Fri, 07 Jan 2011 23:08:34 +0300 |
unc0rr |
Keep track of which hog's weapon does damage
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Sun, 02 Jan 2011 18:12:16 +0100 |
koda |
remove obsolete TrainingFlags code
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Sat, 01 Jan 2011 19:41:58 +0100 |
Palewolf |
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
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Sat, 01 Jan 2011 14:26:50 +0100 |
Palewolf |
Flakes were updating the wrong coordinates when rqBlurryLand was on
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Sat, 01 Jan 2011 14:23:39 +0100 |
sheepluva |
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
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Sat, 01 Jan 2011 14:18:33 +0100 |
sheepluva |
part #2
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Sat, 01 Jan 2011 11:15:35 +0100 |
sheepluva |
my attempt of "detach rope if the Land[] vanishes"
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Fri, 31 Dec 2010 23:09:06 +0100 |
sheepluva |
fixing Palewolf's if-merging-whoopsy there. should unbreak build
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Fri, 31 Dec 2010 21:39:12 +0100 |
sheepluva |
fix sticky rope issue
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Fri, 31 Dec 2010 21:33:13 +0100 |
sheepluva |
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
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Fri, 31 Dec 2010 21:30:38 +0100 |
Palewolf |
Avoid drawing if there's a hog/object behind
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Fri, 31 Dec 2010 19:31:37 +0100 |
Palewolf |
Make flakes smaller by popular demand.
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Fri, 31 Dec 2010 01:05:23 +0100 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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Fri, 31 Dec 2010 00:37:39 +0100 |
Palewolf |
Snow blends into land, trys to fill the gaps
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Thu, 30 Dec 2010 22:20:17 +0100 |
sheepluva |
fix portal gun wrong color issue
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Wed, 29 Dec 2010 17:27:33 +0100 |
sheepluva |
have napalm strike bombs explode right over the target
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Wed, 29 Dec 2010 14:59:56 +0100 |
sheepluva |
fix parachute wall climbing bug
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Wed, 29 Dec 2010 01:01:51 +0100 |
Henek |
drill strike falling instead of exploding when exiting ground
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Sun, 26 Dec 2010 16:56:33 -0500 |
nemo |
add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
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Sun, 26 Dec 2010 15:50:21 +0100 |
Palewolf |
Turn off dust when drilling through air
0.9.15
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Thu, 23 Dec 2010 18:06:09 -0500 |
nemo |
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
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Thu, 23 Dec 2010 10:54:47 -0500 |
nemo |
Try to be safer in my pixel checks
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Thu, 23 Dec 2010 00:01:56 -0500 |
nemo |
Tweak more wind values / densities
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Wed, 22 Dec 2010 21:33:46 -0500 |
nemo |
enable snow on Christmas theme
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Wed, 22 Dec 2010 19:25:00 -0500 |
nemo |
more tweaking land graphics due to snow
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Wed, 22 Dec 2010 18:50:00 -0500 |
nemo |
Visual tweaks for snow
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Wed, 22 Dec 2010 14:19:11 -0500 |
nemo |
raise Y start to cloud level
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Wed, 22 Dec 2010 09:56:13 -0500 |
nemo |
knock back y two to make snow pile up a bit less high
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Wed, 22 Dec 2010 02:16:07 -0500 |
nemo |
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
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Wed, 22 Dec 2010 01:19:47 -0500 |
nemo |
more snow
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Wed, 22 Dec 2010 01:11:48 -0500 |
nemo |
minor visual tweaks to snow
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Wed, 22 Dec 2010 00:48:06 -0500 |
nemo |
minor position tweaks. hopefully checking array bounds correctly
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Wed, 22 Dec 2010 00:17:43 -0500 |
nemo |
A very very basic snow implementation
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Wed, 22 Dec 2010 02:50:17 +0100 |
Henek |
added density for gears used in gfMoreWind, needs alot of tweaking
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Sun, 19 Dec 2010 22:06:38 -0500 |
nemo |
FAIL - actually assign
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Sun, 19 Dec 2010 21:06:34 -0500 |
nemo |
Snowball weapon
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Mon, 06 Dec 2010 13:07:36 -0500 |
nemo |
try this mikade
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Thu, 02 Dec 2010 18:45:16 -0500 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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Sun, 21 Nov 2010 12:11:50 -0500 |
nemo |
detach rope if the Land[] vanishes
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Sun, 21 Nov 2010 10:53:50 -0500 |
nemo |
fix rope test
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Sun, 21 Nov 2010 09:37:48 -0500 |
nemo |
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
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Sun, 21 Nov 2010 09:12:44 -0500 |
nemo |
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
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Sat, 20 Nov 2010 23:19:52 +0300 |
unc0rr |
no way
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Wed, 17 Nov 2010 22:09:07 -0500 |
nemo |
remove some more PHedgehog casts
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Wed, 17 Nov 2010 20:58:23 +0300 |
unc0rr |
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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Sun, 14 Nov 2010 15:06:02 -0500 |
nemo |
merge 0.9.14.1 to trunk
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Sun, 14 Nov 2010 12:57:01 +0100 |
Palewolf |
Small animation on bullet impact
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Sun, 14 Nov 2010 02:38:05 -0500 |
nemo |
sorry bout that guys.
