Wed, 02 Feb 2011 09:05:48 +0100 if source has uncommitted changes:
sheepluva [Wed, 02 Feb 2011 09:05:48 +0100] rev 4903
if source has uncommitted changes: * show notice during build * append "++" to frontend's versionstring/titlebar/demo names/save names
Wed, 02 Feb 2011 07:40:36 +0100 if on dev version append hg revision id to demos/saves' filenames
sheepluva [Wed, 02 Feb 2011 07:40:36 +0100] rev 4902
if on dev version append hg revision id to demos/saves' filenames
Tue, 01 Feb 2011 19:49:10 +0100 Thou shalt not leak!
sheepluva [Tue, 01 Feb 2011 19:49:10 +0100] rev 4901
Thou shalt not leak!
Tue, 01 Feb 2011 15:30:08 +0100 addfilelog <3 debugfile
koda [Tue, 01 Feb 2011 15:30:08 +0100] rev 4900
addfilelog <3 debugfile
Tue, 01 Feb 2011 08:15:01 +0100 automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
sheepluva [Tue, 01 Feb 2011 08:15:01 +0100] rev 4899
automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
Tue, 01 Feb 2011 07:52:50 +0100 stylesheet-based chat coloring (only internal for now)
sheepluva [Tue, 01 Feb 2011 07:52:50 +0100] rev 4898
stylesheet-based chat coloring (only internal for now)
Tue, 01 Feb 2011 06:06:38 +0100 make names in chats clickable. still color adjustments needed; and testing
sheepluva [Tue, 01 Feb 2011 06:06:38 +0100] rev 4897
make names in chats clickable. still color adjustments needed; and testing
Tue, 01 Feb 2011 00:24:28 +0100 open links in server message preview externally
sheepluva [Tue, 01 Feb 2011 00:24:28 +0100] rev 4896
open links in server message preview externally
Tue, 01 Feb 2011 00:27:47 +0100 pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
koda [Tue, 01 Feb 2011 00:27:47 +0100] rev 4895
pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
Tue, 01 Feb 2011 00:18:25 +0100 merge 0.9.15 once again
koda [Tue, 01 Feb 2011 00:18:25 +0100] rev 4894
merge 0.9.15 once again
Mon, 31 Jan 2011 21:59:59 +0100 make Random Weapons and No Jumping use the new custom goal function
Henek [Mon, 31 Jan 2011 21:59:59 +0100] rev 4893
make Random Weapons and No Jumping use the new custom goal function
Mon, 31 Jan 2011 08:45:05 +0100 nicklist actions:
sheepluva [Mon, 31 Jan 2011 08:45:05 +0100] rev 4892
nicklist actions: * changed order * double-click will trigger the first action * "follow"-action not available in rooms
Sun, 30 Jan 2011 19:02:32 -0500 oops 2
nemo [Sun, 30 Jan 2011 19:02:32 -0500] rev 4891
oops 2
Sun, 30 Jan 2011 18:49:55 -0500 oops
nemo [Sun, 30 Jan 2011 18:49:55 -0500] rev 4890
oops
Sun, 30 Jan 2011 17:54:02 -0500 Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
nemo [Sun, 30 Jan 2011 17:54:02 -0500] rev 4889
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it. Also add GearHidden to health recount. Oh. and NEEDS TESTING.
Sun, 30 Jan 2011 20:04:34 +0100 activate icon display in menus
sheepluva [Sun, 30 Jan 2011 20:04:34 +0100] rev 4888
activate icon display in menus (menu icons are not displayed in qt by default in newer version)
Sun, 30 Jan 2011 21:33:39 +0300 merge
unc0rr [Sun, 30 Jan 2011 21:33:39 +0300] rev 4887
merge
Sun, 30 Jan 2011 19:05:31 +0100 fixed unlimeted fuel bug for rcplane
Henek [Sun, 30 Jan 2011 19:05:31 +0100] rev 4886
fixed unlimeted fuel bug for rcplane also added solid flag for tryplaceonland function
Sun, 30 Jan 2011 21:33:08 +0300 Fix ApplyDamage accepting Damage == 0
unc0rr [Sun, 30 Jan 2011 21:33:08 +0300] rev 4885
Fix ApplyDamage accepting Damage == 0
Sun, 30 Jan 2011 06:56:12 +0100 nicklists:
sheepluva [Sun, 30 Jan 2011 06:56:12 +0100] rev 4884
nicklists: * friends go to the top * ignored people go to the bottom * first time each of those happens it automatically scrolls there (to avoid "where did it go?!"-moments) friendslist/ignorelist: adding a nick to one will remove it from other
Sat, 29 Jan 2011 21:16:09 +0100 added dummy for tardis and ugly icons for tardis and structure
Henek [Sat, 29 Jan 2011 21:16:09 +0100] rev 4883
added dummy for tardis and ugly icons for tardis and structure also added ability to add goals for lua, but forgot it so might not work
Sat, 29 Jan 2011 14:54:08 -0500 expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
nemo [Sat, 29 Jan 2011 14:54:08 -0500] rev 4882
expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
Sat, 29 Jan 2011 18:18:44 +0100 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek [Sat, 29 Jan 2011 18:18:44 +0100] rev 4881
still in developement take on adding structures, working hiding of hogs and ejecting them later. also some refactoring in uGears to evade "ambigous" variable names and, a little tweak to teleportation code that should not affect game but will help in for instance lua
Sat, 29 Jan 2011 17:40:45 +0100 bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
sheepluva [Sat, 29 Jan 2011 17:40:45 +0100] rev 4880
bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair) thanks to CheezeMonkey for discovering this bug also: fix confusing indentation notice: this does NOT fix the hovering-mine-cluster-bug
Sat, 29 Jan 2011 17:40:49 +0300 Ask for another nickname on collision. Works only with new server.
unc0rr [Sat, 29 Jan 2011 17:40:49 +0300] rev 4879
Ask for another nickname on collision. Works only with new server.
Sat, 29 Jan 2011 15:39:04 +0300 Update frontend's project file
unc0rr [Sat, 29 Jan 2011 15:39:04 +0300] rev 4878
Update frontend's project file
Sat, 29 Jan 2011 05:39:24 +0100 nick sorting: give letters priority over all other chars
sheepluva [Sat, 29 Jan 2011 05:39:24 +0100] rev 4877
nick sorting: give letters priority over all other chars
Sat, 29 Jan 2011 01:08:39 +0100 sort nick lists case-insensitive
sheepluva [Sat, 29 Jan 2011 01:08:39 +0100] rev 4876
sort nick lists case-insensitive
Fri, 28 Jan 2011 03:30:14 +0100 lua: getter and setter for hedgehog hats
sheepluva [Fri, 28 Jan 2011 03:30:14 +0100] rev 4875
lua: getter and setter for hedgehog hats
Fri, 28 Jan 2011 02:47:11 +0100 procedure for loading hats
sheepluva [Fri, 28 Jan 2011 02:47:11 +0100] rev 4874
procedure for loading hats
Tue, 25 Jan 2011 20:32:58 +0100 add a new lua library with misc tools and removed redundant tracker functions
Henek [Tue, 25 Jan 2011 20:32:58 +0100] rev 4873
add a new lua library with misc tools and removed redundant tracker functions
Mon, 24 Jan 2011 23:48:44 +0200 Two new gameplay modes: Tumbler and Racer.
mikade [Mon, 24 Jan 2011 23:48:44 +0200] rev 4872
Two new gameplay modes: Tumbler and Racer. Knock hedgehogs with Tumber. Race against your friends with Racer. Both modes could still use more development.
Mon, 24 Jan 2011 14:52:55 -0500 bugfix for flag spawn, teleporter + rope
mikade [Mon, 24 Jan 2011 14:52:55 -0500] rev 4871
bugfix for flag spawn, teleporter + rope
Sat, 22 Jan 2011 22:43:54 +0100 trim net nick in frontend
sheepluva [Sat, 22 Jan 2011 22:43:54 +0100] rev 4870
trim net nick in frontend
Sat, 22 Jan 2011 22:31:05 +0100 added GetGearRaduis and minor Tracker things
Henek [Sat, 22 Jan 2011 22:31:05 +0100] rev 4869
added GetGearRaduis and minor Tracker things
Sat, 22 Jan 2011 22:39:35 +0300 merge
unc0rr [Sat, 22 Jan 2011 22:39:35 +0300] rev 4868
merge
Sat, 22 Jan 2011 19:40:57 +0100 let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
sheepluva [Sat, 22 Jan 2011 19:40:57 +0100] rev 4867
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
Sat, 22 Jan 2011 22:37:12 +0300 Disallow isSpace chars at start and end of nicknames and room names
unc0rr [Sat, 22 Jan 2011 22:37:12 +0300] rev 4866
Disallow isSpace chars at start and end of nicknames and room names
Fri, 21 Jan 2011 17:07:42 -0500 *sigh*
nemo [Fri, 21 Jan 2011 17:07:42 -0500] rev 4865
*sigh*
Fri, 21 Jan 2011 11:45:31 -0500 Fix typos in tips
mikade [Fri, 21 Jan 2011 11:45:31 -0500] rev 4864
Fix typos in tips
Fri, 21 Jan 2011 11:15:13 -0500 updated italian translation
nemo [Fri, 21 Jan 2011 11:15:13 -0500] rev 4863
updated italian translation
Thu, 20 Jan 2011 21:32:39 +0300 Fix empty message resulting in corrupted packets
unc0rr [Thu, 20 Jan 2011 21:32:39 +0300] rev 4862
Fix empty message resulting in corrupted packets
Thu, 20 Jan 2011 01:49:20 +0100 (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda [Thu, 20 Jan 2011 01:49:20 +0100] rev 4861
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
Thu, 20 Jan 2011 01:27:51 +0100 ios has still a case sensitive file system
koda [Thu, 20 Jan 2011 01:27:51 +0100] rev 4860
ios has still a case sensitive file system
Wed, 19 Jan 2011 23:51:19 +0100 disable the C memory manager and keep the native pascal one
koda [Wed, 19 Jan 2011 23:51:19 +0100] rev 4859
disable the C memory manager and keep the native pascal one
Wed, 19 Jan 2011 23:02:43 +0100 new local play button graphic
koda [Wed, 19 Jan 2011 23:02:43 +0100] rev 4858
new local play button graphic
Wed, 19 Jan 2011 16:44:14 -0500 rename firepunch to shoryuken
nemo [Wed, 19 Jan 2011 16:44:14 -0500] rev 4857
rename firepunch to shoryuken
Wed, 19 Jan 2011 01:12:55 +0100 implemented ranking in ios stats pages
koda [Wed, 19 Jan 2011 01:12:55 +0100] rev 4856
implemented ranking in ios stats pages
Tue, 18 Jan 2011 23:08:47 +0100 when multiple fingers are detected, remove all widgets in order to avoid accidental commands
koda [Tue, 18 Jan 2011 23:08:47 +0100] rev 4855
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Tue, 18 Jan 2011 22:55:58 +0100 adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Henek [Tue, 18 Jan 2011 22:55:58 +0100] rev 4854
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Tue, 18 Jan 2011 22:42:06 +0100 sheepluva suggested that game should pause when in weapon screen (iphone only)
koda [Tue, 18 Jan 2011 22:42:06 +0100] rev 4853
sheepluva suggested that game should pause when in weapon screen (iphone only)
Tue, 18 Jan 2011 14:28:29 +0100 Added tag 0.9.14.1-release for changeset ae71dff40ecc
koda [Tue, 18 Jan 2011 14:28:29 +0100] rev 4852
Added tag 0.9.14.1-release for changeset ae71dff40ecc
Mon, 17 Jan 2011 20:22:15 -0500 SwitchHog in scripting
nemo [Mon, 17 Jan 2011 20:22:15 -0500] rev 4851
SwitchHog in scripting
Tue, 18 Jan 2011 00:12:39 +0100 code cleanup
koda [Tue, 18 Jan 2011 00:12:39 +0100] rev 4850
code cleanup
Mon, 17 Jan 2011 23:24:55 +0100 merge
koda [Mon, 17 Jan 2011 23:24:55 +0100] rev 4849
merge
Mon, 17 Jan 2011 01:44:15 +0100 merge experimental3D in default
koda [Mon, 17 Jan 2011 01:44:15 +0100] rev 4848
merge experimental3D in default
Mon, 17 Jan 2011 23:23:40 +0100 slim down .hgtags
koda [Mon, 17 Jan 2011 23:23:40 +0100] rev 4847
slim down .hgtags
Mon, 25 Feb 2013 10:04:31 +0100 closing old branch experimental3D
koda [Mon, 25 Feb 2013 10:04:31 +0100] rev 4846
closing old branch
Mon, 17 Jan 2011 23:22:52 +0100 merge latest 0.9.15 changes into head
koda [Mon, 17 Jan 2011 23:22:52 +0100] rev 4845
merge latest 0.9.15 changes into head
Mon, 17 Jan 2011 01:43:10 +0100 merge default into experimental3D experimental3D
koda [Mon, 17 Jan 2011 01:43:10 +0100] rev 4844
merge default into experimental3D
Sun, 16 Jan 2011 13:53:32 -0500 merge in script tweaks
mikade [Sun, 16 Jan 2011 13:53:32 -0500] rev 4843
merge in script tweaks
Sun, 16 Jan 2011 01:20:36 +0100 readding cabal file for the server, burp not shure why it had gone
Henek [Sun, 16 Jan 2011 01:20:36 +0100] rev 4842
readding cabal file for the server, burp not shure why it had gone
Fri, 14 Jan 2011 17:24:49 +0100 you're welcome koda
sheepluva [Fri, 14 Jan 2011 17:24:49 +0100] rev 4841
you're welcome koda
Fri, 14 Jan 2011 17:01:29 +0100 also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
sheepluva [Fri, 14 Jan 2011 17:01:29 +0100] rev 4840
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
Thu, 13 Jan 2011 17:40:56 -0500 Force RGBA for these too (and strip)
nemo [Thu, 13 Jan 2011 17:40:56 -0500] rev 4839
Force RGBA for these too (and strip)
Thu, 13 Jan 2011 16:01:16 -0500 Force a bunch of images to RGBA that were either RGB or indexed, strip
nemo [Thu, 13 Jan 2011 16:01:16 -0500] rev 4838
Force a bunch of images to RGBA that were either RGB or indexed, strip
Thu, 13 Jan 2011 21:52:48 +0300 Pass PHedgehog instead of PGear to stats. Fixes crash.
unc0rr [Thu, 13 Jan 2011 21:52:48 +0300] rev 4837
Pass PHedgehog instead of PGear to stats. Fixes crash.
Wed, 12 Jan 2011 20:32:44 +0100 also example flake
Henek [Wed, 12 Jan 2011 20:32:44 +0100] rev 4836
also example flake
Wed, 12 Jan 2011 20:31:55 +0100 added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Henek [Wed, 12 Jan 2011 20:31:55 +0100] rev 4835
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Wed, 12 Jan 2011 22:02:43 +0300 Oops, I should test more
unc0rr [Wed, 12 Jan 2011 22:02:43 +0300] rev 4834
Oops, I should test more
Wed, 12 Jan 2011 22:01:15 +0300 Doesn't work as expected
unc0rr [Wed, 12 Jan 2011 22:01:15 +0300] rev 4833
Doesn't work as expected
Mon, 10 Jan 2011 19:15:12 -0500 update collision in set gear position
nemo [Mon, 10 Jan 2011 19:15:12 -0500] rev 4832
update collision in set gear position
Mon, 10 Jan 2011 18:20:58 +0300 Prevent frontend crash in certain circumstances
unc0rr [Mon, 10 Jan 2011 18:20:58 +0300] rev 4831
Prevent frontend crash in certain circumstances
Mon, 10 Jan 2011 15:53:49 +0300 Don't waste CPU cycles trying to find a piece of land when there's no free land left
unc0rr [Mon, 10 Jan 2011 15:53:49 +0300] rev 4830
Don't waste CPU cycles trying to find a piece of land when there's no free land left
Mon, 10 Jan 2011 15:35:22 +0300 Set version to 0.9.16-dev
unc0rr [Mon, 10 Jan 2011 15:35:22 +0300] rev 4829
Set version to 0.9.16-dev
Mon, 10 Jan 2011 15:33:15 +0300 Fix formatting
unc0rr [Mon, 10 Jan 2011 15:33:15 +0300] rev 4828
Fix formatting
Sun, 09 Jan 2011 21:50:59 +0300 Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
unc0rr [Sun, 09 Jan 2011 21:50:59 +0300] rev 4827
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
Sun, 09 Jan 2011 21:37:45 +0300 Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
unc0rr [Sun, 09 Jan 2011 21:37:45 +0300] rev 4826
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
Sun, 09 Jan 2011 21:36:51 +0300 Add a space for better looking console message
unc0rr [Sun, 09 Jan 2011 21:36:51 +0300] rev 4825
Add a space for better looking console message
Fri, 07 Jan 2011 23:08:34 +0300 Keep track of which hog's weapon does damage
unc0rr [Fri, 07 Jan 2011 23:08:34 +0300] rev 4824
Keep track of which hog's weapon does damage
Fri, 07 Jan 2011 21:41:12 +0300 Oops, fix build
unc0rr [Fri, 07 Jan 2011 21:41:12 +0300] rev 4823
Oops, fix build
Fri, 07 Jan 2011 19:46:58 +0300 Don't highlight drawn maps in rooms list
unc0rr [Fri, 07 Jan 2011 19:46:58 +0300] rev 4822
Don't highlight drawn maps in rooms list
Fri, 07 Jan 2011 19:44:07 +0300 Greek translation
unc0rr [Fri, 07 Jan 2011 19:44:07 +0300] rev 4821
Greek translation
Thu, 06 Jan 2011 11:29:48 -0500 reset weapons default in shoppa.
nemo [Thu, 06 Jan 2011 11:29:48 -0500] rev 4820
reset weapons default in shoppa.
Wed, 05 Jan 2011 03:53:46 +0100 ctf_blizzard ios fix
koda [Wed, 05 Jan 2011 03:53:46 +0100] rev 4819
ctf_blizzard ios fix
Sun, 16 Jan 2011 05:21:00 +0100 rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
koda [Sun, 16 Jan 2011 05:21:00 +0100] rev 4818
rename "frame alternate" to "wiggle" as it's more appropriate move visual gears around levels to have smooth stereo effect
Tue, 04 Jan 2011 18:26:54 -0500 Small tweak to filter
nemo [Tue, 04 Jan 2011 18:26:54 -0500] rev 4817
Small tweak to filter
Sat, 15 Jan 2011 18:35:59 +0100 use a different depth for different layers (land, water, explosions) experimental3D
koda [Sat, 15 Jan 2011 18:35:59 +0100] rev 4816
use a different depth for different layers (land, water, explosions)
Tue, 04 Jan 2011 22:33:20 +0300 Clearly state which port is IPC connection on
unc0rr [Tue, 04 Jan 2011 22:33:20 +0300] rev 4815
Clearly state which port is IPC connection on
Tue, 04 Jan 2011 13:05:30 +0100 smaller rearrangement of (non stereo related) variables experimental3D
koda [Tue, 04 Jan 2011 13:05:30 +0100] rev 4814
smaller rearrangement of (non stereo related) variables
Tue, 04 Jan 2011 16:15:47 +0300 Make barrels drop when hog walks away from under it
unc0rr [Tue, 04 Jan 2011 16:15:47 +0300] rev 4813
Make barrels drop when hog walks away from under it
Tue, 04 Jan 2011 12:53:46 +0100 merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
koda [Tue, 04 Jan 2011 12:53:46 +0100] rev 4812
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
Tue, 04 Jan 2011 01:21:30 +0100 add new robot badge to sources
koda [Tue, 04 Jan 2011 01:21:30 +0100] rev 4811
add new robot badge to sources
Mon, 03 Jan 2011 10:45:50 -0500 Apply RGBA consistently in Tint
nemo [Mon, 03 Jan 2011 10:45:50 -0500] rev 4810
Apply RGBA consistently in Tint
Sun, 02 Jan 2011 19:30:16 +0100 rearrange quality flags a little, disable snow rendering on rqLowRes
koda [Sun, 02 Jan 2011 19:30:16 +0100] rev 4809
rearrange quality flags a little, disable snow rendering on rqLowRes
Sun, 02 Jan 2011 18:12:16 +0100 remove obsolete TrainingFlags code
koda [Sun, 02 Jan 2011 18:12:16 +0100] rev 4808
remove obsolete TrainingFlags code
Sun, 02 Jan 2011 13:54:28 +0100 display caption for ammotype amNothing when switched to so that players know what just happened
sheepluva [Sun, 02 Jan 2011 13:54:28 +0100] rev 4807
display caption for ammotype amNothing when switched to so that players know what just happened
Sat, 01 Jan 2011 23:10:57 +0100 added flake configuration also in sudden death and SDClouds for underwater
Henek [Sat, 01 Jan 2011 23:10:57 +0100] rev 4806
added flake configuration also in sudden death and SDClouds for underwater
Sat, 01 Jan 2011 19:41:58 +0100 Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Palewolf [Sat, 01 Jan 2011 19:41:58 +0100] rev 4805
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Sat, 01 Jan 2011 14:42:08 +0100 Updated Slovak translation
jose1711 [Sat, 01 Jan 2011 14:42:08 +0100] rev 4804
Updated Slovak translation
Sat, 01 Jan 2011 14:26:50 +0100 Flakes were updating the wrong coordinates when rqBlurryLand was on
Palewolf [Sat, 01 Jan 2011 14:26:50 +0100] rev 4803
Flakes were updating the wrong coordinates when rqBlurryLand was on
Sat, 01 Jan 2011 14:23:39 +0100 fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
sheepluva [Sat, 01 Jan 2011 14:23:39 +0100] rev 4802
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
Sat, 01 Jan 2011 14:18:33 +0100 part #2
sheepluva [Sat, 01 Jan 2011 14:18:33 +0100] rev 4801
part #2
Sat, 01 Jan 2011 11:15:35 +0100 my attempt of "detach rope if the Land[] vanishes"
sheepluva [Sat, 01 Jan 2011 11:15:35 +0100] rev 4800
my attempt of "detach rope if the Land[] vanishes"
Fri, 31 Dec 2010 23:09:06 +0100 fixing Palewolf's if-merging-whoopsy there. should unbreak build
sheepluva [Fri, 31 Dec 2010 23:09:06 +0100] rev 4799
fixing Palewolf's if-merging-whoopsy there. should unbreak build
Fri, 31 Dec 2010 21:39:12 +0100 fix sticky rope issue
sheepluva [Fri, 31 Dec 2010 21:39:12 +0100] rev 4798
fix sticky rope issue
Fri, 31 Dec 2010 21:33:13 +0100 revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
sheepluva [Fri, 31 Dec 2010 21:33:13 +0100] rev 4797
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
Fri, 31 Dec 2010 21:30:38 +0100 Avoid drawing if there's a hog/object behind
Palewolf [Fri, 31 Dec 2010 21:30:38 +0100] rev 4796
Avoid drawing if there's a hog/object behind
Fri, 31 Dec 2010 19:31:37 +0100 Make flakes smaller by popular demand.
Palewolf [Fri, 31 Dec 2010 19:31:37 +0100] rev 4795
Make flakes smaller by popular demand.
Fri, 31 Dec 2010 04:08:57 +0100 Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
koda [Fri, 31 Dec 2010 04:08:57 +0100] rev 4794
Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
Fri, 31 Dec 2010 03:29:41 +0100 merge and fix my typos Hedgewars-iOS-1.2.2
koda [Fri, 31 Dec 2010 03:29:41 +0100] rev 4793
merge and fix my typos
Fri, 31 Dec 2010 01:05:23 +0100 sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Henek [Fri, 31 Dec 2010 01:05:23 +0100] rev 4792
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Fri, 31 Dec 2010 00:37:39 +0100 Snow blends into land, trys to fill the gaps
Palewolf [Fri, 31 Dec 2010 00:37:39 +0100] rev 4791
Snow blends into land, trys to fill the gaps
Thu, 30 Dec 2010 22:20:17 +0100 fix portal gun wrong color issue
sheepluva [Thu, 30 Dec 2010 22:20:17 +0100] rev 4790
fix portal gun wrong color issue
Thu, 30 Dec 2010 20:55:22 +0100 finnished refactoring the rest themes, and note comments on Eyes and Deepspace
Henek [Thu, 30 Dec 2010 20:55:22 +0100] rev 4789
finnished refactoring the rest themes, and note comments on Eyes and Deepspace
Thu, 30 Dec 2010 20:10:26 +0100 Updated Slovak translation (lua)
jose1711 [Thu, 30 Dec 2010 20:10:26 +0100] rev 4788
Updated Slovak translation (lua)
Thu, 30 Dec 2010 19:36:40 +0100 Merge
jose1711 [Thu, 30 Dec 2010 19:36:40 +0100] rev 4787
Merge
Thu, 30 Dec 2010 11:32:04 -0500 French translation finally gets some love
ourobolos [Thu, 30 Dec 2010 11:32:04 -0500] rev 4786
French translation finally gets some love
Thu, 30 Dec 2010 16:21:14 +0100 some more themes updated, note comments on brick
Henek [Thu, 30 Dec 2010 16:21:14 +0100] rev 4785
some more themes updated, note comments on brick
Thu, 30 Dec 2010 09:58:05 -0500 avoid uninitialised pointer. thanks to dead.mazayus
nemo [Thu, 30 Dec 2010 09:58:05 -0500] rev 4784
avoid uninitialised pointer. thanks to dead.mazayus
Wed, 29 Dec 2010 22:44:45 -0500 nil check
nemo [Wed, 29 Dec 2010 22:44:45 -0500] rev 4783
nil check
Thu, 30 Dec 2010 01:44:55 +0100 added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Henek [Thu, 30 Dec 2010 01:44:55 +0100] rev 4782
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Tue, 20 Sep 2011 00:00:22 +0400 Close branch 0.9.15
unc0rr [Tue, 20 Sep 2011 00:00:22 +0400] rev 4781
Close branch
Wed, 29 Dec 2010 16:21:30 -0500 add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
nemo [Wed, 29 Dec 2010 16:21:30 -0500] rev 4780
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
Wed, 29 Jun 2011 21:52:07 +0200 merge 0.9.15
koda [Wed, 29 Jun 2011 21:52:07 +0200] rev 4779
merge
Wed, 29 Dec 2010 17:27:33 +0100 have napalm strike bombs explode right over the target
sheepluva [Wed, 29 Dec 2010 17:27:33 +0100] rev 4778
have napalm strike bombs explode right over the target
Sat, 26 Feb 2011 17:07:30 +0100 info.plist 2011 0.9.15
koda [Sat, 26 Feb 2011 17:07:30 +0100] rev 4777
info.plist 2011
Wed, 29 Dec 2010 15:57:13 +0100 set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
sheepluva [Wed, 29 Dec 2010 15:57:13 +0100] rev 4776
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
Wed, 02 Feb 2011 09:23:42 +0100 add NOAUTOUPDATE symbol and hedgewars-server.cabal 0.9.15
koda [Wed, 02 Feb 2011 09:23:42 +0100] rev 4775
add NOAUTOUPDATE symbol and hedgewars-server.cabal
Wed, 29 Dec 2010 14:59:56 +0100 fix parachute wall climbing bug
sheepluva [Wed, 29 Dec 2010 14:59:56 +0100] rev 4774
fix parachute wall climbing bug
Tue, 01 Feb 2011 00:12:19 +0100 yay, sdl resumed development and accepted some of our patches in mainstream 0.9.15
koda [Tue, 01 Feb 2011 00:12:19 +0100] rev 4773
yay, sdl resumed development and accepted some of our patches in mainstream
Wed, 29 Dec 2010 02:15:37 +0100 sudden death: now having theme support, still some work though with config
Henek [Wed, 29 Dec 2010 02:15:37 +0100] rev 4772
sudden death: now having theme support, still some work though with config
Thu, 27 Jan 2011 22:55:11 +0100 how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P 0.9.15
sheepluva [Thu, 27 Jan 2011 22:55:11 +0100] rev 4771
how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P
Tue, 28 Dec 2010 20:04:42 -0500 Strip a redundant entry, just use "successful"
nemo [Tue, 28 Dec 2010 20:04:42 -0500] rev 4770
Strip a redundant entry, just use "successful"
Fri, 31 Dec 2010 03:22:30 +0100 put nicer messages and split args
koda [Fri, 31 Dec 2010 03:22:30 +0100] rev 4769
put nicer messages and split args
Sat, 22 Jan 2011 22:35:53 +0300 Disallow isSpace chars at start and end of nicknames and room names 0.9.15
unc0rr [Sat, 22 Jan 2011 22:35:53 +0300] rev 4768
Disallow isSpace chars at start and end of nicknames and room names
Tue, 28 Dec 2010 19:32:21 -0500 return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
nemo [Tue, 28 Dec 2010 19:32:21 -0500] rev 4767
return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
Fri, 31 Dec 2010 02:52:55 +0100 beautify stat page
koda [Fri, 31 Dec 2010 02:52:55 +0100] rev 4766
beautify stat page
Sat, 22 Jan 2011 01:38:01 +0100 fixes for maps and quality = 0 0.9.15
koda [Sat, 22 Jan 2011 01:38:01 +0100] rev 4765
fixes for maps and quality = 0
Tue, 28 Dec 2010 19:20:30 -0500 fix similar problem to last checkin with this lua, also fix line endings
nemo [Tue, 28 Dec 2010 19:20:30 -0500] rev 4764
fix similar problem to last checkin with this lua, also fix line endings
Fri, 31 Dec 2010 01:15:43 +0100 unify stats display on ipad and non-ipad and on saved and normal games
koda [Fri, 31 Dec 2010 01:15:43 +0100] rev 4763
unify stats display on ipad and non-ipad and on saved and normal games
Thu, 20 Jan 2011 21:12:50 +0300 Impement 60 seconds ban after kick from server. Not tested at all. 0.9.15
unc0rr [Thu, 20 Jan 2011 21:12:50 +0300] rev 4762
Impement 60 seconds ban after kick from server. Not tested at all.
Tue, 28 Dec 2010 19:05:58 -0500 Unbreak reduce quality on snow/christmas. Thanks Cairo.
nemo [Tue, 28 Dec 2010 19:05:58 -0500] rev 4761
Unbreak reduce quality on snow/christmas. Thanks Cairo.
Fri, 31 Dec 2010 00:10:38 +0100 simplify stats handling
koda [Fri, 31 Dec 2010 00:10:38 +0100] rev 4760
simplify stats handling
Mon, 17 Jan 2011 14:53:14 +0100 ctrl+q closes frontend also on linux and windows 0.9.15
koda [Mon, 17 Jan 2011 14:53:14 +0100] rev 4759
ctrl+q closes frontend also on linux and windows
Wed, 29 Dec 2010 01:01:51 +0100 drill strike falling instead of exploding when exiting ground
Henek [Wed, 29 Dec 2010 01:01:51 +0100] rev 4758
drill strike falling instead of exploding when exiting ground
Thu, 30 Dec 2010 04:54:25 +0100 initial stats display
koda [Thu, 30 Dec 2010 04:54:25 +0100] rev 4757
initial stats display
Mon, 17 Jan 2011 08:37:43 +0100 add 32 bit version when building for macappstore 0.9.15
koda [Mon, 17 Jan 2011 08:37:43 +0100] rev 4756
add 32 bit version when building for macappstore
Tue, 28 Dec 2010 18:47:44 -0500 Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
nemo [Tue, 28 Dec 2010 18:47:44 -0500] rev 4755
Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
Thu, 30 Dec 2010 02:03:24 +0100 moar code cleanup and initial saving of stats
koda [Thu, 30 Dec 2010 02:03:24 +0100] rev 4754
moar code cleanup and initial saving of stats
Sat, 15 Jan 2011 21:59:22 +0100 Added tag 0.9.15-release for changeset 29ab0d49c3e6 0.9.15
koda [Sat, 15 Jan 2011 21:59:22 +0100] rev 4753
Added tag 0.9.15-release for changeset 29ab0d49c3e6
Wed, 29 Dec 2010 00:28:39 +0100 ios version bump and code cleanup
koda [Wed, 29 Dec 2010 00:28:39 +0100] rev 4752
ios version bump and code cleanup
Sat, 15 Jan 2011 21:32:44 +0100 possible fix hanging server on ctlr+w 0.9.15
koda [Sat, 15 Jan 2011 21:32:44 +0100] rev 4751
possible fix hanging server on ctlr+w
Wed, 29 Dec 2010 00:08:21 +0100 oops, forgot to add the graphics
Henek [Wed, 29 Dec 2010 00:08:21 +0100] rev 4750
oops, forgot to add the graphics
Sat, 15 Jan 2011 21:00:45 +0100 Removed tag 0.9.15 0.9.15
koda [Sat, 15 Jan 2011 21:00:45 +0100] rev 4749
Removed tag 0.9.15
Tue, 28 Dec 2010 23:53:37 +0100 sudden death, now with visual and audial effects :D
Henek [Tue, 28 Dec 2010 23:53:37 +0100] rev 4748
sudden death, now with visual and audial effects :D
Tue, 28 Dec 2010 22:40:12 +0100 Merge
jose1711 [Tue, 28 Dec 2010 22:40:12 +0100] rev 4747
Merge
Sat, 15 Jan 2011 16:44:32 +0100 implemented actions for closing/enging program (needs testing over the net) 0.9.15
koda [Sat, 15 Jan 2011 16:44:32 +0100] rev 4746
implemented actions for closing/enging program (needs testing over the net)
Tue, 28 Dec 2010 20:44:06 +0100 fix CMakeLists.txt for CTF_Blizzard
Henek [Tue, 28 Dec 2010 20:44:06 +0100] rev 4745
fix CMakeLists.txt for CTF_Blizzard
Fri, 14 Jan 2011 00:31:21 +0100 general uKey refactor in preparaiton of two new shortcuts 0.9.15
koda [Fri, 14 Jan 2011 00:31:21 +0100] rev 4744
general uKey refactor in preparaiton of two new shortcuts
Tue, 28 Dec 2010 11:58:56 -0500 Seems these aren't needed in CTF_Blizzard. Guess we'll find out
nemo [Tue, 28 Dec 2010 11:58:56 -0500] rev 4743
Seems these aren't needed in CTF_Blizzard. Guess we'll find out
Thu, 13 Jan 2011 04:25:20 +0100 Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
koda [Thu, 13 Jan 2011 04:25:20 +0100] rev 4742
Added tag 0.9.15 for changeset 29ab0d49c3e6
Tue, 28 Dec 2010 11:06:46 -0500 Aaaand, strip these 2 as well.
nemo [Tue, 28 Dec 2010 11:06:46 -0500] rev 4741
Aaaand, strip these 2 as well.
Thu, 13 Jan 2011 04:24:54 +0100 Removed tag 0.9.15 0.9.15
koda [Thu, 13 Jan 2011 04:24:54 +0100] rev 4740
Removed tag 0.9.15
Tue, 28 Dec 2010 10:22:19 -0500 run pngcrush to strip sRGB / iCCP
nemo [Tue, 28 Dec 2010 10:22:19 -0500] rev 4739
run pngcrush to strip sRGB / iCCP
Thu, 13 Jan 2011 04:18:31 +0100 merge 0.9.15
koda [Thu, 13 Jan 2011 04:18:31 +0100] rev 4738
merge
Mon, 27 Dec 2010 17:34:51 -0500 Add Hangul to CheckCJK
nemo [Mon, 27 Dec 2010 17:34:51 -0500] rev 4737
Add Hangul to CheckCJK
Thu, 13 Jan 2011 04:17:51 +0100 merge 0.9.15
koda [Thu, 13 Jan 2011 04:17:51 +0100] rev 4736
merge
Mon, 27 Dec 2010 17:34:34 -0500 0.9.15 merge + typo fix
nemo [Mon, 27 Dec 2010 17:34:34 -0500] rev 4735
0.9.15 merge + typo fix
Thu, 13 Jan 2011 04:17:19 +0100 merge 0.9.15
koda [Thu, 13 Jan 2011 04:17:19 +0100] rev 4734
merge
Thu, 13 Jan 2011 02:56:25 +0100 Added tag 0.9.15 for changeset bd74fd83929a 0.9.15
koda [Thu, 13 Jan 2011 02:56:25 +0100] rev 4733
Added tag 0.9.15 for changeset bd74fd83929a
Tue, 28 Jun 2011 01:05:33 +0200 expose the available translations in the plist file for 0.9.15 (rf31d1073345e) 0.9.15
koda [Tue, 28 Jun 2011 01:05:33 +0200] rev 4732
expose the available translations in the plist file for 0.9.15 (rf31d1073345e)
Mon, 27 Dec 2010 16:32:15 -0500 merge 0.9.15 (with a typo fix)
nemo [Mon, 27 Dec 2010 16:32:15 -0500] rev 4731
merge 0.9.15 (with a typo fix)
Tue, 28 Dec 2010 10:31:48 +0100 typo 0.9.15
koda [Tue, 28 Dec 2010 10:31:48 +0100] rev 4730
typo
Sun, 26 Jun 2011 23:56:24 +0200 restore logging on mac for 0.9.15 as well (r91752f716d64) 0.9.15
koda [Sun, 26 Jun 2011 23:56:24 +0200] rev 4729
restore logging on mac for 0.9.15 as well (r91752f716d64)
Mon, 27 Dec 2010 22:22:50 +0100 AddFileLogs 0.9.15
koda [Mon, 27 Dec 2010 22:22:50 +0100] rev 4728
AddFileLogs
Thu, 13 Jan 2011 03:01:38 +0100 Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
koda [Thu, 13 Jan 2011 03:01:38 +0100] rev 4727
Added tag 0.9.15 for changeset 29ab0d49c3e6
Thu, 13 Jan 2011 03:07:55 +0100 Removed tag 0.9.15 0.9.15
koda [Thu, 13 Jan 2011 03:07:55 +0100] rev 4726
Removed tag 0.9.15
Sun, 26 Jun 2011 23:09:48 +0200 fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk) 0.9.15
koda [Sun, 26 Jun 2011 23:09:48 +0200] rev 4725
fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk)
Mon, 27 Dec 2010 22:47:18 +0100 make korean translation of engine available
Henek [Mon, 27 Dec 2010 22:47:18 +0100] rev 4724
make korean translation of engine available
Mon, 27 Dec 2010 12:51:08 -0500 Changelog entry applies to .15 too 0.9.15 0.9.15-release
nemo [Mon, 27 Dec 2010 12:51:08 -0500] rev 4723
Changelog entry applies to .15 too
Mon, 27 Dec 2010 19:49:40 +0100 update Swedish
Henek [Mon, 27 Dec 2010 19:49:40 +0100] rev 4722
update Swedish
Mon, 27 Dec 2010 12:47:51 -0500 Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs 0.9.15
nemo [Mon, 27 Dec 2010 12:47:51 -0500] rev 4721
Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs
Mon, 27 Dec 2010 12:43:29 -0500 Allow people to see my clever seed names if I set to something other than random seed hash.
nemo [Mon, 27 Dec 2010 12:43:29 -0500] rev 4720
Allow people to see my clever seed names if I set to something other than random seed hash.
Sun, 26 Dec 2010 23:38:02 -0500 First pass at korean locale
TrevInc [Sun, 26 Dec 2010 23:38:02 -0500] rev 4719
First pass at korean locale
Sun, 26 Dec 2010 23:35:55 -0500 strip
nemo [Sun, 26 Dec 2010 23:35:55 -0500] rev 4718
strip
Sun, 26 Dec 2010 23:35:31 -0500 Resize snowball in hand
nemo [Sun, 26 Dec 2010 23:35:31 -0500] rev 4717
Resize snowball in hand
Sun, 26 Dec 2010 23:11:20 -0500 portuguese update
inu [Sun, 26 Dec 2010 23:11:20 -0500] rev 4716
portuguese update
Sun, 26 Dec 2010 21:00:35 -0500 remove these again...
nemo [Sun, 26 Dec 2010 21:00:35 -0500] rev 4715
remove these again...
Sun, 26 Dec 2010 20:41:41 -0500 moar polish
szczur [Sun, 26 Dec 2010 20:41:41 -0500] rev 4714
moar polish
Sun, 26 Dec 2010 18:08:04 -0500 few more lua phrases
nemo [Sun, 26 Dec 2010 18:08:04 -0500] rev 4713
few more lua phrases
Mon, 27 Dec 2010 00:04:50 +0100 a little addition to the changelog
Henek [Mon, 27 Dec 2010 00:04:50 +0100] rev 4712
a little addition to the changelog
Sun, 26 Dec 2010 17:40:35 -0500 remove another missed dupe from previous generation
nemo [Sun, 26 Dec 2010 17:40:35 -0500] rev 4711
remove another missed dupe from previous generation
Sun, 26 Dec 2010 23:28:11 +0100 fixed Swedish translation
Henek [Sun, 26 Dec 2010 23:28:11 +0100] rev 4710
fixed Swedish translation
Sun, 26 Dec 2010 23:18:43 +0100 fixed strange config on room join and untranslated "Normal" gameplay option
Henek [Sun, 26 Dec 2010 23:18:43 +0100] rev 4709
fixed strange config on room join and untranslated "Normal" gameplay option
Sun, 26 Dec 2010 16:56:33 -0500 add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
nemo [Sun, 26 Dec 2010 16:56:33 -0500] rev 4708
add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
Sun, 26 Dec 2010 16:45:14 -0500 Add stubs for korean locale, now that we have a volunteer, update locale files
nemo [Sun, 26 Dec 2010 16:45:14 -0500] rev 4707
Add stubs for korean locale, now that we have a volunteer, update locale files
Sun, 26 Dec 2010 16:01:39 -0500 completely disable falling back to "say" in chHogSay
nemo [Sun, 26 Dec 2010 16:01:39 -0500] rev 4706
completely disable falling back to "say" in chHogSay
Sun, 26 Dec 2010 15:37:43 -0500 ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
nemo [Sun, 26 Dec 2010 15:37:43 -0500] rev 4705
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
Sun, 26 Dec 2010 15:30:24 -0500 increase snowball radius
nemo [Sun, 26 Dec 2010 15:30:24 -0500] rev 4704
increase snowball radius
Sun, 26 Dec 2010 15:29:04 -0500 oh. and koda's revision too
nemo [Sun, 26 Dec 2010 15:29:04 -0500] rev 4703
oh. and koda's revision too
Sun, 26 Dec 2010 15:28:44 -0500 merge 0.9.15 with default
nemo [Sun, 26 Dec 2010 15:28:44 -0500] rev 4702
merge 0.9.15 with default
Sun, 26 Dec 2010 19:30:51 +0100 restore showing a bigger icon for themes
koda [Sun, 26 Dec 2010 19:30:51 +0100] rev 4701
restore showing a bigger icon for themes
Sun, 26 Dec 2010 12:42:22 -0500 oops. forgot to check on indestructible in combination with disableLandBack 0.9.15
nemo [Sun, 26 Dec 2010 12:42:22 -0500] rev 4700
oops. forgot to check on indestructible in combination with disableLandBack
Sun, 26 Dec 2010 19:25:40 +0100 hide seed...
koda [Sun, 26 Dec 2010 19:25:40 +0100] rev 4699
hide seed...
Sun, 26 Dec 2010 17:31:58 +0100 Updated maps CTF, Control and new unscripted map Blizzard 0.9.15
mikade [Sun, 26 Dec 2010 17:31:58 +0100] rev 4698
Updated maps CTF, Control and new unscripted map Blizzard
Sun, 26 Dec 2010 20:17:15 +0300 ban CMakeCache.txt
unc0rr [Sun, 26 Dec 2010 20:17:15 +0300] rev 4697
ban CMakeCache.txt
Sun, 26 Dec 2010 11:21:09 -0500 merge default into 0.9.15 0.9.15
nemo [Sun, 26 Dec 2010 11:21:09 -0500] rev 4696
merge default into 0.9.15
Sun, 26 Dec 2010 11:17:01 -0500 add a disabling for landback, set it if flakes are enabled
nemo [Sun, 26 Dec 2010 11:17:01 -0500] rev 4695
add a disabling for landback, set it if flakes are enabled
Sun, 26 Dec 2010 18:56:31 +0300 Add 0.9.15 to the list of known versions
unc0rr [Sun, 26 Dec 2010 18:56:31 +0300] rev 4694
Add 0.9.15 to the list of known versions
Sun, 26 Dec 2010 19:06:10 +0300 Apply 2fa92e9a0a here 0.9.15
unC0Rr [Sun, 26 Dec 2010 19:06:10 +0300] rev 4693
Apply 2fa92e9a0a here
Sun, 26 Dec 2010 18:56:00 +0300 Update doc a bit
unc0rr [Sun, 26 Dec 2010 18:56:00 +0300] rev 4692
Update doc a bit
Sun, 26 Dec 2010 15:50:21 +0100 Turn off dust when drilling through air 0.9.15
Palewolf [Sun, 26 Dec 2010 15:50:21 +0100] rev 4691
Turn off dust when drilling through air
Sun, 26 Dec 2010 10:47:03 -0500 revert last change. ordinary fire is fine, but HHG screws up.
nemo [Sun, 26 Dec 2010 10:47:03 -0500] rev 4690
revert last change. ordinary fire is fine, but HHG screws up.
Sun, 26 Dec 2010 14:58:28 +0100 Added star, exclamation and question mark signs 0.9.15
Palewolf [Sun, 26 Dec 2010 14:58:28 +0100] rev 4689
Added star, exclamation and question mark signs
Sun, 26 Dec 2010 10:31:10 -0500 disable landbackpixel on small explosions
nemo [Sun, 26 Dec 2010 10:31:10 -0500] rev 4688
disable landbackpixel on small explosions
Sun, 26 Dec 2010 00:47:18 -0500 pull in a few changes from default 0.9.15
nemo [Sun, 26 Dec 2010 00:47:18 -0500] rev 4687
pull in a few changes from default
Sun, 26 Dec 2010 00:28:23 -0500 remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
nemo [Sun, 26 Dec 2010 00:28:23 -0500] rev 4686
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
Sun, 26 Dec 2010 00:15:41 +0100 Small fixes. Thanks Hennek. 0.9.15
Palewolf [Sun, 26 Dec 2010 00:15:41 +0100] rev 4685
Small fixes. Thanks Hennek.
