potential fix for
issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
* adding destructors to my line edit subclasses
+ case-insensitive sorting for suggested nicknames
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
ugh wth... cleaned FL/IL change notifications up
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
same for chat. changed the paths to: css/qt.css css/chat.css
note: display:none is not supported by QTextBrowser, I might pimp it up to do so
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists