Sat, 03 Jul 2010 05:51:24 +0200 |
koda |
a couple of fixes i missed previously
|
file |
diff |
annotate
|
Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
|
file |
diff |
annotate
|
Sat, 03 Jul 2010 02:01:24 +0200 |
koda |
make runtime quality check for iDevices
|
file |
diff |
annotate
|
Sat, 03 Jul 2010 01:31:18 +0200 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
|
file |
diff |
annotate
|
Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
|
file |
diff |
annotate
|
Fri, 02 Jul 2010 17:46:53 +0200 |
koda |
small cleanup
|
file |
diff |
annotate
|
Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
|
file |
diff |
annotate
|
Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
file |
diff |
annotate
|
Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
|
file |
diff |
annotate
|
Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
|
file |
diff |
annotate
|
Sat, 05 Jun 2010 14:07:58 +0000 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
|
file |
diff |
annotate
|
Thu, 03 Jun 2010 18:31:56 +0000 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
|
file |
diff |
annotate
|
Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
|
file |
diff |
annotate
|
Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
|
file |
diff |
annotate
|
Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
|
file |
diff |
annotate
|