Sat, 25 Dec 2010 22:58:35 -0500 +2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
nemo [Sat, 25 Dec 2010 22:58:35 -0500] rev 4684
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
Sat, 25 Dec 2010 22:44:20 +0100 Updated changelog 0.9.15
Palewolf [Sat, 25 Dec 2010 22:44:20 +0100] rev 4683
Updated changelog
Sat, 25 Dec 2010 21:35:40 -0500 add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
nemo [Sat, 25 Dec 2010 21:35:40 -0500] rev 4682
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
Sat, 25 Dec 2010 23:09:54 +0300 Allow 8 teams in server 0.9.15
unc0rr [Sat, 25 Dec 2010 23:09:54 +0300] rev 4681
Allow 8 teams in server
Sat, 25 Dec 2010 14:52:16 -0500 aaaaargh (fix cmakelists again)
nemo [Sat, 25 Dec 2010 14:52:16 -0500] rev 4680
aaaaargh (fix cmakelists again)
Sat, 25 Dec 2010 20:47:29 +0100 Capture the flag (Blizzard) Map 0.9.15
Palewolf [Sat, 25 Dec 2010 20:47:29 +0100] rev 4679
Capture the flag (Blizzard) Map
Sat, 25 Dec 2010 20:47:29 +0100 Capture the flag (Blizzard) Map
Palewolf [Sat, 25 Dec 2010 20:47:29 +0100] rev 4678
Capture the flag (Blizzard) Map
Sat, 25 Dec 2010 22:24:47 +0300 Set version to 0.9.15, remove -dev suffix 0.9.15
unc0rr [Sat, 25 Dec 2010 22:24:47 +0300] rev 4677
Set version to 0.9.15, remove -dev suffix
Sat, 25 Dec 2010 22:22:33 +0300 Some fixes in ru translation
unc0rr [Sat, 25 Dec 2010 22:22:33 +0300] rev 4676
Some fixes in ru translation
Sat, 25 Dec 2010 14:10:11 -0500 oops. forgot cmake for Control map
nemo [Sat, 25 Dec 2010 14:10:11 -0500] rev 4675
oops. forgot cmake for Control map
Sat, 25 Dec 2010 18:07:34 +0300 Update missions
mikade [Sat, 25 Dec 2010 18:07:34 +0300] rev 4674
Update missions
Sat, 25 Dec 2010 18:06:33 +0300 sv.lua
Henek [Sat, 25 Dec 2010 18:06:33 +0300] rev 4673
sv.lua
Fri, 24 Dec 2010 16:44:31 -0500 Sorry guys. I'll be more careful in future (remove more dupes)
nemo [Fri, 24 Dec 2010 16:44:31 -0500] rev 4672
Sorry guys. I'll be more careful in future (remove more dupes)
Fri, 24 Dec 2010 16:29:40 -0500 Remove a dupe :-/
nemo [Fri, 24 Dec 2010 16:29:40 -0500] rev 4671
Remove a dupe :-/
Fri, 24 Dec 2010 16:24:30 -0500 oops
nemo [Fri, 24 Dec 2010 16:24:30 -0500] rev 4670
oops
Fri, 24 Dec 2010 16:13:28 -0500 Disable gtFlake on bordered maps
nemo [Fri, 24 Dec 2010 16:13:28 -0500] rev 4669
Disable gtFlake on bordered maps
Fri, 24 Dec 2010 22:39:20 +0300 Pass SCHEME before AMMO
unc0rr [Fri, 24 Dec 2010 22:39:20 +0300] rev 4668
Pass SCHEME before AMMO
Fri, 24 Dec 2010 20:25:03 +0100 Updated spanish translation
Palewolf [Fri, 24 Dec 2010 20:25:03 +0100] rev 4667
Updated spanish translation
Fri, 24 Dec 2010 20:33:17 +0300 - Fix encoding function to iterate reversed list
unc0rr [Fri, 24 Dec 2010 20:33:17 +0300] rev 4666
- Fix encoding function to iterate reversed list - Fix decoding routine to not loose last point
Fri, 24 Dec 2010 11:54:34 -0500 Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
nemo [Fri, 24 Dec 2010 11:54:34 -0500] rev 4665
Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
Fri, 24 Dec 2010 10:04:01 -0500 add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
szczur+nemo [Fri, 24 Dec 2010 10:04:01 -0500] rev 4664
add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
Fri, 24 Dec 2010 09:35:24 -0500 polish lua update
szczur [Fri, 24 Dec 2010 09:35:24 -0500] rev 4663
polish lua update
Fri, 24 Dec 2010 00:53:50 -0500 Add a bunch of lua from mikade, update translation files
mikade+nemo [Fri, 24 Dec 2010 00:53:50 -0500] rev 4662
Add a bunch of lua from mikade, update translation files
Fri, 24 Dec 2010 00:21:42 -0500 Whole ton of script callbacks on commands. Poor engine.
mikade [Fri, 24 Dec 2010 00:21:42 -0500] rev 4661
Whole ton of script callbacks on commands. Poor engine.
Fri, 24 Dec 2010 00:20:18 -0500 Add polish translation. Also make it clearer in the commented lines that each line must have a comma
szczur+nemo [Fri, 24 Dec 2010 00:20:18 -0500] rev 4660
Add polish translation. Also make it clearer in the commented lines that each line must have a comma
Thu, 23 Dec 2010 23:46:14 -0500 more fiddling with graphics to try and satisfy both fire and snow
nemo [Thu, 23 Dec 2010 23:46:14 -0500] rev 4659
more fiddling with graphics to try and satisfy both fire and snow
Thu, 23 Dec 2010 20:21:47 -0500 oops
nemo [Thu, 23 Dec 2010 20:21:47 -0500] rev 4658
oops
Thu, 23 Dec 2010 19:17:14 -0500 quick and dirty fix to reversed paths and dropped last message causing drawmap desync
nemo [Thu, 23 Dec 2010 19:17:14 -0500] rev 4657
quick and dirty fix to reversed paths and dropped last message causing drawmap desync
Fri, 24 Dec 2010 00:24:16 +0100 beaver hat
koda [Fri, 24 Dec 2010 00:24:16 +0100] rev 4656
beaver hat
Thu, 23 Dec 2010 18:06:09 -0500 Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
nemo [Thu, 23 Dec 2010 18:06:09 -0500] rev 4655
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
Thu, 23 Dec 2010 21:45:50 +0100 Updated lua Slovak translation
jose1711 [Thu, 23 Dec 2010 21:45:50 +0100] rev 4654
Updated lua Slovak translation
Thu, 23 Dec 2010 20:46:51 +0100 Updated Slovak translation
jose1711 [Thu, 23 Dec 2010 20:46:51 +0100] rev 4653
Updated Slovak translation
Thu, 23 Dec 2010 20:44:15 +0100 fix commit
jose1711 [Thu, 23 Dec 2010 20:44:15 +0100] rev 4652
fix commit
Thu, 23 Dec 2010 20:32:45 +0100 merge
jose1711 [Thu, 23 Dec 2010 20:32:45 +0100] rev 4651
merge
Thu, 23 Dec 2010 22:05:42 +0300 Oops, typo
unc0rr [Thu, 23 Dec 2010 22:05:42 +0300] rev 4650
Oops, typo
Thu, 23 Dec 2010 22:01:19 +0300 Add logging of map drawing process
unc0rr [Thu, 23 Dec 2010 22:01:19 +0300] rev 4649
Add logging of map drawing process
Thu, 23 Dec 2010 21:54:57 +0300 - Remove loading from file procedure
unc0rr [Thu, 23 Dec 2010 21:54:57 +0300] rev 4648
- Remove loading from file procedure - Add an assert on data format
Thu, 23 Dec 2010 20:26:31 +0100 merge+Slovak transl update
jose1711 [Thu, 23 Dec 2010 20:26:31 +0100] rev 4647
merge+Slovak transl update
Thu, 23 Dec 2010 12:30:33 -0500 stub locale
nemo [Thu, 23 Dec 2010 12:30:33 -0500] rev 4646
stub locale
Thu, 23 Dec 2010 12:14:44 -0500 sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
nemo [Thu, 23 Dec 2010 12:14:44 -0500] rev 4645
sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
Thu, 23 Dec 2010 11:13:57 -0500 merge
jose1711 [Thu, 23 Dec 2010 11:13:57 -0500] rev 4644
merge
Thu, 23 Dec 2010 11:06:52 -0500 Portuguese updates
arrom [Thu, 23 Dec 2010 11:06:52 -0500] rev 4643
Portuguese updates
Thu, 23 Dec 2010 10:54:47 -0500 Try to be safer in my pixel checks
nemo [Thu, 23 Dec 2010 10:54:47 -0500] rev 4642
Try to be safer in my pixel checks
Thu, 23 Dec 2010 00:01:56 -0500 Tweak more wind values / densities
nemo [Thu, 23 Dec 2010 00:01:56 -0500] rev 4641
Tweak more wind values / densities
Wed, 22 Dec 2010 23:46:07 -0500 oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
nemo [Wed, 22 Dec 2010 23:46:07 -0500] rev 4640
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
Wed, 22 Dec 2010 21:57:52 -0500 apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
nemo [Wed, 22 Dec 2010 21:57:52 -0500] rev 4639
apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
Wed, 22 Dec 2010 21:36:17 -0500 change "mudball" on christmas theme
nemo [Wed, 22 Dec 2010 21:36:17 -0500] rev 4638
change "mudball" on christmas theme
Wed, 22 Dec 2010 21:33:46 -0500 enable snow on Christmas theme
nemo [Wed, 22 Dec 2010 21:33:46 -0500] rev 4637
enable snow on Christmas theme
Thu, 23 Dec 2010 01:35:06 +0100 New Christmas theme
Palewolf and others [Thu, 23 Dec 2010 01:35:06 +0100] rev 4636
New Christmas theme
Wed, 22 Dec 2010 19:25:00 -0500 more tweaking land graphics due to snow
nemo [Wed, 22 Dec 2010 19:25:00 -0500] rev 4635
more tweaking land graphics due to snow
Wed, 22 Dec 2010 18:50:00 -0500 Visual tweaks for snow
nemo [Wed, 22 Dec 2010 18:50:00 -0500] rev 4634
Visual tweaks for snow
Wed, 22 Dec 2010 18:29:43 -0500 braces fail
nemo [Wed, 22 Dec 2010 18:29:43 -0500] rev 4633
braces fail
Wed, 22 Dec 2010 14:25:25 -0500 Graphics updates
anon [Wed, 22 Dec 2010 14:25:25 -0500] rev 4632
Graphics updates
Wed, 22 Dec 2010 14:19:11 -0500 raise Y start to cloud level
nemo [Wed, 22 Dec 2010 14:19:11 -0500] rev 4631
raise Y start to cloud level
Wed, 22 Dec 2010 14:01:43 -0500 Another snow variant
nemo [Wed, 22 Dec 2010 14:01:43 -0500] rev 4630
Another snow variant
Wed, 22 Dec 2010 11:59:35 -0500 FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
nemo [Wed, 22 Dec 2010 11:59:35 -0500] rev 4629
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
Wed, 22 Dec 2010 10:09:39 -0500 trying a graphic with more white and less translucency
nemo [Wed, 22 Dec 2010 10:09:39 -0500] rev 4628
trying a graphic with more white and less translucency
Wed, 22 Dec 2010 09:56:13 -0500 knock back y two to make snow pile up a bit less high
nemo [Wed, 22 Dec 2010 09:56:13 -0500] rev 4627
knock back y two to make snow pile up a bit less high
Wed, 22 Dec 2010 15:42:47 +0100 fixed showmission so it actually displays the right icons
Henek [Wed, 22 Dec 2010 15:42:47 +0100] rev 4626
fixed showmission so it actually displays the right icons
Wed, 22 Dec 2010 02:16:07 -0500 should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
nemo [Wed, 22 Dec 2010 02:16:07 -0500] rev 4625
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
Wed, 02 Feb 2011 21:53:39 +0300 Close branch server_refactor
unc0rr [Wed, 02 Feb 2011 21:53:39 +0300] rev 4624
Close branch
Wed, 22 Dec 2010 01:30:03 -0500 apply cGravityf when changing cGravity
nemo [Wed, 22 Dec 2010 01:30:03 -0500] rev 4623
apply cGravityf when changing cGravity
Mon, 31 Jan 2011 21:40:17 +0300 Implement room delegation when admin lefts it server_refactor
unc0rr [Mon, 31 Jan 2011 21:40:17 +0300] rev 4622
Implement room delegation when admin lefts it
Wed, 22 Dec 2010 01:19:47 -0500 more snow
nemo [Wed, 22 Dec 2010 01:19:47 -0500] rev 4621
more snow
Sun, 30 Jan 2011 20:43:18 +0300 Reimplement a bunch of administrator commands server_refactor
unc0rr [Sun, 30 Jan 2011 20:43:18 +0300] rev 4620
Reimplement a bunch of administrator commands
Wed, 22 Dec 2010 01:17:46 -0500 fix desync in snow
nemo [Wed, 22 Dec 2010 01:17:46 -0500] rev 4619
fix desync in snow
Sun, 30 Jan 2011 20:38:40 +0300 Reimplement KICK server_refactor
unc0rr [Sun, 30 Jan 2011 20:38:40 +0300] rev 4618
Reimplement KICK
Wed, 22 Dec 2010 01:11:48 -0500 minor visual tweaks to snow
nemo [Wed, 22 Dec 2010 01:11:48 -0500] rev 4617
minor visual tweaks to snow
Sun, 30 Jan 2011 20:36:32 +0300 Reimplement FOLLOW server_refactor
unc0rr [Sun, 30 Jan 2011 20:36:32 +0300] rev 4616
Reimplement FOLLOW
Wed, 22 Dec 2010 00:58:00 -0500 oops. forgot the graphic
nemo [Wed, 22 Dec 2010 00:58:00 -0500] rev 4615
oops. forgot the graphic
Sun, 30 Jan 2011 20:32:23 +0300 Reimplement some more protocol commands server_refactor
unc0rr [Sun, 30 Jan 2011 20:32:23 +0300] rev 4614
Reimplement some more protocol commands
Wed, 22 Dec 2010 00:48:06 -0500 minor position tweaks. hopefully checking array bounds correctly
nemo [Wed, 22 Dec 2010 00:48:06 -0500] rev 4613
minor position tweaks. hopefully checking array bounds correctly
Sat, 29 Jan 2011 21:33:24 +0300 - Reactivate pings timer, reimplement PING handler server_refactor
unc0rr [Sat, 29 Jan 2011 21:33:24 +0300] rev 4612
- Reactivate pings timer, reimplement PING handler - Reimplement INFO
Wed, 22 Dec 2010 00:17:43 -0500 A very very basic snow implementation
nemo [Wed, 22 Dec 2010 00:17:43 -0500] rev 4611
A very very basic snow implementation
Sat, 29 Jan 2011 13:43:07 +0300 Introduce numbered server notice messages server_refactor
unc0rr [Sat, 29 Jan 2011 13:43:07 +0300] rev 4610
Introduce numbered server notice messages
Wed, 22 Dec 2010 04:09:56 +0100 merge
koda [Wed, 22 Dec 2010 04:09:56 +0100] rev 4609
merge
Fri, 28 Jan 2011 22:34:07 +0300 Make client quit on send exception (was commented due to another approach in handling connection lost) server_refactor
unc0rr [Fri, 28 Jan 2011 22:34:07 +0300] rev 4608
Make client quit on send exception (was commented due to another approach in handling connection lost)
Wed, 22 Dec 2010 03:56:12 +0100 update weapons
koda [Wed, 22 Dec 2010 03:56:12 +0100] rev 4607
update weapons
Fri, 28 Jan 2011 22:21:29 +0300 Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
unc0rr [Fri, 28 Jan 2011 22:21:29 +0300] rev 4606
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
Wed, 22 Dec 2010 03:28:14 +0100 this should prevent that ever again
koda [Wed, 22 Dec 2010 03:28:14 +0100] rev 4605
this should prevent that ever again
Fri, 28 Jan 2011 22:19:06 +0300 Reimplement some more Actions server_refactor
unc0rr [Fri, 28 Jan 2011 22:19:06 +0300] rev 4604
Reimplement some more Actions
Wed, 22 Dec 2010 03:05:28 +0100 damn. it.
koda [Wed, 22 Dec 2010 03:05:28 +0100] rev 4603
damn. it.
Wed, 22 Dec 2010 02:50:17 +0100 added density for gears used in gfMoreWind, needs alot of tweaking
Henek [Wed, 22 Dec 2010 02:50:17 +0100] rev 4602
added density for gears used in gfMoreWind, needs alot of tweaking
Thu, 27 Jan 2011 22:14:14 +0300 io = liftIO server_refactor
unc0rr [Thu, 27 Jan 2011 22:14:14 +0300] rev 4601
io = liftIO
Tue, 21 Dec 2010 23:22:53 +0100 added copying also to schemes and updated some translations
Henek [Tue, 21 Dec 2010 23:22:53 +0100] rev 4600
added copying also to schemes and updated some translations
Thu, 27 Jan 2011 22:10:24 +0300 Reimplement one more Action server_refactor
unc0rr [Thu, 27 Jan 2011 22:10:24 +0300] rev 4599
Reimplement one more Action
Tue, 21 Dec 2010 21:56:34 +0100 added copying of weapon sets
Henek [Tue, 21 Dec 2010 21:56:34 +0100] rev 4598
added copying of weapon sets
Thu, 27 Jan 2011 22:06:42 +0300 Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
unc0rr [Thu, 27 Jan 2011 22:06:42 +0300] rev 4597
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
Tue, 21 Dec 2010 15:12:06 -0500 Merge henek's changes
nemo [Tue, 21 Dec 2010 15:12:06 -0500] rev 4596
Merge henek's changes
Wed, 26 Jan 2011 22:26:02 +0300 Send spectators info server_refactor
unc0rr [Wed, 26 Jan 2011 22:26:02 +0300] rev 4595
Send spectators info
Tue, 21 Dec 2010 14:42:47 +0100 removing all " " in filenames under share and replacing "_" with " " in missions
Henek [Tue, 21 Dec 2010 14:42:47 +0100] rev 4594
removing all " " in filenames under share and replacing "_" with " " in missions
Wed, 26 Jan 2011 22:06:27 +0300 Apply rev b9fe93f187c4 to server rewrite too server_refactor
unc0rr [Wed, 26 Jan 2011 22:06:27 +0300] rev 4593
Apply rev b9fe93f187c4 to server rewrite too
Tue, 21 Dec 2010 10:46:52 +0100 disable fix for issue 24 in order to fix issue 123, as suggested by koda
sheepluva [Tue, 21 Dec 2010 10:46:52 +0100] rev 4592
disable fix for issue #24 in order to fix issue 123, as suggested by koda
Wed, 26 Jan 2011 22:04:18 +0300 Send teams info on join server_refactor
unc0rr [Wed, 26 Jan 2011 22:04:18 +0300] rev 4591
Send teams info on join
Tue, 21 Dec 2010 02:17:45 +0100 added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
Henek [Tue, 21 Dec 2010 02:17:45 +0100] rev 4590
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
Tue, 21 Dec 2010 14:57:33 -0500 Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
nemo [Tue, 21 Dec 2010 14:57:33 -0500] rev 4589
Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
Thu, 23 Dec 2010 17:47:50 +0100 Updated Slovak translation + merge
jose1711 [Thu, 23 Dec 2010 17:47:50 +0100] rev 4588
Updated Slovak translation + merge
Tue, 25 Jan 2011 22:23:08 +0300 Send room config to client server_refactor
unc0rr [Tue, 25 Jan 2011 22:23:08 +0300] rev 4587
Send room config to client
Mon, 20 Dec 2010 21:45:10 +0300 - Allow user to use undo, to clear, save and load drawn maps
unc0rr [Mon, 20 Dec 2010 21:45:10 +0300] rev 4586
- Allow user to use undo, to clear, save and load drawn maps - Fix a couple of bugs related to those operations
Tue, 25 Jan 2011 22:13:34 +0300 Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested. server_refactor
unc0rr [Tue, 25 Jan 2011 22:13:34 +0300] rev 4585
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
Mon, 20 Dec 2010 20:55:45 +0300 Add those stupid breaks
unc0rr [Mon, 20 Dec 2010 20:55:45 +0300] rev 4584
Add those stupid breaks
Mon, 24 Jan 2011 21:33:03 +0300 Fix typo in version information server_refactor
unc0rr [Mon, 24 Jan 2011 21:33:03 +0300] rev 4583
Fix typo in version information
Sun, 19 Dec 2010 22:06:38 -0500 FAIL - actually assign
nemo [Sun, 19 Dec 2010 22:06:38 -0500] rev 4582
FAIL - actually assign
Mon, 24 Jan 2011 21:32:26 +0300 Apply new nick restrictions in server rewrite too server_refactor
unc0rr [Mon, 24 Jan 2011 21:32:26 +0300] rev 4581
Apply new nick restrictions in server rewrite too
Sun, 19 Dec 2010 21:16:14 -0500 add AI routine
nemo [Sun, 19 Dec 2010 21:16:14 -0500] rev 4580
add AI routine
Mon, 10 Jan 2011 18:57:44 +0300 Explicitly kill listening thread in try to prevent messages recieving bugs server_refactor
unc0rr [Mon, 10 Jan 2011 18:57:44 +0300] rev 4579
Explicitly kill listening thread in try to prevent messages recieving bugs
Sun, 19 Dec 2010 21:06:34 -0500 Snowball weapon
nemo [Sun, 19 Dec 2010 21:06:34 -0500] rev 4578
Snowball weapon
Mon, 10 Jan 2011 18:29:43 +0300 Even less craziness server_refactor
unc0rr [Mon, 10 Jan 2011 18:29:43 +0300] rev 4577
Even less craziness
Mon, 20 Dec 2010 02:00:22 +0100 fixed and enabled removing of game scheme from options page
Henek [Mon, 20 Dec 2010 02:00:22 +0100] rev 4576
fixed and enabled removing of game scheme from options page
Mon, 10 Jan 2011 18:28:39 +0300 Fix check for unique nick server_refactor
unc0rr [Mon, 10 Jan 2011 18:28:39 +0300] rev 4575
Fix check for unique nick
Mon, 20 Dec 2010 01:08:46 +0100 ipod touch 4g has only 256mb of ram (like ipad)
koda [Mon, 20 Dec 2010 01:08:46 +0100] rev 4574
ipod touch 4g has only 256mb of ram (like ipad)
Mon, 10 Jan 2011 18:14:05 +0300 Fix typo server_refactor
unc0rr [Mon, 10 Jan 2011 18:14:05 +0300] rev 4573
Fix typo
Sun, 19 Dec 2010 14:11:55 -0500 fix typo in hand drawn maps
nemo [Sun, 19 Dec 2010 14:11:55 -0500] rev 4572
fix typo in hand drawn maps
Mon, 10 Jan 2011 18:12:13 +0300 Bring back room and teams removing server_refactor
unc0rr [Mon, 10 Jan 2011 18:12:13 +0300] rev 4571
Bring back room and teams removing
Sun, 19 Dec 2010 13:33:45 -0500 Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
nemo [Sun, 19 Dec 2010 13:33:45 -0500] rev 4570
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
Mon, 10 Jan 2011 15:42:17 +0300 Convert function to a map server_refactor
unc0rr [Mon, 10 Jan 2011 15:42:17 +0300] rev 4569
Convert function to a map
Sun, 19 Dec 2010 13:31:55 -0500 Ok. This should pull 0.9.14.1 server into default
nemo [Sun, 19 Dec 2010 13:31:55 -0500] rev 4568
Ok. This should pull 0.9.14.1 server into default
Sun, 19 Dec 2010 13:21:14 -0500 Server refactor branch to continue work started in ead2ed20dfd4 server_refactor
nemo [Sun, 19 Dec 2010 13:21:14 -0500] rev 4567
Server refactor branch to continue work started in ead2ed20dfd4
Sun, 19 Dec 2010 20:45:15 +0300 Adjust magic consts
unc0rr [Sun, 19 Dec 2010 20:45:15 +0300] rev 4566
Adjust magic consts
Sun, 19 Dec 2010 20:33:33 +0300 Most probably it's fix to a crash
unc0rr [Sun, 19 Dec 2010 20:33:33 +0300] rev 4565
Most probably it's fix to a crash
Sun, 19 Dec 2010 20:22:48 +0300 Remove deleteLater()
unc0rr [Sun, 19 Dec 2010 20:22:48 +0300] rev 4564
Remove deleteLater()
Sun, 19 Dec 2010 20:16:07 +0300 Some debug info
unc0rr [Sun, 19 Dec 2010 20:16:07 +0300] rev 4563
Some debug info
Sun, 19 Dec 2010 20:01:24 +0300 - Simplify map container code a bit
unc0rr [Sun, 19 Dec 2010 20:01:24 +0300] rev 4562
- Simplify map container code a bit
Sun, 19 Dec 2010 19:24:15 +0300 Seems like just a source of bugs
unc0rr [Sun, 19 Dec 2010 19:24:15 +0300] rev 4561
Seems like just a source of bugs
Sat, 18 Dec 2010 23:02:39 +0300 - Some work on drawMap widget and scene to allow undo, clear, save and load operations
unc0rr [Sat, 18 Dec 2010 23:02:39 +0300] rev 4560
- Some work on drawMap widget and scene to allow undo, clear, save and load operations - Fix tons of "parameter not used" warnings
Sat, 18 Dec 2010 21:19:26 +0300 Report 48 hogs for drawn maps
unc0rr [Sat, 18 Dec 2010 21:19:26 +0300] rev 4559
Report 48 hogs for drawn maps
Sat, 18 Dec 2010 21:17:37 +0300 merge
unc0rr [Sat, 18 Dec 2010 21:17:37 +0300] rev 4558
merge
Sat, 18 Dec 2010 19:15:26 +0100 fix layout in game config widget as per nemo's request
Henek [Sat, 18 Dec 2010 19:15:26 +0100] rev 4557
fix layout in game config widget as per nemo's request
Sat, 18 Dec 2010 21:17:12 +0300 Make use of showEvent, so there's no more need in manual resizing of draw map widget
unc0rr [Sat, 18 Dec 2010 21:17:12 +0300] rev 4556
Make use of showEvent, so there's no more need in manual resizing of draw map widget
Sat, 18 Dec 2010 21:08:02 +0300 Try to avoid binary data in log, use shorter descriptions
unc0rr [Sat, 18 Dec 2010 21:08:02 +0300] rev 4555
Try to avoid binary data in log, use shorter descriptions
Sat, 18 Dec 2010 10:46:59 -0500 oops
nemo [Sat, 18 Dec 2010 10:46:59 -0500] rev 4554
oops
Sat, 18 Dec 2010 10:43:36 -0500 Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
nemo [Sat, 18 Dec 2010 10:43:36 -0500] rev 4553
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
Sat, 18 Dec 2010 15:14:27 +0100 merge
koda [Sat, 18 Dec 2010 15:14:27 +0100] rev 4552
merge
Fri, 17 Dec 2010 19:27:02 +0100 added replacement of "_" to " " in gameplay scripts
Henek [Fri, 17 Dec 2010 19:27:02 +0100] rev 4551
added replacement of "_" to " " in gameplay scripts
Fri, 17 Dec 2010 09:26:02 +0100 added set button to seed edit so maps won't regenerate as often
Henek [Fri, 17 Dec 2010 09:26:02 +0100] rev 4550
added set button to seed edit so maps won't regenerate as often
Sat, 18 Dec 2010 15:14:16 +0100 initial stats interpretation for ifrontend
koda [Sat, 18 Dec 2010 15:14:16 +0100] rev 4549
initial stats interpretation for ifrontend
Thu, 16 Dec 2010 17:40:31 -0500 disable ready timer again, until I can figure out why my message didn't get through.
nemo [Thu, 16 Dec 2010 17:40:31 -0500] rev 4548
disable ready timer again, until I can figure out why my message didn't get through.
Thu, 16 Dec 2010 22:46:38 +0100 move server connection stuff in its own class
koda [Thu, 16 Dec 2010 22:46:38 +0100] rev 4547
move server connection stuff in its own class
Thu, 16 Dec 2010 15:26:19 -0500 oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
nemo [Thu, 16 Dec 2010 15:26:19 -0500] rev 4546
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
Thu, 16 Dec 2010 15:02:35 -0500 offset the sprite
nemo [Thu, 16 Dec 2010 15:02:35 -0500] rev 4545
offset the sprite
Thu, 16 Dec 2010 14:34:11 -0500 If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
nemo [Thu, 16 Dec 2010 14:34:11 -0500] rev 4544
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
Thu, 16 Dec 2010 09:18:03 +0100 Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
koda [Thu, 16 Dec 2010 09:18:03 +0100] rev 4543
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
Thu, 16 Dec 2010 02:36:56 +0100 version bump Hedgewars-iOS-1.2.1
koda [Thu, 16 Dec 2010 02:36:56 +0100] rev 4542
version bump
Thu, 16 Dec 2010 02:34:02 +0100 ignore touches around dpad and buttons (for real)
koda [Thu, 16 Dec 2010 02:34:02 +0100] rev 4541
ignore touches around dpad and buttons (for real)
Thu, 16 Dec 2010 01:45:15 +0100 add two preferences for enabling/disabling blurry land and multitasking
koda [Thu, 16 Dec 2010 01:45:15 +0100] rev 4540
add two preferences for enabling/disabling blurry land and multitasking
Thu, 16 Dec 2010 00:48:32 +0100 store the (future) password with md5 for ifrontend
koda [Thu, 16 Dec 2010 00:48:32 +0100] rev 4539
store the (future) password with md5 for ifrontend
Thu, 16 Dec 2010 00:24:57 +0100 add more space for this help message on ipad
koda [Thu, 16 Dec 2010 00:24:57 +0100] rev 4538
add more space for this help message on ipad
Wed, 15 Dec 2010 22:03:46 +0300 Recieve and parse DRAWNMAP config
unc0rr [Wed, 15 Dec 2010 22:03:46 +0300] rev 4537
Recieve and parse DRAWNMAP config
Wed, 15 Dec 2010 21:48:54 +0300 Fix crash on forced disconnect
unc0rr [Wed, 15 Dec 2010 21:48:54 +0300] rev 4536
Fix crash on forced disconnect
Wed, 15 Dec 2010 21:40:16 +0300 The Fix
unc0rr [Wed, 15 Dec 2010 21:40:16 +0300] rev 4535
The Fix
Wed, 15 Dec 2010 21:10:25 +0300 Don't use std::string
unc0rr [Wed, 15 Dec 2010 21:10:25 +0300] rev 4534
Don't use std::string
Tue, 14 Dec 2010 20:41:33 -0500 add optional state parameter to hogsay
nemo [Tue, 14 Dec 2010 20:41:33 -0500] rev 4533
add optional state parameter to hogsay
Tue, 14 Dec 2010 19:36:12 -0500 oops
nemo [Tue, 14 Dec 2010 19:36:12 -0500] rev 4532
oops
Tue, 14 Dec 2010 18:18:54 -0500 Reenable ReadyTimer using a synced message NEEDS TESTING.
nemo [Tue, 14 Dec 2010 18:18:54 -0500] rev 4531
Reenable ReadyTimer using a synced message NEEDS TESTING.
Tue, 14 Dec 2010 17:47:53 -0500 merge
nemo [Tue, 14 Dec 2010 17:47:53 -0500] rev 4530
merge
Tue, 14 Dec 2010 22:32:47 +0100 Update Slovak translation
jose1711 [Tue, 14 Dec 2010 22:32:47 +0100] rev 4529
Update Slovak translation
Tue, 14 Dec 2010 17:47:38 -0500 Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
nemo [Tue, 14 Dec 2010 17:47:38 -0500] rev 4528
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
Tue, 14 Dec 2010 21:56:37 +0300 Compess at highest ratio
unc0rr [Tue, 14 Dec 2010 21:56:37 +0300] rev 4527
Compess at highest ratio
Tue, 14 Dec 2010 21:04:43 +0300 Debug messages
unc0rr [Tue, 14 Dec 2010 21:04:43 +0300] rev 4526
Debug messages
Tue, 14 Dec 2010 20:46:50 +0300 Try to send drawn map data to net server
unc0rr [Tue, 14 Dec 2010 20:46:50 +0300] rev 4525
Try to send drawn map data to net server
Tue, 14 Dec 2010 20:01:27 +0300 Don't reset teams when returning from draw map page
unc0rr [Tue, 14 Dec 2010 20:01:27 +0300] rev 4524
Don't reset teams when returning from draw map page
Mon, 13 Dec 2010 19:22:09 -0500 oops. forgot the getter.
nemo [Mon, 13 Dec 2010 19:22:09 -0500] rev 4523
oops. forgot the getter.
Mon, 13 Dec 2010 19:00:03 -0500 Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
nemo [Mon, 13 Dec 2010 19:00:03 -0500] rev 4522
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
Mon, 13 Dec 2010 18:13:42 -0500 Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
nemo [Mon, 13 Dec 2010 18:13:42 -0500] rev 4521
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
Mon, 13 Dec 2010 22:12:30 +0300 Allow to draw maps in frontend and play them (only locally, some bugs to fix)
unc0rr [Mon, 13 Dec 2010 22:12:30 +0300] rev 4520
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
Mon, 13 Dec 2010 19:26:20 +0100 exposing seed for editing and viewing
Henek [Mon, 13 Dec 2010 19:26:20 +0100] rev 4519
exposing seed for editing and viewing
Mon, 13 Dec 2010 20:54:18 +0300 Use pageSwitchMapper in some more places
unc0rr [Mon, 13 Dec 2010 20:54:18 +0300] rev 4518
Use pageSwitchMapper in some more places
Mon, 13 Dec 2010 15:02:04 +0100 added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
Henek [Mon, 13 Dec 2010 15:02:04 +0100] rev 4517
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
Sun, 12 Dec 2010 23:52:53 -0500 add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
nemo [Sun, 12 Dec 2010 23:52:53 -0500] rev 4516
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
Mon, 13 Dec 2010 04:53:48 +0100 my first merge :(
Henek [Mon, 13 Dec 2010 04:53:48 +0100] rev 4515
my first merge :(
Sun, 12 Dec 2010 20:17:00 -0500 div 0 check
nemo [Sun, 12 Dec 2010 20:17:00 -0500] rev 4514
div 0 check
Mon, 13 Dec 2010 04:52:23 +0100 added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Henek [Mon, 13 Dec 2010 04:52:23 +0100] rev 4513
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
Mon, 13 Dec 2010 01:24:06 +0100 more server stubs
koda [Mon, 13 Dec 2010 01:24:06 +0100] rev 4512
more server stubs
Sun, 12 Dec 2010 21:47:55 +0300 Pretension to switch to draw map page
unc0rr [Sun, 12 Dec 2010 21:47:55 +0300] rev 4511
Pretension to switch to draw map page
Sun, 12 Dec 2010 05:23:37 +0100 add some connection facility to netserver
koda [Sun, 12 Dec 2010 05:23:37 +0100] rev 4510
add some connection facility to netserver
Sat, 11 Dec 2010 23:28:52 +0300 Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
unc0rr [Sat, 11 Dec 2010 23:28:52 +0300] rev 4509
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
Sat, 11 Dec 2010 21:27:43 +0300 merge
unc0rr [Sat, 11 Dec 2010 21:27:43 +0300] rev 4508
merge
Sat, 11 Dec 2010 18:48:14 +0100 audio_session is giving problems with multitasking so disabling it for now
koda [Sat, 11 Dec 2010 18:48:14 +0100] rev 4507
audio_session is giving problems with multitasking so disabling it for now fix build
Sat, 11 Dec 2010 14:03:49 +0100 Finnished up the lua translations by adding training maps, campaign is ignored for now
Henek [Sat, 11 Dec 2010 14:03:49 +0100] rev 4506
Finnished up the lua translations by adding training maps, campaign is ignored for now
Sat, 11 Dec 2010 02:30:03 +0100 disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
koda [Sat, 11 Dec 2010 02:30:03 +0100] rev 4505
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
Sat, 11 Dec 2010 01:55:16 +0100 add the appirater class for getting more positive reviews
koda [Sat, 11 Dec 2010 01:55:16 +0100] rev 4504
add the appirater class for getting more positive reviews enabled full multitasking for iphone (but only with ios >= 4.2) fixed a glitch that would leave stuff onscreen while ammo menu open
Sat, 11 Dec 2010 01:00:00 +0100 also updated TrophyRace to new system
Henek [Sat, 11 Dec 2010 01:00:00 +0100] rev 4503
also updated TrophyRace to new system
Fri, 10 Dec 2010 23:58:15 +0100 lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
Henek [Fri, 10 Dec 2010 23:58:15 +0100] rev 4502
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
Fri, 10 Dec 2010 22:39:20 +0100 Frontend:
smaxx [Fri, 10 Dec 2010 22:39:20 +0100] rev 4501
Frontend: * Fixed missing icon files on Win32
Sat, 11 Dec 2010 21:27:15 +0300 Add a stub for draw map page
unc0rr [Sat, 11 Dec 2010 21:27:15 +0300] rev 4500
Add a stub for draw map page
Thu, 09 Dec 2010 20:35:28 -0500 return RGBA
nemo [Thu, 09 Dec 2010 20:35:28 -0500] rev 4499
return RGBA
Thu, 09 Dec 2010 19:10:37 -0500 clan color fetch
nemo [Thu, 09 Dec 2010 19:10:37 -0500] rev 4498
clan color fetch
Thu, 09 Dec 2010 22:51:07 +0100 merge
koda [Thu, 09 Dec 2010 22:51:07 +0100] rev 4497
merge
Thu, 09 Dec 2010 11:12:40 -0500 add missing setter for botlevel
nemo [Thu, 09 Dec 2010 11:12:40 -0500] rev 4496
add missing setter for botlevel
Thu, 09 Dec 2010 10:24:04 -0500 Updated Chinese translation
archl [Thu, 09 Dec 2010 10:24:04 -0500] rev 4495
Updated Chinese translation
Thu, 09 Dec 2010 11:59:07 +0300 Pass hardcoded drawn map from frontend into engine \o/
unc0rr [Thu, 09 Dec 2010 11:59:07 +0300] rev 4494
Pass hardcoded drawn map from frontend into engine \o/
Wed, 08 Dec 2010 22:35:29 +0100 removing all ; from lua script as an act of temporary rage and perfectionism
Henek [Wed, 08 Dec 2010 22:35:29 +0100] rev 4493
removing all ; from lua script as an act of temporary rage and perfectionism
Wed, 08 Dec 2010 15:10:38 -0500 standardise name
nemo [Wed, 08 Dec 2010 15:10:38 -0500] rev 4492
standardise name
Wed, 08 Dec 2010 14:46:17 -0500 pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
nemo [Wed, 08 Dec 2010 14:46:17 -0500] rev 4491
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
Wed, 08 Dec 2010 22:25:30 +0300 Stub to recieve /draw command
unc0rr [Wed, 08 Dec 2010 22:25:30 +0300] rev 4490
Stub to recieve /draw command
Wed, 08 Dec 2010 22:18:50 +0300 - Pass map drawing data to engine
unc0rr [Wed, 08 Dec 2010 22:18:50 +0300] rev 4489
- Pass map drawing data to engine - Hardcode one map for test purposes
Thu, 09 Dec 2010 22:50:16 +0100 forgot to update these files
koda [Thu, 09 Dec 2010 22:50:16 +0100] rev 4488
forgot to update these files
Wed, 08 Dec 2010 21:55:15 +0300 Add drawn map into the list of map generators
unc0rr [Wed, 08 Dec 2010 21:55:15 +0300] rev 4487
Add drawn map into the list of map generators
Wed, 08 Dec 2010 17:48:33 +0100 fix crasher (somehow, might be glitchy)
koda [Wed, 08 Dec 2010 17:48:33 +0100] rev 4486
fix crasher (somehow, might be glitchy)
Wed, 08 Dec 2010 15:18:08 +0100 merge
koda [Wed, 08 Dec 2010 15:18:08 +0100] rev 4485
merge
Tue, 07 Dec 2010 23:47:11 -0500 these should probably be expressly integer
nemo [Tue, 07 Dec 2010 23:47:11 -0500] rev 4484
these should probably be expressly integer
Tue, 07 Dec 2010 23:34:01 -0500 band/bor/bnot to support Lua 5.1 lack of binary ops
nemo [Tue, 07 Dec 2010 23:34:01 -0500] rev 4483
band/bor/bnot to support Lua 5.1 lack of binary ops
Tue, 07 Dec 2010 22:23:40 -0500 Restore millisecond precision for mines time
nemo [Tue, 07 Dec 2010 22:23:40 -0500] rev 4482
Restore millisecond precision for mines time
Tue, 07 Dec 2010 19:33:34 -0500 Eh. Since you asked. AddAmmo hook for Lua
nemo [Tue, 07 Dec 2010 19:33:34 -0500] rev 4481
Eh. Since you asked. AddAmmo hook for Lua
Tue, 07 Dec 2010 17:33:11 -0500 would help if I put it in the right routine
nemo [Tue, 07 Dec 2010 17:33:11 -0500] rev 4480
would help if I put it in the right routine
Tue, 07 Dec 2010 17:29:02 -0500 Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
nemo [Tue, 07 Dec 2010 17:29:02 -0500] rev 4479
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
Wed, 08 Dec 2010 15:16:57 +0100 code cleanup
koda [Wed, 08 Dec 2010 15:16:57 +0100] rev 4478
code cleanup
Tue, 07 Dec 2010 22:02:09 +0300 Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
unc0rr [Tue, 07 Dec 2010 22:02:09 +0300] rev 4477
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
Wed, 08 Dec 2010 14:47:52 +0100 team selection completely refactored, now has animation and more performance
koda [Wed, 08 Dec 2010 14:47:52 +0100] rev 4476
team selection completely refactored, now has animation and more performance use a semi transparent black background color (on powerful devices) other smaller improvements and bugfixes
Mon, 06 Dec 2010 21:15:41 -0500 rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
nemo [Mon, 06 Dec 2010 21:15:41 -0500] rev 4475
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
Tue, 07 Dec 2010 01:18:43 +0100 Forts: reduce preview size and add hi-res one
koda [Tue, 07 Dec 2010 01:18:43 +0100] rev 4474
Forts: reduce preview size and add hi-res one
Mon, 06 Dec 2010 13:07:36 -0500 try this mikade
nemo [Mon, 06 Dec 2010 13:07:36 -0500] rev 4473
try this mikade
Mon, 06 Dec 2010 08:58:24 -0500 merge
nemo [Mon, 06 Dec 2010 08:58:24 -0500] rev 4472
merge
Mon, 06 Dec 2010 12:21:12 +0300 Always keep last point of drawn polyline
unc0rr [Mon, 06 Dec 2010 12:21:12 +0300] rev 4471
Always keep last point of drawn polyline
Mon, 06 Dec 2010 08:58:05 -0500 disable say, just don't do anything. trying to avoid spew on spectator join
nemo [Mon, 06 Dec 2010 08:58:05 -0500] rev 4470
disable say, just don't do anything. trying to avoid spew on spectator join
Mon, 06 Dec 2010 00:33:39 -0500 string length checks
nemo [Mon, 06 Dec 2010 00:33:39 -0500] rev 4469
string length checks
Sun, 05 Dec 2010 23:58:15 -0500 fix hsa/hta/hya
nemo [Sun, 05 Dec 2010 23:58:15 -0500] rev 4468
fix hsa/hta/hya
Sun, 05 Dec 2010 23:50:04 -0500 trying to unbreak hog speech
nemo [Sun, 05 Dec 2010 23:50:04 -0500] rev 4467
trying to unbreak hog speech
Sun, 05 Dec 2010 23:08:57 -0500 remove currentteam check
nemo [Sun, 05 Dec 2010 23:08:57 -0500] rev 4466
remove currentteam check
Sun, 05 Dec 2010 22:02:30 -0500 Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo [Sun, 05 Dec 2010 22:02:30 -0500] rev 4465
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
Mon, 06 Dec 2010 03:09:12 +0100 changing Tree Map theme to Halloween (this time on the right branch >_>)
sheepluva [Mon, 06 Dec 2010 03:09:12 +0100] rev 4464
changing Tree Map theme to Halloween (this time on the right branch >_>)
Sun, 05 Dec 2010 23:48:58 +0100 update schemes for ios
koda [Sun, 05 Dec 2010 23:48:58 +0100] rev 4463
update schemes for ios
Sun, 05 Dec 2010 19:00:41 +0100 added porkey and sheep hats
koda [Sun, 05 Dec 2010 19:00:41 +0100] rev 4462
added porkey and sheep hats
Sun, 05 Dec 2010 02:44:20 +0100 add a simple check to prevent loading sounds when device is muted
koda [Sun, 05 Dec 2010 02:44:20 +0100] rev 4461
add a simple check to prevent loading sounds when device is muted
Sun, 05 Dec 2010 00:05:21 +0100 write some version information inside the application
koda [Sun, 05 Dec 2010 00:05:21 +0100] rev 4460
write some version information inside the application
Sat, 04 Dec 2010 23:30:20 +0300 merge
unc0rr [Sat, 04 Dec 2010 23:30:20 +0300] rev 4459
merge
Sat, 04 Dec 2010 23:29:59 +0300 Halfplement decode/drawing routine
unc0rr [Sat, 04 Dec 2010 23:29:59 +0300] rev 4458
Halfplement decode/drawing routine
Sat, 04 Dec 2010 22:33:14 +0300 - Change painted map file format
unc0rr [Sat, 04 Dec 2010 22:33:14 +0300] rev 4457
- Change painted map file format - Stub for uLandPainted.pas
Sat, 04 Dec 2010 15:09:19 -0500 add nil check
nemo [Sat, 04 Dec 2010 15:09:19 -0500] rev 4456
add nil check
Sat, 04 Dec 2010 11:30:54 -0500 In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
nemo [Sat, 04 Dec 2010 11:30:54 -0500] rev 4455
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
Sat, 04 Dec 2010 08:52:57 +0100 more retina support and multitasking support
koda [Sat, 04 Dec 2010 08:52:57 +0100] rev 4454
more retina support and multitasking support
Thu, 02 Dec 2010 20:40:30 -0500 add visual gear registration
nemo [Thu, 02 Dec 2010 20:40:30 -0500] rev 4453
add visual gear registration
Thu, 02 Dec 2010 20:29:46 -0500 make Tint(longword) use RGBA
nemo [Thu, 02 Dec 2010 20:29:46 -0500] rev 4452
make Tint(longword) use RGBA
Thu, 02 Dec 2010 19:51:30 -0500 trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
nemo [Thu, 02 Dec 2010 19:51:30 -0500] rev 4451
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
Thu, 02 Dec 2010 19:19:34 -0500 forgot the passed in uid
nemo [Thu, 02 Dec 2010 19:19:34 -0500] rev 4450
forgot the passed in uid
Thu, 02 Dec 2010 19:04:02 -0500 Restore King mode. The worst of the changes was Place Hogs
nemo [Thu, 02 Dec 2010 19:04:02 -0500] rev 4449
Restore King mode. The worst of the changes was Place Hogs
Thu, 02 Dec 2010 18:52:37 -0500 compress the PNGs
nemo [Thu, 02 Dec 2010 18:52:37 -0500] rev 4448
compress the PNGs
Thu, 02 Dec 2010 18:50:52 -0500 merge
nemo [Thu, 02 Dec 2010 18:50:52 -0500] rev 4447
merge
Thu, 02 Dec 2010 00:51:56 +0100 enable support for retina display in the ios port
koda [Thu, 02 Dec 2010 00:51:56 +0100] rev 4446
enable support for retina display in the ios port
Thu, 02 Dec 2010 00:25:26 +0100 add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
koda [Thu, 02 Dec 2010 00:25:26 +0100] rev 4445
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
Thu, 02 Dec 2010 00:23:54 +0100 reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
koda [Thu, 02 Dec 2010 00:23:54 +0100] rev 4444
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
Thu, 02 Dec 2010 18:45:16 -0500 Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
nemo [Thu, 02 Dec 2010 18:45:16 -0500] rev 4443
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
Wed, 01 Dec 2010 22:06:23 +0300 - Implement decode() function.
unc0rr [Wed, 01 Dec 2010 22:06:23 +0300] rev 4442
- Implement decode() function. - Implement saving and loading to/from file
Wed, 01 Dec 2010 20:45:46 +0300 merge
unC0Rr [Wed, 01 Dec 2010 20:45:46 +0300] rev 4441
merge
Wed, 01 Dec 2010 20:43:35 +0300 Translation update
igorko [Wed, 01 Dec 2010 20:43:35 +0300] rev 4440
Translation update
Wed, 01 Dec 2010 20:45:05 +0300 Some more improvements
unC0Rr [Wed, 01 Dec 2010 20:45:05 +0300] rev 4439
Some more improvements
Wed, 01 Dec 2010 01:43:55 +0100 un-break also the ios project
koda [Wed, 01 Dec 2010 01:43:55 +0100] rev 4438
un-break also the ios project
Wed, 01 Dec 2010 00:58:03 +0100 un-break build (wrong merge in uConsole) and update project file with the new sources
koda [Wed, 01 Dec 2010 00:58:03 +0100] rev 4437
un-break build (wrong merge in uConsole) and update project file with the new sources
Tue, 30 Nov 2010 22:46:47 +0100 OMG merge
koda [Tue, 30 Nov 2010 22:46:47 +0100] rev 4436
OMG merge
Mon, 29 Nov 2010 23:10:38 -0500 Add poison sounds to all voices pending proper recording by armagon.
nemo [Mon, 29 Nov 2010 23:10:38 -0500] rev 4435
Add poison sounds to all voices pending proper recording by armagon.
Mon, 29 Nov 2010 22:23:56 +0300 Simple simplify() function
unc0rr [Mon, 29 Nov 2010 22:23:56 +0300] rev 4434
Simple simplify() function
Sun, 28 Nov 2010 15:07:26 -0500 do GoBack if also INGAME due to kick
nemo [Sun, 28 Nov 2010 15:07:26 -0500] rev 4433
do GoBack if also INGAME due to kick
Sun, 28 Nov 2010 14:38:42 -0500 disable last commit w/ comment
nemo [Sun, 28 Nov 2010 14:38:42 -0500] rev 4432
disable last commit w/ comment
Sun, 28 Nov 2010 14:25:24 -0500 suppress PART if game is running. testing, etc.
nemo [Sun, 28 Nov 2010 14:25:24 -0500] rev 4431
suppress PART if game is running. testing, etc.
