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hedgewars/uFloat.pas
Wed, 09 Nov 2011 18:40:12 +0300
unc0rr
Less precision - less confusion
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Sat, 05 Nov 2011 20:51:15 -0400
nemo
Due to the small values and friction, halve the step in low gravity, instead of the value
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Fri, 16 Sep 2011 18:17:16 +0200
Xeli
merge
hedgeroid
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Sat, 10 Sep 2011 21:02:34 -0400
nemo
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
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Fri, 09 Sep 2011 18:30:40 -0400
nemo
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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Sun, 28 Aug 2011 17:42:32 +0200
Xeli
fixed = operator in uFloat
hedgeroid
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Thu, 18 Aug 2011 22:37:23 +0200
Xeli
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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