files
Sun, 18 Nov 2012 01:00:26 +0400 unc0rr Merge physfslayer branch into default. Have fun!
Sat, 17 Nov 2012 22:45:30 +0400 unc0rr Get rid of DataManager::findFileForRead physfslayer
Fri, 16 Nov 2012 06:14:18 +0100 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
Fri, 02 Nov 2012 00:06:11 +0100 koda many osx sparkle fixes 0.9.18
Thu, 01 Nov 2012 21:42:06 +0100 koda merge from default 0.9.18
Thu, 01 Nov 2012 06:10:50 +0100 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
Thu, 01 Nov 2012 14:31:53 +0400 unc0rr Fix 0.9.18 desync: 0.9.18
Wed, 31 Oct 2012 22:59:18 +0400 inu - Fix for little mistakes (applied to every hedgewars_*.ts file). 0.9.18
Sun, 28 Oct 2012 20:35:08 +0100 sheepluva let animation objects delete themselves after they are not being used anymore
Sat, 27 Oct 2012 22:23:41 +0400 unc0rr - Better fix than the one from rc7f5c3bd7f8c. Now just scrolling back till net/nettype/main page. Not tested aswell.
Fri, 26 Oct 2012 19:38:25 +0200 sheepluva fix for the root cause of issue 434 (previous pages being visible in the background)
Fri, 26 Oct 2012 17:21:28 +0200 sheepluva disable F5 key and data refresh
Fri, 26 Oct 2012 17:05:12 +0200 sheepluva rollback of r08642c7da4a3b5e05be51a8b45995e799bbc4bbf ("add DLC button to net game room")
Tue, 23 Oct 2012 12:09:15 -0400 nemo better?
Tue, 23 Oct 2012 11:14:08 -0400 nemo Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
Tue, 23 Oct 2012 07:05:24 +0200 koda disable feedback button for now
Tue, 23 Oct 2012 07:03:07 +0200 koda set window modality also for custom dialogs, small text changes
Tue, 23 Oct 2012 06:50:19 +0200 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
Tue, 23 Oct 2012 04:40:13 +0200 koda don't try to delete a default scheme
Wed, 10 Oct 2012 23:58:23 +0400 unc0rr Remove old signal-slot conenctions
Wed, 10 Oct 2012 23:30:34 +0400 unc0rr Get rid of deprecated chat widget stuff
Sat, 06 Oct 2012 01:09:41 +0400 unc0rr Start moving to players list model.
Mon, 01 Oct 2012 00:31:38 +0400 unc0rr Show more statuses in icons.
Tue, 25 Sep 2012 22:45:40 +0400 unc0rr - Keep track of room name so correct name is displayed when you become room admin
Sun, 09 Sep 2012 13:40:02 +0400 unc0rr - Fix some warnings in frontend
Fri, 31 Aug 2012 13:36:00 +0200 sheepluva min -> qMin
Thu, 30 Aug 2012 13:02:19 -0400 nemo Checking merge against latest trunk
Tue, 28 Aug 2012 22:33:17 +0400 unc0rr Make ffmpeg optional for frontend
Sun, 19 Aug 2012 22:13:41 +0400 Stepan777 merge
Sat, 18 Aug 2012 14:08:16 +0400 unc0rr Simplify code a bit
Sat, 18 Aug 2012 13:59:45 +0400 unc0rr GoBack() here is not needed anymore
Sun, 19 Aug 2012 12:50:34 +0300 belphegorr Fixed a typo, frontend is now working properly
Thu, 30 Aug 2012 12:13:24 -0400 nemo checkpoint merge
Fri, 13 Jul 2012 16:39:20 +0400 Stepan777 Correctly distinguish between game and real ticks while recording video,
Mon, 09 Jul 2012 17:03:57 +0400 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
Fri, 06 Jul 2012 19:15:44 +0400 Stepan777 When there are videos that are being encoded and user tries to quit display dialog with warning.
Fri, 06 Jul 2012 12:50:18 +0400 Stepan777 merge
Wed, 27 Jun 2012 13:47:42 -0400 nemo Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
Sun, 24 Jun 2012 20:57:02 +0400 Stepan777 pagevideos is now much better that before:
Sun, 08 Jul 2012 19:15:38 +0300 belphegorr Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Tue, 26 Jun 2012 00:57:09 +0300 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
Mon, 25 Jun 2012 10:46:48 +0300 belphegorr The first campaign commit with a lot of changes...
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Wed, 23 May 2012 16:51:37 -0400 nemo Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
Thu, 03 May 2012 13:25:40 +0200 sheepluva add DLC button to net game room
Wed, 02 May 2012 18:36:27 -0400 nemo Workaround for stuck pages.