Sun, 28 Nov 2010 13:58:25 -0500 Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
nemo [Sun, 28 Nov 2010 13:58:25 -0500] rev 4430
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
Sun, 28 Nov 2010 13:12:00 -0500 add null check
nemo [Sun, 28 Nov 2010 13:12:00 -0500] rev 4429
add null check
Sun, 28 Nov 2010 12:55:57 -0500 Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
nemo [Sun, 28 Nov 2010 12:55:57 -0500] rev 4428
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
Sun, 28 Nov 2010 19:03:28 +0300 Basic encoding of drawn map
unc0rr [Sun, 28 Nov 2010 19:03:28 +0300] rev 4427
Basic encoding of drawn map
Sun, 28 Nov 2010 17:23:51 +0300 Improve map editor a bit
unc0rr [Sun, 28 Nov 2010 17:23:51 +0300] rev 4426
Improve map editor a bit
Sat, 27 Nov 2010 23:57:31 +0300 Small testing app for DrawMap scene
unc0rr [Sat, 27 Nov 2010 23:57:31 +0300] rev 4425
Small testing app for DrawMap scene
Sat, 27 Nov 2010 23:55:39 +0300 Some basic functionality
unc0rr [Sat, 27 Nov 2010 23:55:39 +0300] rev 4424
Some basic functionality
Sat, 27 Nov 2010 22:40:29 +0300 Initial commit of the Draw Map Scene
unc0rr [Sat, 27 Nov 2010 22:40:29 +0300] rev 4423
Initial commit of the Draw Map Scene
Fri, 26 Nov 2010 15:31:57 -0500 add a uid to VGs for purpose of Lua manipulation
nemo [Fri, 26 Nov 2010 15:31:57 -0500] rev 4422
add a uid to VGs for purpose of Lua manipulation
Fri, 26 Nov 2010 10:21:53 -0500 corrected steps
nemo [Fri, 26 Nov 2010 10:21:53 -0500] rev 4421
corrected steps
Thu, 25 Nov 2010 22:56:28 -0500 Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
nemo [Thu, 25 Nov 2010 22:56:28 -0500] rev 4420
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
Wed, 24 Nov 2010 20:36:46 -0500 fix for frontend desync
prg [Wed, 24 Nov 2010 20:36:46 -0500] rev 4419
fix for frontend desync
Wed, 24 Nov 2010 16:41:35 -0500 update translations, add Dutch
nemo [Wed, 24 Nov 2010 16:41:35 -0500] rev 4418
update translations, add Dutch
Wed, 24 Nov 2010 15:40:28 -0500 move this call to where the game tick is actually incremented
nemo [Wed, 24 Nov 2010 15:40:28 -0500] rev 4417
move this call to where the game tick is actually incremented
Mon, 22 Nov 2010 22:05:46 +0100 adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Henek [Mon, 22 Nov 2010 22:05:46 +0100] rev 4416
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
Mon, 22 Nov 2010 21:57:45 +0300 SinTable.inc -> uSinTable.pas
unc0rr [Mon, 22 Nov 2010 21:57:45 +0300] rev 4415
SinTable.inc -> uSinTable.pas
Mon, 22 Nov 2010 21:49:57 +0300 Move doPut into uIO (not a very bad place really)
unc0rr [Mon, 22 Nov 2010 21:49:57 +0300] rev 4414
Move doPut into uIO (not a very bad place really)
Mon, 22 Nov 2010 21:43:31 +0300 uCommandHandlers
unc0rr [Mon, 22 Nov 2010 21:43:31 +0300] rev 4413
uCommandHandlers
Mon, 22 Nov 2010 12:35:52 +0100 added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek [Mon, 22 Nov 2010 12:35:52 +0100] rev 4412
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Mon, 22 Nov 2010 10:04:08 +0100 fix SetEffect, last parameter was not a boolean
Henek [Mon, 22 Nov 2010 10:04:08 +0100] rev 4411
fix SetEffect, last parameter was not a boolean
Mon, 22 Nov 2010 00:34:53 +0100 a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Henek [Mon, 22 Nov 2010 00:34:53 +0100] rev 4410
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
Sun, 21 Nov 2010 18:12:20 -0500 fix chat
nemo [Sun, 21 Nov 2010 18:12:20 -0500] rev 4409
fix chat
Sun, 21 Nov 2010 16:13:44 -0500 revert 4388 - was there already, I didn't notice. still no idea what the problem is
nemo [Sun, 21 Nov 2010 16:13:44 -0500] rev 4408
revert 4388 - was there already, I didn't notice. still no idea what the problem is
Sun, 21 Nov 2010 15:57:38 -0500 I think unc0rr forgot to add initModule here
nemo [Sun, 21 Nov 2010 15:57:38 -0500] rev 4407
I think unc0rr forgot to add initModule here
Sun, 21 Nov 2010 13:13:42 -0500 Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
nemo [Sun, 21 Nov 2010 13:13:42 -0500] rev 4406
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
Sun, 21 Nov 2010 12:11:50 -0500 detach rope if the Land[] vanishes
nemo [Sun, 21 Nov 2010 12:11:50 -0500] rev 4405
detach rope if the Land[] vanishes
Sun, 21 Nov 2010 19:51:33 +0300 Remove some more circular dependencies
unc0rr [Sun, 21 Nov 2010 19:51:33 +0300] rev 4404
Remove some more circular dependencies
Sun, 21 Nov 2010 19:41:19 +0300 uDebug
unc0rr [Sun, 21 Nov 2010 19:41:19 +0300] rev 4403
uDebug
Sun, 21 Nov 2010 19:14:45 +0300 Remove uChat dependency from uCommands
unc0rr [Sun, 21 Nov 2010 19:14:45 +0300] rev 4402
Remove uChat dependency from uCommands
Sun, 21 Nov 2010 19:07:43 +0300 Remove uAmmos dependaency from uCommands
unc0rr [Sun, 21 Nov 2010 19:07:43 +0300] rev 4401
Remove uAmmos dependaency from uCommands
Sun, 21 Nov 2010 10:53:50 -0500 fix rope test
nemo [Sun, 21 Nov 2010 10:53:50 -0500] rev 4400
fix rope test
Sun, 21 Nov 2010 16:48:44 +0100 fix key binds for lua created teams and added wind control
Henek [Sun, 21 Nov 2010 16:48:44 +0100] rev 4399
fix key binds for lua created teams and added wind control
Sun, 21 Nov 2010 17:48:58 +0300 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr [Sun, 21 Nov 2010 17:48:58 +0300] rev 4398
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
Sun, 21 Nov 2010 09:37:48 -0500 Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
nemo [Sun, 21 Nov 2010 09:37:48 -0500] rev 4397
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
Sun, 21 Nov 2010 09:12:44 -0500 After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
nemo [Sun, 21 Nov 2010 09:12:44 -0500] rev 4396
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
Sun, 21 Nov 2010 16:55:19 +0300 merge
unc0rr [Sun, 21 Nov 2010 16:55:19 +0300] rev 4395
merge
Sun, 21 Nov 2010 08:42:41 -0500 move rendering to fix 4368:3698361802ed
nemo [Sun, 21 Nov 2010 08:42:41 -0500] rev 4394
move rendering to fix 4368:3698361802ed
Sun, 21 Nov 2010 16:53:31 +0300 uCaptions
unc0rr [Sun, 21 Nov 2010 16:53:31 +0300] rev 4393
uCaptions
Sun, 21 Nov 2010 01:26:31 -0500 Fix koda's esc key binding so leaving rooms works correctly with it
nemo [Sun, 21 Nov 2010 01:26:31 -0500] rev 4392
Fix koda's esc key binding so leaving rooms works correctly with it
Sun, 21 Nov 2010 01:08:43 -0500 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo [Sun, 21 Nov 2010 01:08:43 -0500] rev 4391
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
Sat, 20 Nov 2010 23:55:00 +0300 Move localization data to uVariables, some Uses cleanup
unc0rr [Sat, 20 Nov 2010 23:55:00 +0300] rev 4390
Move localization data to uVariables, some Uses cleanup
Sat, 20 Nov 2010 23:48:04 +0300 Move land hash checking into commands
unc0rr [Sat, 20 Nov 2010 23:48:04 +0300] rev 4389
Move land hash checking into commands
Sat, 20 Nov 2010 23:20:46 +0300 Oops, forgot the file
unc0rr [Sat, 20 Nov 2010 23:20:46 +0300] rev 4388
Oops, forgot the file
Sat, 20 Nov 2010 23:19:52 +0300 no way
unc0rr [Sat, 20 Nov 2010 23:19:52 +0300] rev 4387
no way
Sat, 20 Nov 2010 23:10:26 +0300 Forgot this
unc0rr [Sat, 20 Nov 2010 23:10:26 +0300] rev 4386
Forgot this
Sat, 20 Nov 2010 23:08:11 +0300 Introduce uGearsRender
unc0rr [Sat, 20 Nov 2010 23:08:11 +0300] rev 4385
Introduce uGearsRender
Sat, 20 Nov 2010 22:05:01 +0300 It works, though wastes too much of CPU
unc0rr [Sat, 20 Nov 2010 22:05:01 +0300] rev 4384
It works, though wastes too much of CPU
Thu, 18 Nov 2010 16:58:08 -0500 merge
nemo [Thu, 18 Nov 2010 16:58:08 -0500] rev 4383
merge
Thu, 18 Nov 2010 17:01:35 +0300 New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
unC0Rr [Thu, 18 Nov 2010 17:01:35 +0300] rev 4382
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
Thu, 18 Nov 2010 17:00:45 +0300 Got no warning about this, why?
unC0Rr [Thu, 18 Nov 2010 17:00:45 +0300] rev 4381
Got no warning about this, why?
Thu, 18 Nov 2010 16:19:55 +0300 Introduce uRenderUtils
unC0Rr [Thu, 18 Nov 2010 16:19:55 +0300] rev 4380
Introduce uRenderUtils
Thu, 18 Nov 2010 15:55:02 +0300 No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
unC0Rr [Thu, 18 Nov 2010 15:55:02 +0300] rev 4379
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
Thu, 18 Nov 2010 15:45:35 +0300 Introduce uRender
unC0Rr [Thu, 18 Nov 2010 15:45:35 +0300] rev 4378
Introduce uRender
Thu, 18 Nov 2010 12:12:51 +0300 Haven't found a better place than uIO for OutError
unC0Rr [Thu, 18 Nov 2010 12:12:51 +0300] rev 4377
Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:50:02 +0300 Move SendStats to uIO
unC0Rr [Thu, 18 Nov 2010 11:50:02 +0300] rev 4376
Move SendStats to uIO
Thu, 18 Nov 2010 11:45:31 +0300 Introduce uTextures
unC0Rr [Thu, 18 Nov 2010 11:45:31 +0300] rev 4375
Introduce uTextures
Thu, 18 Nov 2010 11:32:47 +0300 Move some stuff from uMisc to uUtils
unC0Rr [Thu, 18 Nov 2010 11:32:47 +0300] rev 4374
Move some stuff from uMisc to uUtils
Thu, 18 Nov 2010 09:12:27 +0300 Introduce uCommands.pas
unC0Rr [Thu, 18 Nov 2010 09:12:27 +0300] rev 4373
Introduce uCommands.pas
Wed, 17 Nov 2010 22:09:07 -0500 remove some more PHedgehog casts
nemo [Wed, 17 Nov 2010 22:09:07 -0500] rev 4372
remove some more PHedgehog casts
Wed, 17 Nov 2010 22:26:34 +0300 Some more
unc0rr [Wed, 17 Nov 2010 22:26:34 +0300] rev 4371
Some more
Wed, 17 Nov 2010 22:21:29 +0300 uGears
unc0rr [Wed, 17 Nov 2010 22:21:29 +0300] rev 4370
uGears
Wed, 17 Nov 2010 22:19:58 +0300 uWorld
unc0rr [Wed, 17 Nov 2010 22:19:58 +0300] rev 4369
uWorld
Wed, 17 Nov 2010 22:14:41 +0300 uTeams
unc0rr [Wed, 17 Nov 2010 22:14:41 +0300] rev 4368
uTeams
Wed, 17 Nov 2010 22:07:03 +0300 uLand isn't that important to them
unc0rr [Wed, 17 Nov 2010 22:07:03 +0300] rev 4367
uLand isn't that important to them
Mon, 29 Nov 2010 09:11:31 +0100 Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
koda [Mon, 29 Nov 2010 09:11:31 +0100] rev 4366
Added tag Hedgewars-iOS-1.2 for changeset ede569bb76f3
Wed, 17 Nov 2010 20:58:23 +0300 Remove ugly PHedgehog(Gear^.Hedgehog) cast
unc0rr [Wed, 17 Nov 2010 20:58:23 +0300] rev 4365
Remove ugly PHedgehog(Gear^.Hedgehog) cast
Mon, 29 Nov 2010 09:11:18 +0100 ios 1.2 project file last update Hedgewars-iOS-1.2
koda [Mon, 29 Nov 2010 09:11:18 +0100] rev 4364
ios 1.2 project file last update
Wed, 17 Nov 2010 20:36:35 +0300 Remove uMisc dependency from uRandom
unc0rr [Wed, 17 Nov 2010 20:36:35 +0300] rev 4363
Remove uMisc dependency from uRandom
Sun, 28 Nov 2010 23:49:09 +0100 added missing graphics and fixed some glitches/crashes/bugs
koda [Sun, 28 Nov 2010 23:49:09 +0100] rev 4362
added missing graphics and fixed some glitches/crashes/bugs
Wed, 17 Nov 2010 20:28:42 +0300 Move variables from uConsts to uVariables
unc0rr [Wed, 17 Nov 2010 20:28:42 +0300] rev 4361
Move variables from uConsts to uVariables
Sun, 28 Nov 2010 01:58:43 +0100 update build files for compliance with Mac AppStore
koda [Sun, 28 Nov 2010 01:58:43 +0100] rev 4360
update build files for compliance with Mac AppStore
Wed, 17 Nov 2010 17:45:55 +0300 Move variables from uMisc to uVariables
unC0Rr [Wed, 17 Nov 2010 17:45:55 +0300] rev 4359
Move variables from uMisc to uVariables
Sat, 27 Nov 2010 23:29:07 +0100 more backward compatibility
koda [Sat, 27 Nov 2010 23:29:07 +0100] rev 4358
more backward compatibility
Wed, 17 Nov 2010 17:22:36 +0300 Introduce unit uTypes in order to remove some cyclic unit dependencies
unC0Rr [Wed, 17 Nov 2010 17:22:36 +0300] rev 4357
Introduce unit uTypes in order to remove some cyclic unit dependencies
Thu, 25 Nov 2010 02:45:52 +0100 update some files for new graphics and new ios4.2
koda [Thu, 25 Nov 2010 02:45:52 +0100] rev 4356
update some files for new graphics and new ios4.2 most importantly rotation finally seems to work on iphone also fix two glitches for old gen devices
Wed, 17 Nov 2010 16:31:30 +0300 A program which finds a cycles in units dependencies
unC0Rr [Wed, 17 Nov 2010 16:31:30 +0300] rev 4355
A program which finds a cycles in units dependencies to run: unitCycles `ls *.pas`
Wed, 24 Nov 2010 23:35:41 +0100 update also the project to use those graphics
koda [Wed, 24 Nov 2010 23:35:41 +0100] rev 4354
update also the project to use those graphics
Wed, 17 Nov 2010 16:19:28 +0300 Dumb parser of pascal, and a program which lists unit dependencies
unC0Rr [Wed, 17 Nov 2010 16:19:28 +0300] rev 4353
Dumb parser of pascal, and a program which lists unit dependencies
Wed, 24 Nov 2010 23:34:10 +0100 update graphics names, path, resolution, content...
koda [Wed, 24 Nov 2010 23:34:10 +0100] rev 4352
update graphics names, path, resolution, content...
Wed, 17 Nov 2010 01:42:51 +0100 remove weapons and schemes selection for missions from ifrontend
koda [Wed, 17 Nov 2010 01:42:51 +0100] rev 4351
remove weapons and schemes selection for missions from ifrontend
Tue, 16 Nov 2010 20:55:39 +0100 updated/added slovak translations of lua files
jose1711 [Tue, 16 Nov 2010 20:55:39 +0100] rev 4350
updated/added slovak translations of lua files
Sun, 21 Nov 2010 04:10:39 +0100 display an empty table for missions
koda [Sun, 21 Nov 2010 04:10:39 +0100] rev 4349
display an empty table for missions
Tue, 16 Nov 2010 20:04:20 +0100 sk update
jose1711 [Tue, 16 Nov 2010 20:04:20 +0100] rev 4348
sk update
Mon, 27 Dec 2010 23:57:44 +0100 add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
koda [Mon, 27 Dec 2010 23:57:44 +0100] rev 4347
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
Tue, 16 Nov 2010 13:35:23 -0500 translation updates
jose1711 [Tue, 16 Nov 2010 13:35:23 -0500] rev 4346
translation updates
Wed, 22 Dec 2010 12:17:34 +0100 use a gentler positive parallax for background effect experimental3D
koda [Wed, 22 Dec 2010 12:17:34 +0100] rev 4345
use a gentler positive parallax for background effect disable the quality slider when stereoscopic mode is selected
Mon, 15 Nov 2010 14:39:58 -0500 This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
nemo [Mon, 15 Nov 2010 14:39:58 -0500] rev 4344
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
Mon, 15 Nov 2010 12:37:39 +0100 update the 3d branch after release experimental3D
koda [Mon, 15 Nov 2010 12:37:39 +0100] rev 4343
update the 3d branch after release
Sun, 16 Jan 2011 03:40:54 +0100 close branch 0.9.14.1
koda [Sun, 16 Jan 2011 03:40:54 +0100] rev 4342
close branch
Mon, 15 Nov 2010 04:30:11 +0100 minor things
koda [Mon, 15 Nov 2010 04:30:11 +0100] rev 4341
minor things
Mon, 06 Dec 2010 03:07:03 +0100 whoops 0.9.14.1
sheepluva [Mon, 06 Dec 2010 03:07:03 +0100] rev 4340
whoops
Sun, 14 Nov 2010 23:28:45 +0100 resets CurAmmoType in ResetWeapons
Henek [Sun, 14 Nov 2010 23:28:45 +0100] rev 4339
resets CurAmmoType in ResetWeapons
Mon, 06 Dec 2010 03:01:44 +0100 change theme of "Tree" map to halloween 0.9.14.1
sheepluva [Mon, 06 Dec 2010 03:01:44 +0100] rev 4338
change theme of "Tree" map to halloween
Sun, 14 Nov 2010 15:06:02 -0500 merge 0.9.14.1 to trunk
nemo [Sun, 14 Nov 2010 15:06:02 -0500] rev 4337
merge 0.9.14.1 to trunk
Sun, 28 Nov 2010 01:58:08 +0100 update build files for compliance with Mac AppStore 0.9.14.1
koda [Sun, 28 Nov 2010 01:58:08 +0100] rev 4336
update build files for compliance with Mac AppStore
Sun, 14 Nov 2010 20:37:55 +0100 improve mac bundle creation 0.9.14.1
koda [Sun, 14 Nov 2010 20:37:55 +0100] rev 4335
improve mac bundle creation
Sun, 14 Nov 2010 20:06:47 +0100 fix compilation server for me 0.9.14.1
koda [Sun, 14 Nov 2010 20:06:47 +0100] rev 4334
fix compilation server for me
Sun, 14 Nov 2010 21:36:47 +0300 Latest proto num is 35 0.9.14.1 0.9.14.1-release
unc0rr [Sun, 14 Nov 2010 21:36:47 +0300] rev 4333
Latest proto num is 35
Sun, 14 Nov 2010 13:04:23 -0500 revert delay on mines to 0.9.13 0-3 range 0.9.14.1
nemo [Sun, 14 Nov 2010 13:04:23 -0500] rev 4332
revert delay on mines to 0.9.13 0-3 range
Sun, 14 Nov 2010 14:53:44 -0500 merge 0.9.14
nemo [Sun, 14 Nov 2010 14:53:44 -0500] rev 4331
merge 0.9.14
Sun, 14 Nov 2010 12:53:33 -0500 fix placement 0.9.14.1
nemo [Sun, 14 Nov 2010 12:53:33 -0500] rev 4330
fix placement
Sun, 14 Nov 2010 13:14:05 +0100 Apply hit animation ONLY to bullets
Palewolf [Sun, 14 Nov 2010 13:14:05 +0100] rev 4329
Apply hit animation ONLY to bullets
Sun, 14 Nov 2010 20:35:39 +0300 set vesion to 0.9.14.1 0.9.14.1
unc0rr [Sun, 14 Nov 2010 20:35:39 +0300] rev 4328
set vesion to 0.9.14.1
Sun, 14 Nov 2010 12:57:01 +0100 Small animation on bullet impact
Palewolf [Sun, 14 Nov 2010 12:57:01 +0100] rev 4327
Small animation on bullet impact
Sun, 14 Nov 2010 20:34:13 +0300 35 -> 0.9.14.1 mapping 0.9.14.1
unc0rr [Sun, 14 Nov 2010 20:34:13 +0300] rev 4326
35 -> 0.9.14.1 mapping
Sun, 14 Nov 2010 02:38:05 -0500 sorry bout that guys.
nemo [Sun, 14 Nov 2010 02:38:05 -0500] rev 4325
sorry bout that guys.
Sun, 14 Nov 2010 12:25:50 -0500 revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
nemo [Sun, 14 Nov 2010 12:25:50 -0500] rev 4324
revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs
Sun, 14 Nov 2010 00:50:33 +0100 another typo
jose1711 [Sun, 14 Nov 2010 00:50:33 +0100] rev 4323
another typo
Sun, 14 Nov 2010 11:53:27 -0500 this reverts 3861 0.9.14.1
nemo [Sun, 14 Nov 2010 11:53:27 -0500] rev 4322
this reverts 3861
Sun, 14 Nov 2010 00:35:05 +0100 fixed typo
inu [Sun, 14 Nov 2010 00:35:05 +0100] rev 4321
fixed typo
Sun, 14 Nov 2010 17:42:00 +0100 bumping qt minimum version 0.9.14.1
koda [Sun, 14 Nov 2010 17:42:00 +0100] rev 4320
bumping qt minimum version
Sat, 13 Nov 2010 23:08:33 +0100 clean up and lua update, very minor
Henek [Sat, 13 Nov 2010 23:08:33 +0100] rev 4319
clean up and lua update, very minor
Sun, 14 Nov 2010 19:27:30 +0300 Set protocol num to 35 0.9.14.1
unc0rr [Sun, 14 Nov 2010 19:27:30 +0300] rev 4318
Set protocol num to 35
Sat, 13 Nov 2010 15:32:53 -0500 merge 0.9.14 back into trunk
nemo [Sat, 13 Nov 2010 15:32:53 -0500] rev 4317
merge 0.9.14 back into trunk
Sun, 14 Nov 2010 11:24:36 -0500 add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
nemo [Sun, 14 Nov 2010 11:24:36 -0500] rev 4316
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
Sat, 13 Nov 2010 23:03:17 +0300 merge
unc0rr [Sat, 13 Nov 2010 23:03:17 +0300] rev 4315
merge
Sun, 14 Nov 2010 11:19:37 -0500 disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
nemo [Sun, 14 Nov 2010 11:19:37 -0500] rev 4314
disable offsets in GetLaunchX/GetLaunchY instead
Sat, 13 Nov 2010 17:19:18 +0100 made napalm use napalmbombs instead of just dropping fire
Henek [Sat, 13 Nov 2010 17:19:18 +0100] rev 4313
made napalm use napalmbombs instead of just dropping fire
Sat, 13 Nov 2010 20:42:26 +0300 Optimization fail fixed
unc0rr [Sat, 13 Nov 2010 20:42:26 +0300] rev 4312
Optimization fail fixed
Sun, 14 Nov 2010 11:10:25 -0500 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
nemo [Sun, 14 Nov 2010 11:10:25 -0500] rev 4311
2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir
Sun, 16 Jan 2011 03:39:54 +0100 trying to close 0.9.14 branch 0.9.14
koda [Sun, 16 Jan 2011 03:39:54 +0100] rev 4310
trying to close 0.9.14 branch
Sat, 13 Nov 2010 09:36:26 -0500 merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
nemo [Sat, 13 Nov 2010 09:36:26 -0500] rev 4309
merge of 0.9.14 changes into default - hopefully I successfully avoided the parts we don't want
Sun, 14 Nov 2010 11:06:55 -0500 revert prior revision. moving to new branch 0.9.14
nemo [Sun, 14 Nov 2010 11:06:55 -0500] rev 4308
revert prior revision. moving to new branch
Sat, 13 Nov 2010 14:40:06 +0100 added new sprite for drill strike drills, not intended for .15 release
Henek [Sat, 13 Nov 2010 14:40:06 +0100] rev 4307
added new sprite for drill strike drills, not intended for .15 release
Sun, 14 Nov 2010 11:03:55 -0500 set all offsets to 0 based on user complaints. 0.9.14
nemo [Sun, 14 Nov 2010 11:03:55 -0500] rev 4306
set all offsets to 0 based on user complaints.
Sat, 13 Nov 2010 14:04:18 +0100 better description of disable wind
Henek [Sat, 13 Nov 2010 14:04:18 +0100] rev 4305
better description of disable wind
Sat, 13 Nov 2010 15:25:38 -0500 lighten tex to look more sandy 0.9.14
nemo [Sat, 13 Nov 2010 15:25:38 -0500] rev 4304
lighten tex to look more sandy
Sat, 13 Nov 2010 00:47:48 -0500 check in frontend flag for more wind mode
nemo [Sat, 13 Nov 2010 00:47:48 -0500] rev 4303
check in frontend flag for more wind mode
Sat, 13 Nov 2010 23:16:23 +0300 Update message 0.9.14
unc0rr [Sat, 13 Nov 2010 23:16:23 +0300] rev 4302
Update message
Fri, 12 Nov 2010 23:29:11 -0500 Apply wind while roping too (with the game flag set)
nemo [Fri, 12 Nov 2010 23:29:11 -0500] rev 4301
Apply wind while roping too (with the game flag set)
Sat, 13 Nov 2010 23:13:21 +0300 Apply 2610ad7c6d6c to branch too 0.9.14
unc0rr [Sat, 13 Nov 2010 23:13:21 +0300] rev 4300
Apply 2610ad7c6d6c to branch too
Fri, 12 Nov 2010 21:30:00 -0500 tweak more wind mode
nemo [Fri, 12 Nov 2010 21:30:00 -0500] rev 4299
tweak more wind mode
Sat, 13 Nov 2010 23:09:24 +0300 Bump up protocol number 0.9.14
unc0rr [Sat, 13 Nov 2010 23:09:24 +0300] rev 4298
Bump up protocol number
Sat, 13 Nov 2010 03:26:14 +0100 merge
koda [Sat, 13 Nov 2010 03:26:14 +0100] rev 4297
merge
Sat, 13 Nov 2010 14:56:35 -0500 tweak cluster test to reduce AI fail a bit, also weaking its overal rating. 0.9.14
nemo [Sat, 13 Nov 2010 14:56:35 -0500] rev 4296
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
Fri, 12 Nov 2010 18:57:36 -0500 This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
nemo [Fri, 12 Nov 2010 18:57:36 -0500] rev 4295
This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Sat, 13 Nov 2010 12:59:56 -0500 replace orange with yellow to differentiate from peach 0.9.14
nemo [Sat, 13 Nov 2010 12:59:56 -0500] rev 4294
replace orange with yellow to differentiate from peach
Sat, 13 Nov 2010 00:51:55 +0100 makes drill attack drills weaker and not affected by wind
Henek [Sat, 13 Nov 2010 00:51:55 +0100] rev 4293
makes drill attack drills weaker and not affected by wind
Sat, 13 Nov 2010 10:28:04 -0500 one more try at sk - perhaps it will make the release 0.9.14
jose1711 [Sat, 13 Nov 2010 10:28:04 -0500] rev 4292
one more try at sk - perhaps it will make the release
Fri, 12 Nov 2010 18:24:11 -0500 bugfix. correct crossplatform tips
nemo [Fri, 12 Nov 2010 18:24:11 -0500] rev 4291
bugfix. correct crossplatform tips (transplanted from e59a026758af1ed70833e588075483b01af6c87c)
Sat, 13 Nov 2010 03:25:40 +0100 don't list too big maps for certain devices
koda [Sat, 13 Nov 2010 03:25:40 +0100] rev 4290
don't list too big maps for certain devices
Sat, 13 Nov 2010 17:48:56 +0300 Update ru translation 0.9.14
unc0rr [Sat, 13 Nov 2010 17:48:56 +0300] rev 4289
Update ru translation
Fri, 12 Nov 2010 18:32:29 -0500 translation update for the release
jose1711 [Fri, 12 Nov 2010 18:32:29 -0500] rev 4288
translation update for the release (transplanted from 21f168609f53ffcd27db8c9d86399a2c9fc4894b)
Sat, 13 Nov 2010 01:24:39 +0100 some interface tricks for iphone as well
koda [Sat, 13 Nov 2010 01:24:39 +0100] rev 4287
some interface tricks for iphone as well
Sat, 13 Nov 2010 17:39:24 +0300 Not going into release 0.9.14
unc0rr [Sat, 13 Nov 2010 17:39:24 +0300] rev 4286
Not going into release
Fri, 12 Nov 2010 18:32:56 -0500 update translation files for the 4265 text change
nemo [Fri, 12 Nov 2010 18:32:56 -0500] rev 4285
update translation files for the 4265 text change (transplanted from 0313d5577fced1bf7e965da49599f6cf4352bcc4)
Fri, 12 Nov 2010 23:59:40 +0100 update iFrontend with new schemes and weaps, fix up smaller glitches
koda [Fri, 12 Nov 2010 23:59:40 +0100] rev 4284
update iFrontend with new schemes and weaps, fix up smaller glitches
Sat, 13 Nov 2010 17:14:51 +0300 No svgz and .desktop 0.9.14
unc0rr [Sat, 13 Nov 2010 17:14:51 +0300] rev 4283
No svgz and .desktop
Fri, 12 Nov 2010 23:40:08 +0100 fancy dust when the drill is drilling
Henek [Fri, 12 Nov 2010 23:40:08 +0100] rev 4282
fancy dust when the drill is drilling
Fri, 12 Nov 2010 22:47:13 +0100 redo once again file updating, moving stuff around
koda [Fri, 12 Nov 2010 22:47:13 +0100] rev 4281
redo once again file updating, moving stuff around
Sat, 13 Nov 2010 17:11:28 +0300 Bye-bye sha-1 0.9.14
unc0rr [Sat, 13 Nov 2010 17:11:28 +0300] rev 4280
Bye-bye sha-1
Fri, 12 Nov 2010 22:38:05 +0100 Light trails for bullets
Palewolf [Fri, 12 Nov 2010 22:38:05 +0100] rev 4279
Light trails for bullets
Sat, 13 Nov 2010 17:05:34 +0300 Merge 0.9.14
unc0rr [Sat, 13 Nov 2010 17:05:34 +0300] rev 4278
Merge
Fri, 12 Nov 2010 16:06:06 -0500 copypasta fail
nemo [Fri, 12 Nov 2010 16:06:06 -0500] rev 4277
copypasta fail
Sat, 13 Nov 2010 17:05:14 +0300 Ban .svg, .psd, .sifz from being present in 'make package_source' output 0.9.14
unc0rr [Sat, 13 Nov 2010 17:05:14 +0300] rev 4276
Ban .svg, .psd, .sifz from being present in 'make package_source' output
Fri, 12 Nov 2010 16:00:28 -0500 off by 1 error in resurrector index
nemo [Fri, 12 Nov 2010 16:00:28 -0500] rev 4275
off by 1 error in resurrector index
Sat, 13 Nov 2010 16:52:53 +0300 Some fixes 0.9.14
unc0rr [Sat, 13 Nov 2010 16:52:53 +0300] rev 4274
Some fixes
Sat, 13 Nov 2010 08:55:58 -0500 merge (stupid reflexive pull -u) 0.9.14
nemo [Sat, 13 Nov 2010 08:55:58 -0500] rev 4273
merge (stupid reflexive pull -u)
Fri, 12 Nov 2010 15:57:30 -0500 engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
nemo [Fri, 12 Nov 2010 15:57:30 -0500] rev 4272
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
Sat, 13 Nov 2010 16:47:40 +0300 Useless 0.9.14
unc0rr [Sat, 13 Nov 2010 16:47:40 +0300] rev 4271
Useless
Sat, 13 Nov 2010 08:54:39 -0500 last-minute pl updates 0.9.14
szczur [Sat, 13 Nov 2010 08:54:39 -0500] rev 4270
last-minute pl updates
Fri, 12 Nov 2010 21:37:12 +0100 fixed breakage of game schemes
Henek [Fri, 12 Nov 2010 21:37:12 +0100] rev 4269
fixed breakage of game schemes
Sat, 13 Nov 2010 12:07:17 +0100 Updated spanish translation 0.9.14
Palewolf [Sat, 13 Nov 2010 12:07:17 +0100] rev 4268
Updated spanish translation
Fri, 12 Nov 2010 21:55:55 +0300 merge
unc0rr [Fri, 12 Nov 2010 21:55:55 +0300] rev 4267
merge
Sat, 13 Nov 2010 11:33:50 +0300 Add 0.9.14 and 0.9.15-dev mapping 0.9.14
unC0Rr [Sat, 13 Nov 2010 11:33:50 +0300] rev 4266
Add 0.9.14 and 0.9.15-dev mapping
Fri, 12 Nov 2010 13:54:22 -0500 distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
nemo [Fri, 12 Nov 2010 13:54:22 -0500] rev 4265
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
Fri, 12 Nov 2010 21:55:33 +0300 Apply typo fix also here
unc0rr [Fri, 12 Nov 2010 21:55:33 +0300] rev 4264
Apply typo fix also here
Sat, 13 Nov 2010 10:52:27 +0300 Remove "-dev" suffix 0.9.14
unC0Rr [Sat, 13 Nov 2010 10:52:27 +0300] rev 4263
Remove "-dev" suffix
Fri, 12 Nov 2010 12:35:30 -0500 ok... combine a tick check with texture percentage check. this should be a lot less frequent
nemo [Fri, 12 Nov 2010 12:35:30 -0500] rev 4262
ok... combine a tick check with texture percentage check. this should be a lot less frequent
Sat, 13 Nov 2010 10:22:06 +0300 Fix typo in russian translation, update english translation with plural forms 0.9.14
unC0Rr [Sat, 13 Nov 2010 10:22:06 +0300] rev 4261
Fix typo in russian translation, update english translation with plural forms
Fri, 12 Nov 2010 12:30:22 -0500 Also switch saucer from updating every N ticks to updating as-needed.
nemo [Fri, 12 Nov 2010 12:30:22 -0500] rev 4260
Also switch saucer from updating every N ticks to updating as-needed.
Fri, 12 Nov 2010 18:32:56 -0500 update translation files for the 4265 text change 0.9.14
nemo [Fri, 12 Nov 2010 18:32:56 -0500] rev 4259
update translation files for the 4265 text change
Fri, 12 Nov 2010 12:25:38 -0500 Switch to Damage - Tag is already in use
nemo [Fri, 12 Nov 2010 12:25:38 -0500] rev 4258
Switch to Damage - Tag is already in use
Fri, 12 Nov 2010 18:32:29 -0500 translation update for the release 0.9.14
jose1711 [Fri, 12 Nov 2010 18:32:29 -0500] rev 4257
translation update for the release
Fri, 12 Nov 2010 12:21:40 -0500 remove floating point/rounding
nemo [Fri, 12 Nov 2010 12:21:40 -0500] rev 4256
remove floating point/rounding
Fri, 12 Nov 2010 18:24:11 -0500 bugfix. correct crossplatform tips 0.9.14
nemo [Fri, 12 Nov 2010 18:24:11 -0500] rev 4255
bugfix. correct crossplatform tips
Fri, 12 Nov 2010 12:20:50 -0500 only update flamethrower texture when the percentage changes
nemo [Fri, 12 Nov 2010 12:20:50 -0500] rev 4254
only update flamethrower texture when the percentage changes
Fri, 12 Nov 2010 17:54:49 -0500 improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index 0.9.14
nemo [Fri, 12 Nov 2010 17:54:49 -0500] rev 4253
improve behaviour of resurrection. pull in 4254 and 4259 which replace random with index
Fri, 12 Nov 2010 17:17:25 +0100 raised version number
koda [Fri, 12 Nov 2010 17:17:25 +0100] rev 4252
raised version number
Fri, 12 Nov 2010 17:53:35 -0500 pull bugfix into 0.9.14 avoid major performance hit when using flamethrower 0.9.14
nemo [Fri, 12 Nov 2010 17:53:35 -0500] rev 4251
pull bugfix into 0.9.14 avoid major performance hit when using flamethrower
Fri, 12 Nov 2010 17:08:31 +0100 exposing Henek's no wind flag
koda [Fri, 12 Nov 2010 17:08:31 +0100] rev 4250
exposing Henek's no wind flag
Fri, 12 Nov 2010 21:42:27 +0300 Fix typo 0.9.14
unc0rr [Fri, 12 Nov 2010 21:42:27 +0300] rev 4249
Fix typo
Fri, 12 Nov 2010 15:20:54 +0100 yay i'm free to break things again!
koda [Fri, 12 Nov 2010 15:20:54 +0100] rev 4248
yay i'm free to break things again!
Fri, 12 Nov 2010 20:42:36 +0300 Make server listen on ipv4 interface only 0.9.14
unc0rr [Fri, 12 Nov 2010 20:42:36 +0300] rev 4247
Make server listen on ipv4 interface only
Fri, 12 Nov 2010 14:54:53 +0100 drillstrike! might require the drill patch to improve behavior
koda [Fri, 12 Nov 2010 14:54:53 +0100] rev 4246
drillstrike! might require the drill patch to improve behavior
Fri, 12 Nov 2010 09:49:46 +0100 merge this two safe commits from trunk to release branch 0.9.14
koda [Fri, 12 Nov 2010 09:49:46 +0100] rev 4245
merge this two safe commits from trunk to release branch
Fri, 12 Nov 2010 00:11:22 +0100 iphone interface
koda [Fri, 12 Nov 2010 00:11:22 +0100] rev 4244
iphone interface
Thu, 11 Nov 2010 23:24:06 +0100 added getrandom and addcaption to lua
Henek [Thu, 11 Nov 2010 23:24:06 +0100] rev 4243
added getrandom and addcaption to lua
Thu, 11 Nov 2010 22:17:54 +0300 Revert to old server in branch 0.9.14 0.9.14
unc0rr [Thu, 11 Nov 2010 22:17:54 +0300] rev 4242
Revert to old server in branch 0.9.14
Thu, 11 Nov 2010 11:04:24 -0500 Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
nemo [Thu, 11 Nov 2010 11:04:24 -0500] rev 4241
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
Thu, 11 Nov 2010 10:51:38 -0500 er. and cast to TAmmoType, which burp's routine still requires :)
nemo [Thu, 11 Nov 2010 10:51:38 -0500] rev 4240
er. and cast to TAmmoType, which burp's routine still requires :)
Thu, 11 Nov 2010 09:59:45 -0500 Forgot burp's new ammo routine
nemo [Thu, 11 Nov 2010 09:59:45 -0500] rev 4239
Forgot burp's new ammo routine
Thu, 11 Nov 2010 09:58:10 -0500 Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
nemo [Thu, 11 Nov 2010 09:58:10 -0500] rev 4238
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
Thu, 11 Nov 2010 00:38:12 +0100 by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
koda [Thu, 11 Nov 2010 00:38:12 +0100] rev 4237
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
Wed, 10 Nov 2010 19:43:13 +0100 added function GetHogTeamName to lua, makes TeamsCount more useful
Henek [Wed, 10 Nov 2010 19:43:13 +0100] rev 4236
added function GetHogTeamName to lua, makes TeamsCount more useful
Wed, 10 Nov 2010 18:34:11 +0100 added TeamsCount and TotalTurns to lua as requested by mikade
Henek [Wed, 10 Nov 2010 18:34:11 +0100] rev 4235
added TeamsCount and TotalTurns to lua as requested by mikade
Tue, 09 Nov 2010 22:44:12 -0500 hide crosshair when switching to no weapon
nemo [Tue, 09 Nov 2010 22:44:12 -0500] rev 4234
hide crosshair when switching to no weapon
Tue, 09 Nov 2010 22:40:38 -0500 make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
nemo [Tue, 09 Nov 2010 22:40:38 -0500] rev 4233
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
Wed, 10 Nov 2010 03:08:14 +0100 tweak interface, there is no need to manually add new weapons and schemes to the filter list
koda [Wed, 10 Nov 2010 03:08:14 +0100] rev 4232
tweak interface, there is no need to manually add new weapons and schemes to the filter list
Wed, 10 Nov 2010 00:56:21 +0100 added two games modes and one weaponset
koda [Wed, 10 Nov 2010 00:56:21 +0100] rev 4231
added two games modes and one weaponset
Tue, 09 Nov 2010 19:17:53 +0100 removed altuse property for sticky mines
Henek [Tue, 09 Nov 2010 19:17:53 +0100] rev 4230
removed altuse property for sticky mines
Tue, 09 Nov 2010 19:17:53 +0300 Even more png optimizations
unc0rr [Tue, 09 Nov 2010 19:17:53 +0300] rev 4229
Even more png optimizations
Tue, 09 Nov 2010 09:46:45 +0300 More png optimizations
unc0rr [Tue, 09 Nov 2010 09:46:45 +0300] rev 4228
More png optimizations
Tue, 09 Nov 2010 09:29:16 +0300 Optimized graphics by size using
unc0rr [Tue, 09 Nov 2010 09:29:16 +0300] rev 4227
Optimized graphics by size using 'optipng -o5 -np -nc -nb *.png'
Mon, 08 Nov 2010 23:28:39 -0500 compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo [Mon, 08 Nov 2010 23:28:39 -0500] rev 4226
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
Mon, 08 Nov 2010 22:26:44 -0500 Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
nemo [Mon, 08 Nov 2010 22:26:44 -0500] rev 4225
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
Mon, 08 Nov 2010 22:11:46 -0500 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo [Mon, 08 Nov 2010 22:11:46 -0500] rev 4224
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
Tue, 09 Nov 2010 01:56:22 +0100 changelog
sheepluva [Tue, 09 Nov 2010 01:56:22 +0100] rev 4223
changelog
Mon, 08 Nov 2010 19:36:51 -0500 restore circle
nemo [Mon, 08 Nov 2010 19:36:51 -0500] rev 4222
restore circle
Tue, 09 Nov 2010 00:21:59 +0100 added missing game modifiers to lua
Henek [Tue, 09 Nov 2010 00:21:59 +0100] rev 4221
added missing game modifiers to lua
Mon, 08 Nov 2010 23:59:21 +0100 merge again? :o
koda [Mon, 08 Nov 2010 23:59:21 +0100] rev 4220
merge again? :o
Mon, 08 Nov 2010 23:16:13 +0100 fix so gfDisableWind can infact be used in lua
Henek [Mon, 08 Nov 2010 23:16:13 +0100] rev 4219
fix so gfDisableWind can infact be used in lua
Mon, 08 Nov 2010 23:07:43 +0100 added flag gfDisableWind to be used in lua scripts
Henek [Mon, 08 Nov 2010 23:07:43 +0100] rev 4218
added flag gfDisableWind to be used in lua scripts
Mon, 08 Nov 2010 23:05:44 +0100 Fix wrong order in results screen when players team up
TheException [Mon, 08 Nov 2010 23:05:44 +0100] rev 4217
Fix wrong order in results screen when players team up
Mon, 08 Nov 2010 23:58:59 +0100 merge
koda [Mon, 08 Nov 2010 23:58:59 +0100] rev 4216
merge
Mon, 08 Nov 2010 22:12:14 +0100 inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Henek [Mon, 08 Nov 2010 22:12:14 +0100] rev 4215
inactivate sudden death if both health decrease and water rise is 0 and lower sudden death turns to 50 again
Mon, 08 Nov 2010 14:24:31 -0500 fix preview for the FlightJoust test map (not for release)
nemo [Mon, 08 Nov 2010 14:24:31 -0500] rev 4214
fix preview for the FlightJoust test map (not for release)
Mon, 08 Nov 2010 23:58:22 +0100 smaller update (color and modes)
koda [Mon, 08 Nov 2010 23:58:22 +0100] rev 4213
smaller update (color and modes)
Mon, 08 Nov 2010 14:15:26 -0500 Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
nemo [Mon, 08 Nov 2010 14:15:26 -0500] rev 4212
Darken blue, brighten cyan to make more distinguishable, replace gold with peach. Should hopefully resolve objections about colour distinguishability
Mon, 08 Nov 2010 23:46:34 +0100 this time i got it right, i'm sure of it; TEST ANYWAYS
koda [Mon, 08 Nov 2010 23:46:34 +0100] rev 4211
this time i got it right, i'm sure of it; TEST ANYWAYS
Sun, 07 Nov 2010 18:35:21 -0500 revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
nemo [Sun, 07 Nov 2010 18:35:21 -0500] rev 4210
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
Sun, 07 Nov 2010 17:48:21 -0500 no need to clear this flag
nemo [Sun, 07 Nov 2010 17:48:21 -0500] rev 4209
no need to clear this flag
Sun, 07 Nov 2010 23:47:29 +0100 revamp gamemodes section in the ifrontend and update ios game modes
koda [Sun, 07 Nov 2010 23:47:29 +0100] rev 4208
revamp gamemodes section in the ifrontend and update ios game modes move minestime and turntime *1000 away from frontend and move it in engine (preserving lua compatibility)
Sun, 07 Nov 2010 17:40:55 -0500 better end of turn in infinite attack mode. NEEDS TESTING.
nemo [Sun, 07 Nov 2010 17:40:55 -0500] rev 4207
better end of turn in infinite attack mode. NEEDS TESTING.
Sun, 07 Nov 2010 17:03:10 -0500 oops, remove weapon delays for clean slate - or else crates get frustrating
nemo [Sun, 07 Nov 2010 17:03:10 -0500] rev 4206
oops, remove weapon delays for clean slate - or else crates get frustrating
Sun, 07 Nov 2010 16:51:16 -0500 keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
nemo [Sun, 07 Nov 2010 16:51:16 -0500] rev 4205
keep Clean Slate mode closer to default. the increased health in crates and the increased damage isn't really needed.
Sun, 07 Nov 2010 21:54:15 +0100 swedish translation tweaks
Henek [Sun, 07 Nov 2010 21:54:15 +0100] rev 4204
swedish translation tweaks
Sun, 07 Nov 2010 21:21:10 +0100 swedish translation
FIQ [Sun, 07 Nov 2010 21:21:10 +0100] rev 4203
swedish translation
Sun, 07 Nov 2010 21:04:18 +0100 JAWOHL! German translations
Always-Godlike [Sun, 07 Nov 2010 21:04:18 +0100] rev 4202
JAWOHL! German translations
Sun, 07 Nov 2010 20:59:43 +0100 Merge README and CREDITS files into CREDITS
Palewolf [Sun, 07 Nov 2010 20:59:43 +0100] rev 4201
Merge README and CREDITS files into CREDITS
Sun, 07 Nov 2010 14:54:30 -0500 SOMEONE SET US UP THE BOM!
nemo [Sun, 07 Nov 2010 14:54:30 -0500] rev 4200
SOMEONE SET US UP THE BOM!
