hedgewars/uStore.pas
Fri, 06 Jul 2012 13:22:33 +0400 Stepan777 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
Tue, 10 Jul 2012 11:08:35 +0200 Wolfgang Steffens Added auto cropping to atlasing
Mon, 25 Jun 2012 15:46:08 +0200 Wolfgang Steffens using atlas for rendering now
Mon, 25 Jun 2012 11:47:40 +0200 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
Mon, 11 Jun 2012 18:15:30 +0400 Stepan777 1. Implement new page in frontend with options for video recording.
Fri, 08 Jun 2012 02:52:35 +0400 Stepan777 1. Add IFDEFs for video recording
Tue, 05 Jun 2012 22:37:36 +0200 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Tue, 05 Jun 2012 22:17:06 +0200 Wolfgang Steffens Merge
Mon, 04 Jun 2012 21:32:30 +0400 Stepan777 here it is
Sun, 03 Jun 2012 18:52:22 -0400 nemo Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
Thu, 31 May 2012 15:14:39 +0400 unc0rr pas2c stuff
Mon, 28 May 2012 10:38:27 +0200 Wolfgang Steffens moved generic matrix code to uMatrix.pas
Mon, 28 May 2012 17:54:23 +0400 unc0rr Some improvements to pas2c
Fri, 25 May 2012 09:00:54 +0200 Wolfgang Steffens initial GLSL1.2 test version
less more (0) -300 -100 -14 tip