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Sat, 13 Nov 2010 23:08:33 +0100 |
Henek |
clean up and lua update, very minor
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Sat, 13 Nov 2010 15:32:53 -0500 |
nemo |
merge 0.9.14 back into trunk
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Sat, 13 Nov 2010 23:03:17 +0300 |
unc0rr |
merge
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Sat, 13 Nov 2010 17:19:18 +0100 |
Henek |
made napalm use napalmbombs instead of just dropping fire
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Sat, 13 Nov 2010 20:42:26 +0300 |
unc0rr |
Optimization fail fixed
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Sun, 14 Nov 2010 11:10:25 -0500 |
nemo |
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
0.9.14.1
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Fri, 12 Nov 2010 23:29:11 -0500 |
nemo |
Apply wind while roping too (with the game flag set)
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Sat, 13 Nov 2010 23:13:21 +0300 |
unc0rr |
Apply 2610ad7c6d6c to branch too
0.9.14
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Fri, 12 Nov 2010 21:30:00 -0500 |
nemo |
tweak more wind mode
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Sat, 13 Nov 2010 03:26:14 +0100 |
koda |
merge
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Fri, 12 Nov 2010 18:57:36 -0500 |
nemo |
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
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Sat, 13 Nov 2010 00:51:55 +0100 |
Henek |
makes drill attack drills weaker and not affected by wind
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Fri, 12 Nov 2010 23:40:08 +0100 |
Henek |
fancy dust when the drill is drilling
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Fri, 12 Nov 2010 22:47:13 +0100 |
koda |
redo once again file updating, moving stuff around
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Fri, 12 Nov 2010 22:38:05 +0100 |
Palewolf |
Light trails for bullets
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Fri, 12 Nov 2010 16:06:06 -0500 |
nemo |
copypasta fail
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Fri, 12 Nov 2010 16:00:28 -0500 |
nemo |
off by 1 error in resurrector index
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Fri, 12 Nov 2010 15:57:30 -0500 |
nemo |
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
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Fri, 12 Nov 2010 13:54:22 -0500 |
nemo |
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
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Fri, 12 Nov 2010 12:35:30 -0500 |
nemo |
ok... combine a tick check with texture percentage check. this should be a lot less frequent
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Fri, 12 Nov 2010 12:30:22 -0500 |
nemo |
Also switch saucer from updating every N ticks to updating as-needed.
