Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
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Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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Mon, 28 Jun 2010 09:33:10 +0200 |
sheepluva |
engine: apply weapon offset to charge animation
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Wed, 16 Jun 2010 21:14:23 +0200 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
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Sat, 05 Jun 2010 20:49:51 +0000 |
smxx |
Engine:
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Sat, 05 Jun 2010 18:50:08 +0000 |
smxx |
Engine:
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Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
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Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
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Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
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Mon, 17 May 2010 09:45:46 +0000 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
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Mon, 17 May 2010 06:26:06 +0000 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
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Mon, 17 May 2010 02:54:56 +0000 |
nemo |
Change to just set timer to 0
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Fri, 14 May 2010 23:42:56 +0000 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
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Fri, 14 May 2010 16:02:27 +0000 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
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Tue, 11 May 2010 13:59:57 +0000 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
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Mon, 10 May 2010 00:56:16 +0000 |
nemo |
tweak
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Sat, 08 May 2010 21:50:26 +0000 |
nemo |
Fix spectator bug in health tag
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Fri, 07 May 2010 06:29:46 +0000 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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Fri, 07 May 2010 04:52:46 +0000 |
unc0rr |
Fix list Z-order bug (not tested)
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Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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Thu, 06 May 2010 18:01:04 +0000 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
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Thu, 06 May 2010 09:25:13 +0000 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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Thu, 06 May 2010 01:43:56 +0000 |
sheepluva |
removed debug string I thought I deleted already.. wth...
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Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
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Wed, 05 May 2010 22:03:10 +0000 |
nemo |
unneeded
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Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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Tue, 04 May 2010 02:34:23 +0000 |
nemo |
TEMPORARY
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
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Sun, 02 May 2010 14:38:46 +0000 |
nemo |
Drown the hog using the piano
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Sun, 02 May 2010 02:58:59 +0000 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 18:44:25 +0000 |
nemo |
Fix portal graphic name, continuing work on portal movement
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Sat, 01 May 2010 17:29:48 +0000 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
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Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 19:21:40 +0000 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
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Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
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Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
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Thu, 15 Apr 2010 20:46:34 +0000 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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Mon, 12 Apr 2010 20:58:32 +0000 |
smxx |
Engine:
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Sun, 11 Apr 2010 01:04:54 +0000 |
nemo |
offset graves
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Sat, 10 Apr 2010 19:04:39 +0000 |
smxx |
Engine:
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Wed, 07 Apr 2010 16:03:21 +0000 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
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Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
Engine:
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Sun, 04 Apr 2010 14:47:45 +0000 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
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Sat, 03 Apr 2010 06:52:26 +0000 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
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Fri, 02 Apr 2010 23:00:56 +0000 |
sheepluva |
* add some kind of SniperRifle training mission
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Fri, 02 Apr 2010 20:57:39 +0000 |
nemo |
GetRandom(0) is illegal
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Fri, 02 Apr 2010 20:49:23 +0000 |
palewolf |
Slightly different easing equations for bigexplosion
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Fri, 02 Apr 2010 16:04:37 +0000 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
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Fri, 02 Apr 2010 15:58:45 +0000 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
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Fri, 02 Apr 2010 15:41:39 +0000 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
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Fri, 02 Apr 2010 15:33:11 +0000 |
nemo |
Call modify damage on poison damage
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Thu, 01 Apr 2010 09:04:42 +0000 |
sheepluva |
* make invul animations of different hogs run asynchronously
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Thu, 01 Apr 2010 05:33:32 +0000 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
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Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
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Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
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Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
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Sun, 28 Mar 2010 12:02:51 +0000 |
nemo |
another ban for gstLoser
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 15:41:21 +0000 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 14:55:59 +0000 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
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Sat, 27 Mar 2010 11:48:02 +0000 |
mbait |
Added egg sprite
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Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
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Sat, 27 Mar 2010 05:15:52 +0000 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
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Sat, 27 Mar 2010 04:02:02 +0000 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
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Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
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Fri, 26 Mar 2010 19:59:15 +0000 |
nemo |
remove pointless code
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Fri, 26 Mar 2010 17:22:52 +0000 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 03:04:19 +0000 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
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Tue, 23 Mar 2010 21:50:26 +0000 |
palewolf |
Make UFO rotate while flying
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Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
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Mon, 22 Mar 2010 13:44:35 +0000 |
smxx |
Engine:
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Sun, 21 Mar 2010 22:26:12 +0000 |
palewolf |
Fix 16px offset on previous commit
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Sun, 21 Mar 2010 20:53:34 +0000 |
palewolf |
Insert commit message here
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
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Sun, 21 Mar 2010 13:41:11 +0000 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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Sun, 21 Mar 2010 03:51:53 +0000 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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Tue, 16 Mar 2010 21:39:55 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 20:46:29 +0000 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
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Sun, 14 Mar 2010 20:32:56 +0000 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
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Sun, 14 Mar 2010 20:23:11 +0000 |
nemo |
An animation requested by Tiy. Needs testing.
