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Tue, 03 May 2016 00:55:46 -0400
Set medium floating precision to shaders
changeset
frd [Tue, 03 May 2016 00:55:46 -0400] rev 11800
Set medium floating precision to shaders Helps with WebGL compatibility.
Tue, 03 May 2016 00:51:33 -0400
Compile uMatrix to c too when GL2 is requested
changeset
koda [Tue, 03 May 2016 00:51:33 -0400] rev 11799
Compile uMatrix to c too when GL2 is requested
Mon, 02 May 2016 23:28:58 -0400
Work around missing gl functions from emscripten headers
changeset
koda [Mon, 02 May 2016 23:28:58 -0400] rev 11798
Work around missing gl functions from emscripten headers
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