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Fri, 12 Nov 2010 12:25:38 -0500 |
nemo |
Switch to Damage - Tag is already in use
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Fri, 12 Nov 2010 12:21:40 -0500 |
nemo |
remove floating point/rounding
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Fri, 12 Nov 2010 12:20:50 -0500 |
nemo |
only update flamethrower texture when the percentage changes
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Fri, 12 Nov 2010 17:54:49 -0500 |
nemo |
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
0.9.14
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Fri, 12 Nov 2010 17:53:35 -0500 |
nemo |
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
0.9.14
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Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
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Tue, 09 Nov 2010 22:40:38 -0500 |
nemo |
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
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Mon, 08 Nov 2010 22:11:46 -0500 |
nemo |
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
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Sun, 07 Nov 2010 19:00:41 +0100 |
koda |
remove last warnings from xcodeproj
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Sun, 07 Nov 2010 12:37:29 -0500 |
nemo |
fix stray offset in resurrector, make resurrector use time
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Sun, 07 Nov 2010 20:36:16 +0300 |
unc0rr |
Fix rev dec8aafc6414 (not tested)
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Sun, 07 Nov 2010 19:24:37 +0300 |
Henek |
renaming gtAmmo_Bomb and gtAmmo_Grenade
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Sun, 07 Nov 2010 17:01:48 +0300 |
unc0rr |
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
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Sat, 06 Nov 2010 22:03:12 -0400 |
nemo |
Prevent escape
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Sat, 06 Nov 2010 17:56:24 -0400 |
henek |
2 more variables to control water rise and health loss during sudden death.
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Fri, 05 Nov 2010 17:27:14 -0400 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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Wed, 03 Nov 2010 20:16:31 +0100 |
sheepluva |
copypasta(TM) saves the day (nemo's bugfix part2)
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Wed, 03 Nov 2010 15:03:24 -0400 |
nemo |
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
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Tue, 02 Nov 2010 13:17:01 +0100 |
sheepluva |
more portal tweaks (closer exit position, cake stuff, etc)
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Mon, 01 Nov 2010 03:05:44 +0100 |
sheepluva |
we had it with you intolerant portals\!
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Sun, 31 Oct 2010 19:16:54 +0100 |
sheepluva |
various portal tweaks, also: nemo's gear jiggling is back
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Sun, 31 Oct 2010 18:04:21 +0100 |
koda |
merge
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Sun, 31 Oct 2010 00:32:41 -0400 |
nemo |
Cancel out dX/dY to handle the invulnerability case
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Sat, 30 Oct 2010 23:50:49 -0400 |
nemo |
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
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Sun, 31 Oct 2010 02:50:15 +0100 |
sheepluva |
potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
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Sat, 30 Oct 2010 21:39:50 -0400 |
nemo |
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
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Sat, 30 Oct 2010 21:06:55 -0400 |
nemo |
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
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Sun, 31 Oct 2010 18:04:02 +0100 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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Sat, 30 Oct 2010 23:25:41 +0200 |
sheepluva |
Portal: don't port RCPlanes for now, they are too wide anyway :P
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Sat, 30 Oct 2010 21:57:54 +0200 |
Tobias Neumann |
Resurrector: respect modified Gear position for resurrection range circle
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Sat, 30 Oct 2010 21:43:41 +0200 |
Tobias Neumann |
Resurrector: Levitate hog + show cross
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Sat, 30 Oct 2010 20:01:34 +0200 |
Tobias Neumann |
Resurrector: Use zombie-hat for resurrected hogs
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Fri, 29 Oct 2010 20:35:17 -0400 |
nemo |
burp can always remove this if he doesn't like it. just making it a bit more interesting.
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Fri, 29 Oct 2010 20:05:19 -0400 |
nemo |
Kill off hog immediately on using up health, use more common formatting, call render less often
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Wed, 27 Oct 2010 11:39:05 -0400 |
nemo |
Only FollowGear for the pilot.
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Sat, 23 Oct 2010 14:10:23 +0200 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
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Tue, 19 Oct 2010 21:12:53 -0400 |
nemo |
Remove this - doesn't seem to do anything useful after all.
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Tue, 19 Oct 2010 19:47:17 -0400 |
nemo |
merge
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Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
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Thu, 14 Oct 2010 16:01:43 +0200 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
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Tue, 19 Oct 2010 19:46:43 -0400 |
nemo |
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
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Mon, 11 Oct 2010 14:55:13 -0400 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
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Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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Mon, 11 Oct 2010 11:36:47 -0400 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
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Sun, 10 Oct 2010 21:14:58 -0400 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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Sun, 10 Oct 2010 20:34:48 -0400 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
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Wed, 29 Sep 2010 16:16:25 -0400 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
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Sun, 26 Sep 2010 19:06:59 -0400 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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Sun, 26 Sep 2010 15:40:59 -0400 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
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Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
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