Sun, 29 Apr 2012 20:52:10 +0200 sheepluva map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
Sat, 28 Apr 2012 18:56:31 +0200 sheepluva license header year range adjustments
Fri, 27 Apr 2012 22:25:26 -0400 nemo Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
Thu, 26 Apr 2012 07:22:05 +0200 sheepluva renaming HWDataManager -> DataManager
Sun, 22 Apr 2012 18:38:34 +0200 koda added savepassword checkbox to options page, which now reloads values at every acces
Sun, 22 Apr 2012 17:03:55 +0200 Stepan777 add a checkbox for the password field prompt (issue 316)
Sun, 22 Apr 2012 03:59:24 +0200 Stepan777 memory leak in hwform.cpp (issue 386)
Sat, 17 Mar 2012 17:24:38 -0400 nemo Disable anim for stats screen ("In game" stays visible otherwise)
Sat, 17 Mar 2012 16:14:08 -0400 nemo I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
Thu, 23 Feb 2012 22:58:52 +0400 unc0rr Setup rooms list headers
Thu, 23 Feb 2012 18:41:52 +0400 unc0rr Handle ROOM* commands in rooms list model
Thu, 23 Feb 2012 00:46:03 +0400 unc0rr Start switching to rooms list model. To be continued.
Mon, 20 Feb 2012 20:33:26 +0400 unc0rr Make all signals from HWNet queued, this should fix issues with teams and chat widgets
Fri, 17 Feb 2012 18:23:36 +0100 koda the most important commit of the year
Fri, 17 Feb 2012 15:35:20 +0400 unc0rr Use queued signal-slot connections with HWNet class
Sun, 12 Feb 2012 19:38:32 +0400 unc0rr Remove STL dependency (again), fix qmake build
Sun, 05 Feb 2012 18:20:02 -0500 nemo Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
Mon, 30 Jan 2012 17:32:18 -0500 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
Fri, 27 Jan 2012 10:19:14 +0100 koda this should lower compatibility with qt4.5 again, but i have no way to test it
Sun, 15 Jan 2012 23:35:02 +0100 bovi GCI task: stars
Sun, 15 Jan 2012 22:57:49 +0100 bovi GCI task: ping
Sat, 14 Jan 2012 05:05:53 +0100 valnut GCI task: feedback is important
Sun, 11 Dec 2011 23:15:06 +0300 m4tx [GCI] backz task: unify the back button functionality, avoid using the save button
Sat, 03 Dec 2011 14:36:36 +0100 Oranger GCI task: describez
Sat, 03 Dec 2011 12:00:32 +0100 koda neeeeeeeemoooooooooooooooo
Sat, 26 Nov 2011 12:01:13 -0500 nemo ffs
Sat, 26 Nov 2011 17:45:34 +0100 koda disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
Sat, 26 Nov 2011 00:45:00 -0500 Oranger eyecandy
Sat, 29 Oct 2011 11:47:37 +0200 sheepluva update name autocompletion after nick change (since own nick isn't suggested)
Sat, 29 Oct 2011 09:19:04 +0200 sheepluva disconnect when going back from lobby page (regression fix)
Fri, 28 Oct 2011 19:20:35 +0400 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
Wed, 26 Oct 2011 01:50:08 +0200 sheepluva move (prematurely) finishing game by removing all teams into engine since that's where it should happen
Tue, 25 Oct 2011 19:46:59 +0200 sheepluva remove any thread-safe stuff I introduced since it's not needed
Sun, 23 Oct 2011 09:01:53 +0200 sheepluva potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
Sat, 22 Oct 2011 06:55:14 +0200 sheepluva some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
Fri, 21 Oct 2011 08:41:21 +0200 sheepluva simplified some stuff I wrote
Fri, 21 Oct 2011 08:03:42 +0200 sheepluva finishing SDLInterface cleanup (wrt audio)
Fri, 21 Oct 2011 07:00:49 +0200 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
Thu, 20 Oct 2011 23:25:16 +0200 sheepluva cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
Wed, 19 Oct 2011 16:10:18 +0200 sheepluva give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
Sun, 16 Oct 2011 21:03:30 +0200 koda merge the changes applied to 0.9.16
Tue, 27 Sep 2011 04:31:08 +0200 sheepluva PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
Tue, 27 Sep 2011 00:38:39 +0200 sheepluva some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
Mon, 26 Sep 2011 00:15:10 +0200 sheepluva small cleanup: enum instead of magic numbers
Sun, 25 Sep 2011 21:54:26 +0200 sheepluva fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
Sun, 25 Sep 2011 20:54:51 +0200 sheepluva get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
Sun, 25 Sep 2011 19:30:10 +0200 sheepluva some more cleanups and refactoring.
Sat, 24 Sep 2011 22:14:10 +0200 sheepluva cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Sat, 24 Sep 2011 16:22:10 +0200 sheepluva code cleanup/etc
Fri, 14 Oct 2011 19:00:31 +0200 koda display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
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