Sun, 07 Nov 2010 14:49:16 -0500 remove BOM from ja.txt, fix line endings
nemo [Sun, 07 Nov 2010 14:49:16 -0500] rev 4199
remove BOM from ja.txt, fix line endings
Sun, 07 Nov 2010 20:40:30 +0100 err better wait after relase for this one
koda [Sun, 07 Nov 2010 20:40:30 +0100] rev 4198
err better wait after relase for this one
Sun, 07 Nov 2010 20:27:05 +0100 move turnstime and minestime * 1000 outside frontend and place it in engine
koda [Sun, 07 Nov 2010 20:27:05 +0100] rev 4197
move turnstime and minestime * 1000 outside frontend and place it in engine
Sun, 07 Nov 2010 14:24:00 -0500 japanese gets some love
mikade [Sun, 07 Nov 2010 14:24:00 -0500] rev 4196
japanese gets some love
Sun, 07 Nov 2010 20:21:05 +0100 Credit comunity submitted content
Palewolf [Sun, 07 Nov 2010 20:21:05 +0100] rev 4195
Credit comunity submitted content
Sun, 07 Nov 2010 14:03:16 -0500 hee hee
nemo [Sun, 07 Nov 2010 14:03:16 -0500] rev 4194
hee hee
Sun, 07 Nov 2010 13:29:11 -0500 pt again
inu [Sun, 07 Nov 2010 13:29:11 -0500] rev 4193
pt again
Sun, 07 Nov 2010 21:23:29 +0300 Fix stats messages
unc0rr [Sun, 07 Nov 2010 21:23:29 +0300] rev 4192
Fix stats messages Add ru description
Sun, 07 Nov 2010 13:20:06 -0500 merge
nemo [Sun, 07 Nov 2010 13:20:06 -0500] rev 4191
merge
Sun, 07 Nov 2010 19:19:06 +0100 fix about.cpp and update swedish locale
Henek [Sun, 07 Nov 2010 19:19:06 +0100] rev 4190
fix about.cpp and update swedish locale
Sun, 07 Nov 2010 19:17:33 +0100 Fix vertical Sky line with some cards in Castle theme
Palewolf [Sun, 07 Nov 2010 19:17:33 +0100] rev 4189
Fix vertical Sky line with some cards in Castle theme
Sun, 07 Nov 2010 13:19:55 -0500 pt_BR, the return. also fix line ending screwups
arrom [Sun, 07 Nov 2010 13:19:55 -0500] rev 4188
pt_BR, the return. also fix line ending screwups
Sun, 07 Nov 2010 19:00:41 +0100 remove last warnings from xcodeproj
koda [Sun, 07 Nov 2010 19:00:41 +0100] rev 4187
remove last warnings from xcodeproj update credits
Sun, 07 Nov 2010 18:58:17 +0100 spanish translation
Palewolf [Sun, 07 Nov 2010 18:58:17 +0100] rev 4186
spanish translation
Sun, 07 Nov 2010 20:39:23 +0300 merge
unc0rr [Sun, 07 Nov 2010 20:39:23 +0300] rev 4185
merge
Sun, 07 Nov 2010 12:37:29 -0500 fix stray offset in resurrector, make resurrector use time
nemo [Sun, 07 Nov 2010 12:37:29 -0500] rev 4184
fix stray offset in resurrector, make resurrector use time
Sun, 07 Nov 2010 20:38:56 +0300 My wife now
unc0rr [Sun, 07 Nov 2010 20:38:56 +0300] rev 4183
My wife now
Sun, 07 Nov 2010 20:36:16 +0300 Fix rev dec8aafc6414 (not tested)
unc0rr [Sun, 07 Nov 2010 20:36:16 +0300] rev 4182
Fix rev dec8aafc6414 (not tested)
Sun, 07 Nov 2010 20:33:34 +0300 Small fix to russian translation
unc0rr [Sun, 07 Nov 2010 20:33:34 +0300] rev 4181
Small fix to russian translation
Sun, 07 Nov 2010 20:29:54 +0300 lupdate
unc0rr [Sun, 07 Nov 2010 20:29:54 +0300] rev 4180
lupdate
Sun, 07 Nov 2010 20:29:25 +0300 Fix a typo
unc0rr [Sun, 07 Nov 2010 20:29:25 +0300] rev 4179
Fix a typo
Sun, 07 Nov 2010 12:14:31 -0500 Fix 4162:49ad7bea4a33 by renaming the file too
nemo [Sun, 07 Nov 2010 12:14:31 -0500] rev 4178
Fix 4162:49ad7bea4a33 by renaming the file too
Sun, 07 Nov 2010 20:08:33 +0300 Fix some more messages
unc0rr [Sun, 07 Nov 2010 20:08:33 +0300] rev 4177
Fix some more messages
Sun, 07 Nov 2010 19:59:34 +0300 Fix i18n of plural forms
unc0rr [Sun, 07 Nov 2010 19:59:34 +0300] rev 4176
Fix i18n of plural forms
Sun, 07 Nov 2010 19:49:39 +0300 merge
unc0rr [Sun, 07 Nov 2010 19:49:39 +0300] rev 4175
merge
Sun, 07 Nov 2010 17:48:34 +0100 Restore es and pl translations to TrophyRace map
Palewolf [Sun, 07 Nov 2010 17:48:34 +0100] rev 4174
Restore es and pl translations to TrophyRace map
Sun, 07 Nov 2010 17:46:11 +0100 spanish translation
Palewolf [Sun, 07 Nov 2010 17:46:11 +0100] rev 4173
spanish translation
Sun, 07 Nov 2010 19:49:16 +0300 Don't use operator /=
unc0rr [Sun, 07 Nov 2010 19:49:16 +0300] rev 4172
Don't use operator /=
Sun, 07 Nov 2010 19:27:22 +0300 merge
unc0rr [Sun, 07 Nov 2010 19:27:22 +0300] rev 4171
merge
Sun, 07 Nov 2010 11:23:30 -0500 portuguese update for map lua
inu [Sun, 07 Nov 2010 11:23:30 -0500] rev 4170
portuguese update for map lua
Sun, 07 Nov 2010 11:18:49 -0500 updated chinese translation
tonghuix [Sun, 07 Nov 2010 11:18:49 -0500] rev 4169
updated chinese translation
Sun, 07 Nov 2010 19:24:37 +0300 renaming gtAmmo_Bomb and gtAmmo_Grenade
Henek [Sun, 07 Nov 2010 19:24:37 +0300] rev 4168
renaming gtAmmo_Bomb and gtAmmo_Grenade
Sun, 07 Nov 2010 18:39:34 +0300 merge
unc0rr [Sun, 07 Nov 2010 18:39:34 +0300] rev 4167
merge
Sun, 07 Nov 2010 16:30:45 +0100 * Updated German translation
smaxx [Sun, 07 Nov 2010 16:30:45 +0100] rev 4166
* Updated German translation * Removed campaign button
Sun, 07 Nov 2010 18:35:40 +0300 Fix hanging in air after whip or bat attack
unc0rr [Sun, 07 Nov 2010 18:35:40 +0300] rev 4165
Fix hanging in air after whip or bat attack
Sun, 07 Nov 2010 17:37:49 +0300 some updates
inu [Sun, 07 Nov 2010 17:37:49 +0300] rev 4164
some updates
Sun, 07 Nov 2010 17:30:55 +0300 Polish updade
szczur [Sun, 07 Nov 2010 17:30:55 +0300] rev 4163
Polish updade
Sun, 07 Nov 2010 17:30:20 +0300 update and fix some lua stuff
Henek [Sun, 07 Nov 2010 17:30:20 +0300] rev 4162
update and fix some lua stuff
Sun, 07 Nov 2010 17:02:04 +0300 Remove more int64 casts
unc0rr [Sun, 07 Nov 2010 17:02:04 +0300] rev 4161
Remove more int64 casts
Sun, 07 Nov 2010 17:01:48 +0300 Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr [Sun, 07 Nov 2010 17:01:48 +0300] rev 4160
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
Sun, 07 Nov 2010 16:41:03 +0300 REmove stupid int64 conversions, provide real fixes to compiler hints
unc0rr [Sun, 07 Nov 2010 16:41:03 +0300] rev 4159
REmove stupid int64 conversions, provide real fixes to compiler hints
Sun, 07 Nov 2010 16:33:42 +0300 Fix freepascal version detector to ask only version from compiler rather than all help on parameters
unc0rr [Sun, 07 Nov 2010 16:33:42 +0300] rev 4158
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
Sun, 07 Nov 2010 16:21:20 +0300 Fix some warnings
unc0rr [Sun, 07 Nov 2010 16:21:20 +0300] rev 4157
Fix some warnings
Sat, 06 Nov 2010 22:27:22 -0400 more portuguese
arrom [Sat, 06 Nov 2010 22:27:22 -0400] rev 4156
more portuguese
Sat, 06 Nov 2010 22:03:12 -0400 Prevent escape
nemo [Sat, 06 Nov 2010 22:03:12 -0400] rev 4155
Prevent escape
Sat, 06 Nov 2010 21:00:37 -0400 more polish
inu [Sat, 06 Nov 2010 21:00:37 -0400] rev 4154
more polish
Sat, 06 Nov 2010 17:56:24 -0400 2 more variables to control water rise and health loss during sudden death.
henek [Sat, 06 Nov 2010 17:56:24 -0400] rev 4153
2 more variables to control water rise and health loss during sudden death.
Sat, 06 Nov 2010 23:07:20 +0300 Prevent vgtFlake's rotation angle to grow too high in its absolute value
unc0rr [Sat, 06 Nov 2010 23:07:20 +0300] rev 4152
Prevent vgtFlake's rotation angle to grow too high in its absolute value
Sat, 06 Nov 2010 20:38:59 +0100 add Timeless and Fort game modes, tweaks to other modes
koda [Sat, 06 Nov 2010 20:38:59 +0100] rev 4151
add Timeless and Fort game modes, tweaks to other modes
Sat, 06 Nov 2010 19:40:49 +0100 perform an additional check on gamestart
koda [Sat, 06 Nov 2010 19:40:49 +0100] rev 4150
perform an additional check on gamestart
Sat, 06 Nov 2010 18:21:30 +0100 update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
koda [Sat, 06 Nov 2010 18:21:30 +0100] rev 4149
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
Sat, 06 Nov 2010 12:56:09 -0400 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek [Sat, 06 Nov 2010 12:56:09 -0400] rev 4148
Decouple forts from divide/mines/explosives, since those can be set individually these days
Sat, 06 Nov 2010 12:33:24 -0400 Forgot to disable these in 4116:877ecc9d9d82
nemo [Sat, 06 Nov 2010 12:33:24 -0400] rev 4147
Forgot to disable these in 4116:877ecc9d9d82
Sat, 06 Nov 2010 14:49:11 +0100 Small tweak to Nature/LandTex
Palewolf [Sat, 06 Nov 2010 14:49:11 +0100] rev 4146
Small tweak to Nature/LandTex Change icon.png too, you idiot!
Sat, 06 Nov 2010 14:05:17 +0100 Fix watermelon fragments stray pixels.
Palewolf [Sat, 06 Nov 2010 14:05:17 +0100] rev 4145
Fix watermelon fragments stray pixels. Clean Nature/Landtex.svg a little
Sat, 06 Nov 2010 03:57:47 +0100 help pages for iphone
koda [Sat, 06 Nov 2010 03:57:47 +0100] rev 4144
help pages for iphone
Fri, 05 Nov 2010 22:32:00 -0400 Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
henek [Fri, 05 Nov 2010 22:32:00 -0400] rev 4143
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
Fri, 05 Nov 2010 21:59:02 -0400 more portugese
inu [Fri, 05 Nov 2010 21:59:02 -0400] rev 4142
more portugese
Fri, 05 Nov 2010 19:07:17 -0400 2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise.
nemo [Fri, 05 Nov 2010 19:07:17 -0400] rev 4141
2 minor bugfixes. fix shoppa hack, strip translation from 2 scheme/weapon filters - breaks otherwise. They aren't dynamic yet.
Fri, 05 Nov 2010 18:56:12 -0400 revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
nemo [Fri, 05 Nov 2010 18:56:12 -0400] rev 4140
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
Fri, 05 Nov 2010 18:10:05 -0400 and again with the polish
szczur [Fri, 05 Nov 2010 18:10:05 -0400] rev 4139
and again with the polish
Fri, 05 Nov 2010 17:53:58 -0400 I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
nemo [Fri, 05 Nov 2010 17:53:58 -0400] rev 4138
I need to keep track of CurAmmoGear or else I trap people who clicked on the bee target
Fri, 05 Nov 2010 17:31:47 -0400 polish update
szczur [Fri, 05 Nov 2010 17:31:47 -0400] rev 4137
polish update
Fri, 05 Nov 2010 17:30:53 -0400 swedish updates, new goals and such
henek [Fri, 05 Nov 2010 17:30:53 -0400] rev 4136
swedish updates, new goals and such
Fri, 05 Nov 2010 17:27:14 -0400 This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
nemo [Fri, 05 Nov 2010 17:27:14 -0400] rev 4135
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
Fri, 05 Nov 2010 15:37:36 -0400 merge
nemo [Fri, 05 Nov 2010 15:37:36 -0400] rev 4134
merge
Fri, 05 Nov 2010 20:08:15 +0100 merge
Tobias Neumann <mail@tobias-neumann.eu> [Fri, 05 Nov 2010 20:08:15 +0100] rev 4133
merge
Fri, 05 Nov 2010 15:36:45 -0400 Add some more game goals. Sorry translators.
nemo [Fri, 05 Nov 2010 15:36:45 -0400] rev 4132
Add some more game goals. Sorry translators.
Fri, 05 Nov 2010 14:49:44 -0400 add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
nemo [Fri, 05 Nov 2010 14:49:44 -0400] rev 4131
add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
Fri, 05 Nov 2010 14:14:32 -0400 Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
nemo [Fri, 05 Nov 2010 14:14:32 -0400] rev 4130
Replace the deprecated Basketball mode with Clean Slate mode which uses a few of the new scheme options
Fri, 05 Nov 2010 13:45:06 -0400 frontend french update - still some unfinished blocks
geekshadow [Fri, 05 Nov 2010 13:45:06 -0400] rev 4129
frontend french update - still some unfinished blocks
Fri, 05 Nov 2010 13:28:53 -0400 Release custom hats into the wide wide world
nemo [Fri, 05 Nov 2010 13:28:53 -0400] rev 4128
Release custom hats into the wide wide world
Fri, 05 Nov 2010 13:16:50 -0400 scale down larger buttons to match the others
nemo [Fri, 05 Nov 2010 13:16:50 -0400] rev 4127
scale down larger buttons to match the others
Fri, 05 Nov 2010 13:16:36 -0400 updated swedish translation
henek [Fri, 05 Nov 2010 13:16:36 -0400] rev 4126
updated swedish translation
Fri, 05 Nov 2010 12:52:37 -0400 Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
nemo [Fri, 05 Nov 2010 12:52:37 -0400] rev 4125
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
Fri, 05 Nov 2010 12:33:52 -0400 update translation files
nemo [Fri, 05 Nov 2010 12:33:52 -0400] rev 4124
update translation files
Fri, 05 Nov 2010 12:32:35 -0400 New title and campaign mode images
nemo [Fri, 05 Nov 2010 12:32:35 -0400] rev 4123
New title and campaign mode images
Fri, 05 Nov 2010 11:51:56 -0400 merge
nemo [Fri, 05 Nov 2010 11:51:56 -0400] rev 4122
merge
Fri, 05 Nov 2010 16:07:39 +0100 fix issue 2 - taunts during AI turns
koda [Fri, 05 Nov 2010 16:07:39 +0100] rev 4121
fix issue #2 - taunts during AI turns
Fri, 05 Nov 2010 11:51:34 -0400 more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
nemo [Fri, 05 Nov 2010 11:51:34 -0400] rev 4120
more button updates, wait for hogs in infinite attack mode stop moving before clearing their damage (just used an arbitrary small interval)
Fri, 05 Nov 2010 11:06:22 -0400 Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
nemo [Fri, 05 Nov 2010 11:06:22 -0400] rev 4119
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
Fri, 05 Nov 2010 09:55:58 -0400 portugese translation for opendesktop files
inu [Fri, 05 Nov 2010 09:55:58 -0400] rev 4118
portugese translation for opendesktop files
Fri, 05 Nov 2010 13:05:08 +0100 adding qm files and hwengine.desktop to .hgignore
sheepluva [Fri, 05 Nov 2010 13:05:08 +0100] rev 4117
adding qm files and hwengine.desktop to .hgignore
Fri, 05 Nov 2010 13:03:55 +0100 some changelog changes
sheepluva [Fri, 05 Nov 2010 13:03:55 +0100] rev 4116
some changelog changes
Fri, 05 Nov 2010 00:38:30 +0100 make the support page more portable
koda [Fri, 05 Nov 2010 00:38:30 +0100] rev 4115
make the support page more portable fix the respondsToSelector calls and update modes
Thu, 04 Nov 2010 18:19:28 -0400 fix copypasta
nemo [Thu, 04 Nov 2010 18:19:28 -0400] rev 4114
fix copypasta
Thu, 04 Nov 2010 22:42:56 +0100 it locale for opendesktop
koda [Thu, 04 Nov 2010 22:42:56 +0100] rev 4113
it locale for opendesktop update ios gamemodes
Thu, 04 Nov 2010 19:52:35 +0100 Oops, didn't see this one. Thanks sheepluva
Palewolf [Thu, 04 Nov 2010 19:52:35 +0100] rev 4112
Oops, didn't see this one. Thanks sheepluva
Thu, 04 Nov 2010 14:46:49 -0400 Make health machine effects impact health reset
nemo [Thu, 04 Nov 2010 14:46:49 -0400] rev 4111
Make health machine effects impact health reset
Thu, 04 Nov 2010 01:07:14 +0100 some crappy german translation, feel free to improve :P
sheepluva [Thu, 04 Nov 2010 01:07:14 +0100] rev 4110
some crappy german translation, feel free to improve :P
Thu, 04 Nov 2010 00:56:26 +0100 spanish opendesktop translations
Palewolf [Thu, 04 Nov 2010 00:56:26 +0100] rev 4109
spanish opendesktop translations
Thu, 04 Nov 2010 00:05:58 +0100 Move LandBackTex to break simmetry as nemo suggested
Palewolf [Thu, 04 Nov 2010 00:05:58 +0100] rev 4108
Move LandBackTex to break simmetry as nemo suggested Optipng new Nature's LandTex
Wed, 03 Nov 2010 18:18:16 -0400 adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
henek [Wed, 03 Nov 2010 18:18:16 -0400] rev 4107
adjust the range for mines to allow disabling with 0 now that the toggle button is gone.
Fri, 05 Nov 2010 20:06:57 +0100 new maps: ShoppaKing and TrophyRace
Dragonfly [Fri, 05 Nov 2010 20:06:57 +0100] rev 4106
new maps: ShoppaKing and TrophyRace
Wed, 03 Nov 2010 22:28:55 +0100 slovak opendesktop translations
jose1711 [Wed, 03 Nov 2010 22:28:55 +0100] rev 4105
slovak opendesktop translations
Wed, 03 Nov 2010 20:16:31 +0100 copypasta(TM) saves the day (nemo's bugfix part2)
sheepluva [Wed, 03 Nov 2010 20:16:31 +0100] rev 4104
copypasta(TM) saves the day (nemo's bugfix part2)
Wed, 03 Nov 2010 15:03:24 -0400 clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
nemo [Wed, 03 Nov 2010 15:03:24 -0400] rev 4103
clear gmAttack on attach to prevent a particularly nasty abuse found by the shoppa users.
Wed, 03 Nov 2010 13:00:17 -0400 Extend shoppa hack to disable health crates to saucer and portal modes as well
nemo [Wed, 03 Nov 2010 13:00:17 -0400] rev 4102
Extend shoppa hack to disable health crates to saucer and portal modes as well
Wed, 03 Nov 2010 12:28:44 -0400 Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo [Wed, 03 Nov 2010 12:28:44 -0400] rev 4101
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
Wed, 03 Nov 2010 16:35:24 +0100 oops
koda [Wed, 03 Nov 2010 16:35:24 +0100] rev 4100
oops
Wed, 03 Nov 2010 16:29:17 +0100 health reset mode ftw (replaces gfmines)
koda [Wed, 03 Nov 2010 16:29:17 +0100] rev 4099
health reset mode ftw (replaces gfmines)
Wed, 03 Nov 2010 00:48:42 +0100 i give up and disable rotation on the iphone; also fix smaller compilation issues
koda [Wed, 03 Nov 2010 00:48:42 +0100] rev 4098
i give up and disable rotation on the iphone; also fix smaller compilation issues
Tue, 02 Nov 2010 10:53:38 -0400 swedish localisation for opendesktop files
henek [Tue, 02 Nov 2010 10:53:38 -0400] rev 4097
swedish localisation for opendesktop files
Tue, 02 Nov 2010 10:31:51 -0400 polish localisation for opendesktop files
szczur [Tue, 02 Nov 2010 10:31:51 -0400] rev 4096
polish localisation for opendesktop files
Tue, 02 Nov 2010 10:18:27 -0400 text tweaks
nemo [Tue, 02 Nov 2010 10:18:27 -0400] rev 4095
text tweaks
Tue, 02 Nov 2010 09:10:53 -0400 argh. typo.
nemo [Tue, 02 Nov 2010 09:10:53 -0400] rev 4094
argh. typo.
Tue, 02 Nov 2010 09:06:50 -0400 this line doesn't use WorldDx
nemo [Tue, 02 Nov 2010 09:06:50 -0400] rev 4093
this line doesn't use WorldDx
Tue, 02 Nov 2010 13:17:01 +0100 more portal tweaks (closer exit position, cake stuff, etc)
sheepluva [Tue, 02 Nov 2010 13:17:01 +0100] rev 4092
more portal tweaks (closer exit position, cake stuff, etc)
Mon, 01 Nov 2010 19:13:00 -0400 set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
nemo [Mon, 01 Nov 2010 19:13:00 -0400] rev 4091
set as default type, add icon. going to assume the icon was installed already. should happen in most packaging out there.
Mon, 01 Nov 2010 23:30:33 +0100 disable file association on mac for now
koda [Mon, 01 Nov 2010 23:30:33 +0100] rev 4090
disable file association on mac for now
Mon, 01 Nov 2010 18:20:50 -0400 merge
nemo [Mon, 01 Nov 2010 18:20:50 -0400] rev 4089
merge
Mon, 01 Nov 2010 18:20:17 -0400 er. needs bin/
nemo [Mon, 01 Nov 2010 18:20:17 -0400] rev 4088
er. needs bin/
Mon, 01 Nov 2010 18:19:02 -0400 add absolute path to hwengine
nemo [Mon, 01 Nov 2010 18:19:02 -0400] rev 4087
add absolute path to hwengine
Mon, 01 Nov 2010 23:13:58 +0100 New land texture for Nature theme
Palewolf [Mon, 01 Nov 2010 23:13:58 +0100] rev 4086
New land texture for Nature theme
Mon, 01 Nov 2010 18:07:36 -0400 check for subs first
nemo [Mon, 01 Nov 2010 18:07:36 -0400] rev 4085
check for subs first
Mon, 01 Nov 2010 17:58:59 -0400 Add opendesktop association of files for non-windows. NEEDS TESTING.
nemo [Mon, 01 Nov 2010 17:58:59 -0400] rev 4084
Add opendesktop association of files for non-windows. NEEDS TESTING.
Mon, 01 Nov 2010 17:12:32 -0400 Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request.
nemo [Mon, 01 Nov 2010 17:12:32 -0400] rev 4083
Add a misc folder to contain some files for attempting a local registration of hwengine against hedgewars demo and save files on request. Still needs the addition of the frontend code to mkdir -p in .local, copy the files, call update-mime-info and such
Mon, 01 Nov 2010 18:51:38 +0100 better support for wimpier i-devices
koda [Mon, 01 Nov 2010 18:51:38 +0100] rev 4082
better support for wimpier i-devices
Mon, 01 Nov 2010 13:02:39 -0400 shorter strings for low-resolution friendliness
szczur [Mon, 01 Nov 2010 13:02:39 -0400] rev 4081
shorter strings for low-resolution friendliness
Mon, 01 Nov 2010 11:09:04 +0100 Updated mission translations
Palewolf [Mon, 01 Nov 2010 11:09:04 +0100] rev 4080
Updated mission translations
Mon, 01 Nov 2010 00:14:15 -0400 merge
nemo [Mon, 01 Nov 2010 00:14:15 -0400] rev 4079
merge
Mon, 01 Nov 2010 04:33:54 +0100 rotation stuff for iphone now works
koda [Mon, 01 Nov 2010 04:33:54 +0100] rev 4078
rotation stuff for iphone now works
Mon, 01 Nov 2010 00:13:58 -0400 Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
nemo [Mon, 01 Nov 2010 00:13:58 -0400] rev 4077
Avoid a flicker of tags if jiggling a hog, remove a bunch of calls to hwRound and hwSign
Mon, 01 Nov 2010 03:05:44 +0100 we had it with you intolerant portals\!
sheepluva [Mon, 01 Nov 2010 03:05:44 +0100] rev 4076
we had it with you intolerant portals\!
Mon, 01 Nov 2010 02:47:30 +0100 also update health bars when one joins a netgame
koda [Mon, 01 Nov 2010 02:47:30 +0100] rev 4075
also update health bars when one joins a netgame
Sun, 31 Oct 2010 21:17:17 -0400 polish update
szczur [Sun, 31 Oct 2010 21:17:17 -0400] rev 4074
polish update
Sun, 31 Oct 2010 21:16:23 -0400 again w/ the swedish
henek [Sun, 31 Oct 2010 21:16:23 -0400] rev 4073
again w/ the swedish
Sun, 31 Oct 2010 21:02:59 -0400 moar swedish
henek [Sun, 31 Oct 2010 21:02:59 -0400] rev 4072
moar swedish
Sun, 31 Oct 2010 20:24:39 -0400 fix encoding and stupid file host behaviour
nemo [Sun, 31 Oct 2010 20:24:39 -0400] rev 4071
fix encoding and stupid file host behaviour
Sun, 31 Oct 2010 20:19:31 -0400 polish update, fix encoding
szczur [Sun, 31 Oct 2010 20:19:31 -0400] rev 4070
polish update, fix encoding
Sun, 31 Oct 2010 19:55:55 -0400 more swedish updates
henek [Sun, 31 Oct 2010 19:55:55 -0400] rev 4069
more swedish updates
Sun, 31 Oct 2010 23:13:00 +0100 Merged changes
Carlos Vives <glykorin@gmail.com> [Sun, 31 Oct 2010 23:13:00 +0100] rev 4068
Merged changes
Sun, 31 Oct 2010 22:57:24 +0100 Mummy hat
MeinCookie95 [Sun, 31 Oct 2010 22:57:24 +0100] rev 4067
Mummy hat
Sun, 31 Oct 2010 22:56:32 +0100 Terminator glasees hat
Robinator [Sun, 31 Oct 2010 22:56:32 +0100] rev 4066
Terminator glasees hat
Sun, 31 Oct 2010 22:56:03 +0100 Samus hat
shingo666 [Sun, 31 Oct 2010 22:56:03 +0100] rev 4065
Samus hat
Sun, 31 Oct 2010 22:55:28 +0100 Infernal horns hat
MeinCookie95 [Sun, 31 Oct 2010 22:55:28 +0100] rev 4064
Infernal horns hat
Sun, 31 Oct 2010 22:54:44 +0100 Disguise hat
Miphica [Sun, 31 Oct 2010 22:54:44 +0100] rev 4063
Disguise hat
Sun, 31 Oct 2010 22:54:10 +0100 Elvis hat
thuban [Sun, 31 Oct 2010 22:54:10 +0100] rev 4062
Elvis hat
Sun, 31 Oct 2010 22:53:43 +0100 Hats
Blayde [Sun, 31 Oct 2010 22:53:43 +0100] rev 4061
Hats
Sun, 31 Oct 2010 22:53:09 +0100 Hat
hillis [Sun, 31 Oct 2010 22:53:09 +0100] rev 4060
Hat
Sun, 31 Oct 2010 22:52:26 +0100 Hats
Lortinak [Sun, 31 Oct 2010 22:52:26 +0100] rev 4059
Hats
Sun, 31 Oct 2010 22:50:37 +0100 Hats
chujoii [Sun, 31 Oct 2010 22:50:37 +0100] rev 4058
Hats
Sun, 31 Oct 2010 22:33:44 +0100 Trophyrace scripted map
Wolfmarc and Dragonfly [Sun, 31 Oct 2010 22:33:44 +0100] rev 4057
Trophyrace scripted map
Sun, 31 Oct 2010 22:31:44 +0100 Sticks map
dctPL [Sun, 31 Oct 2010 22:31:44 +0100] rev 4056
Sticks map
Sun, 31 Oct 2010 17:45:34 -0400 swedish update
henek [Sun, 31 Oct 2010 17:45:34 -0400] rev 4055
swedish update
Sun, 31 Oct 2010 22:27:53 +0100 Shoppaking map
Wolfmarc and Dragonfly [Sun, 31 Oct 2010 22:27:53 +0100] rev 4054
Shoppaking map
Sun, 31 Oct 2010 22:22:25 +0100 Evil chiken fort
Dragonfly [Sun, 31 Oct 2010 22:22:25 +0100] rev 4053
Evil chiken fort
Sun, 31 Oct 2010 22:18:13 +0100 Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
KoRn666 [Sun, 31 Oct 2010 22:18:13 +0100] rev 4052
Jungle theme with a few touches by Palewolf (missing droplets/splash, wrong background size)
Sun, 31 Oct 2010 20:30:02 +0100 polish language patch
szczur [Sun, 31 Oct 2010 20:30:02 +0100] rev 4051
polish language patch
Sun, 31 Oct 2010 19:16:54 +0100 various portal tweaks, also: nemo's gear jiggling is back
sheepluva [Sun, 31 Oct 2010 19:16:54 +0100] rev 4050
various portal tweaks, also: nemo's gear jiggling is back
Sun, 31 Oct 2010 18:28:12 +0100 fix issue 63 and draw health bars right away for savefiles
koda [Sun, 31 Oct 2010 18:28:12 +0100] rev 4049
fix issue #63 and draw health bars right away for savefiles
Sun, 31 Oct 2010 18:05:48 +0100 call initIPC for savefiles only on iOS
koda [Sun, 31 Oct 2010 18:05:48 +0100] rev 4048
call initIPC for savefiles only on iOS
Sun, 31 Oct 2010 18:04:21 +0100 merge
koda [Sun, 31 Oct 2010 18:04:21 +0100] rev 4047
merge
Sun, 31 Oct 2010 12:19:54 -0400 making indentation consistent (noticed while debugging)
nemo [Sun, 31 Oct 2010 12:19:54 -0400] rev 4046
making indentation consistent (noticed while debugging)
Sun, 31 Oct 2010 00:32:41 -0400 Cancel out dX/dY to handle the invulnerability case
nemo [Sun, 31 Oct 2010 00:32:41 -0400] rev 4045
Cancel out dX/dY to handle the invulnerability case
Sat, 30 Oct 2010 23:50:49 -0400 Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
nemo [Sat, 30 Oct 2010 23:50:49 -0400] rev 4044
Check for collision with surfaces above when levitating hog, use more typical drawing syntax for the resurrector wep, restore typical indentation
Sat, 30 Oct 2010 22:53:23 -0400 Oops. Restore the check as well
nemo [Sat, 30 Oct 2010 22:53:23 -0400] rev 4043
Oops. Restore the check as well
Sat, 30 Oct 2010 22:48:05 -0400 Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
nemo [Sat, 30 Oct 2010 22:48:05 -0400] rev 4042
Restore pending proper removal and cleanup from frontend. Otherwise we'll just confuse the users.
Sat, 30 Oct 2010 22:43:30 -0400 fix entity
nemo [Sat, 30 Oct 2010 22:43:30 -0400] rev 4041
fix entity
Sat, 30 Oct 2010 22:04:36 -0400 don't think resurrection is beta anymore
nemo [Sat, 30 Oct 2010 22:04:36 -0400] rev 4040
don't think resurrection is beta anymore
Sat, 30 Oct 2010 22:03:04 -0400 text updates
inu [Sat, 30 Oct 2010 22:03:04 -0400] rev 4039
text updates
Sun, 31 Oct 2010 02:50:15 +0100 potential fix for Issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
sheepluva [Sun, 31 Oct 2010 02:50:15 +0100] rev 4038
potential fix for issue #86: 'Objects behind a portal will sometimes go through the portal.' please test
Sat, 30 Oct 2010 21:48:47 -0400 set hasGone to prevent resurrection.
nemo [Sat, 30 Oct 2010 21:48:47 -0400] rev 4037
set hasGone to prevent resurrection.
Sat, 30 Oct 2010 21:39:50 -0400 make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
nemo [Sat, 30 Oct 2010 21:39:50 -0400] rev 4036
make aura match cross colour, add a faint aura to resurrected hogs. basically mucking about w/ burp's weapon again.
Sat, 30 Oct 2010 21:06:55 -0400 Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
nemo [Sat, 30 Oct 2010 21:06:55 -0400] rev 4035
Only set zombie hat if the hog didn't have a hat. I'm keeping my dinos dammit!
Sun, 31 Oct 2010 18:04:02 +0100 add some phone rumbling to big explosions, airbomb and sinegun
koda [Sun, 31 Oct 2010 18:04:02 +0100] rev 4034
add some phone rumbling to big explosions, airbomb and sinegun really have mine timer go up to 5 seconds
Sun, 31 Oct 2010 01:20:44 +0200 translation file updates
sheepluva [Sun, 31 Oct 2010 01:20:44 +0200] rev 4033
translation file updates
Sun, 31 Oct 2010 04:16:10 +0100 can move the new ammo menu freely
koda [Sun, 31 Oct 2010 04:16:10 +0100] rev 4032
can move the new ammo menu freely
Sun, 31 Oct 2010 01:01:11 +0200 remove the steam community group from one of the tips/hints/whatever
sheepluva (and totally not Smaxx) [Sun, 31 Oct 2010 01:01:11 +0200] rev 4031
remove the steam community group from one of the tips/hints/whatever
Sun, 31 Oct 2010 04:01:31 +0100 fix background for the about and saves controller
koda [Sun, 31 Oct 2010 04:01:31 +0100] rev 4030
fix background for the about and saves controller
Sun, 31 Oct 2010 00:40:43 +0200 German translation
Always-Godlike [Sun, 31 Oct 2010 00:40:43 +0200] rev 4029
German translation
Sun, 31 Oct 2010 01:49:20 +0200 move functions called by pascal code outside controller
koda [Sun, 31 Oct 2010 01:49:20 +0200] rev 4028
move functions called by pascal code outside controller
Sun, 31 Oct 2010 00:06:46 +0200 merge
Tobias Neumann <mail@tobias-neumann.eu> [Sun, 31 Oct 2010 00:06:46 +0200] rev 4027
merge
Sat, 30 Oct 2010 23:25:41 +0200 Portal: don't port RCPlanes for now, they are too wide anyway :P
sheepluva [Sat, 30 Oct 2010 23:25:41 +0200] rev 4026
Portal: don't port RCPlanes for now, they are too wide anyway :P
Sun, 31 Oct 2010 00:05:49 +0200 update pt translation
inu [Sun, 31 Oct 2010 00:05:49 +0200] rev 4025
update pt translation
Sat, 30 Oct 2010 21:57:54 +0200 Resurrector: respect modified Gear position for resurrection range circle
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:57:54 +0200] rev 4024
Resurrector: respect modified Gear position for resurrection range circle
Sat, 30 Oct 2010 21:43:41 +0200 Resurrector: Levitate hog + show cross
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 21:43:41 +0200] rev 4023
Resurrector: Levitate hog + show cross
Sat, 30 Oct 2010 20:04:38 +0200 merge…
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:04:38 +0200] rev 4022
merge…
Sat, 30 Oct 2010 20:01:34 +0200 Resurrector: Use zombie-hat for resurrected hogs
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 30 Oct 2010 20:01:34 +0200] rev 4021
Resurrector: Use zombie-hat for resurrected hogs
Sat, 30 Oct 2010 10:58:53 -0400 clear poison on death
nemo [Sat, 30 Oct 2010 10:58:53 -0400] rev 4020
clear poison on death
Sat, 30 Oct 2010 11:31:47 +0200 A few lines were missing from spanish locale
Carlos Vives <glykorin@gmail.com> [Sat, 30 Oct 2010 11:31:47 +0200] rev 4019
A few lines were missing from spanish locale
Fri, 29 Oct 2010 20:35:17 -0400 burp can always remove this if he doesn't like it. just making it a bit more interesting.
nemo [Fri, 29 Oct 2010 20:35:17 -0400] rev 4018
burp can always remove this if he doesn't like it. just making it a bit more interesting.
Fri, 29 Oct 2010 20:05:19 -0400 Kill off hog immediately on using up health, use more common formatting, call render less often
nemo [Fri, 29 Oct 2010 20:05:19 -0400] rev 4017
Kill off hog immediately on using up health, use more common formatting, call render less often
Fri, 29 Oct 2010 19:22:01 -0400 Trying to help burp along, here...
nemo [Fri, 29 Oct 2010 19:22:01 -0400] rev 4016
Trying to help burp along, here...
Fri, 29 Oct 2010 16:31:37 -0400 This should only allow switching from portal gun and the like.
nemo [Fri, 29 Oct 2010 16:31:37 -0400] rev 4015
This should only allow switching from portal gun and the like.
Fri, 29 Oct 2010 13:19:33 -0400 Avoid doing this stuff twice, even if CheckForWin is called twice
nemo [Fri, 29 Oct 2010 13:19:33 -0400] rev 4014
Avoid doing this stuff twice, even if CheckForWin is called twice
Fri, 29 Oct 2010 11:19:21 -0400 An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
circoficus [Fri, 29 Oct 2010 11:19:21 -0400] rev 4013
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
Fri, 29 Oct 2010 09:55:29 -0400 Chinese update
tonghuix [Fri, 29 Oct 2010 09:55:29 -0400] rev 4012
Chinese update
Fri, 29 Oct 2010 09:49:29 -0400 Finnish update
ninnnu [Fri, 29 Oct 2010 09:49:29 -0400] rev 4011
Finnish update
Fri, 29 Oct 2010 09:47:45 -0400 Slovakian update
jose1711 [Fri, 29 Oct 2010 09:47:45 -0400] rev 4010
Slovakian update
Fri, 29 Oct 2010 09:45:26 -0400 Portugese update
arrom [Fri, 29 Oct 2010 09:45:26 -0400] rev 4009
Portugese update
Fri, 29 Oct 2010 01:28:15 +0200 fix an annoying bug that didn't allow returning to the ifrontend
koda [Fri, 29 Oct 2010 01:28:15 +0200] rev 4008
fix an annoying bug that didn't allow returning to the ifrontend
Fri, 29 Oct 2010 00:25:18 +0200 merge
koda [Fri, 29 Oct 2010 00:25:18 +0200] rev 4007
merge
Wed, 27 Oct 2010 14:23:47 +0200 one more interface trick, force max resolution possible when in fullscreen experimental3D
koda [Wed, 27 Oct 2010 14:23:47 +0200] rev 4006
one more interface trick, force max resolution possible when in fullscreen
Wed, 27 Oct 2010 11:39:05 -0400 Only FollowGear for the pilot.
nemo [Wed, 27 Oct 2010 11:39:05 -0400] rev 4005
Only FollowGear for the pilot.
Wed, 27 Oct 2010 14:02:20 +0200 update branch with latest head, most likely breaking water color in stereo mode experimental3D
koda [Wed, 27 Oct 2010 14:02:20 +0200] rev 4004
update branch with latest head, most likely breaking water color in stereo mode
Fri, 29 Oct 2010 00:24:17 +0200 disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
koda [Fri, 29 Oct 2010 00:24:17 +0200] rev 4003
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines) increase max mine timer to 5 seconds
Wed, 27 Oct 2010 00:24:03 -0400 merge
nemo [Wed, 27 Oct 2010 00:24:03 -0400] rev 4002
merge
Wed, 27 Oct 2010 01:33:38 +0200 merge
koda [Wed, 27 Oct 2010 01:33:38 +0200] rev 4001
merge
Wed, 27 Oct 2010 01:33:25 +0200 engine: reorder GameFlags and update files, frontend and other stuff
koda [Wed, 27 Oct 2010 01:33:25 +0200] rev 4000
engine: reorder GameFlags and update files, frontend and other stuff ifrontend: load scheme descriptions from file and automate them a little correct order is schemes, ammo, hogs properly fix an autoreleased uiswitch
Tue, 26 Oct 2010 19:04:51 +0200 restore king mode
koda [Tue, 26 Oct 2010 19:04:51 +0200] rev 3999
restore king mode
Wed, 27 Oct 2010 00:04:59 +0200 Updated spanish locale
Carlos Vives <glykorin@gmail.com> [Wed, 27 Oct 2010 00:04:59 +0200] rev 3998
Updated spanish locale
Wed, 27 Oct 2010 00:23:38 -0400 make napalm strike a bit less irritating
nemo [Wed, 27 Oct 2010 00:23:38 -0400] rev 3997
make napalm strike a bit less irritating
Mon, 25 Oct 2010 22:19:00 +0200 the ios port is also iphone compatible
koda [Mon, 25 Oct 2010 22:19:00 +0200] rev 3996
the ios port is also iphone compatible
Mon, 25 Oct 2010 17:39:50 +0200 SmokeTrace: animation got aborted before last animation frame was displayed
sheepluva [Mon, 25 Oct 2010 17:39:50 +0200] rev 3995
SmokeTrace: animation got aborted before last animation frame was displayed
Sun, 24 Oct 2010 22:00:36 +0200 fix/tweak let clouds reflect wind speed and direction again + stronger
sheepluva [Sun, 24 Oct 2010 22:00:36 +0200] rev 3994
fix/tweak let clouds reflect wind speed and direction again + stronger
Sat, 23 Oct 2010 17:26:22 +0200 Added tag list for changeset 82e4a5ef18f7
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 17:26:22 +0200] rev 3993
Added tag list for changeset 82e4a5ef18f7
Sun, 24 Oct 2010 10:11:30 -0400 initialise to team count
nemo [Sun, 24 Oct 2010 10:11:30 -0400] rev 3992
initialise to team count
Sat, 23 Oct 2010 14:10:23 +0200 Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Tobias Neumann <mail@tobias-neumann.eu> [Sat, 23 Oct 2010 14:10:23 +0200] rev 3991
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
Thu, 21 Oct 2010 23:12:02 +0200 Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
koda [Thu, 21 Oct 2010 23:12:02 +0200] rev 3990
Added tag Hedgewars-iOS-1.1 for changeset adffb668f06e
Thu, 21 Oct 2010 23:11:49 +0200 add a default description to the new ammomenu Hedgewars-iOS-1.1
koda [Thu, 21 Oct 2010 23:11:49 +0200] rev 3989
add a default description to the new ammomenu
Thu, 21 Oct 2010 15:40:43 -0400 Set default ready timer to 0 to see if desyncs come back.
nemo [Thu, 21 Oct 2010 15:40:43 -0400] rev 3988
Set default ready timer to 0 to see if desyncs come back.
Thu, 21 Oct 2010 00:45:58 +0200 my turn to merge
koda [Thu, 21 Oct 2010 00:45:58 +0200] rev 3987
my turn to merge
Tue, 19 Oct 2010 21:12:53 -0400 Remove this - doesn't seem to do anything useful after all.
nemo [Tue, 19 Oct 2010 21:12:53 -0400] rev 3986
Remove this - doesn't seem to do anything useful after all.
Tue, 19 Oct 2010 19:47:17 -0400 merge
nemo [Tue, 19 Oct 2010 19:47:17 -0400] rev 3985
merge
Thu, 21 Oct 2010 00:41:41 +0200 some more memory opt
koda [Thu, 21 Oct 2010 00:41:41 +0200] rev 3984
some more memory opt
Tue, 19 Oct 2010 23:58:27 +0200 use labels instead of images, should save ram and space
koda [Tue, 19 Oct 2010 23:58:27 +0200] rev 3983
use labels instead of images, should save ram and space
Tue, 19 Oct 2010 21:55:49 +0200 ios version bump and other minor things
koda [Tue, 19 Oct 2010 21:55:49 +0200] rev 3982
ios version bump and other minor things
Sun, 17 Oct 2010 17:47:07 +0200 add name, caption and description to the new ammomenu
koda [Sun, 17 Oct 2010 17:47:07 +0200] rev 3981
add name, caption and description to the new ammomenu
Sat, 16 Oct 2010 19:01:11 +0200 updated PT locale
inu [Sat, 16 Oct 2010 19:01:11 +0200] rev 3980
updated PT locale
Sat, 16 Oct 2010 18:53:56 +0200 goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
koda [Sat, 16 Oct 2010 18:53:56 +0200] rev 3979
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
Sat, 16 Oct 2010 18:35:28 +0200 fix some glitches
koda [Sat, 16 Oct 2010 18:35:28 +0200] rev 3978
fix some glitches
Fri, 15 Oct 2010 01:10:59 +0200 optimizations to new ammomenu and overlay
koda [Fri, 15 Oct 2010 01:10:59 +0200] rev 3977
optimizations to new ammomenu and overlay
Thu, 14 Oct 2010 22:01:33 +0200 less warning, no rotation glitch, more comments
koda [Thu, 14 Oct 2010 22:01:33 +0200] rev 3976
less warning, no rotation glitch, more comments
Thu, 14 Oct 2010 16:01:43 +0200 Resurrector weapon: do not make it end turn, add description,
Tobias Neumann <mail@tobias-neumann.eu> [Thu, 14 Oct 2010 16:01:43 +0200] rev 3975
Resurrector weapon: do not make it end turn, add description, add doStepHedgehogMoving while resurrecting
Tue, 19 Oct 2010 19:46:43 -0400 Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
nemo [Tue, 19 Oct 2010 19:46:43 -0400] rev 3974
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
Wed, 13 Oct 2010 00:57:20 +0200 i fix up the new ammo menu finally
koda [Wed, 13 Oct 2010 00:57:20 +0200] rev 3973
i fix up the new ammo menu finally
Wed, 13 Oct 2010 00:01:37 +0200 (none)
smaxx [Wed, 13 Oct 2010 00:01:37 +0200] rev 3972
(none)
Tue, 12 Oct 2010 05:06:30 +0200 minor stuff
koda [Tue, 12 Oct 2010 05:06:30 +0200] rev 3971
minor stuff
Mon, 11 Oct 2010 16:56:00 -0400 set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
nemo [Mon, 11 Oct 2010 16:56:00 -0400] rev 3970
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
Mon, 11 Oct 2010 16:28:54 -0400 Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
nemo [Mon, 11 Oct 2010 16:28:54 -0400] rev 3969
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
Mon, 11 Oct 2010 16:23:36 -0400 Disable newgrave - conflicts with resurrection
nemo [Mon, 11 Oct 2010 16:23:36 -0400] rev 3968
Disable newgrave - conflicts with resurrection
Mon, 11 Oct 2010 15:47:40 -0400 Extend the >0 / amNothing check
nemo [Mon, 11 Oct 2010 15:47:40 -0400] rev 3967
Extend the >0 / amNothing check
Mon, 11 Oct 2010 21:45:25 +0200 merge
koda [Mon, 11 Oct 2010 21:45:25 +0200] rev 3966
merge
Mon, 11 Oct 2010 14:55:13 -0400 Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
nemo [Mon, 11 Oct 2010 14:55:13 -0400] rev 3965
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
Mon, 11 Oct 2010 20:47:17 +0200 Add dummy amResurrector sprite
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:47:17 +0200] rev 3964
Add dummy amResurrector sprite
Mon, 11 Oct 2010 20:34:21 +0200 New Weapon: Resurrector (TODO: ammo icon + sprites)
Tobias Neumann <mail@tobias-neumann.eu> [Mon, 11 Oct 2010 20:34:21 +0200] rev 3963
New Weapon: Resurrector (TODO: ammo icon + sprites)
Mon, 11 Oct 2010 21:41:24 +0400 Add debug message about # cmd
unc0rr [Mon, 11 Oct 2010 21:41:24 +0400] rev 3962
Add debug message about # cmd
Mon, 11 Oct 2010 12:37:42 -0400 Constrain to <= to avoid a bug on bottom edge reported by Henek
nemo [Mon, 11 Oct 2010 12:37:42 -0400] rev 3961
Constrain to <= to avoid a bug on bottom edge reported by Henek
Mon, 11 Oct 2010 12:13:06 -0400 Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo [Mon, 11 Oct 2010 12:13:06 -0400] rev 3960
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
Mon, 11 Oct 2010 11:36:47 -0400 Don't use AfterAttack in saucer - CurAmmoType is switched at this point
nemo [Mon, 11 Oct 2010 11:36:47 -0400] rev 3959
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
Mon, 11 Oct 2010 00:15:01 -0400 update some numerus forms for english
nemo [Mon, 11 Oct 2010 00:15:01 -0400] rev 3958
update some numerus forms for english
Sun, 10 Oct 2010 23:41:24 -0400 restore the delay between shots
nemo [Sun, 10 Oct 2010 23:41:24 -0400] rev 3957
restore the delay between shots
Sun, 10 Oct 2010 22:18:38 -0400 Skip "hurry" message if turn is 10s or less
nemo [Sun, 10 Oct 2010 22:18:38 -0400] rev 3956
Skip "hurry" message if turn is 10s or less
Sun, 10 Oct 2010 21:43:22 -0400 You win fillammostore
nemo [Sun, 10 Oct 2010 21:43:22 -0400] rev 3955
You win fillammostore
Sun, 10 Oct 2010 21:14:58 -0400 Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
nemo [Sun, 10 Oct 2010 21:14:58 -0400] rev 3954
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
Sun, 10 Oct 2010 20:34:48 -0400 Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
nemo [Sun, 10 Oct 2010 20:34:48 -0400] rev 3953
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
Mon, 11 Oct 2010 03:28:15 +0200 moved some utilities to a separate column with round buttons
koda [Mon, 11 Oct 2010 03:28:15 +0200] rev 3952
moved some utilities to a separate column with round buttons some improvements to rotation handling, overlay appears later so device shouldn't be stressed removed some code and autoset to default only when textfield is empty (for weaps and schemes)
Sun, 10 Oct 2010 20:16:17 -0400 Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
nemo [Sun, 10 Oct 2010 20:16:17 -0400] rev 3951
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
Mon, 11 Oct 2010 00:08:48 +0200 split the flag tableview in worldwide and community
koda [Mon, 11 Oct 2010 00:08:48 +0200] rev 3950
split the flag tableview in worldwide and community
Sun, 10 Oct 2010 16:51:40 -0400 Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
nemo [Sun, 10 Oct 2010 16:51:40 -0400] rev 3949
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win. There is probably some better way to do this. Weapons still need fixing.