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Sun, 14 Mar 2010 20:22:00 +0000 |
smxx |
Engine:
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Sun, 14 Mar 2010 17:04:36 +0000 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
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Sun, 14 Mar 2010 16:47:29 +0000 |
nemo |
Tiy adds active weapon icons for a bunch of things.
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Sun, 14 Mar 2010 14:47:21 +0000 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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Sun, 14 Mar 2010 14:18:31 +0000 |
smxx |
Engine:
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Mon, 08 Mar 2010 01:42:23 +0000 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
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Sat, 06 Mar 2010 21:56:43 +0000 |
nemo |
Try out "tumbling" frame as a drowning frame
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Sat, 06 Mar 2010 13:49:55 +0000 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
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Sat, 06 Mar 2010 01:26:12 +0000 |
nemo |
Stagger gear animations
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Sat, 06 Mar 2010 01:21:44 +0000 |
nemo |
Remove frame count from rolling explosive
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Fri, 05 Mar 2010 17:32:13 +0000 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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Fri, 05 Mar 2010 15:54:23 +0000 |
smxx |
Engine:
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Fri, 05 Mar 2010 02:51:12 +0000 |
nemo |
ok. I think I'm finally done burning revisions
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Fri, 05 Mar 2010 02:28:03 +0000 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
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Fri, 05 Mar 2010 02:21:10 +0000 |
nemo |
tweak
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Fri, 05 Mar 2010 02:19:42 +0000 |
nemo |
Try not to hang the simulation :)
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Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
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Wed, 03 Mar 2010 14:49:10 +0000 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
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Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
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Wed, 03 Mar 2010 02:36:52 +0000 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
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Tue, 02 Mar 2010 17:22:36 +0000 |
smxx |
Engine:
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Tue, 02 Mar 2010 04:04:16 +0000 |
nemo |
tweak
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Sun, 28 Feb 2010 17:51:38 +0000 |
nemo |
Graphic for dead mines
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Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
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Sat, 27 Feb 2010 19:54:03 +0000 |
nemo |
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
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Thu, 25 Feb 2010 04:04:26 +0000 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
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Tue, 23 Feb 2010 15:41:37 +0000 |
smxx |
Engine:
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Mon, 22 Feb 2010 10:56:43 +0000 |
smxx |
Engine:
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Mon, 22 Feb 2010 00:53:04 +0000 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
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Thu, 18 Feb 2010 01:02:28 +0000 |
nemo |
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
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Mon, 15 Feb 2010 21:54:26 +0000 |
smxx |
Engine:
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Mon, 15 Feb 2010 21:44:05 +0000 |
nemo |
Keep crosshairs when being kicked by gstWinner (for rope and such)
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Mon, 15 Feb 2010 14:04:29 +0000 |
smxx |
Engine:
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Fri, 12 Feb 2010 18:40:14 +0000 |
smxx |
Engine:
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Fri, 12 Feb 2010 17:02:08 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 13:53:31 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 09:52:00 +0000 |
smxx |
Engine:
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Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
Engine:
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Mon, 08 Feb 2010 18:12:06 +0000 |
nemo |
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
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Mon, 08 Feb 2010 16:03:58 +0000 |
nemo |
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
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Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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Fri, 05 Feb 2010 13:32:57 +0000 |
nemo |
... or. just move the king check to after the gear nil
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Fri, 05 Feb 2010 13:30:47 +0000 |
nemo |
account for dying king
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Fri, 05 Feb 2010 13:12:31 +0000 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
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Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
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Wed, 03 Feb 2010 04:18:28 +0000 |
nemo |
Fix crash in DrawTunnel
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Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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Sun, 31 Jan 2010 16:35:18 +0000 |
nemo |
Pass correct gear to modifydamage in shotgun
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Sun, 31 Jan 2010 16:31:45 +0000 |
nemo |
Adjust king movement in ammoshove, give king a damage bonus
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Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
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Wed, 09 Dec 2009 17:35:42 +0000 |
nemo |
This seems a little more efficient
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Sun, 15 Nov 2009 19:42:28 +0000 |
koda |
fix chat color in ppc
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Sat, 14 Nov 2009 11:06:55 +0000 |
unc0rr |
Fix desync when playing with AI via network, occuring in certain conditions
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Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
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Tue, 10 Nov 2009 04:22:55 +0000 |
nemo |
Add check for nil gear
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Mon, 09 Nov 2009 20:29:21 +0000 |
unc0rr |
- Formatting changes
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Mon, 02 Nov 2009 18:24:58 +0000 |
nemo |
A basic Spidey hat, leave hat on when roping.