Sun, 10 Oct 2010 22:32:01 +0200 some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda [Sun, 10 Oct 2010 22:32:01 +0200] rev 3948
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
Sun, 10 Oct 2010 21:32:18 +0400 Some screwing around in try to fix space leak. No luck yet.
unc0rr [Sun, 10 Oct 2010 21:32:18 +0400] rev 3947
Some screwing around in try to fix space leak. No luck yet.
Sun, 10 Oct 2010 12:53:16 -0400 Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
nemo [Sun, 10 Oct 2010 12:53:16 -0400] rev 3946
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
Sun, 10 Oct 2010 12:32:12 -0400 Check on an infinite attacks mode, still many problems in actual weapons
nemo [Sun, 10 Oct 2010 12:32:12 -0400] rev 3945
Check on an infinite attacks mode, still many problems in actual weapons
Sun, 10 Oct 2010 12:22:57 -0400 forgot the mapping
nemo [Sun, 10 Oct 2010 12:22:57 -0400] rev 3944
forgot the mapping
Sun, 10 Oct 2010 12:08:16 -0400 Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
nemo [Sun, 10 Oct 2010 12:08:16 -0400] rev 3943
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Sun, 10 Oct 2010 17:13:20 +0200 Tank fort
Carlos Vives <glykorin@gmail.com> [Sun, 10 Oct 2010 17:13:20 +0200] rev 3942
Tank fort
Sun, 10 Oct 2010 03:16:25 +0200 integrate nicely with external display
koda [Sun, 10 Oct 2010 03:16:25 +0200] rev 3941
integrate nicely with external display
Sun, 10 Oct 2010 02:06:42 +0200 some optimizations to drawing and fetching data of new ammomenu
koda [Sun, 10 Oct 2010 02:06:42 +0200] rev 3940
some optimizations to drawing and fetching data of new ammomenu
Sat, 09 Oct 2010 18:01:47 +0200 merge
koda [Sat, 09 Oct 2010 18:01:47 +0200] rev 3939
merge
Fri, 08 Oct 2010 22:46:05 +0400 Some optimizations
unc0rr [Fri, 08 Oct 2010 22:46:05 +0400] rev 3938
Some optimizations
Fri, 08 Oct 2010 17:47:00 +0200 fix issue 24 and issue 81
koda [Fri, 08 Oct 2010 17:47:00 +0200] rev 3937
fix issue #24 and issue 81
Thu, 07 Oct 2010 16:02:28 -0400 bug #83 - move test of disabled land objects into AddObjects
nemo [Thu, 07 Oct 2010 16:02:28 -0400] rev 3936
bug #83 - move test of disabled land objects into AddObjects
Sat, 09 Oct 2010 18:00:53 +0200 made the new menu toggable
koda [Sat, 09 Oct 2010 18:00:53 +0200] rev 3935
made the new menu toggable
Wed, 06 Oct 2010 20:21:20 -0400 merge
nemo [Wed, 06 Oct 2010 20:21:20 -0400] rev 3934
merge
Sat, 09 Oct 2010 05:57:46 +0200 polishing the cocoa ammomenu a little, still requires work
koda [Sat, 09 Oct 2010 05:57:46 +0200] rev 3933
polishing the cocoa ammomenu a little, still requires work
Wed, 06 Oct 2010 22:36:41 +0200 Engine:
smaxx [Wed, 06 Oct 2010 22:36:41 +0200] rev 3932
Engine: * Temporary fix to log file writing when running from command line (standalone demo/savegame playback) Frontend: * Added a button to the settings menu to associate demos and savegames (.hwd/.hws) with the engine in Windows Explorer and other programs such as web browsers (Win32 only)
Wed, 06 Oct 2010 20:20:54 -0400 Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
nemo [Wed, 06 Oct 2010 20:20:54 -0400] rev 3931
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
Thu, 07 Oct 2010 02:16:29 +0200 remove a useless field from weaponfile format
koda [Thu, 07 Oct 2010 02:16:29 +0200] rev 3930
remove a useless field from weaponfile format added some properties and memory checks use a notification instead of delegation for starting the game
Wed, 06 Oct 2010 15:37:56 -0400 Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
nemo [Wed, 06 Oct 2010 15:37:56 -0400] rev 3929
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
Thu, 07 Oct 2010 02:03:01 +0200 move all mobile-related functions in their own module, provides a structure for future mobile ports
koda [Thu, 07 Oct 2010 02:03:01 +0200] rev 3928
move all mobile-related functions in their own module, provides a structure for future mobile ports
Wed, 06 Oct 2010 14:40:32 -0400 strip CRLF
nemo [Wed, 06 Oct 2010 14:40:32 -0400] rev 3927
strip CRLF
Wed, 06 Oct 2010 02:31:04 +0200 use dynamic data from engine instead of using hardcoded values
koda [Wed, 06 Oct 2010 02:31:04 +0200] rev 3926
use dynamic data from engine instead of using hardcoded values
Mon, 04 Oct 2010 14:03:59 -0400 Missing file extensions for icons was screwing up Qt 4.7
nemo [Mon, 04 Oct 2010 14:03:59 -0400] rev 3925
Missing file extensions for icons was screwing up Qt 4.7
Mon, 04 Oct 2010 00:00:42 +0200 WIP for an objc ammomenu implementation
koda [Mon, 04 Oct 2010 00:00:42 +0200] rev 3924
WIP for an objc ammomenu implementation
Sun, 03 Oct 2010 00:23:05 +0200 various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
koda [Sun, 03 Oct 2010 00:23:05 +0200] rev 3923
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames) added the patch for compiling SDL
Sat, 02 Oct 2010 04:23:32 +0200 iPad Video Out support (+less warnings +code update for latest SDL)
koda [Sat, 02 Oct 2010 04:23:32 +0200] rev 3922
iPad Video Out support (+less warnings +code update for latest SDL)
Fri, 01 Oct 2010 13:56:11 -0400 Hungarian locale
edge_hog [Fri, 01 Oct 2010 13:56:11 -0400] rev 3921
Hungarian locale
Thu, 30 Sep 2010 22:31:38 +0200 updated lua loading in the ifrontend and also fixed masked maps
koda [Thu, 30 Sep 2010 22:31:38 +0200] rev 3920
updated lua loading in the ifrontend and also fixed masked maps
Thu, 30 Sep 2010 18:38:45 +0200 Engine/Frontend:
smaxx [Thu, 30 Sep 2010 18:38:45 +0200] rev 3919
Engine/Frontend: * Changed the Lua file loading to take paths relative to the data dir instead of absolute paths to ensure demo/savegame portability
Thu, 30 Sep 2010 11:50:32 -0400 Update translations, add a hungarian stub for edge_hog who is volunteering
nemo [Thu, 30 Sep 2010 11:50:32 -0400] rev 3918
Update translations, add a hungarian stub for edge_hog who is volunteering
Thu, 30 Sep 2010 01:34:12 +0200 playing a bit with colors
koda [Thu, 30 Sep 2010 01:34:12 +0200] rev 3917
playing a bit with colors
Wed, 29 Sep 2010 23:50:46 +0200 implemented endless turns support and added Timeless scheme (also fixed a crasher)
koda [Wed, 29 Sep 2010 23:50:46 +0200] rev 3916
implemented endless turns support and added Timeless scheme (also fixed a crasher) new save button from Tiy other minor stuff
Wed, 29 Sep 2010 16:16:25 -0400 Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
nemo [Wed, 29 Sep 2010 16:16:25 -0400] rev 3915
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
Mon, 27 Sep 2010 15:40:20 +0200 Engine:
smaxx [Mon, 27 Sep 2010 15:40:20 +0200] rev 3914
Engine: * Write log files to different files in a new sub directory depending on "game mode"
Mon, 27 Sep 2010 04:58:26 +0200 merge
koda [Mon, 27 Sep 2010 04:58:26 +0200] rev 3913
merge
Mon, 27 Sep 2010 04:58:15 +0200 have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda [Mon, 27 Sep 2010 04:58:15 +0200] rev 3912
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path) remove nsstringextra and implement raw dump when needed
Mon, 27 Sep 2010 01:51:12 +0200 further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda [Mon, 27 Sep 2010 01:51:12 +0200] rev 3911
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
Sun, 26 Sep 2010 23:48:03 +0200 move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda [Sun, 26 Sep 2010 23:48:03 +0200] rev 3910
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
Sun, 26 Sep 2010 19:06:59 -0400 remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo [Sun, 26 Sep 2010 19:06:59 -0400] rev 3909
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
Sun, 26 Sep 2010 16:28:04 -0400 Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
nemo [Sun, 26 Sep 2010 16:28:04 -0400] rev 3908
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
Sun, 26 Sep 2010 15:40:59 -0400 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo [Sun, 26 Sep 2010 15:40:59 -0400] rev 3907
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
Sun, 26 Sep 2010 17:02:44 +0200 enable Lua for iOS (hooks for frontend to be done)
koda [Sun, 26 Sep 2010 17:02:44 +0200] rev 3906
enable Lua for iOS (hooks for frontend to be done) add an activity indicator while loading demo
Sun, 26 Sep 2010 03:41:30 +0200 merge
koda [Sun, 26 Sep 2010 03:41:30 +0200] rev 3905
merge
Sun, 26 Sep 2010 03:41:08 +0200 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda [Sun, 26 Sep 2010 03:41:08 +0200] rev 3904
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
Sat, 25 Sep 2010 18:38:05 +0200 pimp-my-savagame-table
koda [Sat, 25 Sep 2010 18:38:05 +0200] rev 3903
pimp-my-savagame-table
Sat, 25 Sep 2010 03:04:22 +0200 have Saves restart net when loaded, also resumes music
koda [Sat, 25 Sep 2010 03:04:22 +0200] rev 3902
have Saves restart net when loaded, also resumes music fix saving on hwmobile
Sat, 25 Sep 2010 23:01:52 +0400 Show database errors in stderr
unc0rr [Sat, 25 Sep 2010 23:01:52 +0400] rev 3901
Show database errors in stderr
Fri, 24 Sep 2010 15:14:40 -0400 slight shading adjustment
henek [Fri, 24 Sep 2010 15:14:40 -0400] rev 3900
slight shading adjustment
Thu, 23 Sep 2010 01:30:35 +0200 merge
koda [Thu, 23 Sep 2010 01:30:35 +0200] rev 3899
merge
Thu, 23 Sep 2010 01:29:20 +0200 implemented reloading savefiles
koda [Thu, 23 Sep 2010 01:29:20 +0200] rev 3898
implemented reloading savefiles
Thu, 23 Sep 2010 00:09:16 +0200 captions are scaled down when they're bigger than screen
koda [Thu, 23 Sep 2010 00:09:16 +0200] rev 3897
captions are scaled down when they're bigger than screen
Wed, 22 Sep 2010 21:58:32 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:58:32 +0200] rev 3896
Engine: * (Commit frenzy) Added SetGearMessage(gear : integer, message : integer) to Lua script calls - this should allow easy "script control" of hogs (untested) * Renamed GearGetMessage() to GetGearMessage()
Wed, 22 Sep 2010 23:46:38 +0200 compilation bugfix and scaling down textures when bigger than screen
koda [Wed, 22 Sep 2010 23:46:38 +0200] rev 3895
compilation bugfix and scaling down textures when bigger than screen
Wed, 22 Sep 2010 21:53:29 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:53:29 +0200] rev 3894
Engine: * Made all gear message flag names consistent with other flags (removed the underscore)
Wed, 22 Sep 2010 02:22:15 +0200 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda [Wed, 22 Sep 2010 02:22:15 +0200] rev 3893
allow more flexibility between viewcontrollers, also added stub pages for saved games
Wed, 22 Sep 2010 21:47:28 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:47:28 +0200] rev 3892
Engine: * New Lua script call: GetGearMessage(gear : integer) : integer - retrieves gear's "message" parameter (can be used with flags like gm_Left or gm_Attack (logic AND) to check for player input; untested!)
Wed, 22 Sep 2010 01:10:20 +0200 initial support for savegames
koda [Wed, 22 Sep 2010 01:10:20 +0200] rev 3891
initial support for savegames
Wed, 22 Sep 2010 01:09:40 -0400 Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
nemo [Wed, 22 Sep 2010 01:09:40 -0400] rev 3890
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
Sun, 19 Sep 2010 22:56:53 +0200 Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
koda [Sun, 19 Sep 2010 22:56:53 +0200] rev 3889
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
Sun, 19 Sep 2010 22:56:24 +0200 silly error about Island theme removal Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 22:56:24 +0200] rev 3888
silly error about Island theme removal
Sun, 19 Sep 2010 18:34:40 +0200 Removed tag Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 18:34:40 +0200] rev 3887
Removed tag Hedgewars-iOS-1.0.1
Sun, 19 Sep 2010 17:23:48 +0200 Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
koda [Sun, 19 Sep 2010 17:23:48 +0200] rev 3886
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
Sun, 19 Sep 2010 17:23:30 +0200 update version numbers
koda [Sun, 19 Sep 2010 17:23:30 +0200] rev 3885
update version numbers
Sun, 19 Sep 2010 17:00:35 +0200 various fixes around, plus new 'ask for review' page
koda [Sun, 19 Sep 2010 17:00:35 +0200] rev 3884
various fixes around, plus new 'ask for review' page
Sun, 19 Sep 2010 13:54:38 +0200 fixed the voice selection where you couldn't hear a preview sound
koda [Sun, 19 Sep 2010 13:54:38 +0200] rev 3883
fixed the voice selection where you couldn't hear a preview sound
Sun, 19 Sep 2010 04:12:58 +0200 merge
koda [Sun, 19 Sep 2010 04:12:58 +0200] rev 3882
merge
Sun, 19 Sep 2010 04:12:03 +0200 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda [Sun, 19 Sep 2010 04:12:03 +0200] rev 3881
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite) add the check for max 6 teams
Sun, 19 Sep 2010 02:25:31 +0200 rework the AI level selection
koda [Sun, 19 Sep 2010 02:25:31 +0200] rev 3880
rework the AI level selection
Sat, 18 Sep 2010 21:30:36 +0200 Updated Swedish locale
Henek [Sat, 18 Sep 2010 21:30:36 +0200] rev 3879
Updated Swedish locale
Sat, 18 Sep 2010 19:02:55 +0200 fix a small glitch in textfield cells and remove cheese from pro
koda [Sat, 18 Sep 2010 19:02:55 +0200] rev 3878
fix a small glitch in textfield cells and remove cheese from pro
Sat, 18 Sep 2010 19:02:09 +0200 fix the British voicepack and add to Mercurial the sounds used in the mobile version
koda [Sat, 18 Sep 2010 19:02:09 +0200] rev 3877
fix the British voicepack and add to Mercurial the sounds used in the mobile version
Sat, 18 Sep 2010 12:35:58 +0200 Frontend:
smaxx [Sat, 18 Sep 2010 12:35:58 +0200] rev 3876
Frontend: * Changed team color handling to use red as first color and make it easier to add more colors in the future
Sat, 18 Sep 2010 01:50:29 +0200 added forgotten images, removed support for CJK fonts (saving 13 MB)
koda [Sat, 18 Sep 2010 01:50:29 +0200] rev 3875
added forgotten images, removed support for CJK fonts (saving 13 MB)
Fri, 17 Sep 2010 19:10:48 -0400 aaaand use the right name
nemo [Fri, 17 Sep 2010 19:10:48 -0400] rev 3874
aaaand use the right name
Fri, 17 Sep 2010 18:59:44 -0400 Oops. Forgot to change these over after switching CurWeapon to AmmoType
nemo [Fri, 17 Sep 2010 18:59:44 -0400] rev 3873
Oops. Forgot to change these over after switching CurWeapon to AmmoType
Fri, 17 Sep 2010 13:32:37 -0400 inu adds a few more random teams
nemo [Fri, 17 Sep 2010 13:32:37 -0400] rev 3872
inu adds a few more random teams
Fri, 17 Sep 2010 15:27:04 +0200 Frontend:
smaxx [Fri, 17 Sep 2010 15:27:04 +0200] rev 3871
Frontend: * Disabled frontend's hog count for now to fix issue #44 - doesn't have to be limited to 48 anyway (but a limit based on active map would be nice)
Tue, 14 Sep 2010 22:13:59 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 22:13:59 +0200] rev 3870
Frontend: * Updated random map selection: Clicking on the map preview will now create a new random seed and pick another map of the current type selected (random map, random maze, mission or static map)
Tue, 14 Sep 2010 21:07:06 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 21:07:06 +0200] rev 3869
Frontend: * Added small icons to theme selection as well (open for discussion - like it or not?)
Tue, 14 Sep 2010 19:06:59 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 19:06:59 +0200] rev 3868
Frontend: * Small changes to main menu tips
Tue, 14 Sep 2010 18:43:14 +0200 Merge
smaxx [Tue, 14 Sep 2010 18:43:14 +0200] rev 3867
Merge
Tue, 14 Sep 2010 12:17:39 -0400 Revert accidental commit of inu's stretching of this column
nemo [Tue, 14 Sep 2010 12:17:39 -0400] rev 3866
Revert accidental commit of inu's stretching of this column
Tue, 14 Sep 2010 18:41:37 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 18:41:37 +0200] rev 3865
Frontend: * Removed grid lines from room list * Added map icons to room list and map selection (for easier identifying; have to be drawn) * Removed multi row selection from room list
Tue, 14 Sep 2010 17:42:51 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 17:42:51 +0200] rev 3864
Frontend: * Avoid losing current selection if the rooms list is updated (annoyed me for so long ...)
Tue, 14 Sep 2010 13:45:19 +0200 Engine:
smaxx [Tue, 14 Sep 2010 13:45:19 +0200] rev 3863
Engine: * Added clan colored boxes to death animations
Tue, 14 Sep 2010 13:05:49 +0200 Engine:
smaxx [Tue, 14 Sep 2010 13:05:49 +0200] rev 3862
Engine: * Updated the crosshair and made it look less "blocky"
Tue, 14 Sep 2010 00:17:22 -0400 updated pt
inu [Tue, 14 Sep 2010 00:17:22 -0400] rev 3861
updated pt
Mon, 13 Sep 2010 21:59:49 -0400 typo and fill in "translation" for an empty english stub
inu [Mon, 13 Sep 2010 21:59:49 -0400] rev 3860
typo and fill in "translation" for an empty english stub
Mon, 13 Sep 2010 20:27:53 -0400 more fixing of indentation
nemo [Mon, 13 Sep 2010 20:27:53 -0400] rev 3859
more fixing of indentation
Mon, 13 Sep 2010 18:53:50 -0400 clean up koda's indenting :-p
nemo [Mon, 13 Sep 2010 18:53:50 -0400] rev 3858
clean up koda's indenting :-p
Mon, 13 Sep 2010 12:29:02 -0400 Mucked up offsets of sequences when rearranging.
nemo [Mon, 13 Sep 2010 12:29:02 -0400] rev 3857
Mucked up offsets of sequences when rearranging.
Mon, 13 Sep 2010 11:35:10 -0400 resized splash (to fit 512 tex limit)
nemo [Mon, 13 Sep 2010 11:35:10 -0400] rev 3856
resized splash (to fit 512 tex limit)
Mon, 13 Sep 2010 10:50:09 -0400 updated engine text
archl [Mon, 13 Sep 2010 10:50:09 -0400] rev 3855
updated engine text
Sun, 12 Sep 2010 23:26:38 -0400 Unbreak Team hats, shrink some hat sizes
nemo [Sun, 12 Sep 2010 23:26:38 -0400] rev 3854
Unbreak Team hats, shrink some hat sizes
Sun, 12 Sep 2010 19:06:02 -0400 Adjust to reduced ammo menu dimensions.
nemo [Sun, 12 Sep 2010 19:06:02 -0400] rev 3853
Adjust to reduced ammo menu dimensions.
Sun, 12 Sep 2010 17:56:41 -0400 Fix kamikaze portal loop
nemo [Sun, 12 Sep 2010 17:56:41 -0400] rev 3852
Fix kamikaze portal loop
Sun, 12 Sep 2010 23:43:20 +0200 Sounds:
smaxx [Sun, 12 Sep 2010 23:43:20 +0200] rev 3851
Sounds: * Added new sounds: Parachute, bump (e.g. hog falls too far), Drill Rocket * Replaced existing sounds: Baseball bat, Rope
Sun, 12 Sep 2010 17:38:14 -0400 This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
szczur [Sun, 12 Sep 2010 17:38:14 -0400] rev 3850
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures. It makes Ammo menu and Hats multicolumn, 512 high.
Sun, 12 Sep 2010 20:43:11 +0200 Fix wrong sized, wrong colored Splash.png in Art theme
glykorin@gmail.com [Sun, 12 Sep 2010 20:43:11 +0200] rev 3849
Fix wrong sized, wrong colored Splash.png in Art theme
Fri, 10 Sep 2010 20:46:19 +0200 Engine:
smaxx [Fri, 10 Sep 2010 20:46:19 +0200] rev 3848
Engine: * Added new script call: OnGearDamage(GearID : integer, Damage : integer) - triggered once gears are damaged * Renamed script call: OnResurrect is now called OnGearResurrect * Added new script functions: CampaignLock(key : string), CampaignUnlock(key : string) - toggles for (not yet implemented) campaign access and progress flags
Fri, 10 Sep 2010 16:42:11 +0200 Engine:
smaxx [Fri, 10 Sep 2010 16:42:11 +0200] rev 3847
Engine: * Tiny adjustment to improve AI's Watermelon Bomb accuracy Graphics: * New flame graphics * Fixed mirrored earth in the mirrored fort graphic
Thu, 09 Sep 2010 23:13:11 -0400 Fix swapped x/y in drill rocket test
nemo [Thu, 09 Sep 2010 23:13:11 -0400] rev 3846
Fix swapped x/y in drill rocket test
Thu, 09 Sep 2010 14:16:44 -0400 Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo [Thu, 09 Sep 2010 14:16:44 -0400] rev 3845
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
Wed, 08 Sep 2010 19:01:11 -0400 Probably fix missing hats.
nemo [Wed, 08 Sep 2010 19:01:11 -0400] rev 3844
Probably fix missing hats.
Wed, 08 Sep 2010 18:18:01 -0400 Remove ready timer halting game ticks in chat
nemo [Wed, 08 Sep 2010 18:18:01 -0400] rev 3843
Remove ready timer halting game ticks in chat
Wed, 08 Sep 2010 17:34:18 -0400 Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
nemo [Wed, 08 Sep 2010 17:34:18 -0400] rev 3842
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly. Here's hoping I'm checking the hint correctly now.
Tue, 07 Sep 2010 22:28:33 -0400 Minor text changes
inu [Tue, 07 Sep 2010 22:28:33 -0400] rev 3841
Minor text changes
Mon, 06 Sep 2010 18:36:50 -0400 Update to 0.9.45 from 0.8.81
nemo [Mon, 06 Sep 2010 18:36:50 -0400] rev 3840
Update to 0.9.45 from 0.8.81
Mon, 06 Sep 2010 18:23:26 -0400 Didn't notice Tiy sneak some images in
nemo [Mon, 06 Sep 2010 18:23:26 -0400] rev 3839
Didn't notice Tiy sneak some images in
Mon, 06 Sep 2010 23:14:12 +0100 Underwater updates and fixes by Palewolf
tiyuri@gmail.com [Mon, 06 Sep 2010 23:14:12 +0100] rev 3838
Underwater updates and fixes by Palewolf
Mon, 06 Sep 2010 18:22:48 -0400 Fix selection while in UFO
nemo [Mon, 06 Sep 2010 18:22:48 -0400] rev 3837
Fix selection while in UFO
Mon, 06 Sep 2010 16:23:47 -0400 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo [Mon, 06 Sep 2010 16:23:47 -0400] rev 3836
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon. NEEDS TESTING. Also disable cheese in pro, remove some unused vars.
Mon, 06 Sep 2010 20:40:58 +0100 New compost music from HG
tiyuri@gmail.com [Mon, 06 Sep 2010 20:40:58 +0100] rev 3835
New compost music from HG
Mon, 06 Sep 2010 21:09:58 +0200 Frontend:
smaxx [Mon, 06 Sep 2010 21:09:58 +0200] rev 3834
Frontend: * Removed rest of the test code I left in... *hides*
Mon, 06 Sep 2010 15:53:24 +0200 Frontend:
smaxx [Mon, 06 Sep 2010 15:53:24 +0200] rev 3833
Frontend: * Added some more main menu tips
Sun, 05 Sep 2010 11:26:17 -0400 Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
nemo [Sun, 05 Sep 2010 11:26:17 -0400] rev 3832
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
Sun, 05 Sep 2010 00:48:07 +0200 gfAISurvival: fix issue when cpu cannot find new place to spawn
burp [Sun, 05 Sep 2010 00:48:07 +0200] rev 3831
gfAISurvival: fix issue when cpu cannot find new place to spawn
Sat, 04 Sep 2010 16:24:11 +0200 Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
koda [Sat, 04 Sep 2010 16:24:11 +0200] rev 3830
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
Sat, 04 Sep 2010 16:24:00 +0200 headers ftw, also right project file Hedgewars-iOS-1.0
koda [Sat, 04 Sep 2010 16:24:00 +0200] rev 3829
headers ftw, also right project file
Sat, 04 Sep 2010 15:49:34 +0200 Removed tag Hedgewars-iOS-1.0
koda [Sat, 04 Sep 2010 15:49:34 +0200] rev 3828
Removed tag Hedgewars-iOS-1.0
Sat, 04 Sep 2010 03:26:19 +0200 merge
koda [Sat, 04 Sep 2010 03:26:19 +0200] rev 3827
merge
Sat, 04 Sep 2010 03:09:16 +0200 Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
koda [Sat, 04 Sep 2010 03:09:16 +0200] rev 3826
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
Sat, 04 Sep 2010 02:09:24 +0200 typos, reduced sound size and last minute fixes
koda [Sat, 04 Sep 2010 02:09:24 +0200] rev 3825
typos, reduced sound size and last minute fixes
Fri, 03 Sep 2010 21:01:00 -0400 updated translation
archl [Fri, 03 Sep 2010 21:01:00 -0400] rev 3824
updated translation
Fri, 03 Sep 2010 02:03:44 +0200 also remove sinegun from the ifrontend for whatever reason
koda [Fri, 03 Sep 2010 02:03:44 +0200] rev 3823
also remove sinegun from the ifrontend for whatever reason
Fri, 03 Sep 2010 01:54:29 +0200 *patch by arrom: fix installation of fort images
koda [Fri, 03 Sep 2010 01:54:29 +0200] rev 3822
*patch by arrom: fix installation of fort images *patch by arrom: remove the need of qm translation files *ifrontend: don't use spaces
Fri, 03 Sep 2010 01:41:51 +0200 Engine:
smaxx [Fri, 03 Sep 2010 01:41:51 +0200] rev 3821
Engine: * Fixed Hammer executing its init code each step
Fri, 03 Sep 2010 01:26:58 +0200 Engine:
smaxx [Fri, 03 Sep 2010 01:26:58 +0200] rev 3820
Engine: * Reverted previous AI adjustments for weapon offsets (won't help in most cases anyway)
Thu, 02 Sep 2010 19:22:37 -0400 Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
nemo [Thu, 02 Sep 2010 19:22:37 -0400] rev 3819
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
Fri, 03 Sep 2010 00:31:13 +0200 add a noconsole symbol, update the project file for appstore distribution
koda [Fri, 03 Sep 2010 00:31:13 +0200] rev 3818
add a noconsole symbol, update the project file for appstore distribution
Fri, 03 Sep 2010 00:01:04 +0200 merge
koda [Fri, 03 Sep 2010 00:01:04 +0200] rev 3817
merge
Thu, 02 Sep 2010 23:44:35 +0200 a little more intuitive team editing
koda [Thu, 02 Sep 2010 23:44:35 +0200] rev 3816
a little more intuitive team editing
Thu, 02 Sep 2010 23:03:10 +0200 Frontend: improve statsPage (clean up translation strings)
TheXception [Thu, 02 Sep 2010 23:03:10 +0200] rev 3815
Frontend: improve statsPage (clean up translation strings)
Thu, 02 Sep 2010 22:37:24 +0200 discrimination between ai and humans
koda [Thu, 02 Sep 2010 22:37:24 +0200] rev 3814
discrimination between ai and humans
Thu, 02 Sep 2010 21:55:11 +0100 Fixed Sky files
tiyuri@gmail.com [Thu, 02 Sep 2010 21:55:11 +0100] rev 3813
Fixed Sky files
Thu, 02 Sep 2010 21:49:36 +0400 use built-in method QString::isEmpty()
unc0rr [Thu, 02 Sep 2010 21:49:36 +0400] rev 3812
use built-in method QString::isEmpty()
Thu, 02 Sep 2010 19:21:41 +0200 Engine:
smaxx [Thu, 02 Sep 2010 19:21:41 +0200] rev 3811
Engine: * Enabled zoom in ready time
Thu, 02 Sep 2010 17:55:37 +0100 Fix graphic issue
tiyuri@gmail.com [Thu, 02 Sep 2010 17:55:37 +0100] rev 3810
Fix graphic issue
Thu, 02 Sep 2010 17:30:38 +0100 another small update to sheep
tiyuri@gmail.com [Thu, 02 Sep 2010 17:30:38 +0100] rev 3809
another small update to sheep
Thu, 02 Sep 2010 17:21:53 +0100 Completely rework sheep theme
tiyuri@gmail.com [Thu, 02 Sep 2010 17:21:53 +0100] rev 3808
Completely rework sheep theme
Thu, 02 Sep 2010 20:19:27 +0400 zero span is undefined, use -1 instead
unc0rr [Thu, 02 Sep 2010 20:19:27 +0400] rev 3807
zero span is undefined, use -1 instead
Thu, 02 Sep 2010 14:12:02 +0200 Locales:
smaxx [Thu, 02 Sep 2010 14:12:02 +0200] rev 3806
Locales: * Updated en.txt
Thu, 02 Sep 2010 12:49:12 +0100 Adding new weapon descriptions
tiyuri@gmail.com [Thu, 02 Sep 2010 12:49:12 +0100] rev 3805
Adding new weapon descriptions
Thu, 02 Sep 2010 12:45:22 +0100 Added descriptions for new weapons
tiyuri@gmail.com [Thu, 02 Sep 2010 12:45:22 +0100] rev 3804
Added descriptions for new weapons
Thu, 02 Sep 2010 01:49:16 +0200 remove now useless toggle, add ai team
koda [Thu, 02 Sep 2010 01:49:16 +0200] rev 3803
remove now useless toggle, add ai team
Wed, 01 Sep 2010 19:31:32 -0400 Fix for issue #20
nemo [Wed, 01 Sep 2010 19:31:32 -0400] rev 3802
Fix for issue #20
Thu, 02 Sep 2010 12:43:46 +0100 Added descriptions for new weapons
tiyuri@gmail.com [Thu, 02 Sep 2010 12:43:46 +0100] rev 3801
Added descriptions for new weapons
Wed, 01 Sep 2010 22:18:13 +0100 New Art theme music (thank the lord!)
tiyuri@gmail.com [Wed, 01 Sep 2010 22:18:13 +0100] rev 3800
New Art theme music (thank the lord!)
Wed, 01 Sep 2010 20:41:45 +0200 Engine:
smaxx [Wed, 01 Sep 2010 20:41:45 +0200] rev 3799
Engine: * Changed ready time's message to include the team name and show as a gamestate message * Moved ready time handling to ProcessGears in uGears (TurnTimeLeft handling)
Wed, 01 Sep 2010 18:06:52 +0200 Engine:
smaxx [Wed, 01 Sep 2010 18:06:52 +0200] rev 3798
Engine: * Changed ready time's voicepack sounds
Wed, 01 Sep 2010 17:42:56 +0200 Engine:
smaxx [Wed, 01 Sep 2010 17:42:56 +0200] rev 3797
Engine: * Changed ready screen's behaviour (e.g. hitting [attack] WILL close the screen and trigger an attack) * Ammo menu keybind stops ready timer now.
Wed, 01 Sep 2010 13:03:43 +0200 Engine:
smaxx [Wed, 01 Sep 2010 13:03:43 +0200] rev 3796
Engine: * Changed the ready screen confirmation so it no longer blocks keybinds except attack and jumps (to avoid hogs dieing by accident)
Wed, 01 Sep 2010 22:15:23 +0100 New Art theme music (thank the lord!)
tiyuri@gmail.com [Wed, 01 Sep 2010 22:15:23 +0100] rev 3795
New Art theme music (thank the lord!)
Tue, 31 Aug 2010 12:18:53 +0100 Updated some stats graphics
tiyuri@gmail.com [Tue, 31 Aug 2010 12:18:53 +0100] rev 3794
Updated some stats graphics
Mon, 30 Aug 2010 22:05:41 +0200 o0 merge
burp <mail@tobias-neumann.eu> [Mon, 30 Aug 2010 22:05:41 +0200] rev 3793
o0 merge
Mon, 30 Aug 2010 06:33:56 +0200 help page for lobby
koda [Mon, 30 Aug 2010 06:33:56 +0200] rev 3792
help page for lobby
Mon, 30 Aug 2010 05:42:03 +0200 help page for ingame, some other fixes here and there
koda [Mon, 30 Aug 2010 05:42:03 +0200] rev 3791
help page for ingame, some other fixes here and there
Mon, 30 Aug 2010 01:43:21 +0200 patch by inu to fix a glitch in netgame chatbox
koda [Mon, 30 Aug 2010 01:43:21 +0200] rev 3790
patch by inu to fix a glitch in netgame chatbox
Mon, 30 Aug 2010 01:38:46 +0200 added a smaller version of forts, fixed a couple of regressions
koda [Mon, 30 Aug 2010 01:38:46 +0200] rev 3789
added a smaller version of forts, fixed a couple of regressions
Mon, 30 Aug 2010 22:02:33 +0200 adds prettier after-game statistics page with more stats
TheXception [Mon, 30 Aug 2010 22:02:33 +0200] rev 3788
adds prettier after-game statistics page with more stats
Sun, 29 Aug 2010 23:36:22 +0200 about page done
koda [Sun, 29 Aug 2010 23:36:22 +0200] rev 3787
about page done
Mon, 30 Aug 2010 15:24:49 +0200 Improves room list with filter for state/rules/weapons and general search
legutus [Mon, 30 Aug 2010 15:24:49 +0200] rev 3786
Improves room list with filter for state/rules/weapons and general search
Sun, 29 Aug 2010 16:55:58 +0200 merge
koda [Sun, 29 Aug 2010 16:55:58 +0200] rev 3785
merge
Sun, 29 Aug 2010 16:48:20 +0200 Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp [Sun, 29 Aug 2010 16:48:20 +0200] rev 3784
Extend statistics collection (TeamKills, TurnSkips, TeamDamage) + sending to frontend
Sun, 29 Aug 2010 16:55:27 +0200 X&Y buttons, sounds for some buttons, cleanup
koda [Sun, 29 Aug 2010 16:55:27 +0200] rev 3783
X&Y buttons, sounds for some buttons, cleanup
Sat, 28 Aug 2010 05:35:02 +0200 add a description field for schemes and weapons
koda [Sat, 28 Aug 2010 05:35:02 +0200] rev 3782
add a description field for schemes and weapons
Sat, 28 Aug 2010 05:03:26 +0200 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda [Sat, 28 Aug 2010 05:03:26 +0200] rev 3781
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
Sat, 28 Aug 2010 02:35:26 +0200 fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
koda [Sat, 28 Aug 2010 02:35:26 +0200] rev 3780
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
Sat, 28 Aug 2010 01:37:21 +0200 tap to dismiss 'get ready', add a toggle to enable/disable it
koda [Sat, 28 Aug 2010 01:37:21 +0200] rev 3779
tap to dismiss 'get ready', add a toggle to enable/disable it
Sat, 28 Aug 2010 00:30:29 +0200 add a nice group of hogs in lobby page
koda [Sat, 28 Aug 2010 00:30:29 +0200] rev 3778
add a nice group of hogs in lobby page
Thu, 26 Aug 2010 22:58:38 +0200 Engine:
smaxx [Thu, 26 Aug 2010 22:58:38 +0200] rev 3777
Engine: * Added cReadyDelay as "Ready" to console variables so it might be changed by frontend
Thu, 26 Aug 2010 22:41:36 +0200 Engine:
smaxx [Thu, 26 Aug 2010 22:41:36 +0200] rev 3776
Engine: * Made all keybinds skip ready time
Thu, 26 Aug 2010 22:38:25 +0200 gfAISurvival/heResurrectable: respawn always with 100HP
burp [Thu, 26 Aug 2010 22:38:25 +0200] rev 3775
gfAISurvival/heResurrectable: respawn always with 100HP
Thu, 26 Aug 2010 16:02:09 +0200 Engine:
smaxx [Thu, 26 Aug 2010 16:02:09 +0200] rev 3774
Engine: * Added a 5 seconds ready time to every (player controlled) hog's start of the round. Use [attack] to skip it (untested in multiplayer). Frontend: * Fixed training missions failing to start.
Thu, 26 Aug 2010 14:46:30 +0100 Fixes memory leak -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:46:30 +0100] rev 3773
Fixes memory leak -Burp
Thu, 26 Aug 2010 14:32:29 +0100 Daisy Hat updated
tiyuri@gmail.com [Thu, 26 Aug 2010 14:32:29 +0100] rev 3772
Daisy Hat updated
Thu, 26 Aug 2010 14:26:23 +0100 Princess Daisy hat (recoloured peach hat) Recolour by Armonte
tiyuri@gmail.com [Thu, 26 Aug 2010 14:26:23 +0100] rev 3771
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
Thu, 26 Aug 2010 14:02:48 +0100 Add kill counter to Survival Mode -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:02:48 +0100] rev 3770
Add kill counter to Survival Mode -Burp
Thu, 26 Aug 2010 06:06:28 -0400 translation update
arrom [Thu, 26 Aug 2010 06:06:28 -0400] rev 3769
translation update
Wed, 25 Aug 2010 21:06:34 +0100 Some survival mode changes by burp
tiyuri@gmail.com [Wed, 25 Aug 2010 21:06:34 +0100] rev 3768
Some survival mode changes by burp
Wed, 25 Aug 2010 12:28:37 +0200 Frontend:
smaxx [Wed, 25 Aug 2010 12:28:37 +0200] rev 3767
Frontend: * Updated the flag selection to sort flags and divide them into groups (countries/community flags)
Wed, 25 Aug 2010 01:30:25 +0200 add a little explanation when modifying weaponset in ifrontend
koda [Wed, 25 Aug 2010 01:30:25 +0200] rev 3766
add a little explanation when modifying weaponset in ifrontend
Wed, 25 Aug 2010 00:17:51 +0200 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda [Wed, 25 Aug 2010 00:17:51 +0200] rev 3765
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
Tue, 24 Aug 2010 17:03:44 +0200 Engine:
smaxx [Tue, 24 Aug 2010 17:03:44 +0200] rev 3764
Engine: * Updated clouds and flakes to fill the whole visible map (and borders) * Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
Tue, 24 Aug 2010 13:24:37 +0200 Engine:
smaxx [Tue, 24 Aug 2010 13:24:37 +0200] rev 3763
Engine: * Made egg explosions less green
Tue, 24 Aug 2010 01:19:17 +0200 Campaign:
smaxx [Tue, 24 Aug 2010 01:19:17 +0200] rev 3762
Campaign: * Fixed one of the tutorial's timers
Tue, 24 Aug 2010 01:17:24 +0200 Engine:
smaxx [Tue, 24 Aug 2010 01:17:24 +0200] rev 3761
Engine: * Added a new script function: HogTurnLeft(int gearid, bool facesleft) to turn hogs left or right * Added a new script function: HogSay(int gearid, string text, int type) to let hogs say something using speech bubbles Campaign: * Added a simple tutorial as the first mission
Mon, 23 Aug 2010 19:06:34 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 19:06:34 +0200] rev 3760
Frontend: * Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)
Mon, 23 Aug 2010 17:53:02 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 17:53:02 +0200] rev 3759
Frontend: * Forgot to update team search to new extension
Mon, 23 Aug 2010 16:29:12 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 16:29:12 +0200] rev 3758
Frontend: * Simplified the code to setup config structure and prepared it to enable user accessible asset directories * Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team) * Added campaign progress to teams (I know, no campaign ... yet)
Mon, 23 Aug 2010 13:58:46 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 13:58:46 +0200] rev 3757
Frontend: * Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen
Mon, 23 Aug 2010 12:53:00 +0200 lua function SetEffect to set and remove THogEffects
burp [Mon, 23 Aug 2010 12:53:00 +0200] rev 3756
lua function SetEffect to set and remove THogEffects
Mon, 23 Aug 2010 12:49:58 +0200 GetHogLevel lua function
burp [Mon, 23 Aug 2010 12:49:58 +0200] rev 3755
GetHogLevel lua function
Mon, 23 Aug 2010 00:54:56 +0200 Engine:
smaxx [Mon, 23 Aug 2010 00:54:56 +0200] rev 3754
Engine: * Changed steam to use the white smoke sprite
Mon, 23 Aug 2010 00:46:06 +0200 small update for the about page
koda [Mon, 23 Aug 2010 00:46:06 +0200] rev 3753
small update for the about page
Sun, 22 Aug 2010 22:08:39 +0200 add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda [Sun, 22 Aug 2010 22:08:39 +0200] rev 3752
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
Sun, 22 Aug 2010 16:31:57 +0200 Engine:
smaxx [Sun, 22 Aug 2010 16:31:57 +0200] rev 3751
Engine: * Added fire trails Graphics: * Added new flame sprites by Aki (for testing)
Sat, 21 Aug 2010 22:54:43 +0200 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp [Sat, 21 Aug 2010 22:54:43 +0200] rev 3750
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
Sat, 21 Aug 2010 22:36:59 +0200 Engine:
smaxx [Sat, 21 Aug 2010 22:36:59 +0200] rev 3749
Engine: * Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes issue #1 * Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16
Sat, 21 Aug 2010 17:19:52 +0200 Fixed gamepad/joystick axes using SDL 1.2
zuloo [Sat, 21 Aug 2010 17:19:52 +0200] rev 3748
Fixed gamepad/joystick axes using SDL 1.2
Fri, 20 Aug 2010 11:54:14 -0400 Some more that were not native
nemo [Fri, 20 Aug 2010 11:54:14 -0400] rev 3747
Some more that were not native
Fri, 20 Aug 2010 11:52:30 -0400 bleah
nemo [Fri, 20 Aug 2010 11:52:30 -0400] rev 3746
bleah
Fri, 20 Aug 2010 17:41:59 +0200 Misc:
smaxx [Fri, 20 Aug 2010 17:41:59 +0200] rev 3745
Misc: * Trying to fix linebreak mess
Fri, 20 Aug 2010 11:52:08 -0400 Convert from dos
nemo [Fri, 20 Aug 2010 11:52:08 -0400] rev 3744
Convert from dos
Fri, 20 Aug 2010 11:26:27 -0400 Flag for AI survival mode
nemo [Fri, 20 Aug 2010 11:26:27 -0400] rev 3743
Flag for AI survival mode
Tue, 17 Aug 2010 19:43:17 -0400 merge
nemo [Tue, 17 Aug 2010 19:43:17 -0400] rev 3742
merge
Mon, 16 Aug 2010 18:43:32 +0400 Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
unc0rr [Mon, 16 Aug 2010 18:43:32 +0400] rev 3741
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
Sun, 15 Aug 2010 10:25:21 -0400 ...
nemo [Sun, 15 Aug 2010 10:25:21 -0400] rev 3740
...
Sat, 14 Aug 2010 02:10:27 +0200 disable AI teleport
koda [Sat, 14 Aug 2010 02:10:27 +0200] rev 3739
disable AI teleport show on screen controls only if hedgehog is not a hog fix reloading of teams
Fri, 13 Aug 2010 02:44:44 +0200 better to do that in this way
koda [Fri, 13 Aug 2010 02:44:44 +0200] rev 3738
better to do that in this way
Fri, 13 Aug 2010 02:13:18 +0200 reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda [Fri, 13 Aug 2010 02:13:18 +0200] rev 3737
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons
Thu, 12 Aug 2010 23:15:11 +0200 Engine:
smaxx [Thu, 12 Aug 2010 23:15:11 +0200] rev 3736
Engine: * Added script access to current zoom level
Fri, 13 Aug 2010 13:42:18 -0400 Remove Thumbs.db, reduce file sizes
nemo [Fri, 13 Aug 2010 13:42:18 -0400] rev 3735
Remove Thumbs.db, reduce file sizes
Tue, 10 Aug 2010 21:57:33 +0200 * SpawnCustomCrateAt procedure + lua bindings
burp [Tue, 10 Aug 2010 21:57:33 +0200] rev 3734
* SpawnCustomCrateAt procedure + lua bindings
Sat, 07 Aug 2010 23:32:43 -0400 oh yeah. And merge again, I always forget to update first
nemo [Sat, 07 Aug 2010 23:32:43 -0400] rev 3733
oh yeah. And merge again, I always forget to update first
Sat, 07 Aug 2010 13:09:32 +0100 More script updates for FJ
tiyuri@gmail.com [Sat, 07 Aug 2010 13:09:32 +0100] rev 3732
More script updates for FJ
Sat, 07 Aug 2010 12:44:55 +0100 Remove random placement of health crate, looks like LUA random function may not be synced over network.
tiyuri@gmail.com [Sat, 07 Aug 2010 12:44:55 +0100] rev 3731
Remove random placement of health crate, looks like LUA random function may not be synced over network.
Sat, 07 Aug 2010 01:45:31 +0200 Engine:
smaxx [Sat, 07 Aug 2010 01:45:31 +0200] rev 3730
Engine: * Added a script function to spawn health crates (burp)
Fri, 06 Aug 2010 11:53:28 +0200 Frontend:
smaxx [Fri, 06 Aug 2010 11:53:28 +0200] rev 3729
Frontend: * Adjusted Sticky Mine loadout to latest changes.
Fri, 06 Aug 2010 11:45:20 +0200 Engine:
smaxx [Fri, 06 Aug 2010 11:45:20 +0200] rev 3728
Engine: * Adjusted Piano Strike to a maximum of 5 bumps with longer flight time. * It's now possible to throw two sticky mines per ammo.
Wed, 04 Aug 2010 17:30:24 +0100 Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
tiyuri@gmail.com [Wed, 04 Aug 2010 17:30:24 +0100] rev 3727
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
Wed, 04 Aug 2010 17:18:21 +0100 Flightjoust lua script
tiyuri@gmail.com [Wed, 04 Aug 2010 17:18:21 +0100] rev 3726
Flightjoust lua script
Wed, 04 Aug 2010 16:50:55 +0100 FlightJoust Map, needs updating
tiyuri@gmail.com [Wed, 04 Aug 2010 16:50:55 +0100] rev 3725
FlightJoust Map, needs updating
Wed, 04 Aug 2010 17:35:45 +0200 Engine:
smaxx [Wed, 04 Aug 2010 17:35:45 +0200] rev 3724
Engine: * Added Lua's table module
Wed, 04 Aug 2010 16:54:15 +0200 Engine:
smaxx [Wed, 04 Aug 2010 16:54:15 +0200] rev 3723
Engine: * Updated some script calls to ensure all gears are set to active (e.g. if some gear is moved).
Wed, 04 Aug 2010 15:57:27 +0200 Engine:
smaxx [Wed, 04 Aug 2010 15:57:27 +0200] rev 3722
Engine: * Added (untested) script functions: GetHealth(), SetTimer(), GetTimer()
Tue, 03 Aug 2010 17:47:37 +0100 Update stage theme icon
tiyuri@gmail.com [Tue, 03 Aug 2010 17:47:37 +0100] rev 3721
Update stage theme icon
Tue, 03 Aug 2010 15:13:32 +0200 Engine:
smaxx [Tue, 03 Aug 2010 15:13:32 +0200] rev 3720
Engine: * Updated the way the hammer works. Also reduced it's damage to 1/3 of victim's health. * Updated the pickhammer to spawn dust.