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Tue, 20 Oct 2009 21:20:47 +0000 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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Sun, 18 Oct 2009 03:54:22 +0000 |
nemo |
Disable followgear on ammoshove for napalm fire damage
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Fri, 16 Oct 2009 15:35:41 +0000 |
nemo |
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
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Fri, 16 Oct 2009 14:53:58 +0000 |
nemo |
Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
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Fri, 16 Oct 2009 14:03:42 +0000 |
nemo |
Kill flame if any gears collide.
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Fri, 16 Oct 2009 13:54:57 +0000 |
nemo |
increase molotov radius a bit
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Thu, 15 Oct 2009 21:47:05 +0000 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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Thu, 15 Oct 2009 18:02:01 +0000 |
nemo |
Adjustments to training mode and credits by Smaxx
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Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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Thu, 15 Oct 2009 17:14:29 +0000 |
nemo |
Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
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Thu, 15 Oct 2009 15:28:19 +0000 |
nemo |
New data files from Tiy, add gtFlame to avoidance list
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Mon, 12 Oct 2009 13:44:34 +0000 |
nemo |
In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
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Wed, 07 Oct 2009 14:37:42 +0000 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
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Tue, 22 Sep 2009 21:00:39 +0000 |
koda |
fix invisible rope in low quality
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Tue, 22 Sep 2009 18:58:02 +0000 |
koda |
converts some gl calls to gles
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Tue, 22 Sep 2009 15:48:49 +0000 |
unc0rr |
- Remove cake fix
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Tue, 22 Sep 2009 15:42:19 +0000 |
unc0rr |
Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Thu, 10 Sep 2009 04:36:58 +0000 |
unc0rr |
Disable smoothing and alpha for low quality rope rendering
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Thu, 10 Sep 2009 04:36:26 +0000 |
unc0rr |
Some rope tweaks
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Thu, 10 Sep 2009 03:02:38 +0000 |
unc0rr |
Use GL_LINE_STRIP instead of GL_LINES
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Wed, 09 Sep 2009 14:04:06 +0000 |
unc0rr |
- Implement low quality rope
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Thu, 27 Aug 2009 12:59:21 +0000 |
unc0rr |
Add respawning mines mode as a hack.
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Sun, 16 Aug 2009 14:56:09 +0000 |
unc0rr |
Fix bazooka having timer
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Wed, 12 Aug 2009 09:43:05 +0000 |
unc0rr |
Better support for scripting by gears
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Thu, 30 Jul 2009 17:32:46 +0000 |
unc0rr |
Fix queue bug triggered by AI
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Fri, 03 Jul 2009 22:02:13 +0000 |
koda |
typos
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Wed, 01 Jul 2009 22:50:27 +0000 |
koda |
sounds for teleport and beginning of sudden death
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Sun, 28 Jun 2009 23:36:41 +0000 |
nemo |
disable timers on a few silly items, trying out a timer on cake
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Sun, 28 Jun 2009 18:47:55 +0000 |
nemo |
Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
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Mon, 22 Jun 2009 00:14:24 +0000 |
nemo |
disable selection sprite, nudge ship into the air on launch
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Sun, 21 Jun 2009 17:47:57 +0000 |
nemo |
Ugly graphic for jetpack - jetpack should be essentially functional.