Sat, 07 Aug 2010 23:04:43 -0400 Polish translation update
szczur [Sat, 07 Aug 2010 23:04:43 -0400] rev 3719
Polish translation update
Tue, 03 Aug 2010 13:40:11 +0100 Ammo menu graphics for hammer weapon
tiyuri@gmail.com [Tue, 03 Aug 2010 13:40:11 +0100] rev 3718
Ammo menu graphics for hammer weapon
Tue, 03 Aug 2010 14:19:47 +0200 Engine:
smaxx [Tue, 03 Aug 2010 14:19:47 +0200] rev 3717
Engine: * Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements) * Removed orientation code from sticky mines due to their new graphics * Added an attachment sound to sticky mines Frontend: * Added the hammer to predefined weapon sets
Tue, 03 Aug 2010 12:52:21 +0100 One more mine graphic, I'm on a roll!
tiyuri@gmail.com [Tue, 03 Aug 2010 12:52:21 +0100] rev 3716
One more mine graphic, I'm on a roll!
Tue, 03 Aug 2010 12:41:09 +0100 Various mine graphics
tiyuri@gmail.com [Tue, 03 Aug 2010 12:41:09 +0100] rev 3715
Various mine graphics
Tue, 03 Aug 2010 02:33:57 +0200 Engine:
smaxx [Tue, 03 Aug 2010 02:33:57 +0200] rev 3714
Engine: * Rewrote sticky mine code including simple orientation adjustment Frontend: * Skinned slider control
Tue, 03 Aug 2010 01:33:20 +0200 Engine:
smaxx [Tue, 03 Aug 2010 01:33:20 +0200] rev 3713
Engine: * Added modifications to Limburger, Poison Cloud and Sticky Mine
Tue, 03 Aug 2010 00:36:36 +0200 Engine:
smaxx [Tue, 03 Aug 2010 00:36:36 +0200] rev 3712
Engine: * Added a poison cloud effect to Limburger's explosion
Mon, 02 Aug 2010 23:15:34 +0200 merge
koda [Mon, 02 Aug 2010 23:15:34 +0200] rev 3711
merge
Mon, 02 Aug 2010 18:19:55 +0200 Engine:
smaxx [Mon, 02 Aug 2010 18:19:55 +0200] rev 3710
Engine: * Added sticky mines (still missing proper alignment once sticky) Frontend: * Added sticky mines
Mon, 02 Aug 2010 18:13:29 +0200 clean and reorder arguments passed to engine
koda [Mon, 02 Aug 2010 18:13:29 +0200] rev 3709
clean and reorder arguments passed to engine
Mon, 02 Aug 2010 15:23:16 +0200 applied from experimental3D, use a slider to set up quality
koda [Mon, 02 Aug 2010 15:23:16 +0200] rev 3708
applied from experimental3D, use a slider to set up quality
Mon, 02 Aug 2010 23:15:22 +0200 resize checkbox
koda [Mon, 02 Aug 2010 23:15:22 +0200] rev 3707
resize checkbox
Mon, 02 Aug 2010 01:07:51 +0200 Engine:
smaxx [Mon, 02 Aug 2010 01:07:51 +0200] rev 3706
Engine: * Adjusted Piano Strike's notes
Mon, 02 Aug 2010 23:13:12 +0200 completing the ifrontend interface...
koda [Mon, 02 Aug 2010 23:13:12 +0200] rev 3705
completing the ifrontend interface...
Mon, 02 Aug 2010 00:48:15 +0200 Engine:
smaxx [Mon, 02 Aug 2010 00:48:15 +0200] rev 3704
Engine: * Added falling notes to Piano Strike (looks funny and chaotic - prefer flying instead?) Graphics: * Removed the Underwater chunk as it's 100% transparent anyway CMake: * Changed NSIS Project name to be "Hedgewars" to shorten the Windows start menu entry and similar labels
Mon, 02 Aug 2010 00:55:24 +0200 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda [Mon, 02 Aug 2010 00:55:24 +0200] rev 3703
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
Sun, 01 Aug 2010 22:08:07 +0200 merge
smaxx [Sun, 01 Aug 2010 22:08:07 +0200] rev 3702
merge
Sun, 01 Aug 2010 17:58:09 +0200 rewrite portions of some uiviewcontrollers
koda [Sun, 01 Aug 2010 17:58:09 +0200] rev 3701
rewrite portions of some uiviewcontrollers
Sun, 01 Aug 2010 22:05:27 +0200 Graphics:
smaxx [Sun, 01 Aug 2010 22:05:27 +0200] rev 3700
Graphics: * Added chunk graphics for most themes
Sun, 01 Aug 2010 09:17:59 -0400 Let's try this instead.
nemo [Sun, 01 Aug 2010 09:17:59 -0400] rev 3699
Let's try this instead.
Thu, 26 Aug 2010 23:59:18 +0200 rename two rendering methods and performe some interface tricks about fullscreen experimental3D
koda [Thu, 26 Aug 2010 23:59:18 +0200] rev 3698
rename two rendering methods and performe some interface tricks about fullscreen
Sat, 31 Jul 2010 11:24:53 +0200 remove trailing spaces from end of line
koda [Sat, 31 Jul 2010 11:24:53 +0200] rev 3697
remove trailing spaces from end of line
Wed, 18 Aug 2010 20:29:41 +0200 Engine: experimental3D
smaxx [Wed, 18 Aug 2010 20:29:41 +0200] rev 3696
Engine: * Rewrote stereo rendering * Simplified anaglyph rendering (no longer requires framebuffers) * Added stereo mode selection: Anaglyph (different combinations of red, green, blue and cyan), side-by-side (horizontal and vertical) and alternate frame rendering (AFR)
Sat, 31 Jul 2010 10:52:43 +0200 reverted stereo craziness - the experimental3D branch has been created for a reason
koda [Sat, 31 Jul 2010 10:52:43 +0200] rev 3695
reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
koda [Mon, 02 Aug 2010 15:05:56 +0200] rev 3694
new quality slider widget (needs to be customized), removed obsolete arguments
Sat, 31 Jul 2010 10:42:40 +0200 merge
koda [Sat, 31 Jul 2010 10:42:40 +0200] rev 3693
merge
Mon, 02 Aug 2010 12:24:06 +0200 these were removed by mistake experimental3D
koda [Mon, 02 Aug 2010 12:24:06 +0200] rev 3692
these were removed by mistake
Fri, 30 Jul 2010 19:56:28 +0200 Engine:
smaxx [Fri, 30 Jul 2010 19:56:28 +0200] rev 3691
Engine: * Added/merged support for anaglyph (red/cyan) rendering (might not be supported by very old cards; don't use it if you've got low fps anyway) Frontend: * Added a checkbox to options to enable anaglyph rendering
Sat, 31 Jul 2010 10:53:54 +0200 applying smaxx patch where it should be experimental3D
koda [Sat, 31 Jul 2010 10:53:54 +0200] rev 3690
applying smaxx patch where it should be
Fri, 30 Jul 2010 18:20:42 +0200 Engine:
smaxx [Fri, 30 Jul 2010 18:20:42 +0200] rev 3689
Engine: * Engine will now try to load the grave "Statue" if it couldn't load a team's grave graphic (http://code.google.com/p/hedgewars/issues/detail?id=3) * Explosions may now create chunks/stones knocked out of the landscape (only supported on Olympic theme so far)
Fri, 30 Jul 2010 13:36:03 +0200 add some comments and fix indentation experimental3D
koda [Fri, 30 Jul 2010 13:36:03 +0200] rev 3688
add some comments and fix indentation
Fri, 30 Jul 2010 12:07:30 -0400 New weapon graphics
tiy [Fri, 30 Jul 2010 12:07:30 -0400] rev 3687
New weapon graphics
Fri, 30 Jul 2010 13:07:46 +0200 creating a new branch for experimental 3d stereographic rendering experimental3D
koda [Fri, 30 Jul 2010 13:07:46 +0200] rev 3686
creating a new branch for experimental 3d stereographic rendering currently it contains only an updated version of the anaglyph patch by Smaxx
Thu, 29 Jul 2010 18:31:48 -0400 I keep forgetting to merge.
nemo [Thu, 29 Jul 2010 18:31:48 -0400] rev 3685
I keep forgetting to merge.
Thu, 29 Jul 2010 18:31:34 -0400 Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
nemo [Thu, 29 Jul 2010 18:31:34 -0400] rev 3684
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
Thu, 29 Jul 2010 18:29:29 -0400 Revert broken generating of qm in cmake, restore source control of .qm for now.
nemo [Thu, 29 Jul 2010 18:29:29 -0400] rev 3683
Revert broken generating of qm in cmake, restore source control of .qm for now. lupdate-qt4/lrelease-qt4
Thu, 29 Jul 2010 13:43:57 +0200 Engine:
smaxx [Thu, 29 Jul 2010 13:43:57 +0200] rev 3682
Engine: * Hedgehogs will now cry in pain whenever they're hurt
Mon, 26 Jul 2010 13:05:07 +0200 Frontend:
smaxx [Mon, 26 Jul 2010 13:05:07 +0200] rev 3681
Frontend: * Reverted last minute change (damn you, Murphy!)
Sat, 31 Jul 2010 10:39:20 +0200 fix panning when zoomed (finally)
koda [Sat, 31 Jul 2010 10:39:20 +0200] rev 3680
fix panning when zoomed (finally)
Mon, 26 Jul 2010 13:03:42 +0200 Frontend:
smaxx [Mon, 26 Jul 2010 13:03:42 +0200] rev 3679
Frontend: * Added registry values for easier xfire detection (win32 only)
Sat, 31 Jul 2010 08:19:56 +0200 patch by lucass (polished by me) - command line parsing is now much more flexible
koda [Sat, 31 Jul 2010 08:19:56 +0200] rev 3678
patch by lucass (polished by me) - command line parsing is now much more flexible
Mon, 26 Jul 2010 11:04:32 +0200 Engine:
smaxx [Mon, 26 Jul 2010 11:04:32 +0200] rev 3677
Engine: * Added weapon offsets to AI's gear prediction. This should improve its aiming once again.
Sat, 31 Jul 2010 07:05:06 +0200 fix issue #6 (missing nick in chat)
koda [Sat, 31 Jul 2010 07:05:06 +0200] rev 3676
fix issue #6 (missing nick in chat)
Sun, 25 Jul 2010 22:40:31 +0400 merge
unc0rr [Sun, 25 Jul 2010 22:40:31 +0400] rev 3675
merge
Sun, 25 Jul 2010 17:32:07 +0200 merge
koda [Sun, 25 Jul 2010 17:32:07 +0200] rev 3674
merge
Sun, 25 Jul 2010 22:39:59 +0400 Some comments on the reason of the bug, leave bug not fixed yet
unc0rr [Sun, 25 Jul 2010 22:39:59 +0400] rev 3673
Some comments on the reason of the bug, leave bug not fixed yet
Sun, 25 Jul 2010 17:30:19 +0200 shrink confirmation button, double tap resets zoom and centers hog
koda [Sun, 25 Jul 2010 17:30:19 +0200] rev 3672
shrink confirmation button, double tap resets zoom and centers hog
Sun, 25 Jul 2010 18:55:54 +0400 - burp's patch cleaning up module dependancies + cabal file
unc0rr [Sun, 25 Jul 2010 18:55:54 +0400] rev 3671
- burp's patch cleaning up module dependancies + cabal file - mixed with some changes by me trying to fight a bug
Sun, 25 Jul 2010 16:02:02 +0200 use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda [Sun, 25 Jul 2010 16:02:02 +0200] rev 3670
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
Sun, 25 Jul 2010 10:16:34 -0400 merge. forgot again.
nemo [Sun, 25 Jul 2010 10:16:34 -0400] rev 3669
merge. forgot again.
Sun, 25 Jul 2010 01:59:41 +0200 tap to play piano notes, fix for audio and pause glitch
koda [Sun, 25 Jul 2010 01:59:41 +0200] rev 3668
tap to play piano notes, fix for audio and pause glitch
Sat, 24 Jul 2010 23:23:10 +0200 use external libs more consistently
koda [Sat, 24 Jul 2010 23:23:10 +0200] rev 3667
use external libs more consistently scrap openalbridge in favour of sdl_mixer (once again) removed many double free crashes added Tiy's graphics and pause the game when popover appears
Sun, 25 Jul 2010 10:15:56 -0400 Fix splashes
nemo [Sun, 25 Jul 2010 10:15:56 -0400] rev 3666
Fix splashes
Fri, 23 Jul 2010 22:14:56 +0400 New stress testing app with advanced features (not complete yet)
unc0rr [Fri, 23 Jul 2010 22:14:56 +0400] rev 3665
New stress testing app with advanced features (not complete yet)
Fri, 23 Jul 2010 15:08:44 +0200 sound is loaded lazily
koda [Fri, 23 Jul 2010 15:08:44 +0200] rev 3664
sound is loaded lazily
Thu, 22 Jul 2010 12:47:32 +0200 reduce the number of keywords used and switch to BMP format for screenshots
koda [Thu, 22 Jul 2010 12:47:32 +0200] rev 3663
reduce the number of keywords used and switch to BMP format for screenshots fixed a few little things from previous commit
Thu, 22 Jul 2010 03:08:17 +0200 polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda [Thu, 22 Jul 2010 03:08:17 +0200] rev 3662
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
Tue, 20 Jul 2010 23:30:54 +0200 i can haz panning
koda [Tue, 20 Jul 2010 23:30:54 +0200] rev 3661
i can haz panning
Tue, 20 Jul 2010 05:37:58 +0200 complete settings page rework
koda [Tue, 20 Jul 2010 05:37:58 +0200] rev 3660
complete settings page rework
Tue, 20 Jul 2010 03:14:43 +0200 half reworking of the settings page with delegation
koda [Tue, 20 Jul 2010 03:14:43 +0200] rev 3659
half reworking of the settings page with delegation some graphical enhancements, leaks and fixes
Mon, 19 Jul 2010 23:38:18 +0400 Make server stay alive when some clients get kicked
unc0rr [Mon, 19 Jul 2010 23:38:18 +0400] rev 3658
Make server stay alive when some clients get kicked
Mon, 19 Jul 2010 23:31:08 +0400 Run core timer
unc0rr [Mon, 19 Jul 2010 23:31:08 +0400] rev 3657
Run core timer
Mon, 19 Jul 2010 23:30:08 +0400 Make ROUNDFINISHED work correctly
unc0rr [Mon, 19 Jul 2010 23:30:08 +0400] rev 3656
Make ROUNDFINISHED work correctly
Mon, 19 Jul 2010 23:10:33 +0400 Reimplement ROUNDFINISHED
unc0rr [Mon, 19 Jul 2010 23:10:33 +0400] rev 3655
Reimplement ROUNDFINISHED
Mon, 19 Jul 2010 23:00:10 +0400 Reimplement ping timeout
unc0rr [Mon, 19 Jul 2010 23:00:10 +0400] rev 3654
Reimplement ping timeout
Mon, 19 Jul 2010 22:37:47 +0400 Reimplement statistics
unc0rr [Mon, 19 Jul 2010 22:37:47 +0400] rev 3653
Reimplement statistics
Sun, 18 Jul 2010 03:58:06 +0200 merge
koda [Sun, 18 Jul 2010 03:58:06 +0200] rev 3652
merge
Sun, 18 Jul 2010 03:55:56 +0200 switching hogs now works
koda [Sun, 18 Jul 2010 03:55:56 +0200] rev 3651
switching hogs now works
Sun, 18 Jul 2010 03:26:15 +0200 add a timer selection for grenades
koda [Sun, 18 Jul 2010 03:26:15 +0200] rev 3650
add a timer selection for grenades
Sat, 17 Jul 2010 16:35:14 +0200 aim now starts slow and then moves faster
koda [Sat, 17 Jul 2010 16:35:14 +0200] rev 3649
aim now starts slow and then moves faster
Sat, 17 Jul 2010 06:56:39 +0200 some further chat polishing
koda [Sat, 17 Jul 2010 06:56:39 +0200] rev 3648
some further chat polishing
Sat, 17 Jul 2010 03:59:10 +0200 making chat work... (keyboard support is heavily broken in sdl upstream)
koda [Sat, 17 Jul 2010 03:59:10 +0200] rev 3647
making chat work... (keyboard support is heavily broken in sdl upstream)
Fri, 16 Jul 2010 00:18:03 +0200 don't make the confirmation button disappear, present an alert if game doesn't start
koda [Fri, 16 Jul 2010 00:18:03 +0200] rev 3646
don't make the confirmation button disappear, present an alert if game doesn't start
Sat, 17 Jul 2010 23:44:42 +0400 Reimplement REMOVE_TEAM
unc0rr [Sat, 17 Jul 2010 23:44:42 +0400] rev 3645
Reimplement REMOVE_TEAM
Thu, 15 Jul 2010 04:31:25 +0200 finished ammo configuration (which is the last page missing in config \o/)
koda [Thu, 15 Jul 2010 04:31:25 +0200] rev 3644
finished ammo configuration (which is the last page missing in config \o/)
Thu, 15 Jul 2010 03:28:29 +0200 reworked the ammunition configuration page (visually)
koda [Thu, 15 Jul 2010 03:28:29 +0200] rev 3643
reworked the ammunition configuration page (visually)
Thu, 15 Jul 2010 01:18:51 +0200 support for static map added to iFrontend
koda [Thu, 15 Jul 2010 01:18:51 +0200] rev 3642
support for static map added to iFrontend
Wed, 14 Jul 2010 00:43:36 +0200 save the gl client state to get a nice 80% fps boost
koda [Wed, 14 Jul 2010 00:43:36 +0200] rev 3641
save the gl client state to get a nice 80% fps boost tidy rqKillFlakes
Tue, 13 Jul 2010 17:39:00 -0400 Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo [Tue, 13 Jul 2010 17:39:00 -0400] rev 3640
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
Mon, 12 Jul 2010 01:42:43 +0200 use a button instead of label and simplify a lot touch interaction
koda [Mon, 12 Jul 2010 01:42:43 +0200] rev 3639
use a button instead of label and simplify a lot touch interaction
Sun, 11 Jul 2010 18:39:01 +0200 touch overlay reworked, improvements to zoom and confirmation
koda [Sun, 11 Jul 2010 18:39:01 +0200] rev 3638
touch overlay reworked, improvements to zoom and confirmation
Sun, 11 Jul 2010 03:23:26 +0200 implement the check on the type of ammo requiring a second tap to confirm
koda [Sun, 11 Jul 2010 03:23:26 +0200] rev 3637
implement the check on the type of ammo requiring a second tap to confirm
Sat, 10 Jul 2010 18:43:28 +0200 merge
koda [Sat, 10 Jul 2010 18:43:28 +0200] rev 3636
merge
Sat, 10 Jul 2010 18:42:47 +0200 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda [Sat, 10 Jul 2010 18:42:47 +0200] rev 3635
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
Sat, 10 Jul 2010 15:39:07 +0200 cWeaponTooltips -> rqTooltipsOff
koda [Sat, 10 Jul 2010 15:39:07 +0200] rev 3634
cWeaponTooltips -> rqTooltipsOff
Fri, 09 Jul 2010 20:09:46 -0400 Updated Island theme.
nemo [Fri, 09 Jul 2010 20:09:46 -0400] rev 3633
Updated Island theme.
Sat, 10 Jul 2010 02:02:37 +0200 fix land check fo' real
koda [Sat, 10 Jul 2010 02:02:37 +0200] rev 3632
fix land check fo' real more logs in case of failing gameConfig
Thu, 08 Jul 2010 23:34:25 +0200 fix land check
koda [Thu, 08 Jul 2010 23:34:25 +0200] rev 3631
fix land check
Thu, 08 Jul 2010 23:06:21 +0200 fix static land loading on desktop
koda [Thu, 08 Jul 2010 23:06:21 +0200] rev 3630
fix static land loading on desktop add further checks to the sporadic init bug on iFoos
Thu, 08 Jul 2010 02:23:10 +0200 redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda [Thu, 08 Jul 2010 02:23:10 +0200] rev 3629
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
Wed, 07 Jul 2010 03:16:12 +0200 enable tooltips on ipad (todo: disable them on iphone)
koda [Wed, 07 Jul 2010 03:16:12 +0200] rev 3628
enable tooltips on ipad (todo: disable them on iphone)
Wed, 07 Jul 2010 03:03:59 +0200 the game now respects the orientation of the frontend
koda [Wed, 07 Jul 2010 03:03:59 +0200] rev 3627
the game now respects the orientation of the frontend
Wed, 07 Jul 2010 02:52:11 +0200 fix the multitouch shooting and moving
koda [Wed, 07 Jul 2010 02:52:11 +0200] rev 3626
fix the multitouch shooting and moving fix a crash (unknown) when reloading leave the lobby open after returing from game
Tue, 06 Jul 2010 03:33:01 +0200 icons \o/
koda [Tue, 06 Jul 2010 03:33:01 +0200] rev 3625
icons \o/ fixed orientation and launch image issues prevent a crash when loading lobby multiple times
Mon, 05 Jul 2010 22:42:43 +0200 button to open ammomenu
koda [Mon, 05 Jul 2010 22:42:43 +0200] rev 3624
button to open ammomenu loading screen that fits launch orientation further work on weapon selection more savings for older idevices
Sun, 04 Jul 2010 01:27:41 +0200 graphics applied and fixes here and there
koda [Sun, 04 Jul 2010 01:27:41 +0200] rev 3623
graphics applied and fixes here and there
Sun, 04 Jul 2010 00:48:39 +0200 add other lobby graphics
Tiy [Sun, 04 Jul 2010 00:48:39 +0200] rev 3622
add other lobby graphics
Sun, 04 Jul 2010 00:33:59 +0200 initial support for customizing weaponset
koda [Sun, 04 Jul 2010 00:33:59 +0200] rev 3621
initial support for customizing weaponset
Sat, 03 Jul 2010 15:31:36 +0200 szczur updated locale
koda [Sat, 03 Jul 2010 15:31:36 +0200] rev 3620
szczur updated locale
Sat, 03 Jul 2010 15:30:52 +0200 partially apply new graphics to code
koda [Sat, 03 Jul 2010 15:30:52 +0200] rev 3619
partially apply new graphics to code
Sat, 03 Jul 2010 15:30:33 +0200 new graphics for ipad frontend
Tiy [Sat, 03 Jul 2010 15:30:33 +0200] rev 3618
new graphics for ipad frontend
Sat, 03 Jul 2010 05:51:24 +0200 a couple of fixes i missed previously
koda [Sat, 03 Jul 2010 05:51:24 +0200] rev 3617
a couple of fixes i missed previously
Sat, 03 Jul 2010 04:42:29 +0200 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda [Sat, 03 Jul 2010 04:42:29 +0200] rev 3616
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
Sat, 03 Jul 2010 04:09:27 +0200 further code cleanup and less redundancy
koda [Sat, 03 Jul 2010 04:09:27 +0200] rev 3615
further code cleanup and less redundancy
Fri, 02 Jul 2010 21:20:38 -0400 merge
nemo [Fri, 02 Jul 2010 21:20:38 -0400] rev 3614
merge
Sat, 03 Jul 2010 02:01:24 +0200 make runtime quality check for iDevices
koda [Sat, 03 Jul 2010 02:01:24 +0200] rev 3613
make runtime quality check for iDevices
Sat, 03 Jul 2010 01:31:18 +0200 land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda [Sat, 03 Jul 2010 01:31:18 +0200] rev 3612
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
Sat, 03 Jul 2010 00:11:23 +0200 interpret parameters before initializing everything
koda [Sat, 03 Jul 2010 00:11:23 +0200] rev 3611
interpret parameters before initializing everything make flake disabling really works code cleanup and fixes
Fri, 02 Jul 2010 17:46:53 +0200 small cleanup
koda [Fri, 02 Jul 2010 17:46:53 +0200] rev 3610
small cleanup
Fri, 02 Jul 2010 21:19:22 -0400 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo [Fri, 02 Jul 2010 21:19:22 -0400] rev 3609
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
Thu, 01 Jul 2010 23:41:10 -0400 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
nemo [Thu, 01 Jul 2010 23:41:10 -0400] rev 3608
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
Thu, 01 Jul 2010 19:05:29 -0400 Initialise to 0
nemo [Thu, 01 Jul 2010 19:05:29 -0400] rev 3607
Initialise to 0
Thu, 01 Jul 2010 18:29:57 -0400 Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
nemo [Thu, 01 Jul 2010 18:29:57 -0400] rev 3606
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
Thu, 01 Jul 2010 18:26:44 -0400 New music for City theme
HSR [Thu, 01 Jul 2010 18:26:44 -0400] rev 3605
New music for City theme
Thu, 01 Jul 2010 17:16:13 -0400 New Rock themed music for Stage by HSR
nemo [Thu, 01 Jul 2010 17:16:13 -0400] rev 3604
New Rock themed music for Stage by HSR
Thu, 01 Jul 2010 17:00:14 -0400 Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo [Thu, 01 Jul 2010 17:00:14 -0400] rev 3603
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
Thu, 01 Jul 2010 14:17:22 -0400 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo [Thu, 01 Jul 2010 14:17:22 -0400] rev 3602
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
Thu, 01 Jul 2010 00:34:39 -0400 Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
nemo [Thu, 01 Jul 2010 00:34:39 -0400] rev 3601
Revert most of optimisation except for some obvious fixes to errors someone or other introduced. Something in the rest appears related to a crash in translation. Until I determine why or what, this stays out to not ruin people's games
Wed, 30 Jun 2010 23:21:46 -0400 merge (I'll get it next time)
nemo [Wed, 30 Jun 2010 23:21:46 -0400] rev 3600
merge (I'll get it next time)
Wed, 30 Jun 2010 23:27:18 +0200 sheepluva's inline patch, fix a crash in overlay
koda [Wed, 30 Jun 2010 23:27:18 +0200] rev 3599
sheepluva's inline patch, fix a crash in overlay
Wed, 30 Jun 2010 22:42:55 +0200 tiy new overlay graphics
koda [Wed, 30 Jun 2010 22:42:55 +0200] rev 3598
tiy new overlay graphics clean the sdlwindow created updated latest sdl fixes, corrected leaks and stuff
Wed, 30 Jun 2010 22:20:52 +0200 visual gears: fixing nemo's c-style assignment/multiplications
sheepluva [Wed, 30 Jun 2010 22:20:52 +0200] rev 3597
visual gears: fixing nemo's c-style assignment/multiplications
Wed, 30 Jun 2010 23:15:14 -0400 Store some calcs to speed up uLandGraphics a tad
nemo [Wed, 30 Jun 2010 23:15:14 -0400] rev 3596
Store some calcs to speed up uLandGraphics a tad
Wed, 30 Jun 2010 14:52:48 +0200 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda [Wed, 30 Jun 2010 14:52:48 +0200] rev 3595
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
Wed, 30 Jun 2010 12:55:33 +0200 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda [Wed, 30 Jun 2010 12:55:33 +0200] rev 3594
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
Tue, 29 Jun 2010 23:30:49 -0400 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo [Tue, 29 Jun 2010 23:30:49 -0400] rev 3593
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
Wed, 30 Jun 2010 03:26:15 +0200 clouds: up-and-down-bouncing now without evil loop
sheepluva [Wed, 30 Jun 2010 03:26:15 +0200] rev 3592
clouds: up-and-down-bouncing now without evil loop
Tue, 29 Jun 2010 23:25:42 +0200 bee:
sheepluva [Tue, 29 Jun 2010 23:25:42 +0200] rev 3591
bee: * make be correct its course only 62.5 times per second (instead of 1000) * cache values (e.g. that one for speed)
Tue, 29 Jun 2010 22:16:26 +0200 explosions: cache rounded X,Y values
sheepluva [Tue, 29 Jun 2010 22:16:26 +0200] rev 3590
explosions: cache rounded X,Y values
Tue, 29 Jun 2010 15:52:13 -0400 Dammit. Forgot to pull/rebase before making the VG change
nemo [Tue, 29 Jun 2010 15:52:13 -0400] rev 3589
Dammit. Forgot to pull/rebase before making the VG change
Tue, 29 Jun 2010 18:06:50 +0200 rope: another, small optimization
sheepluva [Tue, 29 Jun 2010 18:06:50 +0200] rev 3588
rope: another, small optimization
Tue, 29 Jun 2010 15:50:34 -0400 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo [Tue, 29 Jun 2010 15:50:34 -0400] rev 3587
Optimise vgtSmokeTrace/vgtEvilTrace handler
Tue, 29 Jun 2010 10:18:51 -0400 Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
nemo [Tue, 29 Jun 2010 10:18:51 -0400] rev 3586
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
Tue, 29 Jun 2010 07:09:55 +0200 rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva [Tue, 29 Jun 2010 07:09:55 +0200] rev 3585
rope: optimization, should save up to ~3 million hwFloat multiplications per second
Tue, 29 Jun 2010 06:27:59 +0200 rope: another small optimization
sheepluva [Tue, 29 Jun 2010 06:27:59 +0200] rev 3584
rope: another small optimization
Tue, 29 Jun 2010 05:22:25 +0200 rope: tiny optimisation
sheepluva [Tue, 29 Jun 2010 05:22:25 +0200] rev 3583
rope: tiny optimisation
Mon, 28 Jun 2010 21:52:00 +0200 fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
sheepluva [Mon, 28 Jun 2010 21:52:00 +0200] rev 3582
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
Mon, 28 Jun 2010 21:49:59 +0400 merge
unc0rr [Mon, 28 Jun 2010 21:49:59 +0400] rev 3581
merge
Mon, 28 Jun 2010 09:33:10 +0200 engine: apply weapon offset to charge animation
sheepluva [Mon, 28 Jun 2010 09:33:10 +0200] rev 3580
engine: apply weapon offset to charge animation
Mon, 28 Jun 2010 21:43:19 +0400 Engine Message command
unc0rr [Mon, 28 Jun 2010 21:43:19 +0400] rev 3579
Engine Message command
Mon, 28 Jun 2010 08:52:17 +0200 portal: angle preservation tweaking
sheepluva [Mon, 28 Jun 2010 08:52:17 +0200] rev 3578
portal: angle preservation tweaking
Mon, 28 Jun 2010 21:41:45 +0400 START_GAME command
unc0rr [Mon, 28 Jun 2010 21:41:45 +0400] rev 3577
START_GAME command
Sun, 27 Jun 2010 21:28:28 +0400 merge
unc0rr [Sun, 27 Jun 2010 21:28:28 +0400] rev 3576
merge
Sun, 27 Jun 2010 18:34:47 +0200 merge
koda [Sun, 27 Jun 2010 18:34:47 +0200] rev 3575
merge
Sun, 27 Jun 2010 18:34:17 +0200 insert a default name when a void string is used
koda [Sun, 27 Jun 2010 18:34:17 +0200] rev 3574
insert a default name when a void string is used polish schemes configuration fixed strange bug in the general panel
Sun, 27 Jun 2010 16:44:24 +0200 complete configuration for schemes
koda [Sun, 27 Jun 2010 16:44:24 +0200] rev 3573
complete configuration for schemes added my stuff to hgignore
Sun, 27 Jun 2010 18:17:34 +0200 portal: I accidentally flipped the exit angle in last commit
sheepluva [Sun, 27 Jun 2010 18:17:34 +0200] rev 3572
portal: I accidentally flipped the exit angle in last commit
Sun, 27 Jun 2010 05:32:11 +0200 portal: some moar tweaks
sheepluva [Sun, 27 Jun 2010 05:32:11 +0200] rev 3571
portal: some moar tweaks
Sun, 27 Jun 2010 02:11:31 +0200 portal: entry angle is now affecting exit angle
sheepluva [Sun, 27 Jun 2010 02:11:31 +0200] rev 3570
portal: entry angle is now affecting exit angle
Sat, 26 Jun 2010 19:30:16 +0200 portal / slope detection:
sheepluva [Sat, 26 Jun 2010 19:30:16 +0200] rev 3569
portal / slope detection: * make portal shot collision work regardless of portal projectile velocity * small hax so that hogs can open portals below their feet * killing some whitespaces for my personal entertainment
Sun, 27 Jun 2010 21:27:26 +0400 A bunch of reimplemented commands
unc0rr [Sun, 27 Jun 2010 21:27:26 +0400] rev 3568
A bunch of reimplemented commands
Sat, 26 Jun 2010 16:00:40 +0200 adding install_manifest.txt to .hgignore ...
sheepluva [Sat, 26 Jun 2010 16:00:40 +0200] rev 3567
adding install_manifest.txt to .hgignore ...
Sun, 27 Jun 2010 21:06:41 +0400 Properly handle client exit
unc0rr [Sun, 27 Jun 2010 21:06:41 +0400] rev 3566
Properly handle client exit
Sat, 26 Jun 2010 16:58:19 +0400 merge
unc0rr [Sat, 26 Jun 2010 16:58:19 +0400] rev 3565
merge
Sat, 26 Jun 2010 16:57:43 +0400 Reimplement REMOVE_TEAM
unc0rr [Sat, 26 Jun 2010 16:57:43 +0400] rev 3564
Reimplement REMOVE_TEAM
Sat, 26 Jun 2010 16:56:02 +0400 merge
unc0rr [Sat, 26 Jun 2010 16:56:02 +0400] rev 3563
merge
Sat, 26 Jun 2010 09:59:53 +0200 portal:
sheepluva [Sat, 26 Jun 2010 09:59:53 +0200] rev 3562
portal: * clean up obsolete code in order to remove the rare cases of wrong-sided portals * fix formula of last commit notice: since last commit portals can happen to move faster than 1000px/sec, I'll take care of that soon ;)
Fri, 25 Jun 2010 17:02:30 +0400 Reimplement REMOVE_TEAM
unc0rr [Fri, 25 Jun 2010 17:02:30 +0400] rev 3561
Reimplement REMOVE_TEAM
Sat, 26 Jun 2010 08:14:53 +0200 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva [Sat, 26 Jun 2010 08:14:53 +0200] rev 3560
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
Fri, 25 Jun 2010 11:54:07 +0400 Ignore this file too
unc0rr [Fri, 25 Jun 2010 11:54:07 +0400] rev 3559
Ignore this file too
Fri, 25 Jun 2010 22:59:31 -0400 Flag dimensions with booleans instead of using 0.
nemo [Fri, 25 Jun 2010 22:59:31 -0400] rev 3558
Flag dimensions with booleans instead of using 0.
Fri, 25 Jun 2010 11:53:35 +0400 Add ignoring
unc0rr [Fri, 25 Jun 2010 11:53:35 +0400] rev 3557
Add ignoring
Sat, 26 Jun 2010 04:36:28 +0200 merge
koda [Sat, 26 Jun 2010 04:36:28 +0200] rev 3556
merge
Fri, 25 Jun 2010 10:05:42 +0400 Reimplement ADD_TEAM
unc0rr [Fri, 25 Jun 2010 10:05:42 +0400] rev 3555
Reimplement ADD_TEAM
Fri, 25 Jun 2010 00:41:21 -0400 Extend pixel sweep to recheck neighbours if erasing on edges
nemo [Fri, 25 Jun 2010 00:41:21 -0400] rev 3554
Extend pixel sweep to recheck neighbours if erasing on edges
Thu, 24 Jun 2010 19:52:04 +0400 Update ukrainian translation
unc0rr [Thu, 24 Jun 2010 19:52:04 +0400] rev 3553
Update ukrainian translation
Wed, 23 Jun 2010 22:12:06 -0400 Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
nemo [Wed, 23 Jun 2010 22:12:06 -0400] rev 3552
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games. Hopefully will so irritate sheepluva he comes up w/ something more workable.
Sat, 26 Jun 2010 04:36:04 +0200 moar zoom, fixed fort mode, other glitches
koda [Sat, 26 Jun 2010 04:36:04 +0200] rev 3551
moar zoom, fixed fort mode, other glitches but best of all, touch works fo' real
Thu, 24 Jun 2010 01:08:57 +0200 merge
koda [Thu, 24 Jun 2010 01:08:57 +0200] rev 3550
merge
Wed, 23 Jun 2010 17:12:13 -0400 Erasing lowres files. Again.
nemo [Wed, 23 Jun 2010 17:12:13 -0400] rev 3549
Erasing lowres files. Again.
Thu, 24 Jun 2010 01:08:25 +0200 server somewhat simplified and correct sporadic crasher
koda [Thu, 24 Jun 2010 01:08:25 +0200] rev 3548
server somewhat simplified and correct sporadic crasher workaround for not-rotating curl effect display memory warning only once
Wed, 23 Jun 2010 22:03:56 +0200 i <3 mercurial
koda [Wed, 23 Jun 2010 22:03:56 +0200] rev 3547
i <3 mercurial
Wed, 23 Jun 2010 21:49:19 +0200 expand -t 4 on .m as well
koda [Wed, 23 Jun 2010 21:49:19 +0200] rev 3546
expand -t 4 on .m as well
Wed, 23 Jun 2010 21:39:14 +0200 merge
koda [Wed, 23 Jun 2010 21:39:14 +0200] rev 3545
merge
Wed, 23 Jun 2010 22:25:26 +0400 Start reimplementation of ADD_TEAM
unc0rr [Wed, 23 Jun 2010 22:25:26 +0400] rev 3544
Start reimplementation of ADD_TEAM
Wed, 23 Jun 2010 22:21:13 +0400 Reimplement TOGGLE_READY command
unc0rr [Wed, 23 Jun 2010 22:21:13 +0400] rev 3543
Reimplement TOGGLE_READY command
Wed, 23 Jun 2010 22:17:27 +0400 - Fix a function
unc0rr [Wed, 23 Jun 2010 22:17:27 +0400] rev 3542
- Fix a function - Add forgotten file to CMakeLists
Wed, 23 Jun 2010 21:18:48 +0200 merge
koda [Wed, 23 Jun 2010 21:18:48 +0200] rev 3541
merge
Wed, 23 Jun 2010 22:13:12 +0400 Reimplement CFG protocol command
unc0rr [Wed, 23 Jun 2010 22:13:12 +0400] rev 3540
Reimplement CFG protocol command
Wed, 23 Jun 2010 13:43:56 +0200 General:
smaxx [Wed, 23 Jun 2010 13:43:56 +0200] rev 3539
General: * Disabled building of libopenalbridge (why build/link everywhere even if not used?; fails due to cc1 being unable to find some files on Win32) Engine: * Show Lua errors as 'chat messages' * Added ability to write to chat buffer even while the engine is still loading (limited to 26 lines)
Tue, 22 Jun 2010 22:40:49 +0400 Restore test for already used nick
unc0rr [Tue, 22 Jun 2010 22:40:49 +0400] rev 3538
Restore test for already used nick
Tue, 22 Jun 2010 23:08:57 -0400 New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo [Tue, 22 Jun 2010 23:08:57 -0400] rev 3537
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
Tue, 22 Jun 2010 22:21:44 +0400 Partially reimplement joining rooms
unc0rr [Tue, 22 Jun 2010 22:21:44 +0400] rev 3536
Partially reimplement joining rooms
Wed, 23 Jun 2010 01:00:52 +0200 update the project to ios4 by removing pre-3.2 references
koda [Wed, 23 Jun 2010 01:00:52 +0200] rev 3535
update the project to ios4 by removing pre-3.2 references add missing lowres image other smaller fixes
Tue, 22 Jun 2010 18:06:55 +0200 ok really fix the command line utility
koda [Tue, 22 Jun 2010 18:06:55 +0200] rev 3534
ok really fix the command line utility
Tue, 22 Jun 2010 17:10:27 +0200 fix build and permissions problems when launching hwengine from command line
koda [Tue, 22 Jun 2010 17:10:27 +0200] rev 3533
fix build and permissions problems when launching hwengine from command line
Mon, 21 Jun 2010 22:45:52 +0200 merge+smallupdate
koda [Mon, 21 Jun 2010 22:45:52 +0200] rev 3532
merge+smallupdate
Mon, 21 Jun 2010 21:41:14 +0400 Reimplement room creating
unC0Rr@gmail.com [Mon, 21 Jun 2010 21:41:14 +0400] rev 3531
Reimplement room creating
Mon, 21 Jun 2010 16:52:14 +0200 use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
koda [Mon, 21 Jun 2010 16:52:14 +0200] rev 3530
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
Mon, 21 Jun 2010 16:08:24 +0200 memory management for openalbridge
koda [Mon, 21 Jun 2010 16:08:24 +0200] rev 3529
memory management for openalbridge added openalbridge as dependency of hwengine usound formatted clearly
Sun, 20 Jun 2010 22:46:23 -0400 disable uSHA, enable adler32
nemo [Sun, 20 Jun 2010 22:46:23 -0400] rev 3528
disable uSHA, enable adler32
Mon, 21 Jun 2010 22:18:53 +0200 merge
koda [Mon, 21 Jun 2010 22:18:53 +0200] rev 3527
merge
Sun, 20 Jun 2010 22:35:10 -0400 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo [Sun, 20 Jun 2010 22:35:10 -0400] rev 3526
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
Sun, 20 Jun 2010 23:05:11 +0200 some memory caring code
koda [Sun, 20 Jun 2010 23:05:11 +0200] rev 3525
some memory caring code
Sun, 20 Jun 2010 19:31:15 -0400 This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
nemo [Sun, 20 Jun 2010 19:31:15 -0400] rev 3524
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
Sun, 20 Jun 2010 18:35:59 +0200 fix zoom smoothness
koda [Sun, 20 Jun 2010 18:35:59 +0200] rev 3523
fix zoom smoothness some more work for weapons on the ifrontend bugfix for the gameconfig page
Sat, 19 Jun 2010 00:48:47 +0200 add initial stubs for selecting weapons in the ifrontend
koda [Sat, 19 Jun 2010 00:48:47 +0200] rev 3522
add initial stubs for selecting weapons in the ifrontend
Sun, 20 Jun 2010 18:26:49 -0400 Remove redundant test, add some temp variables to speed up the expensive CheckLand
nemo [Sun, 20 Jun 2010 18:26:49 -0400] rev 3521
Remove redundant test, add some temp variables to speed up the expensive CheckLand
Fri, 18 Jun 2010 20:45:45 +0200 add local rev number/rev count to dev version suffix
sheepluva [Fri, 18 Jun 2010 20:45:45 +0200] rev 3520
add local rev number/rev count to dev version suffix
Fri, 18 Jun 2010 14:26:04 -0400 rename flags
nemo [Fri, 18 Jun 2010 14:26:04 -0400] rev 3519
rename flags
Fri, 18 Jun 2010 14:22:14 -0400 Forgot to change this flag.
nemo [Fri, 18 Jun 2010 14:22:14 -0400] rev 3518
Forgot to change this flag.
Fri, 18 Jun 2010 19:22:22 +0200 testing if automatic pushes to CIA.vc work now...
sheepluva [Fri, 18 Jun 2010 19:22:22 +0200] rev 3517
testing if automatic pushes to CIA.vc work now...
Fri, 18 Jun 2010 14:45:05 +0200 merge
koda [Fri, 18 Jun 2010 14:45:05 +0200] rev 3516
merge
Thu, 17 Jun 2010 20:37:49 +0200 fix cmakefiles to work with mercurial
koda [Thu, 17 Jun 2010 20:37:49 +0200] rev 3515
fix cmakefiles to work with mercurial
Thu, 17 Jun 2010 20:30:39 +0200 move stuff around and update iphone project
koda [Thu, 17 Jun 2010 20:30:39 +0200] rev 3514
move stuff around and update iphone project
Thu, 17 Jun 2010 19:57:51 +0200 now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda [Thu, 17 Jun 2010 19:57:51 +0200] rev 3513
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive) add rotation for iphone build too make the ifrontend work again with 3.0 sdk reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo nil'd many variables in engine that were causing intialization problems
Thu, 17 Jun 2010 11:42:23 -0400 merge
nemo [Thu, 17 Jun 2010 11:42:23 -0400] rev 3512
merge
Thu, 17 Jun 2010 13:56:30 +0200 some pt_BR translation changes by arrom
sheepluva [Thu, 17 Jun 2010 13:56:30 +0200] rev 3511
some pt_BR translation changes by arrom
Thu, 17 Jun 2010 16:28:42 +0200 Update repository checking code to reflect our recent Mercurial switch
koda [Thu, 17 Jun 2010 16:28:42 +0200] rev 3510
Update repository checking code to reflect our recent Mercurial switch
Thu, 17 Jun 2010 11:41:38 -0400 Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo [Thu, 17 Jun 2010 11:41:38 -0400] rev 3509
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag) Add a basic patch for downscaling LandPixels to save memory on mobile devices. Probably could use more optimisation in the pixel writes to avoid redundant writes.
Wed, 16 Jun 2010 21:14:23 +0200 correct cake sit-down animation so that it doesn't sit down in mid-air anymore
sheepluva [Wed, 16 Jun 2010 21:14:23 +0200] rev 3508
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
Wed, 16 Jun 2010 15:20:18 +0200 General:
mario.liebisch [Wed, 16 Jun 2010 15:20:18 +0200] rev 3507
General: * Updated Russian translation provided by Leon
Wed, 16 Jun 2010 13:48:10 +0200 General:
mario.liebisch [Wed, 16 Jun 2010 13:48:10 +0200] rev 3506
General: * Added new themes: Art, Brick, Stage * Added new background music: Art, Brick, Castle, Compost (former Nature), Desert, Olympics, Nature
Wed, 16 Jun 2010 11:50:45 +0200 Engine:
mario.liebisch [Wed, 16 Jun 2010 11:50:45 +0200] rev 3505
Engine: * Bomb clusters now inherit 20 % of their parent's horizontal velocity (makes it a little bit more realistic without completely changing gameplay IMO - needs testing) Mercurial: * Added EOL rules (requires plugin to be activated) and ignore list
Wed, 16 Jun 2010 04:10:50 +0000 update tags
convert-repo [Wed, 16 Jun 2010 04:10:50 +0000] rev 3504
update tags
Wed, 09 Jun 2010 01:45:44 +0000 lupdate-qt4 / lrelease-qt4 since arrom was nagging me
nemo [Wed, 09 Jun 2010 01:45:44 +0000] rev 3503
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
Tue, 08 Jun 2010 18:20:49 +0000 Some more progress
unc0rr [Tue, 08 Jun 2010 18:20:49 +0000] rev 3502
Some more progress
Sun, 06 Jun 2010 19:03:06 +0000 Reimplement more core actions
unc0rr [Sun, 06 Jun 2010 19:03:06 +0000] rev 3501
Reimplement more core actions
Sun, 06 Jun 2010 15:29:33 +0000 Use sockets instead of handles, use bytestrings instead of strings
unc0rr [Sun, 06 Jun 2010 15:29:33 +0000] rev 3500
Use sockets instead of handles, use bytestrings instead of strings
Sat, 05 Jun 2010 20:49:51 +0000 Engine:
smxx [Sat, 05 Jun 2010 20:49:51 +0000] rev 3499
Engine: * Avoid any offset applied if weapon's origin is set to (0, 0)
Sat, 05 Jun 2010 19:50:02 +0000 Frontend:
smxx [Sat, 05 Jun 2010 19:50:02 +0000] rev 3498
Frontend: * Fixed main menu tips not showing up
Sat, 05 Jun 2010 19:00:42 +0000 Remove decrement of iterator health. Might fix weird health bug.
nemo [Sat, 05 Jun 2010 19:00:42 +0000] rev 3497
Remove decrement of iterator health. Might fix weird health bug.
Sat, 05 Jun 2010 18:50:08 +0000 Engine:
smxx [Sat, 05 Jun 2010 18:50:08 +0000] rev 3496
Engine: * Fixed laser sight's origin while jumping and it disappearing for different angles
Sat, 05 Jun 2010 14:07:58 +0000 now engine can be optionally built as library, there's an example wrapper of how to use it
koda [Sat, 05 Jun 2010 14:07:58 +0000] rev 3495
now engine can be optionally built as library, there's an example wrapper of how to use it building server is now disabled by default, saves users some headaches
Fri, 04 Jun 2010 20:50:24 +0000 Frontend:
smxx [Fri, 04 Jun 2010 20:50:24 +0000] rev 3494
Frontend: * Avoid overwriting/replacing premade game/weapon schemes
Thu, 03 Jun 2010 23:02:35 +0000 fix iphone version for map preview
koda [Thu, 03 Jun 2010 23:02:35 +0000] rev 3493
fix iphone version for map preview add gl_priority constant (doesn't affect opengles) fix building hwlibrary
Thu, 03 Jun 2010 18:31:56 +0000 map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
koda [Thu, 03 Jun 2010 18:31:56 +0000] rev 3492
map preview generation reworked like nemo suggested (he was right, it's quickier in this way) add some rounding image capabilities for more professional look
Thu, 03 Jun 2010 14:03:48 +0000 Engine:
smxx [Thu, 03 Jun 2010 14:03:48 +0000] rev 3491
Engine: * Added texture priorities to try to keep often used sprite textures as well as huge textures in video memory - this should improve performance on systems with low video memory * Fixed portal gun's weapon offset
Wed, 02 Jun 2010 13:52:23 +0000 a bunch of minor stuff
koda [Wed, 02 Jun 2010 13:52:23 +0000] rev 3490
a bunch of minor stuff
Tue, 01 Jun 2010 19:33:45 +0000 Engine:
smxx [Tue, 01 Jun 2010 19:33:45 +0000] rev 3489
Engine: * Removed horizontal weapon offsets for now (shouldn't affect human player's gameplay but that of AI) Frontend: * Added some main menu tips
Tue, 01 Jun 2010 18:10:06 +0000 Remove rope offset
nemo [Tue, 01 Jun 2010 18:10:06 +0000] rev 3488
Remove rope offset
Mon, 31 May 2010 19:33:42 +0000 add some memory aware code
koda [Mon, 31 May 2010 19:33:42 +0000] rev 3487
add some memory aware code revert sdl calls to past implementation (the one that did not crash) add some debug methods found online
Fri, 28 May 2010 20:13:47 +0000 Graphics:
smxx [Fri, 28 May 2010 20:13:47 +0000] rev 3486
Graphics: * Updated ammo menu numbers
Fri, 28 May 2010 20:05:22 +0000 Engine (Henek):
smxx [Fri, 28 May 2010 20:05:22 +0000] rev 3485
Engine (Henek): * Moved some utility weapons to a new 10th row * Added adjustable flame output to Flamethrower (left/right controls power/intensity) * Added fuel display to flame thrower Frontend: * Added support to bind the new 10th row (default: F10)
Fri, 28 May 2010 19:48:51 +0000 Engine:
smxx [Fri, 28 May 2010 19:48:51 +0000] rev 3484
Engine: * Fixed aiming for Ballgun and Flamethrower
Fri, 28 May 2010 16:21:54 +0000 Engine:
smxx [Fri, 28 May 2010 16:21:54 +0000] rev 3483
Engine: * New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned * Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping) * Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments) * Silenced the small Piano explosions
Fri, 28 May 2010 13:04:11 +0000 Engine:
smxx [Fri, 28 May 2010 13:04:11 +0000] rev 3482
Engine: * Added some animation to Vampirism's hand graphic
Fri, 28 May 2010 12:47:17 +0000 Engine:
smxx [Fri, 28 May 2010 12:47:17 +0000] rev 3481
Engine: * Updated Flamethrower's hand graphic and added some animation
Sun, 23 May 2010 23:51:54 +0000 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo [Sun, 23 May 2010 23:51:54 +0000] rev 3480
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
Sun, 23 May 2010 22:05:59 +0000 initial support for game modifiers (schemes)
koda [Sun, 23 May 2010 22:05:59 +0000] rev 3479
initial support for game modifiers (schemes)
Sun, 23 May 2010 19:37:31 +0000 Sonic set
nemo [Sun, 23 May 2010 19:37:31 +0000] rev 3478
Sonic set
Wed, 19 May 2010 13:08:59 +0000 claymore says that this needs to be 44.1 for some systems
nemo [Wed, 19 May 2010 13:08:59 +0000] rev 3477
claymore says that this needs to be 44.1 for some systems
Wed, 19 May 2010 02:10:28 +0000 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo [Wed, 19 May 2010 02:10:28 +0000] rev 3476
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
Tue, 18 May 2010 13:09:57 +0000 Engine:
smxx [Tue, 18 May 2010 13:09:57 +0000] rev 3475
Engine: * Modified gas grenade and added graphics to it (better get a nose clip!) * Added the ability to tint visual gears * Added the ability to tint explosion effects * Birdy's eggs now cause a small green explosion
Mon, 17 May 2010 15:50:48 +0000 Skip collision on X for barrels that aren't knocked over
nemo [Mon, 17 May 2010 15:50:48 +0000] rev 3474
Skip collision on X for barrels that aren't knocked over
Mon, 17 May 2010 15:42:48 +0000 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo [Mon, 17 May 2010 15:42:48 +0000] rev 3473
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
Mon, 17 May 2010 09:45:46 +0000 portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
sheepluva [Mon, 17 May 2010 09:45:46 +0000] rev 3472
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
Mon, 17 May 2010 06:26:06 +0000 remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
sheepluva [Mon, 17 May 2010 06:26:06 +0000] rev 3471
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
Mon, 17 May 2010 02:54:56 +0000 Change to just set timer to 0
nemo [Mon, 17 May 2010 02:54:56 +0000] rev 3470
Change to just set timer to 0
Mon, 17 May 2010 00:48:16 +0000 Fix for artillery mode weapon use
nemo [Mon, 17 May 2010 00:48:16 +0000] rev 3469
Fix for artillery mode weapon use
Sun, 16 May 2010 23:43:45 +0000 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva [Sun, 16 May 2010 23:43:45 +0000] rev 3468
* make portals delete each other only indirectly (by setting timer to 0) * add VGSHandler.inc to CMakeLists.txt
Sun, 16 May 2010 23:18:23 +0000 translation update by jose1711
nemo [Sun, 16 May 2010 23:18:23 +0000] rev 3467
translation update by jose1711
Sun, 16 May 2010 23:02:49 +0000 Comment out the desyncing block, with a suggestion for possible fix
nemo [Sun, 16 May 2010 23:02:49 +0000] rev 3466
Comment out the desyncing block, with a suggestion for possible fix
Sun, 16 May 2010 19:24:38 +0000 unbreak stuff
koda [Sun, 16 May 2010 19:24:38 +0000] rev 3465
unbreak stuff Henek updates swedish locale
Sun, 16 May 2010 18:12:10 +0000 unbreak build (everyone saw this coming)
koda [Sun, 16 May 2010 18:12:10 +0000] rev 3464
unbreak build (everyone saw this coming)
Sun, 16 May 2010 17:23:30 +0000 update sdl functions to latest revision
koda [Sun, 16 May 2010 17:23:30 +0000] rev 3463
update sdl functions to latest revision add a grayscale utility to uiimage implement a preliminary support for chatting revert rotation changes for engine lots of code cleanup restored main event loop in hwengine fix some sdl bindings
Sat, 15 May 2010 09:21:25 +0000 fix multi-round fire
sheepluva [Sat, 15 May 2010 09:21:25 +0000] rev 3462
fix multi-round fire
Fri, 14 May 2010 23:42:56 +0000 revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
nemo [Fri, 14 May 2010 23:42:56 +0000] rev 3461
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
Fri, 14 May 2010 16:02:27 +0000 sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
nemo [Fri, 14 May 2010 16:02:27 +0000] rev 3460
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
Tue, 11 May 2010 13:59:57 +0000 hey sheepluva, how about just this? lets you have an anonymous one too.
nemo [Tue, 11 May 2010 13:59:57 +0000] rev 3459
hey sheepluva, how about just this? lets you have an anonymous one too.
Mon, 10 May 2010 17:48:06 +0000 Make some more protocol commands work
unc0rr [Mon, 10 May 2010 17:48:06 +0000] rev 3458
Make some more protocol commands work
Mon, 10 May 2010 15:31:09 +0000 Translation update by igorko
unc0rr [Mon, 10 May 2010 15:31:09 +0000] rev 3457
Translation update by igorko
Mon, 10 May 2010 13:56:20 +0000 More translation work by arrom (restored some numerusform, lot more flavour text etc)
nemo [Mon, 10 May 2010 13:56:20 +0000] rev 3456
More translation work by arrom (restored some numerusform, lot more flavour text etc)
Mon, 10 May 2010 04:43:07 +0000 Reslyling: little fix of previous commit
mbait [Mon, 10 May 2010 04:43:07 +0000] rev 3455
Reslyling: little fix of previous commit
Mon, 10 May 2010 04:41:19 +0000 Code restlyling: experimental restyling of one module
mbait [Mon, 10 May 2010 04:41:19 +0000] rev 3454
Code restlyling: experimental restyling of one module
Mon, 10 May 2010 00:56:16 +0000 tweak
nemo [Mon, 10 May 2010 00:56:16 +0000] rev 3453
tweak
Sun, 09 May 2010 18:47:31 +0000 - Enable -O2 optimization for server
unc0rr [Sun, 09 May 2010 18:47:31 +0000] rev 3452
- Enable -O2 optimization for server - Disconnect client from server
Sun, 09 May 2010 17:53:08 +0000 Uses StateT monad instead of manually maintaining the state
unc0rr [Sun, 09 May 2010 17:53:08 +0000] rev 3451
Uses StateT monad instead of manually maintaining the state
Sat, 08 May 2010 21:50:26 +0000 Fix spectator bug in health tag
nemo [Sat, 08 May 2010 21:50:26 +0000] rev 3450
Fix spectator bug in health tag
Fri, 07 May 2010 20:45:03 +0000 wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva [Fri, 07 May 2010 20:45:03 +0000] rev 3449
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
Fri, 07 May 2010 20:38:55 +0000 Graphics:
smxx [Fri, 07 May 2010 20:38:55 +0000] rev 3448
Graphics: * Made tinted cap hat lighter and added a team colored version of the animated headband made by "The Pope"
Fri, 07 May 2010 14:41:07 +0000 make some of the newly migrated visual gears visible in reduced quality mode
sheepluva [Fri, 07 May 2010 14:41:07 +0000] rev 3447
make some of the newly migrated visual gears visible in reduced quality mode
Fri, 07 May 2010 13:04:01 +0000 Graphics:
smxx [Fri, 07 May 2010 13:04:01 +0000] rev 3446
Graphics: * Added a team colored tophat as a "fixed colors with tinted areas" example
Fri, 07 May 2010 10:54:07 +0000 Engine:
smxx [Fri, 07 May 2010 10:54:07 +0000] rev 3445
Engine: * Added possibility to use hats with areas tinted with team color Frontend: * Updated hat preview to include tinted areas
Fri, 07 May 2010 09:57:12 +0000 * no zooming when game is paused
sheepluva [Fri, 07 May 2010 09:57:12 +0000] rev 3444
* no zooming when game is paused * don't do visual gear steps while paused
Fri, 07 May 2010 06:29:46 +0000 finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva [Fri, 07 May 2010 06:29:46 +0000] rev 3443
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
Fri, 07 May 2010 04:52:46 +0000 Fix list Z-order bug (not tested)
unc0rr [Fri, 07 May 2010 04:52:46 +0000] rev 3442
Fix list Z-order bug (not tested)
Fri, 07 May 2010 02:33:42 +0000 some file that tried to escape...
sheepluva [Fri, 07 May 2010 02:33:42 +0000] rev 3441
some file that tried to escape...
Thu, 06 May 2010 22:02:56 +0000 * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva [Thu, 06 May 2010 22:02:56 +0000] rev 3440
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*) * moved virtual gear steps into new file
Thu, 06 May 2010 20:59:15 +0000 Teleport AI:
mbait [Thu, 06 May 2010 20:59:15 +0000] rev 3439
Teleport AI: * fix indentation and remove tabs
Thu, 06 May 2010 20:49:26 +0000 Teleport AI:
mbait [Thu, 06 May 2010 20:49:26 +0000] rev 3438
Teleport AI: * check if teleport target not higher then screen top
Thu, 06 May 2010 18:01:04 +0000 Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
unc0rr [Thu, 06 May 2010 18:01:04 +0000] rev 3437
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
Thu, 06 May 2010 17:53:37 +0000 Make server build again (it's still useless though)
unc0rr [Thu, 06 May 2010 17:53:37 +0000] rev 3436
Make server build again (it's still useless though)
Thu, 06 May 2010 17:39:08 +0000 Some more steps in refactoring
unc0rr [Thu, 06 May 2010 17:39:08 +0000] rev 3435
Some more steps in refactoring
Thu, 06 May 2010 15:26:14 +0000 Henek makes AmmoMenu more flexible
nemo [Thu, 06 May 2010 15:26:14 +0000] rev 3434
Henek makes AmmoMenu more flexible
Thu, 06 May 2010 11:33:25 +0000 Teleport AI:
mbait [Thu, 06 May 2010 11:33:25 +0000] rev 3433
Teleport AI: * calculate max height from target and check collision
Thu, 06 May 2010 09:25:13 +0000 * get rid of some fpc hints (redundant/superfluous includes)
sheepluva [Thu, 06 May 2010 09:25:13 +0000] rev 3432
* get rid of some fpc hints (redundant/superfluous includes) * fix broken if causing segfault (whoops :D)
Thu, 06 May 2010 03:12:42 +0000 trying to unbreak what I broke
nemo [Thu, 06 May 2010 03:12:42 +0000] rev 3431
trying to unbreak what I broke
Thu, 06 May 2010 02:00:39 +0000 Cheating
nemo [Thu, 06 May 2010 02:00:39 +0000] rev 3430
Cheating
Thu, 06 May 2010 01:43:56 +0000 removed debug string I thought I deleted already.. wth...
sheepluva [Thu, 06 May 2010 01:43:56 +0000] rev 3429
removed debug string I thought I deleted already.. wth...
Thu, 06 May 2010 01:41:07 +0000 portal:
sheepluva [Thu, 06 May 2010 01:41:07 +0000] rev 3428
portal: * add/change/move some code * fix graphics (there was a 1 px offset at one frame) * you can use tab key to switch (next) portal color now (for testing purposes, might be removed again)
Wed, 05 May 2010 22:03:10 +0000 unneeded
nemo [Wed, 05 May 2010 22:03:10 +0000] rev 3427
unneeded
Wed, 05 May 2010 15:40:44 +0000 buf needs to be used in IFDEF if declared in IFDEF
nemo [Wed, 05 May 2010 15:40:44 +0000] rev 3426
buf needs to be used in IFDEF if declared in IFDEF
Wed, 05 May 2010 08:01:37 +0000 Start the server refactoring
unc0rr [Wed, 05 May 2010 08:01:37 +0000] rev 3425
Start the server refactoring
Tue, 04 May 2010 21:30:25 +0000 Add back in earlier lines, commented out
nemo [Tue, 04 May 2010 21:30:25 +0000] rev 3424
Add back in earlier lines, commented out
Tue, 04 May 2010 19:51:27 +0000 erase useless junk
nemo [Tue, 04 May 2010 19:51:27 +0000] rev 3423
erase useless junk
Tue, 04 May 2010 19:40:57 +0000 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva [Tue, 04 May 2010 19:40:57 +0000] rev 3422
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
Tue, 04 May 2010 17:03:38 +0000 Frontend:
smxx [Tue, 04 May 2010 17:03:38 +0000] rev 3421
Frontend: * Added tips to Frontend's main screen (if not a dev/SVN build)
Tue, 04 May 2010 16:31:15 +0000 Engine:
smxx [Tue, 04 May 2010 16:31:15 +0000] rev 3420
Engine: * Fixed health bar animation
Tue, 04 May 2010 16:30:41 +0000 Add drown-the-playing-hog check for case of piano falling off the landscape.
nemo [Tue, 04 May 2010 16:30:41 +0000] rev 3419
Add drown-the-playing-hog check for case of piano falling off the landscape.
Tue, 04 May 2010 15:43:31 +0000 Engine:
smxx [Tue, 04 May 2010 15:43:31 +0000] rev 3418
Engine: * Reserve 32 sound channels instead of 12 * Shortened piano key sounds
Tue, 04 May 2010 03:04:07 +0000 on portal death: make sure that the linked portal know it has been unlinked
sheepluva [Tue, 04 May 2010 03:04:07 +0000] rev 3417
on portal death: make sure that the linked portal know it has been unlinked
Tue, 04 May 2010 02:46:23 +0000 fix segfault on destroyed portal
sheepluva [Tue, 04 May 2010 02:46:23 +0000] rev 3416
fix segfault on destroyed portal
Tue, 04 May 2010 02:34:23 +0000 TEMPORARY
nemo [Tue, 04 May 2010 02:34:23 +0000] rev 3415
TEMPORARY
Tue, 04 May 2010 00:44:32 +0000 some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
sheepluva [Tue, 04 May 2010 00:44:32 +0000] rev 3414
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
Mon, 03 May 2010 23:56:18 +0000 tweak
nemo [Mon, 03 May 2010 23:56:18 +0000] rev 3413
tweak
Mon, 03 May 2010 22:03:17 +0000 Palewolf draws a version with easier to manipulate shapes
nemo [Mon, 03 May 2010 22:03:17 +0000] rev 3412
Palewolf draws a version with easier to manipulate shapes
Mon, 03 May 2010 18:25:25 +0000 allow kicking of barrels
sheepluva [Mon, 03 May 2010 18:25:25 +0000] rev 3411
allow kicking of barrels
Mon, 03 May 2010 14:59:42 +0000 Armagon's new sounds for piano
nemo [Mon, 03 May 2010 14:59:42 +0000] rev 3410
Armagon's new sounds for piano
Mon, 03 May 2010 14:44:00 +0000 Updated pt_BR by Albert. He chose to not use numerusform.
nemo [Mon, 03 May 2010 14:44:00 +0000] rev 3409
Updated pt_BR by Albert. He chose to not use numerusform.
Mon, 03 May 2010 02:32:17 +0000 tweak land angle detection/portal a bit
sheepluva [Mon, 03 May 2010 02:32:17 +0000] rev 3408
tweak land angle detection/portal a bit
Sun, 02 May 2010 22:00:50 +0000 Engine:
smxx [Sun, 02 May 2010 22:00:50 +0000] rev 3407
Engine: * Fixed/removed lots of compiler notes/hints (unused units, 64 bit results, unused parameters, possible overflows, ...) * Fixed visible water tinting the whole screen and/or gears and parts of the ui CMake: * No longer force FPC to write its compilation log to disk
Sun, 02 May 2010 20:30:23 +0000 Minor tweak. Still needs a lot of work.
nemo [Sun, 02 May 2010 20:30:23 +0000] rev 3406
Minor tweak. Still needs a lot of work.
Sun, 02 May 2010 18:42:19 +0000 js' patch that restores Vsync on snow leopard
koda [Sun, 02 May 2010 18:42:19 +0000] rev 3405
js' patch that restores Vsync on snow leopard fix water zoom portait rotation now display water correctly (but not the other ui elements)
Sun, 02 May 2010 18:25:13 +0000 hax
nemo [Sun, 02 May 2010 18:25:13 +0000] rev 3404
hax
Sun, 02 May 2010 16:53:19 +0000 Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
nemo [Sun, 02 May 2010 16:53:19 +0000] rev 3403
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
Sun, 02 May 2010 16:28:06 +0000 Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
nemo [Sun, 02 May 2010 16:28:06 +0000] rev 3402
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
Sun, 02 May 2010 16:24:31 +0000 add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva [Sun, 02 May 2010 16:24:31 +0000] rev 3401
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
Sun, 02 May 2010 16:16:00 +0000 A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
nemo [Sun, 02 May 2010 16:16:00 +0000] rev 3400
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
Sun, 02 May 2010 14:38:46 +0000 Drown the hog using the piano
nemo [Sun, 02 May 2010 14:38:46 +0000] rev 3399
Drown the hog using the piano
Sun, 02 May 2010 04:51:29 +0000 Avoid checking in log spam.
nemo [Sun, 02 May 2010 04:51:29 +0000] rev 3398
Avoid checking in log spam.
Sun, 02 May 2010 04:49:07 +0000 Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
nemo [Sun, 02 May 2010 04:49:07 +0000] rev 3397
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots) Some speculative portal tests.
Sun, 02 May 2010 02:58:59 +0000 More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo [Sun, 02 May 2010 02:58:59 +0000] rev 3396
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
Sat, 01 May 2010 21:54:08 +0000 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda [Sat, 01 May 2010 21:54:08 +0000] rev 3395
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
Sat, 01 May 2010 21:53:31 +0000 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda [Sat, 01 May 2010 21:53:31 +0000] rev 3394
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
Sat, 01 May 2010 20:48:39 +0000 Engine:
smxx [Sat, 01 May 2010 20:48:39 +0000] rev 3393
Engine: * Reverted laser sight changes due to OpenGL ES compatibility
Sat, 01 May 2010 20:15:38 +0000 Engine:
smxx [Sat, 01 May 2010 20:15:38 +0000] rev 3392
Engine: * Reverted poison color change to make Tiy happy ;)
Sat, 01 May 2010 20:15:10 +0000 Minor change, so sheepluva can comment
nemo [Sat, 01 May 2010 20:15:10 +0000] rev 3391
Minor change, so sheepluva can comment
Sat, 01 May 2010 20:02:20 +0000 Engine:
smxx [Sat, 01 May 2010 20:02:20 +0000] rev 3390
Engine: * Changed Tint() to use the 4 byte version all the time instead of the longword pointer due to pixel format issues * Added a "laser dot" to laser sight
Sat, 01 May 2010 19:40:45 +0000 fix zoom
koda [Sat, 01 May 2010 19:40:45 +0000] rev 3389
fix zoom
Sat, 01 May 2010 18:44:25 +0000 Fix portal graphic name, continuing work on portal movement
nemo [Sat, 01 May 2010 18:44:25 +0000] rev 3388
Fix portal graphic name, continuing work on portal movement
Sat, 01 May 2010 17:29:48 +0000 Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
nemo [Sat, 01 May 2010 17:29:48 +0000] rev 3387
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
Sat, 01 May 2010 13:04:00 +0000 add amSineGun.png (just a copy of am Shotgun.png atm anyway)
sheepluva [Sat, 01 May 2010 13:04:00 +0000] rev 3386
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
Sat, 01 May 2010 12:53:55 +0000 add automatic rotation in ipad (landscape only)
koda [Sat, 01 May 2010 12:53:55 +0000] rev 3385
add automatic rotation in ipad (landscape only) possible fix for compiling hw under haiku restore randomity in choosing the theme
Sat, 01 May 2010 05:15:16 +0000 * added some comments
sheepluva [Sat, 01 May 2010 05:15:16 +0000] rev 3384
* added some comments * added some nil checks * removed unused and incorrect _0_998 * added sine-gun (early alpha)
Fri, 30 Apr 2010 23:39:32 +0000 Fixed broken whitespace
mbait [Fri, 30 Apr 2010 23:39:32 +0000] rev 3383
Fixed broken whitespace
Fri, 30 Apr 2010 12:19:25 +0000 Gas grenade:
mbait [Fri, 30 Apr 2010 12:19:25 +0000] rev 3382
Gas grenade: * code in doStepBomb * item in weapon list * english locale name
Thu, 29 Apr 2010 21:25:51 +0000 Engine:
smxx [Thu, 29 Apr 2010 21:25:51 +0000] rev 3381
Engine: * Fixed tint color byte order * Fixed invulnerability's flashing * Added some more stats/achievement code (unfinished) Frontend: * Added ability to check for existing/missing team files * Added some more stats/achievement code (unfinished)
Thu, 29 Apr 2010 19:40:13 +0000 Commited wrong file *grmlrgrml*
smxx [Thu, 29 Apr 2010 19:40:13 +0000] rev 3380
Commited wrong file *grmlrgrml*
Thu, 29 Apr 2010 19:39:58 +0000 Engine:
smxx [Thu, 29 Apr 2010 19:39:58 +0000] rev 3379
Engine: * Fixed highlight color (little/big endian issue or just different byte order for clan colors?)
Thu, 29 Apr 2010 19:21:40 +0000 let players affect in which direction their teleported hedgehog will look
sheepluva [Thu, 29 Apr 2010 19:21:40 +0000] rev 3378
let players affect in which direction their teleported hedgehog will look
Thu, 29 Apr 2010 18:53:22 +0000 add option to look at the previous debug log
koda [Thu, 29 Apr 2010 18:53:22 +0000] rev 3377
add option to look at the previous debug log finally remove duplicate project file
Thu, 29 Apr 2010 17:21:10 +0000 Engine:
smxx [Thu, 29 Apr 2010 17:21:10 +0000] rev 3376
Engine: * Did some OpenGL cleanup, avoiding additional calls to glColor, etc.
Thu, 29 Apr 2010 17:20:42 +0000 this should fix the old project name that is present in the scm database
koda [Thu, 29 Apr 2010 17:20:42 +0000] rev 3375
this should fix the old project name that is present in the scm database
Thu, 29 Apr 2010 17:19:06 +0000 lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
koda [Thu, 29 Apr 2010 17:19:06 +0000] rev 3374
lazy loading for all the tables with images (might affect performance but ui feels much more responsive) code rearranged a little game configuration for ipad
Thu, 29 Apr 2010 02:43:28 +0000 use a proper bundle identifier
koda [Thu, 29 Apr 2010 02:43:28 +0000] rev 3373
use a proper bundle identifier fix land preview add theme selection and map preview
Wed, 28 Apr 2010 05:58:14 +0000 Teleport AI:
mbait [Wed, 28 Apr 2010 05:58:14 +0000] rev 3372
Teleport AI: * teleport bombing without fall path check
Tue, 27 Apr 2010 21:49:52 +0000 Teleport AI:
mbait [Tue, 27 Apr 2010 21:49:52 +0000] rev 3371
Teleport AI: * collision test while choosing teleport target
Tue, 27 Apr 2010 12:51:29 +0000 Teleport AI:
mbait [Tue, 27 Apr 2010 12:51:29 +0000] rev 3370
Teleport AI: * basic implementation of teleport using in order to take crates * filter option to get certain types of gears in FillBonuses
Mon, 26 Apr 2010 01:55:26 +0000 add other controls for map preview, also fix a bug in digest
koda [Mon, 26 Apr 2010 01:55:26 +0000] rev 3369
add other controls for map preview, also fix a bug in digest
Sun, 25 Apr 2010 18:38:08 +0000 Engine:
smxx [Sun, 25 Apr 2010 18:38:08 +0000] rev 3368
Engine: * Added backward compatibility to Lua's SetAmmo (now accepts 4 or 5 parameters)
Sun, 25 Apr 2010 13:54:45 +0000 burning revision numbers with style
koda [Sun, 25 Apr 2010 13:54:45 +0000] rev 3367
burning revision numbers with style
Sun, 25 Apr 2010 13:33:49 +0000 rename the project from HedgewarsMobile to Hedgewars
koda [Sun, 25 Apr 2010 13:33:49 +0000] rev 3366
rename the project from HedgewarsMobile to Hedgewars
Sun, 25 Apr 2010 02:30:42 +0000 wow all these files only for land preview and seed generation
koda [Sun, 25 Apr 2010 02:30:42 +0000] rev 3365
wow all these files only for land preview and seed generation
Thu, 22 Apr 2010 17:43:12 +0000 no more hardcoded teams, team selection is real \o/
koda [Thu, 22 Apr 2010 17:43:12 +0000] rev 3364
no more hardcoded teams, team selection is real \o/ custom buttons rock removed difficult errlib from openalbridge
Wed, 21 Apr 2010 21:38:07 +0000 More work on slovak locale from jose1711
nemo [Wed, 21 Apr 2010 21:38:07 +0000] rev 3363
More work on slovak locale from jose1711
Wed, 21 Apr 2010 10:22:06 +0000 in reprocessing openalbridge, a lot of code cleanup and simplification
koda [Wed, 21 Apr 2010 10:22:06 +0000] rev 3362
in reprocessing openalbridge, a lot of code cleanup and simplification
Wed, 21 Apr 2010 01:57:23 +0000 buttons for number of hogs in game config
koda [Wed, 21 Apr 2010 01:57:23 +0000] rev 3361
buttons for number of hogs in game config buttons for color of team in game config update and code cleanup fixed crashes at uitextfield
Mon, 19 Apr 2010 15:30:11 +0000 updates to openalbridge (modified api and simplified some sections)
koda [Mon, 19 Apr 2010 15:30:11 +0000] rev 3360
updates to openalbridge (modified api and simplified some sections)
Mon, 19 Apr 2010 13:31:08 +0000 Engine:
smxx [Mon, 19 Apr 2010 13:31:08 +0000] rev 3359
Engine: * Let gears collide once they significantly leave visible area (might need more testing) * Added skipping sound to gears skipping on water surface Frontend: * Fixed loading/saving of control bindings
Mon, 19 Apr 2010 12:47:36 +0000 Engine:
smxx [Mon, 19 Apr 2010 12:47:36 +0000] rev 3358
Engine: * Avoid game getting stuck due to indestructible land below piano (infinite bounces)
Mon, 19 Apr 2010 01:39:55 +0000 draw a hedgehog when presenting hats
koda [Mon, 19 Apr 2010 01:39:55 +0000] rev 3357
draw a hedgehog when presenting hats other lazy loading procedure fix crash when loading multiple games
Sun, 18 Apr 2010 23:19:15 +0000 add missing controller stubs
koda [Sun, 18 Apr 2010 23:19:15 +0000] rev 3356
add missing controller stubs initial work for the game configuration in the ifrontend stuff for working with official apple certificates use lazy loading whenever possible
Sat, 17 Apr 2010 23:03:52 +0000 cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
palewolf [Sat, 17 Apr 2010 23:03:52 +0000] rev 3355
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
Sat, 17 Apr 2010 13:04:36 +0000 fix build
koda [Sat, 17 Apr 2010 13:04:36 +0000] rev 3354
fix build
Sat, 17 Apr 2010 08:30:34 +0000 OpenAL makes a comeback! (might require some cleanup)
koda [Sat, 17 Apr 2010 08:30:34 +0000] rev 3353
OpenAL makes a comeback! (might require some cleanup) removed sdl_mixer from ifrontend as it's too buggy updated hedgwars.pro project file
Sat, 17 Apr 2010 04:59:10 +0000 complete previews on the team settings
koda [Sat, 17 Apr 2010 04:59:10 +0000] rev 3352
complete previews on the team settings moved image functions in a category of UIImage other code cleanup
Fri, 16 Apr 2010 17:17:43 +0000 Engine:
smxx [Fri, 16 Apr 2010 17:17:43 +0000] rev 3351
Engine: * Allow player to play piano tunes using slot keys (default: F1..F9) while it's dropping (no sounds defined yet)
Fri, 16 Apr 2010 16:04:41 +0000 Engine:
smxx [Fri, 16 Apr 2010 16:04:41 +0000] rev 3350
Engine: * Save screenshots to "Screenshots" sub directory * Added new ultimate weapon: Perform Beathoven's deadly sonata during the Piano Strike (this time for real! still missing some sounds/assets)
Fri, 16 Apr 2010 16:04:21 +0000 update ifrontend to latest ammostore protocol
koda [Fri, 16 Apr 2010 16:04:21 +0000] rev 3349
update ifrontend to latest ammostore protocol update sdl 1.3 bindings
Fri, 16 Apr 2010 15:37:04 +0000 Forgot to check in this file yesterday
nemo [Fri, 16 Apr 2010 15:37:04 +0000] rev 3348
Forgot to check in this file yesterday
Fri, 16 Apr 2010 15:25:15 +0000 camera panning ftw
koda [Fri, 16 Apr 2010 15:25:15 +0000] rev 3347
camera panning ftw
Fri, 16 Apr 2010 14:37:28 +0000 Engine/Frontend:
smxx [Fri, 16 Apr 2010 14:37:28 +0000] rev 3346
Engine/Frontend: * Split ammo store message into 5 different messages (4 to set, 1 to apply)
Fri, 16 Apr 2010 12:41:06 +0000 don't polish other people patches
koda [Fri, 16 Apr 2010 12:41:06 +0000] rev 3345
don't polish other people patches
Fri, 16 Apr 2010 12:38:31 +0000 Frontend:
smxx [Fri, 16 Apr 2010 12:38:31 +0000] rev 3344
Frontend: * Added missing default binds for alternative camera movement (Numpad 2, 4, 6 and 8) * Added new hedgehog structure to teams and added loading/saving of basic stats * Added loading/saving of local achievements to teams (wip; might change/get dropped)
Fri, 16 Apr 2010 00:02:30 +0000 Clarify an ambiguity as to what to do here if your name is already taken.
nemo [Fri, 16 Apr 2010 00:02:30 +0000] rev 3343
Clarify an ambiguity as to what to do here if your name is already taken.
Thu, 15 Apr 2010 20:46:34 +0000 Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
nemo [Thu, 15 Apr 2010 20:46:34 +0000] rev 3342
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
Thu, 15 Apr 2010 14:24:26 +0000 Engine:
smxx [Thu, 15 Apr 2010 14:24:26 +0000] rev 3341
Engine: * Added real alpha blending to CopyToXY
Tue, 13 Apr 2010 22:45:46 +0000 fix all of what was committed before
koda [Tue, 13 Apr 2010 22:45:46 +0000] rev 3340
fix all of what was committed before
Tue, 13 Apr 2010 14:39:05 +0000 lots of untested stuff for the ifrontend
koda [Tue, 13 Apr 2010 14:39:05 +0000] rev 3339
lots of untested stuff for the ifrontend
Mon, 12 Apr 2010 21:51:09 +0000 patch by raptor (polished by me) to allow tiger/xcode24 compilation
koda [Mon, 12 Apr 2010 21:51:09 +0000] rev 3338
patch by raptor (polished by me) to allow tiger/xcode24 compilation
Mon, 12 Apr 2010 20:58:32 +0000 Engine:
smxx [Mon, 12 Apr 2010 20:58:32 +0000] rev 3337
Engine: * Moved "enum member to string" functions to uMisc * Print gear types in debug log instead of ordinals
Sun, 11 Apr 2010 09:53:28 +0000 Engine:
smxx [Sun, 11 Apr 2010 09:53:28 +0000] rev 3336
Engine: * Avoid hedgehog specific actions (attack, jump, etc.) to be triggered while the game is paused
Sun, 11 Apr 2010 03:43:13 +0000 new manager for handling (future) rotations
koda [Sun, 11 Apr 2010 03:43:13 +0000] rev 3335
new manager for handling (future) rotations added a macro for the settings file
Sun, 11 Apr 2010 01:04:54 +0000 offset graves
nemo [Sun, 11 Apr 2010 01:04:54 +0000] rev 3334
offset graves
Sat, 10 Apr 2010 21:36:40 +0000 Frontend:
smxx [Sat, 10 Apr 2010 21:36:40 +0000] rev 3333
Frontend: * Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows * Teams are now saved in ini format to allow easier addition of future stats/properties * Due to those changes old files/settings/teams will be ignored
Sat, 10 Apr 2010 20:48:09 +0000 simplify the general settings and review minor stuff
koda [Sat, 10 Apr 2010 20:48:09 +0000] rev 3332
simplify the general settings and review minor stuff
Sat, 10 Apr 2010 19:04:39 +0000 Engine:
smxx [Sat, 10 Apr 2010 19:04:39 +0000] rev 3331
Engine: * Moved "new crate" messages to group AmmoInfo * Show Sudden Death countdown * Fixed Sudden Death round counting (so '15 rounds' will really be 15 rounds, not 16)
Sat, 10 Apr 2010 01:09:29 +0000 add support for modifying the name of the team
koda [Sat, 10 Apr 2010 01:09:29 +0000] rev 3330
add support for modifying the name of the team nicer presentation of hog+hat
Fri, 09 Apr 2010 21:08:27 +0000 add support to editing hog names
koda [Fri, 09 Apr 2010 21:08:27 +0000] rev 3329
add support to editing hog names
Fri, 09 Apr 2010 11:09:26 +0000 fix the save of the team and rearrange hat/name modification
koda [Fri, 09 Apr 2010 11:09:26 +0000] rev 3328
fix the save of the team and rearrange hat/name modification
Fri, 09 Apr 2010 00:04:50 +0000 Skip loading of splashes
nemo [Fri, 09 Apr 2010 00:04:50 +0000] rev 3327
Skip loading of splashes
Fri, 09 Apr 2010 00:01:53 +0000 Fix splashes for older graphics cards
palewolf [Fri, 09 Apr 2010 00:01:53 +0000] rev 3326
Fix splashes for older graphics cards
Thu, 08 Apr 2010 22:45:18 +0000 moved around team creation
koda [Thu, 08 Apr 2010 22:45:18 +0000] rev 3325
moved around team creation add flags support add forts support need to find another way to save on file
Thu, 08 Apr 2010 17:56:30 +0000 Frontend:
smxx [Thu, 08 Apr 2010 17:56:30 +0000] rev 3324
Frontend: * Show a text notice instead of settings page's (disabled) modify team buttons while in a room or game setup screen
Thu, 08 Apr 2010 02:35:40 +0000 implement an add/remove team in the ifrontend
koda [Thu, 08 Apr 2010 02:35:40 +0000] rev 3323
implement an add/remove team in the ifrontend
Wed, 07 Apr 2010 16:03:21 +0000 * INSTALL file: setting FreePascal to >= 2.2.0
sheepluva [Wed, 07 Apr 2010 16:03:21 +0000] rev 3322
* INSTALL file: setting FreePascal to >= 2.2.0 * engine: some more value caching
Wed, 07 Apr 2010 15:54:15 +0000 rewrote a couple of things i didn't like
koda [Wed, 07 Apr 2010 15:54:15 +0000] rev 3321
rewrote a couple of things i didn't like
Wed, 07 Apr 2010 12:15:49 +0000 Engine:
smxx [Wed, 07 Apr 2010 12:15:49 +0000] rev 3320
Engine: * readded rope sounds (feedback!)
Wed, 07 Apr 2010 03:29:38 +0000 Correct interaction of cave and placement.
nemo [Wed, 07 Apr 2010 03:29:38 +0000] rev 3319
Correct interaction of cave and placement.
Wed, 07 Apr 2010 03:02:19 +0000 much better
koda [Wed, 07 Apr 2010 03:02:19 +0000] rev 3318
much better
Wed, 07 Apr 2010 02:58:12 +0000 minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
koda [Wed, 07 Apr 2010 02:58:12 +0000] rev 3317
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
Wed, 07 Apr 2010 01:22:05 +0000 fix a couple of leaks in hte ifrontend
koda [Wed, 07 Apr 2010 01:22:05 +0000] rev 3316
fix a couple of leaks in hte ifrontend
Tue, 06 Apr 2010 21:54:46 +0000 usa a cached dictionary and write only when needed
koda [Tue, 06 Apr 2010 21:54:46 +0000] rev 3315
usa a cached dictionary and write only when needed
Tue, 06 Apr 2010 21:00:55 +0000 restore sndIncoming for the other 2 air attacks
nemo [Tue, 06 Apr 2010 21:00:55 +0000] rev 3314
restore sndIncoming for the other 2 air attacks
Tue, 06 Apr 2010 20:45:20 +0000 "muerte súbida" duh!
palewolf [Tue, 06 Apr 2010 20:45:20 +0000] rev 3313
"muerte súbida" duh!
Tue, 06 Apr 2010 18:14:15 +0000 restore and update the old general settings
koda [Tue, 06 Apr 2010 18:14:15 +0000] rev 3312
restore and update the old general settings show hats in the team table
Tue, 06 Apr 2010 14:32:26 +0000 fixed size of yinyang flag, thanks to inu for the heads up
sheepluva [Tue, 06 Apr 2010 14:32:26 +0000] rev 3311
fixed size of yinyang flag, thanks to inu for the heads up
Tue, 06 Apr 2010 10:51:09 +0000 Engine:
smxx [Tue, 06 Apr 2010 10:51:09 +0000] rev 3310
Engine: * Teams leaving a net game will now teleport out of the map instead of commiting suicide
Tue, 06 Apr 2010 09:58:43 +0000 * add fixed grave Simple.png, by "anon__"
sheepluva [Tue, 06 Apr 2010 09:58:43 +0000] rev 3309
* add fixed grave Simple.png, by "anon__" * ran 'find . | grep -i '\.png$' | xargs -d "\n" optipng -o7 -np -nc -nb -fix' on trunk, only took 2h 45m 8-)
Tue, 06 Apr 2010 02:39:06 +0000 make the tables work also on iphone
koda [Tue, 06 Apr 2010 02:39:06 +0000] rev 3308
make the tables work also on iphone make the popover menu work also on iphone
Mon, 05 Apr 2010 17:22:54 +0000 These don't belong here.
nemo [Mon, 05 Apr 2010 17:22:54 +0000] rev 3307
These don't belong here.
Mon, 05 Apr 2010 16:31:02 +0000 Return to -dev builds
unc0rr [Mon, 05 Apr 2010 16:31:02 +0000] rev 3306
Return to -dev builds
Sun, 04 Apr 2010 19:51:53 +0000 merged code from ipad and iphone frontends
koda [Sun, 04 Apr 2010 19:51:53 +0000] rev 3305
merged code from ipad and iphone frontends (aka HedgewarsMobile is a universal application)
Sun, 04 Apr 2010 16:38:00 +0000 Engine:
smxx [Sun, 04 Apr 2010 16:38:00 +0000] rev 3304
Engine: * Show active rules/modes while the game is syncing, paused or while the quit confirmation is shown
Sun, 04 Apr 2010 15:51:19 +0000 with this patch I'm unable to make rope stuck in land
unc0rr [Sun, 04 Apr 2010 15:51:19 +0000] rev 3303
with this patch I'm unable to make rope stuck in land
Sun, 04 Apr 2010 14:47:45 +0000 Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
nemo [Sun, 04 Apr 2010 14:47:45 +0000] rev 3302
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
Sun, 04 Apr 2010 10:16:40 +0000 CMake:
smxx [Sun, 04 Apr 2010 10:16:40 +0000] rev 3301
CMake: * Set a registry (uninstall) path without version number for easier Xfire detection (needs testing) * Added Lua to INSTALL * Set README's line endings to native
Sun, 04 Apr 2010 07:50:01 +0000 Better default values
unc0rr [Sun, 04 Apr 2010 07:50:01 +0000] rev 3300
Better default values
Sat, 03 Apr 2010 16:32:48 +0000 try this instead
nemo [Sat, 03 Apr 2010 16:32:48 +0000] rev 3299
try this instead
Sat, 03 Apr 2010 16:02:13 +0000 Am i late for last-minute spanish translation?
palewolf [Sat, 03 Apr 2010 16:02:13 +0000] rev 3298
Am i late for last-minute spanish translation?
Sat, 03 Apr 2010 15:45:50 +0000 31 is 0.9.13
unc0rr [Sat, 03 Apr 2010 15:45:50 +0000] rev 3297
31 is 0.9.13
Sat, 03 Apr 2010 15:40:57 +0000 Oops, forgot this
unc0rr [Sat, 03 Apr 2010 15:40:57 +0000] rev 3296
Oops, forgot this
Sat, 03 Apr 2010 14:59:41 +0000 fix building without DEBUGFILE
koda [Sat, 03 Apr 2010 14:59:41 +0000] rev 3295
fix building without DEBUGFILE
Sat, 03 Apr 2010 14:54:49 +0000 Update pt_PT again
unc0rr [Sat, 03 Apr 2010 14:54:49 +0000] rev 3294
Update pt_PT again
Sat, 03 Apr 2010 14:49:45 +0000 Fix last minute patch bug
unc0rr [Sat, 03 Apr 2010 14:49:45 +0000] rev 3293
Fix last minute patch bug
Sat, 03 Apr 2010 14:46:54 +0000 include cmake_modules into package
unc0rr [Sat, 03 Apr 2010 14:46:54 +0000] rev 3292
include cmake_modules into package
Sat, 03 Apr 2010 14:01:05 +0000 Update pt_PT translations by inu 0.9.13-release
unc0rr [Sat, 03 Apr 2010 14:01:05 +0000] rev 3291
Update pt_PT translations by inu
Sat, 03 Apr 2010 14:00:13 +0000 Updated slovak by jose1711
nemo [Sat, 03 Apr 2010 14:00:13 +0000] rev 3290
Updated slovak by jose1711
Sat, 03 Apr 2010 13:58:31 +0000 Remove -dev suffix from version, set protocol number to 31
unc0rr [Sat, 03 Apr 2010 13:58:31 +0000] rev 3289
Remove -dev suffix from version, set protocol number to 31
Sat, 03 Apr 2010 13:56:36 +0000 Update russian translation
unc0rr [Sat, 03 Apr 2010 13:56:36 +0000] rev 3288
Update russian translation
Sat, 03 Apr 2010 13:55:39 +0000 New game scheme option to turn off land objects
nemo [Sat, 03 Apr 2010 13:55:39 +0000] rev 3287
New game scheme option to turn off land objects
Sat, 03 Apr 2010 13:51:12 +0000 * swedish translation by BeholdMyGlory
sheepluva [Sat, 03 Apr 2010 13:51:12 +0000] rev 3286
* swedish translation by BeholdMyGlory * oh and yay, rev 3333 :D
Sat, 03 Apr 2010 10:35:53 +0000 * give translators their "unfinished" tags back :>
sheepluva [Sat, 03 Apr 2010 10:35:53 +0000] rev 3285
* give translators their "unfinished" tags back :> * fix xfire.h path in hedgewars.pro file (letter was in wrong case) * lupdate and lrelease again * I hope everything's correct now XD
Sat, 03 Apr 2010 10:26:24 +0000 Palewolf:
sheepluva [Sat, 03 Apr 2010 10:26:24 +0000] rev 3284
Palewolf: * SniperRifle.lua: convert spaces to tabs * Update spanish translation sheepluva: translations: * ran sed -i 's/ type="[^"]*"//' on .ts files as requested by Smaxx and Palewolf * ran lupdate and lrelease frontend: * reduce min window-size a bit * make option page scale down better engine: * replacing Smaxx' latest commit with a TryDo()
Sat, 03 Apr 2010 08:47:06 +0000 Some stuff for game server administration task
unc0rr [Sat, 03 Apr 2010 08:47:06 +0000] rev 3283
Some stuff for game server administration task
Sat, 03 Apr 2010 08:46:01 +0000 Engine:
smxx [Sat, 03 Apr 2010 08:46:01 +0000] rev 3282
Engine: * Avoid GetRandom(0) causing an exception
Sat, 03 Apr 2010 06:52:26 +0000 Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
nemo [Sat, 03 Apr 2010 06:52:26 +0000] rev 3281
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
Sat, 03 Apr 2010 06:39:17 +0000 Add ApplyAmmoChanges to get text/animation/crosshairs
nemo [Sat, 03 Apr 2010 06:39:17 +0000] rev 3280
Add ApplyAmmoChanges to get text/animation/crosshairs
Sat, 03 Apr 2010 06:29:24 +0000 frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
sheepluva [Sat, 03 Apr 2010 06:29:24 +0000] rev 3279
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
Sat, 03 Apr 2010 06:28:36 +0000 One more tiny island map. Just to pad the Small map section a bit
nemo [Sat, 03 Apr 2010 06:28:36 +0000] rev 3278
One more tiny island map. Just to pad the Small map section a bit
Sat, 03 Apr 2010 06:25:23 +0000 Oops, fix server
unc0rr [Sat, 03 Apr 2010 06:25:23 +0000] rev 3277
Oops, fix server
Sat, 03 Apr 2010 03:24:12 +0000 hats \o/
koda [Sat, 03 Apr 2010 03:24:12 +0000] rev 3276
hats \o/
Sat, 03 Apr 2010 01:55:04 +0000 swedish translation by Henrik Rostedt [tracker: #233]
sheepluva [Sat, 03 Apr 2010 01:55:04 +0000] rev 3275
swedish translation by Henrik Rostedt [tracker: #233]
Sat, 03 Apr 2010 01:30:13 +0000 more translations! from inu and szczur
sheepluva [Sat, 03 Apr 2010 01:30:13 +0000] rev 3274
more translations! from inu and szczur
Sat, 03 Apr 2010 01:22:30 +0000 * add some tiny translation from inu
sheepluva [Sat, 03 Apr 2010 01:22:30 +0000] rev 3273
* add some tiny translation from inu * remove useless line * burn another revision x)
Fri, 02 Apr 2010 23:03:40 +0000 set eol-style of SniperRifle.lua to native
sheepluva [Fri, 02 Apr 2010 23:03:40 +0000] rev 3272
set eol-style of SniperRifle.lua to native
Fri, 02 Apr 2010 23:00:56 +0000 * add some kind of SniperRifle training mission
sheepluva [Fri, 02 Apr 2010 23:00:56 +0000] rev 3271
* add some kind of SniperRifle training mission * add impactsound to gtTarget * make hats work in lua scripts
Fri, 02 Apr 2010 22:44:14 +0000 initial support for hat selection on the ifrontend
koda [Fri, 02 Apr 2010 22:44:14 +0000] rev 3270
initial support for hat selection on the ifrontend
Fri, 02 Apr 2010 22:42:47 +0000 Antialias Target.png and Clouds.png
palewolf [Fri, 02 Apr 2010 22:42:47 +0000] rev 3269
Antialias Target.png and Clouds.png
Fri, 02 Apr 2010 20:57:39 +0000 GetRandom(0) is illegal
nemo [Fri, 02 Apr 2010 20:57:39 +0000] rev 3268
GetRandom(0) is illegal
Fri, 02 Apr 2010 20:49:23 +0000 Slightly different easing equations for bigexplosion
palewolf [Fri, 02 Apr 2010 20:49:23 +0000] rev 3267
Slightly different easing equations for bigexplosion
Fri, 02 Apr 2010 20:32:37 +0000 Slovak translation from jose1711
nemo [Fri, 02 Apr 2010 20:32:37 +0000] rev 3266
Slovak translation from jose1711
Fri, 02 Apr 2010 18:54:08 +0000 - Parallax effect for horizont when water is out of sight
palewolf [Fri, 02 Apr 2010 18:54:08 +0000] rev 3265
- Parallax effect for horizont when water is out of sight - Honor reducedquality and don't calculate offsets on wimpy machines
Fri, 02 Apr 2010 18:36:14 +0000 inu adds portugese translation
nemo [Fri, 02 Apr 2010 18:36:14 +0000] rev 3264
inu adds portugese translation
Fri, 02 Apr 2010 18:35:53 +0000 Fix line endings. Again.
nemo [Fri, 02 Apr 2010 18:35:53 +0000] rev 3263
Fix line endings. Again.