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Sun, 21 Jun 2009 15:31:09 +0000 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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Thu, 18 Jun 2009 01:51:25 +0000 |
nemo |
Tiy's new airstrike graphic
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Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
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Tue, 02 Jun 2009 18:59:13 +0000 |
nemo |
A few FIXME flags for easy grepping
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Tue, 02 Jun 2009 18:27:15 +0000 |
nemo |
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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Sun, 31 May 2009 19:32:54 +0000 |
unc0rr |
Okay, now a real fix
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Sun, 31 May 2009 17:56:15 +0000 |
nemo |
Push karma application to end of round - should avoid problems w/ plane and kamikaze
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Sun, 31 May 2009 15:17:03 +0000 |
unc0rr |
Fix a source of desync caused by player quit
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Tue, 26 May 2009 19:27:55 +0000 |
nemo |
0-3 not 0-2
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Wed, 20 May 2009 16:35:27 +0000 |
unc0rr |
Silence useless warning
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Mon, 18 May 2009 00:54:21 +0000 |
nemo |
increase # of mines to 50, limit max depth of drowning damage tag
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Sun, 17 May 2009 22:15:09 +0000 |
nemo |
remove 0 damage tag, easter hat fix, pink sun hat
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Sun, 17 May 2009 13:03:56 +0000 |
unc0rr |
Silence useless warning
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Sat, 16 May 2009 19:03:08 +0000 |
nemo |
use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
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Fri, 15 May 2009 00:51:37 +0000 |
nemo |
Prevent gaining more health than hedgehog actually has
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Thu, 14 May 2009 14:47:08 +0000 |
nemo |
Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
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Mon, 11 May 2009 21:19:47 +0000 |
unc0rr |
- Fix network (my crappy fault, triggered by nemo's patch)
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Mon, 11 May 2009 18:56:55 +0000 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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Thu, 07 May 2009 02:04:07 +0000 |
nemo |
david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
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Mon, 04 May 2009 01:36:39 +0000 |
nemo |
Move laser behind weapon
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Sun, 03 May 2009 21:28:15 +0000 |
nemo |
Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
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Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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Thu, 30 Apr 2009 20:20:01 +0000 |
unc0rr |
nemo:
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Sun, 19 Apr 2009 11:59:23 +0000 |
unc0rr |
Move health sorter to visual gears:
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Mon, 13 Apr 2009 09:24:56 +0000 |
unc0rr |
Some polishing
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Sun, 12 Apr 2009 15:24:08 +0000 |
unc0rr |
nemo's patch + ropes ammo scheme hack
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Sun, 12 Apr 2009 12:51:25 +0000 |
unc0rr |
- Apply koda's patch
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Sun, 12 Apr 2009 12:50:43 +0000 |
unc0rr |
- Another way of defining official server
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Tue, 07 Apr 2009 14:02:06 +0000 |
unc0rr |
Fix epic bug randomly teleporting hedgehogs
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Fri, 03 Apr 2009 16:33:33 +0000 |
unc0rr |
Patch by nemo:
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Thu, 26 Mar 2009 13:59:27 +0000 |
unc0rr |
patch by nemo: water bouncing + some tweaks
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Sun, 22 Mar 2009 21:44:48 +0000 |
unc0rr |
Don't draw walking state when cursor is on
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Sun, 22 Mar 2009 17:41:07 +0000 |
unc0rr |
nemo's patch for girder + some fixes
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Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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Sun, 15 Mar 2009 17:47:06 +0000 |
unc0rr |
More game options by nemo
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Sun, 15 Mar 2009 12:59:52 +0000 |
unc0rr |
Some tweaks by nemo
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Sun, 08 Mar 2009 12:55:40 +0000 |
unc0rr |
patch by nemo
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Sat, 07 Mar 2009 20:23:49 +0000 |
unc0rr |
pathc by nemo
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Sat, 07 Mar 2009 17:49:11 +0000 |
unc0rr |
loser animation by nemo
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Sat, 07 Mar 2009 17:42:54 +0000 |
unc0rr |
- nemo's patch: some animations, zero probability for infinite weapons
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Thu, 05 Mar 2009 21:41:18 +0000 |
unc0rr |
Utility icon
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