Fri, 02 Apr 2010 18:22:53 +0000 Complete slovak locale by jose1711
nemo [Fri, 02 Apr 2010 18:22:53 +0000] rev 3262
Complete slovak locale by jose1711
Fri, 02 Apr 2010 16:04:37 +0000 Rebalance Default to take into account reweighting of crates, remove redundant check
nemo [Fri, 02 Apr 2010 16:04:37 +0000] rev 3261
Rebalance Default to take into account reweighting of crates, remove redundant check
Fri, 02 Apr 2010 15:59:23 +0000 Allow to set motd for old client versions (not used yet, as server needs some refactoring)
unc0rr [Fri, 02 Apr 2010 15:59:23 +0000] rev 3260
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
Fri, 02 Apr 2010 15:58:45 +0000 This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
nemo [Fri, 02 Apr 2010 15:58:45 +0000] rev 3259
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
Fri, 02 Apr 2010 15:58:37 +0000 Update russian translation a bit more
unc0rr [Fri, 02 Apr 2010 15:58:37 +0000] rev 3258
Update russian translation a bit more
Fri, 02 Apr 2010 15:53:58 +0000 Maps:
smxx [Fri, 02 Apr 2010 15:53:58 +0000] rev 3257
Maps: * Added two missing 'end' statements in mission scripts
Fri, 02 Apr 2010 15:50:54 +0000 Spanish translation for new maze settings
palewolf [Fri, 02 Apr 2010 15:50:54 +0000] rev 3256
Spanish translation for new maze settings
Fri, 02 Apr 2010 15:41:39 +0000 Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
nemo [Fri, 02 Apr 2010 15:41:39 +0000] rev 3255
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
Fri, 02 Apr 2010 15:33:11 +0000 Call modify damage on poison damage
nemo [Fri, 02 Apr 2010 15:33:11 +0000] rev 3254
Call modify damage on poison damage
Fri, 02 Apr 2010 15:30:54 +0000 display team contents in the ifrontend
koda [Fri, 02 Apr 2010 15:30:54 +0000] rev 3253
display team contents in the ifrontend
Fri, 02 Apr 2010 15:28:09 +0000 Retouched Pikachu hat
palewolf [Fri, 02 Apr 2010 15:28:09 +0000] rev 3252
Retouched Pikachu hat
Fri, 02 Apr 2010 15:08:43 +0000 continue working for team support on the ifrontend
koda [Fri, 02 Apr 2010 15:08:43 +0000] rev 3251
continue working for team support on the ifrontend
Fri, 02 Apr 2010 12:38:36 +0000 intial support for team configuration on the ifrontend
koda [Fri, 02 Apr 2010 12:38:36 +0000] rev 3250
intial support for team configuration on the ifrontend
Fri, 02 Apr 2010 10:50:10 +0000 * make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
sheepluva [Fri, 02 Apr 2010 10:50:10 +0000] rev 3249
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
Fri, 02 Apr 2010 08:46:57 +0000 - Added SkyOffset, HorizontOffset as global vars
palewolf [Fri, 02 Apr 2010 08:46:57 +0000] rev 3248
- Added SkyOffset, HorizontOffset as global vars - Move Sky, Clouds and Flakes with camera too
Fri, 02 Apr 2010 08:35:34 +0000 Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
sheepluva [Fri, 02 Apr 2010 08:35:34 +0000] rev 3247
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
Thu, 01 Apr 2010 23:37:28 +0000 * fixing bug #156: Cancel button on password request works now.
sheepluva [Thu, 01 Apr 2010 23:37:28 +0000] rev 3246
* fixing bug #156: Cancel button on password request works now.
Thu, 01 Apr 2010 21:57:03 +0000 fix an error in passing strings between ObjC and Pascal
koda [Thu, 01 Apr 2010 21:57:03 +0000] rev 3245
fix an error in passing strings between ObjC and Pascal
Thu, 01 Apr 2010 17:01:04 +0000 Lua:
smxx [Thu, 01 Apr 2010 17:01:04 +0000] rev 3244
Lua: * Set native line endings * No longer install liblua.dll.a
Thu, 01 Apr 2010 16:59:10 +0000 Sorry
nemo [Thu, 01 Apr 2010 16:59:10 +0000] rev 3243
Sorry
Thu, 01 Apr 2010 16:55:42 +0000 Suppress warning
nemo [Thu, 01 Apr 2010 16:55:42 +0000] rev 3242
Suppress warning
Thu, 01 Apr 2010 16:48:55 +0000 sheepluva's name is finally revealed (watch out for fangirls)
koda [Thu, 01 Apr 2010 16:48:55 +0000] rev 3241
sheepluva's name is finally revealed (watch out for fangirls)
Thu, 01 Apr 2010 16:46:44 +0000 Maps:
smxx [Thu, 01 Apr 2010 16:46:44 +0000] rev 3240
Maps: * Basketball/Knockball: Avoid trying to count score or show mission goals before round start (would crash engine)
Thu, 01 Apr 2010 16:44:56 +0000 this was not checking all of Land[]
nemo [Thu, 01 Apr 2010 16:44:56 +0000] rev 3239
this was not checking all of Land[]
Thu, 01 Apr 2010 16:34:20 +0000 Somehow, these files are not using local encoding
nemo [Thu, 01 Apr 2010 16:34:20 +0000] rev 3238
Somehow, these files are not using local encoding
Thu, 01 Apr 2010 16:28:03 +0000 Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
nemo [Thu, 01 Apr 2010 16:28:03 +0000] rev 3237
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
Thu, 01 Apr 2010 16:08:09 +0000 Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
nemo [Thu, 01 Apr 2010 16:08:09 +0000] rev 3236
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Thu, 01 Apr 2010 10:47:04 +0000 Trainings:
smxx [Thu, 01 Apr 2010 10:47:04 +0000] rev 3235
Trainings: * Updated Polish translations
Thu, 01 Apr 2010 10:40:12 +0000 Trainings:
smxx [Thu, 01 Apr 2010 10:40:12 +0000] rev 3234
Trainings: * Updated file properties to use native line breaks as well as removed spaces in file names
Thu, 01 Apr 2010 10:33:29 +0000 Misc:
smxx [Thu, 01 Apr 2010 10:33:29 +0000] rev 3233
Misc: * Added Piano Strike (ultimate weapon) * Added Limburger Cheese Bomb (grenade) * Even more day-1-goodness
Thu, 01 Apr 2010 09:04:42 +0000 * make invul animations of different hogs run asynchronously
sheepluva [Thu, 01 Apr 2010 09:04:42 +0000] rev 3232
* make invul animations of different hogs run asynchronously
Thu, 01 Apr 2010 08:26:16 +0000 * fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
sheepluva [Thu, 01 Apr 2010 08:26:16 +0000] rev 3231
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off * ran "optipng -o5 -np -nc -nb *.png" on Data/Graphics
Thu, 01 Apr 2010 05:33:32 +0000 * check for valid TWave before starting/drawing them, prevents segfault
sheepluva [Thu, 01 Apr 2010 05:33:32 +0000] rev 3230
* check for valid TWave before starting/drawing them, prevents segfault
Thu, 01 Apr 2010 05:25:10 +0000 Fix build
unc0rr [Thu, 01 Apr 2010 05:25:10 +0000] rev 3229
Fix build
Thu, 01 Apr 2010 05:10:50 +0000 - update russian translation a bit
unc0rr [Thu, 01 Apr 2010 05:10:50 +0000] rev 3228
- update russian translation a bit - lupdate + lrelease
Thu, 01 Apr 2010 00:56:38 +0000 add fixed mission script files incl. inu's translation (portuguese I believe)
sheepluva [Thu, 01 Apr 2010 00:56:38 +0000] rev 3227
add fixed mission script files incl. inu's translation (portuguese I believe)
Thu, 01 Apr 2010 00:56:15 +0000 removing corrupted mission scripts (diff can't handle them)
sheepluva [Thu, 01 Apr 2010 00:56:15 +0000] rev 3226
removing corrupted mission scripts (diff can't handle them)
Thu, 01 Apr 2010 00:48:26 +0000 another uninitialised value radz[k] for corresponding pa.ar of NTPX
nemo [Thu, 01 Apr 2010 00:48:26 +0000] rev 3225
another uninitialised value radz[k] for corresponding pa.ar of NTPX
Thu, 01 Apr 2010 00:38:02 +0000 possible map gen desync "fix" -- test please
sheepluva [Thu, 01 Apr 2010 00:38:02 +0000] rev 3224
possible map gen desync "fix" -- test please
Thu, 01 Apr 2010 00:21:00 +0000 credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
koda [Thu, 01 Apr 2010 00:21:00 +0000] rev 3223
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current fixed diglett hat szczur updated locale
Thu, 01 Apr 2010 00:16:23 +0000 move this island further away from water too
nemo [Thu, 01 Apr 2010 00:16:23 +0000] rev 3222
move this island further away from water too
Wed, 31 Mar 2010 22:54:28 +0000 koda's changelog turn
koda [Wed, 31 Mar 2010 22:54:28 +0000] rev 3221
koda's changelog turn fix to build mac system remove some warnings forgot one hat debug stuff
Wed, 31 Mar 2010 22:02:12 +0000 Partial update by jose1711
nemo [Wed, 31 Mar 2010 22:02:12 +0000] rev 3220
Partial update by jose1711
Wed, 31 Mar 2010 20:54:50 +0000 Partial translation by BeholdMyGlory
nemo [Wed, 31 Mar 2010 20:54:50 +0000] rev 3219
Partial translation by BeholdMyGlory
Wed, 31 Mar 2010 20:51:26 +0000 Updated by FIQ
nemo [Wed, 31 Mar 2010 20:51:26 +0000] rev 3218
Updated by FIQ
Wed, 31 Mar 2010 20:47:38 +0000 Add inu to credits since he kept going on about it
nemo [Wed, 31 Mar 2010 20:47:38 +0000] rev 3217
Add inu to credits since he kept going on about it
Wed, 31 Mar 2010 20:44:38 +0000 Only require a minimum speed if object is descending.
nemo [Wed, 31 Mar 2010 20:44:38 +0000] rev 3216
Only require a minimum speed if object is descending.
Wed, 31 Mar 2010 20:03:43 +0000 YOUR AD HERE! (just fixed a typo)
sheepluva [Wed, 31 Mar 2010 20:03:43 +0000] rev 3215
YOUR AD HERE! (just fixed a typo)
Wed, 31 Mar 2010 17:56:24 +0000 General:
smxx [Wed, 31 Mar 2010 17:56:24 +0000] rev 3214
General: * Some more changes to changelog
Wed, 31 Mar 2010 17:52:55 +0000 General:
smxx [Wed, 31 Mar 2010 17:52:55 +0000] rev 3213
General: * Updated changelog for 0.9.13 (might require some sorting)
Wed, 31 Mar 2010 17:51:36 +0000 changin da changelog
sheepluva [Wed, 31 Mar 2010 17:51:36 +0000] rev 3212
changin da changelog
Wed, 31 Mar 2010 17:48:23 +0000 broken
nemo [Wed, 31 Mar 2010 17:48:23 +0000] rev 3211
broken
Wed, 31 Mar 2010 17:40:46 +0000 nemo's update to changelog
unc0rr [Wed, 31 Mar 2010 17:40:46 +0000] rev 3210
nemo's update to changelog
Wed, 31 Mar 2010 17:35:06 +0000 General:
smxx [Wed, 31 Mar 2010 17:35:06 +0000] rev 3209
General: * Updated my stuff ;)
Wed, 31 Mar 2010 17:23:01 +0000 pika pika
nemo [Wed, 31 Mar 2010 17:23:01 +0000] rev 3208
pika pika
Wed, 31 Mar 2010 16:03:19 +0000 Partial update from FIQ (those parts that didn't require correct encoding)
nemo [Wed, 31 Mar 2010 16:03:19 +0000] rev 3207
Partial update from FIQ (those parts that didn't require correct encoding)
Wed, 31 Mar 2010 15:43:52 +0000 3 more pokemon
nemo [Wed, 31 Mar 2010 15:43:52 +0000] rev 3206
3 more pokemon
Wed, 31 Mar 2010 13:41:05 +0000 CMake:
smxx [Wed, 31 Mar 2010 13:41:05 +0000] rev 3205
CMake: * Fixed heaptrc tracking blocks (parameter order is important?)
Wed, 31 Mar 2010 11:59:32 +0000 Engine:
smxx [Wed, 31 Mar 2010 11:59:32 +0000] rev 3204
Engine: * Fixed cursor shown twice in some cases while weapon menu is shown
Wed, 31 Mar 2010 11:34:58 +0000 make use of Smaxx latest commit(s) when playing ImpactSounds
sheepluva [Wed, 31 Mar 2010 11:34:58 +0000] rev 3203
make use of Smaxx latest commit(s) when playing ImpactSounds
Wed, 31 Mar 2010 11:00:30 +0000 Engine:
smxx [Wed, 31 Mar 2010 11:00:30 +0000] rev 3202
Engine: * Forgot one overloaded function in last commit
Wed, 31 Mar 2010 10:59:30 +0000 Engine:
smxx [Wed, 31 Mar 2010 10:59:30 +0000] rev 3201
Engine: * Enable uSound to not play a sound if it's already/still playing
Wed, 31 Mar 2010 02:33:05 +0000 Minor tweak
nemo [Wed, 31 Mar 2010 02:33:05 +0000] rev 3200
Minor tweak
Tue, 30 Mar 2010 23:29:30 +0000 fixes to the mac build system
koda [Tue, 30 Mar 2010 23:29:30 +0000] rev 3199
fixes to the mac build system sending team data for the ifrontend
Tue, 30 Mar 2010 23:20:07 +0000 CMake:
smxx [Tue, 30 Mar 2010 23:20:07 +0000] rev 3198
CMake: * Removed debug flags that caused desyncs/infinite lag (just weird ...)
Tue, 30 Mar 2010 23:13:12 +0000 Maps:
smxx [Tue, 30 Mar 2010 23:13:12 +0000] rev 3197
Maps: * Disable Sudden Death on mission maps
Tue, 30 Mar 2010 23:03:51 +0000 Engine:
smxx [Tue, 30 Mar 2010 23:03:51 +0000] rev 3196
Engine: * Added missing space in pickup messages
Tue, 30 Mar 2010 20:51:25 +0000 Frontend:
smxx [Tue, 30 Mar 2010 20:51:25 +0000] rev 3195
Frontend: * Check for missing item data due to entry being a separator in map list
Tue, 30 Mar 2010 20:39:34 +0000 Updated as for version 3225 to translate the tunnel things by Renato Gelmini
palewolf [Tue, 30 Mar 2010 20:39:34 +0000] rev 3194
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
Tue, 30 Mar 2010 20:36:52 +0000 hopefully set the correct property...
koda [Tue, 30 Mar 2010 20:36:52 +0000] rev 3193
hopefully set the correct property...
Tue, 30 Mar 2010 20:34:16 +0000 Insert commit message here about deleting hats
palewolf [Tue, 30 Mar 2010 20:34:16 +0000] rev 3192
Insert commit message here about deleting hats ...oh, also Rambo hat i had lying around
Tue, 30 Mar 2010 20:33:20 +0000 Maps:
smxx [Tue, 30 Mar 2010 20:33:20 +0000] rev 3191
Maps: * Updated Knockball's preview once more
Tue, 30 Mar 2010 20:31:28 +0000 Bad Palewolf, don't commit flags as hats
palewolf [Tue, 30 Mar 2010 20:31:28 +0000] rev 3190
Bad Palewolf, don't commit flags as hats
Tue, 30 Mar 2010 20:30:51 +0000 inu and szczur locale files
koda [Tue, 30 Mar 2010 20:30:51 +0000] rev 3189
inu and szczur locale files
Tue, 30 Mar 2010 20:30:28 +0000 Maps:
smxx [Tue, 30 Mar 2010 20:30:28 +0000] rev 3188
Maps: * Updated Knockball
Tue, 30 Mar 2010 20:27:26 +0000 Pokemon hats
palewolf [Tue, 30 Mar 2010 20:27:26 +0000] rev 3187
Pokemon hats
Tue, 30 Mar 2010 20:18:54 +0000 Blox theme Sky.png was ¿white?
palewolf [Tue, 30 Mar 2010 20:18:54 +0000] rev 3186
Blox theme Sky.png was ¿white?
Tue, 30 Mar 2010 20:18:04 +0000 Frontend:
smxx [Tue, 30 Mar 2010 20:18:04 +0000] rev 3185
Frontend: * Added separator and better sorting to map selection * Updated German translation
Tue, 30 Mar 2010 20:17:12 +0000 - Birdy is no longer translated
palewolf [Tue, 30 Mar 2010 20:17:12 +0000] rev 3184
- Birdy is no longer translated - Missing 03:41 translation
Tue, 30 Mar 2010 17:50:58 +0000 typo in template 41 definition. using FPoints from 40
nemo [Tue, 30 Mar 2010 17:50:58 +0000] rev 3183
typo in template 41 definition. using FPoints from 40
Tue, 30 Mar 2010 17:44:02 +0000 Engine:
smxx [Tue, 30 Mar 2010 17:44:02 +0000] rev 3182
Engine: * Ensure support libs are unloaded properly before trying to call Mix_CloseAudio() - fixes SegFault when running newer versions of SDL_mixer
Tue, 30 Mar 2010 17:17:15 +0000 Engine/Frontend:
smxx [Tue, 30 Mar 2010 17:17:15 +0000] rev 3181
Engine/Frontend: * Added prg's inverted mazes * Updated ts files and German translation
Tue, 30 Mar 2010 16:01:12 +0000 fix fpc 2.2.4 type related warning with unclear origin
sheepluva [Tue, 30 Mar 2010 16:01:12 +0000] rev 3180
fix fpc 2.2.4 type related warning with unclear origin
Tue, 30 Mar 2010 15:46:33 +0000 recompress pngs
nemo [Tue, 30 Mar 2010 15:46:33 +0000] rev 3179
recompress pngs
Tue, 30 Mar 2010 13:51:19 +0000 Themes:
smxx [Tue, 30 Mar 2010 13:51:19 +0000] rev 3178
Themes: * Updated icons for halloween and olympics
Tue, 30 Mar 2010 13:49:32 +0000 move RSR to reserved for this release
nemo [Tue, 30 Mar 2010 13:49:32 +0000] rev 3177
move RSR to reserved for this release
Tue, 30 Mar 2010 13:45:41 +0000 bustamove flag. Thanks Tiy
nemo [Tue, 30 Mar 2010 13:45:41 +0000] rev 3176
bustamove flag. Thanks Tiy
Tue, 30 Mar 2010 13:41:06 +0000 New hat
nemo [Tue, 30 Mar 2010 13:41:06 +0000] rev 3175
New hat
Tue, 30 Mar 2010 13:35:26 +0000 Engine:
smxx [Tue, 30 Mar 2010 13:35:26 +0000] rev 3174
Engine: * Made home run harder to achieve Graphics: * Added laurel hat
Tue, 30 Mar 2010 13:33:01 +0000 This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
nemo [Tue, 30 Mar 2010 13:33:01 +0000] rev 3173
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
Tue, 30 Mar 2010 13:20:04 +0000 Engine:
smxx [Tue, 30 Mar 2010 13:20:04 +0000] rev 3172
Engine: * Lowered the number of feathers spawned by Birdy * Made hogs caugh/moan once they lose health due to poison - no longer random Frontend: * Modified game scheme editor to lookup the number of default ammoschemes (no longer hardcoded) * Added new default game schemes: Barrel Mayhem, Tunnel Hogs * Added new default weapon scheme: Tunnel Hogs
Tue, 30 Mar 2010 02:45:31 +0000 crank up r a bit
nemo [Tue, 30 Mar 2010 02:45:31 +0000] rev 3171
crank up r a bit
Tue, 30 Mar 2010 00:03:58 +0000 ifrontend: predispone teams in a proper data structure
koda [Tue, 30 Mar 2010 00:03:58 +0000] rev 3170
ifrontend: predispone teams in a proper data structure
Tue, 30 Mar 2010 00:02:40 +0000 prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
nemo [Tue, 30 Mar 2010 00:02:40 +0000] rev 3169
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
Mon, 29 Mar 2010 23:47:38 +0000 Fix a small glitch due to scaling down in mines and airplaine pixmaps
palewolf [Mon, 29 Mar 2010 23:47:38 +0000] rev 3168
Fix a small glitch due to scaling down in mines and airplaine pixmaps
Mon, 29 Mar 2010 23:39:31 +0000 Finish fixing pngs gray border when zooming
palewolf [Mon, 29 Mar 2010 23:39:31 +0000] rev 3167
Finish fixing pngs gray border when zooming
Mon, 29 Mar 2010 23:27:35 +0000 properties for everyone!!!
koda [Mon, 29 Mar 2010 23:27:35 +0000] rev 3166
properties for everyone!!! updated locale by szczur
Mon, 29 Mar 2010 23:20:34 +0000 just some very sane stuff for the iphone port (plus some macro on pascal files)
koda [Mon, 29 Mar 2010 23:20:34 +0000] rev 3165
just some very sane stuff for the iphone port (plus some macro on pascal files)
Mon, 29 Mar 2010 20:49:36 +0000 Updated spanish translation
palewolf [Mon, 29 Mar 2010 20:49:36 +0000] rev 3164
Updated spanish translation
Mon, 29 Mar 2010 20:43:57 +0000 Frontend:
smxx [Mon, 29 Mar 2010 20:43:57 +0000] rev 3163
Frontend: * Enabled localization for "Tunnel size" * Updated all TS files as well as German translation
Mon, 29 Mar 2010 20:40:33 +0000 Engine:
smxx [Mon, 29 Mar 2010 20:40:33 +0000] rev 3162
Engine: * Reenabled centering of non-fullscreen window under Win32 Frontend: * Ensure different team names as well as hats in quick games
Mon, 29 Mar 2010 20:32:35 +0000 - Add HH dX/dY to Birdy disappearing animation
palewolf [Mon, 29 Mar 2010 20:32:35 +0000] rev 3161
- Add HH dX/dY to Birdy disappearing animation - Feather amount is proportional fo fuel left
Mon, 29 Mar 2010 20:27:54 +0000 Frontend:
smxx [Mon, 29 Mar 2010 20:27:54 +0000] rev 3160
Frontend: * Avoid two identical team names in quick game.
Mon, 29 Mar 2010 18:50:22 +0000 Frontend:
smxx [Mon, 29 Mar 2010 18:50:22 +0000] rev 3159
Frontend: * Enabled deletion of teams * Buttons to modify teams (add/edit/delete) are now disabled if options menu is opened from within a game room / local game setup (might change once open issues are fixed) * No longer load/save ignore and friends lists in local game setup
Mon, 29 Mar 2010 16:43:47 +0000 Add birdy.
nemo [Mon, 29 Mar 2010 16:43:47 +0000] rev 3158
Add birdy.
Mon, 29 Mar 2010 16:39:08 +0000 Frontend:
smxx [Mon, 29 Mar 2010 16:39:08 +0000] rev 3157
Frontend: * Redirect stdout/stderr from engine to frontend in dev builds (easier debugging) CMake: * Reenabled FPC warnings/notes (forced)
Mon, 29 Mar 2010 13:58:21 +0000 Update Italian translation by Renato Gelmini
unc0rr [Mon, 29 Mar 2010 13:58:21 +0000] rev 3156
Update Italian translation by Renato Gelmini
Mon, 29 Mar 2010 13:41:10 +0000 fix typo in team name: possesed -> possessed
sheepluva [Mon, 29 Mar 2010 13:41:10 +0000] rev 3155
fix typo in team name: possesed -> possessed
Mon, 29 Mar 2010 13:37:52 +0000 Engine:
smxx [Mon, 29 Mar 2010 13:37:52 +0000] rev 3154
Engine: * Reverted last change as it isn't bugged now or whatever... :P
Mon, 29 Mar 2010 13:35:15 +0000 Engine:
smxx [Mon, 29 Mar 2010 13:35:15 +0000] rev 3153
Engine: * Show engine window centered on screen if not in fullscreen mode
Mon, 29 Mar 2010 09:52:10 +0000 Engine:
smxx [Mon, 29 Mar 2010 09:52:10 +0000] rev 3152
Engine: * Reverted background textures overlapping by 1 pixel - breaks when using alpha channel
Sun, 28 Mar 2010 23:41:58 +0000 AfterAttack was issued twice
palewolf [Sun, 28 Mar 2010 23:41:58 +0000] rev 3151
AfterAttack was issued twice
Sun, 28 Mar 2010 23:40:49 +0000 Return control as soon as Birdy begins to disappear
palewolf [Sun, 28 Mar 2010 23:40:49 +0000] rev 3150
Return control as soon as Birdy begins to disappear
Sun, 28 Mar 2010 23:37:28 +0000 Birdy appears from off-screen
palewolf [Sun, 28 Mar 2010 23:37:28 +0000] rev 3149
Birdy appears from off-screen
Sun, 28 Mar 2010 23:21:07 +0000 Feather: sprites was moved to another layer
mbait [Sun, 28 Mar 2010 23:21:07 +0000] rev 3148
Feather: sprites was moved to another layer
Sun, 28 Mar 2010 23:14:54 +0000 Feather: sprite size fix
mbait [Sun, 28 Mar 2010 23:14:54 +0000] rev 3147
Feather: sprite size fix
Sun, 28 Mar 2010 23:11:16 +0000 Feather: wrong constant fix
mbait [Sun, 28 Mar 2010 23:11:16 +0000] rev 3146
Feather: wrong constant fix
Sun, 28 Mar 2010 23:10:33 +0000 Birdy's falling feathers
mbait [Sun, 28 Mar 2010 23:10:33 +0000] rev 3145
Birdy's falling feathers
Sun, 28 Mar 2010 23:05:33 +0000 Adding small to these has never been useful
nemo [Sun, 28 Mar 2010 23:05:33 +0000] rev 3144
Adding small to these has never been useful
Sun, 28 Mar 2010 21:53:03 +0000 * tweaked some random stuff in GSHandlers.inc
sheepluva [Sun, 28 Mar 2010 21:53:03 +0000] rev 3143
* tweaked some random stuff in GSHandlers.inc
Sun, 28 Mar 2010 20:53:36 +0000 claymore_ would like rearranged as so. hearing no objections...
nemo [Sun, 28 Mar 2010 20:53:36 +0000] rev 3142
claymore_ would like rearranged as so. hearing no objections...
Sun, 28 Mar 2010 18:47:35 +0000 prg adds option to toggle girders in maze, adjusts some frontend strings
nemo [Sun, 28 Mar 2010 18:47:35 +0000] rev 3141
prg adds option to toggle girders in maze, adjusts some frontend strings
Sun, 28 Mar 2010 18:28:46 +0000 Engine:
smxx [Sun, 28 Mar 2010 18:28:46 +0000] rev 3140
Engine: * Reduced steps' volume
Sun, 28 Mar 2010 18:26:31 +0000 Engine:
smxx [Sun, 28 Mar 2010 18:26:31 +0000] rev 3139
Engine: * Added muffled underwater sound and splashes for homing bee.
Sun, 28 Mar 2010 16:46:26 +0000 prg tweaks maze
nemo [Sun, 28 Mar 2010 16:46:26 +0000] rev 3138
prg tweaks maze
Sun, 28 Mar 2010 16:42:03 +0000 One more wacky generated map. bunch of islands suitable for islands shoppa.
nemo [Sun, 28 Mar 2010 16:42:03 +0000] rev 3137
One more wacky generated map. bunch of islands suitable for islands shoppa.
Sun, 28 Mar 2010 16:35:44 +0000 * removed old hellishimpact.ogg
sheepluva [Sun, 28 Mar 2010 16:35:44 +0000] rev 3136
* removed old hellishimpact.ogg * changed random impactsounds of HHgrenade to more general implementation
Sun, 28 Mar 2010 12:02:51 +0000 another ban for gstLoser
nemo [Sun, 28 Mar 2010 12:02:51 +0000] rev 3135
another ban for gstLoser
Sun, 28 Mar 2010 11:34:06 +0000 CMake:
smxx [Sun, 28 Mar 2010 11:34:06 +0000] rev 3134
CMake: * Run FindLua every time, even if LUA_LIBRARY is already set
Sun, 28 Mar 2010 02:49:39 +0000 prg's maze generator
nemo [Sun, 28 Mar 2010 02:49:39 +0000] rev 3133
prg's maze generator
Sun, 28 Mar 2010 00:46:34 +0000 Add background color to translucent png to avoid gray borders when zooming
palewolf [Sun, 28 Mar 2010 00:46:34 +0000] rev 3132
Add background color to translucent png to avoid gray borders when zooming
Sun, 28 Mar 2010 00:45:56 +0000 Updated spanish locale
palewolf [Sun, 28 Mar 2010 00:45:56 +0000] rev 3131
Updated spanish locale
Sat, 27 Mar 2010 22:37:39 +0000 Themes:
smxx [Sat, 27 Mar 2010 22:37:39 +0000] rev 3130
Themes: * Updated all very small skyL/skyR textures to power of two dimensions to avoid artifacts
Sat, 27 Mar 2010 22:25:18 +0000 Engine:
smxx [Sat, 27 Mar 2010 22:25:18 +0000] rev 3129
Engine: * Added tiny overlapping to repeated background textures to reduce "gaps" between them
Sat, 27 Mar 2010 22:10:33 +0000 Sometimes you should just check to see if syntax highlighting is kicking in ...
smxx [Sat, 27 Mar 2010 22:10:33 +0000] rev 3128
Sometimes you should just check to see if syntax highlighting is kicking in ...
Sat, 27 Mar 2010 21:04:38 +0000 CMake
smxx [Sat, 27 Mar 2010 21:04:38 +0000] rev 3127
CMake * I must not eat melon bombs * I must not eat melon bombs
Sat, 27 Mar 2010 21:03:29 +0000 Engine:
smxx [Sat, 27 Mar 2010 21:03:29 +0000] rev 3126
Engine: * Reverted drill rocket sound for now (sound bugs on some sound cards?)
Sat, 27 Mar 2010 21:02:41 +0000 CMake:
smxx [Sat, 27 Mar 2010 21:02:41 +0000] rev 3125
CMake: * Check for missing Lua library
Sat, 27 Mar 2010 20:55:55 +0000 General:
smxx [Sat, 27 Mar 2010 20:55:55 +0000] rev 3124
General: * Added missing sounds
Sat, 27 Mar 2010 20:51:53 +0000 Engine:
smxx [Sat, 27 Mar 2010 20:51:53 +0000] rev 3123
Engine: * Added sounds for Birdy (eggs breaking still missing) * Added random coughs/moans to poisoned hogs * Fixed one frame flickers when using fade in/out * Fixed fade in/out while using zoom Frontend: * Added chat context menu icons Themes: * Updated Underwater's horizon
Sat, 27 Mar 2010 17:45:51 +0000 hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
koda [Sat, 27 Mar 2010 17:45:51 +0000] rev 3122
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
Sat, 27 Mar 2010 17:45:26 +0000 Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
nemo [Sat, 27 Mar 2010 17:45:26 +0000] rev 3121
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
Sat, 27 Mar 2010 17:40:42 +0000 Fix mortar grey border
palewolf [Sat, 27 Mar 2010 17:40:42 +0000] rev 3120
Fix mortar grey border
Sat, 27 Mar 2010 17:32:46 +0000 Engine:
smxx [Sat, 27 Mar 2010 17:32:46 +0000] rev 3119
Engine: * Updated engine to use voice packs' Melon.ogg * Added new drill rocket sound
Sat, 27 Mar 2010 17:32:04 +0000 New impact sounds for HHG
nemo [Sat, 27 Mar 2010 17:32:04 +0000] rev 3118
New impact sounds for HHG
Sat, 27 Mar 2010 17:31:01 +0000 complete previous commit (which broken my local copy as well)
koda [Sat, 27 Mar 2010 17:31:01 +0000] rev 3117
complete previous commit (which broken my local copy as well)
Sat, 27 Mar 2010 17:27:15 +0000 branch ipad/iphone files to keep compatibility between versions
koda [Sat, 27 Mar 2010 17:27:15 +0000] rev 3116
branch ipad/iphone files to keep compatibility between versions
Sat, 27 Mar 2010 17:22:33 +0000 Engine:
smxx [Sat, 27 Mar 2010 17:22:33 +0000] rev 3115
Engine: * Updated Birdy's eggs and added egg shell fragments (missing sound)
Sat, 27 Mar 2010 17:03:27 +0000 Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
nemo [Sat, 27 Mar 2010 17:03:27 +0000] rev 3114
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
Sat, 27 Mar 2010 16:57:18 +0000 * port fadeout to opengles
koda [Sat, 27 Mar 2010 16:57:18 +0000] rev 3113
* port fadeout to opengles * better notification mechanism * add a confirmation message before ending game * new structure for custom settings (splitview)
Sat, 27 Mar 2010 15:48:59 +0000 Engine:
smxx [Sat, 27 Mar 2010 15:48:59 +0000] rev 3112
Engine: * Added visible poison effect * Updated homing bee in hand animation
Sat, 27 Mar 2010 15:41:21 +0000 Keep crosshair active when using rope, regardless of alt wep
nemo [Sat, 27 Mar 2010 15:41:21 +0000] rev 3111
Keep crosshair active when using rope, regardless of alt wep
Sat, 27 Mar 2010 14:57:41 +0000 Engine:
smxx [Sat, 27 Mar 2010 14:57:41 +0000] rev 3110
Engine: * Fixed new animations/sprites for homing bee
Sat, 27 Mar 2010 14:55:59 +0000 Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo [Sat, 27 Mar 2010 14:55:59 +0000] rev 3109
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
Sat, 27 Mar 2010 14:49:04 +0000 4 new hats, 2 reserved
nemo [Sat, 27 Mar 2010 14:49:04 +0000] rev 3108
4 new hats, 2 reserved
Sat, 27 Mar 2010 14:03:30 +0000 Engine:
smxx [Sat, 27 Mar 2010 14:03:30 +0000] rev 3107
Engine: * Added possibility to fade the screen in/out using black or white * Added flash effect to screenshot key * Added fade in for round start * Added fade out for round end * Goal display now ignores first tick. So long loading times no longer "eat" their visibility time.
Sat, 27 Mar 2010 12:05:01 +0000 CMake:
smxx [Sat, 27 Mar 2010 12:05:01 +0000] rev 3106
CMake: * Fixed last commit
Sat, 27 Mar 2010 12:01:40 +0000 CMake:
smxx [Sat, 27 Mar 2010 12:01:40 +0000] rev 3105
CMake: * Truncate revision number (version_suffix) to numbers only (some versions of svn seem to add other strings)
Sat, 27 Mar 2010 11:59:03 +0000 - Bee sprites for target and HH hand
palewolf [Sat, 27 Mar 2010 11:59:03 +0000] rev 3104
- Bee sprites for target and HH hand
Sat, 27 Mar 2010 11:53:37 +0000 Forgotten sprite
mbait [Sat, 27 Mar 2010 11:53:37 +0000] rev 3103
Forgotten sprite
Sat, 27 Mar 2010 11:48:02 +0000 Added egg sprite
mbait [Sat, 27 Mar 2010 11:48:02 +0000] rev 3102
Added egg sprite
Sat, 27 Mar 2010 08:59:42 +0000 Wind does not affect of eggs
mbait [Sat, 27 Mar 2010 08:59:42 +0000] rev 3101
Wind does not affect of eggs
Sat, 27 Mar 2010 08:59:10 +0000 Added poisoned eggs
mbait [Sat, 27 Mar 2010 08:59:10 +0000] rev 3100
Added poisoned eggs
Sat, 27 Mar 2010 05:45:45 +0000 Add Wood forts
nemo [Sat, 27 Mar 2010 05:45:45 +0000] rev 3099
Add Wood forts
Sat, 27 Mar 2010 05:15:52 +0000 Specifically check for current hedgehog being on rope, the tricky bastard.
nemo [Sat, 27 Mar 2010 05:15:52 +0000] rev 3098
Specifically check for current hedgehog being on rope, the tricky bastard.
Sat, 27 Mar 2010 04:02:02 +0000 Try to reduce expensive Distance() call until sure it is needed
nemo [Sat, 27 Mar 2010 04:02:02 +0000] rev 3097
Try to reduce expensive Distance() call until sure it is needed
Sat, 27 Mar 2010 03:55:12 +0000 Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo [Sat, 27 Mar 2010 03:55:12 +0000] rev 3096
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
Sat, 27 Mar 2010 03:39:35 +0000 tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
sheepluva [Sat, 27 Mar 2010 03:39:35 +0000] rev 3095
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
Sat, 27 Mar 2010 02:55:35 +0000 making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
sheepluva [Sat, 27 Mar 2010 02:55:35 +0000] rev 3094
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
Sat, 27 Mar 2010 00:48:59 +0000 Tweaking water depth with Tiy
palewolf [Sat, 27 Mar 2010 00:48:59 +0000] rev 3093
Tweaking water depth with Tiy
Sat, 27 Mar 2010 00:03:29 +0000 doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
sheepluva [Sat, 27 Mar 2010 00:03:29 +0000] rev 3092
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
Sat, 27 Mar 2010 00:03:25 +0000 some code polish for the ifrontend
koda [Sat, 27 Mar 2010 00:03:25 +0000] rev 3091
some code polish for the ifrontend inu patch for translation
Fri, 26 Mar 2010 23:47:12 +0000 restore compilation
koda [Fri, 26 Mar 2010 23:47:12 +0000] rev 3090
restore compilation use a tableview instead of random buttons fix the end game
Fri, 26 Mar 2010 22:53:42 +0000 First go at water depth
palewolf [Fri, 26 Mar 2010 22:53:42 +0000] rev 3089
First go at water depth
Fri, 26 Mar 2010 22:52:04 +0000 General:
smxx [Fri, 26 Mar 2010 22:52:04 +0000] rev 3088
General: * Fixed CMakeLists.txt files for renamed (casing) themes and maps
Fri, 26 Mar 2010 21:03:15 +0000 Bad nemo... uppercase theme names in themes.cfg too
palewolf [Fri, 26 Mar 2010 21:03:15 +0000] rev 3087
Bad nemo... uppercase theme names in themes.cfg too
Fri, 26 Mar 2010 19:59:15 +0000 remove pointless code
nemo [Fri, 26 Mar 2010 19:59:15 +0000] rev 3086
remove pointless code
Fri, 26 Mar 2010 17:43:21 +0000 Engine:
smxx [Fri, 26 Mar 2010 17:43:21 +0000] rev 3085
Engine: * Added small drop shadow to chat lines * Fixed Birdy to really end the round * Updated German texts
Fri, 26 Mar 2010 17:34:58 +0000 Engine:
smxx [Fri, 26 Mar 2010 17:34:58 +0000] rev 3084
Engine: * Fix bee.ogg's file name casing
Fri, 26 Mar 2010 17:22:52 +0000 Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
nemo [Fri, 26 Mar 2010 17:22:52 +0000] rev 3083
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
Fri, 26 Mar 2010 17:18:44 +0000 Updated border colours from Tiy
nemo [Fri, 26 Mar 2010 17:18:44 +0000] rev 3082
Updated border colours from Tiy
Fri, 26 Mar 2010 16:02:47 +0000 Engine:
smxx [Fri, 26 Mar 2010 16:02:47 +0000] rev 3081
Engine: * Reverted Birdy's acceleration back to old values
Fri, 26 Mar 2010 15:59:21 +0000 Engine:
smxx [Fri, 26 Mar 2010 15:59:21 +0000] rev 3080
Engine: * Replaced UFO with the Homing Bee (Bzzzzz!)
Fri, 26 Mar 2010 15:56:26 +0000 Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
nemo [Fri, 26 Mar 2010 15:56:26 +0000] rev 3079
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
Fri, 26 Mar 2010 15:55:20 +0000 Remove doubled call of freeEverything
nemo [Fri, 26 Mar 2010 15:55:20 +0000] rev 3078
Remove doubled call of freeEverything
Fri, 26 Mar 2010 15:52:47 +0000 Uppercase all theme and map names
nemo [Fri, 26 Mar 2010 15:52:47 +0000] rev 3077
Uppercase all theme and map names
Fri, 26 Mar 2010 12:38:11 +0000 New field in THedgehog for poisoning. New type of explosion- poisoned
mbait [Fri, 26 Mar 2010 12:38:11 +0000] rev 3076
New field in THedgehog for poisoning. New type of explosion- poisoned
Fri, 26 Mar 2010 12:34:18 +0000 Engine:
smxx [Fri, 26 Mar 2010 12:34:18 +0000] rev 3075
Engine: * Lowered Birdy's vertical acceleration while increasing his horizontal acceleration * End turn after Birdy disappears * Added English and German locale strings for birdy * Reordered weapon menu
Fri, 26 Mar 2010 12:16:12 +0000 Frontend:
smxx [Fri, 26 Mar 2010 12:16:12 +0000] rev 3074
Frontend: * Added text notice to main screen if build is a dev build
Fri, 26 Mar 2010 09:40:26 +0000 add another button to close the game and return to the iFrontend (untested)
koda [Fri, 26 Mar 2010 09:40:26 +0000] rev 3073
add another button to close the game and return to the iFrontend (untested)
Fri, 26 Mar 2010 03:04:19 +0000 I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
nemo [Fri, 26 Mar 2010 03:04:19 +0000] rev 3072
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
Fri, 26 Mar 2010 00:53:31 +0000 Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
nemo [Fri, 26 Mar 2010 00:53:31 +0000] rev 3071
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
Fri, 26 Mar 2010 00:49:02 +0000 Change settings for birdy in default weapon sets
nemo [Fri, 26 Mar 2010 00:49:02 +0000] rev 3070
Change settings for birdy in default weapon sets
Fri, 26 Mar 2010 00:39:49 +0000 CMake:
smxx [Fri, 26 Mar 2010 00:39:49 +0000] rev 3069
CMake: * Don't build Lua on systems other than Win32/Apple
Fri, 26 Mar 2010 00:39:00 +0000 remove utility flag
nemo [Fri, 26 Mar 2010 00:39:00 +0000] rev 3068
remove utility flag
Fri, 26 Mar 2010 00:37:36 +0000 CMake:
smxx [Fri, 26 Mar 2010 00:37:36 +0000] rev 3067
CMake: * Finally auto detect Lua system libraries on ALL unix/linux systems (hope so) * Fixed first time configure for hwengine (tried to set LUA_LIBRARY before triggering detection)
Fri, 26 Mar 2010 00:26:32 +0000 Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
nemo [Fri, 26 Mar 2010 00:26:32 +0000] rev 3066
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
Thu, 25 Mar 2010 23:03:21 +0000 Birdy egg added
mbait [Thu, 25 Mar 2010 23:03:21 +0000] rev 3065
Birdy egg added
Thu, 25 Mar 2010 23:02:55 +0000 testing ftw
koda [Thu, 25 Mar 2010 23:02:55 +0000] rev 3064
testing ftw
Thu, 25 Mar 2010 23:01:50 +0000 reworked interaction of engine/frontend when closing
koda [Thu, 25 Mar 2010 23:01:50 +0000] rev 3063
reworked interaction of engine/frontend when closing added a corner button for general actions during game
Thu, 25 Mar 2010 02:02:53 +0000 tweak kick in case of wrapping
nemo [Thu, 25 Mar 2010 02:02:53 +0000] rev 3062
tweak kick in case of wrapping
Wed, 24 Mar 2010 23:31:13 +0000 Frontend:
smxx [Wed, 24 Mar 2010 23:31:13 +0000] rev 3061
Frontend: * Updated game scheme page * Removed text labels from toggle buttons (looked ugly on smaller resolutions)
Wed, 24 Mar 2010 18:01:49 +0000 Android hat
nemo [Wed, 24 Mar 2010 18:01:49 +0000] rev 3060
Android hat
Wed, 24 Mar 2010 15:36:46 +0000 Tiy redraws random order button
nemo [Wed, 24 Mar 2010 15:36:46 +0000] rev 3059
Tiy redraws random order button
Wed, 24 Mar 2010 14:03:03 +0000 Engine:
smxx [Wed, 24 Mar 2010 14:03:03 +0000] rev 3058
Engine: * Free land objects right after map drawing Frontend: * No longer remove duplicates from friends/ignore lists (to keep Qt 4.4 compatibility) Maps: * No longer lock camera on balls on Knockball
Wed, 24 Mar 2010 11:01:21 +0000 Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
nemo [Wed, 24 Mar 2010 11:01:21 +0000] rev 3057
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
Tue, 23 Mar 2010 23:08:57 +0000 - Avoid gaps between land and grass in mushroom2
palewolf [Tue, 23 Mar 2010 23:08:57 +0000] rev 3056
- Avoid gaps between land and grass in mushroom2 - Add bottom margin to moles to avoid flying heads on thin land
Tue, 23 Mar 2010 21:58:23 +0000 fix a build error on 10.5, LandPixels properly initialized
koda [Tue, 23 Mar 2010 21:58:23 +0000] rev 3055
fix a build error on 10.5, LandPixels properly initialized
Tue, 23 Mar 2010 21:50:26 +0000 Make UFO rotate while flying
palewolf [Tue, 23 Mar 2010 21:50:26 +0000] rev 3054
Make UFO rotate while flying
Tue, 23 Mar 2010 19:06:43 +0000 Free land object SDL surfaces.
nemo [Tue, 23 Mar 2010 19:06:43 +0000] rev 3053
Free land object SDL surfaces.
Tue, 23 Mar 2010 16:53:45 +0000 wtf
unc0rr [Tue, 23 Mar 2010 16:53:45 +0000] rev 3052
wtf
Tue, 23 Mar 2010 16:50:13 +0000 Ok, this part is ok
unc0rr [Tue, 23 Mar 2010 16:50:13 +0000] rev 3051
Ok, this part is ok
Mon, 22 Mar 2010 20:57:49 +0000 Maps:
smxx [Mon, 22 Mar 2010 20:57:49 +0000] rev 3050
Maps: * Added Palewolf's Spanish translation for Basketball's script * Added Knockball's directory to directories to be installed
Mon, 22 Mar 2010 20:19:06 +0000 I can't read.
nemo [Mon, 22 Mar 2010 20:19:06 +0000] rev 3049
I can't read.
Mon, 22 Mar 2010 18:04:18 +0000 oh. I missed the fact he moved it to uLandTexture
nemo [Mon, 22 Mar 2010 18:04:18 +0000] rev 3048
oh. I missed the fact he moved it to uLandTexture
Mon, 22 Mar 2010 18:02:39 +0000 Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
nemo [Mon, 22 Mar 2010 18:02:39 +0000] rev 3047
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
Mon, 22 Mar 2010 17:59:59 +0000 Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
nemo [Mon, 22 Mar 2010 17:59:59 +0000] rev 3046
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
Mon, 22 Mar 2010 17:48:19 +0000 Clean Augean stables
unc0rr [Mon, 22 Mar 2010 17:48:19 +0000] rev 3045
Clean Augean stables
Mon, 22 Mar 2010 13:44:35 +0000 Engine:
smxx [Mon, 22 Mar 2010 13:44:35 +0000] rev 3044
Engine: * Added animation to AI's thinking bubble Frontend: * Updated settings page to use new add/edit/delete buttons for teams and weapon schemes (delete buttons are disabled and invisible for now) * Updated English and German locales
Mon, 22 Mar 2010 11:52:16 +0000 Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
nemo [Mon, 22 Mar 2010 11:52:16 +0000] rev 3043
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
Sun, 21 Mar 2010 22:26:12 +0000 Fix 16px offset on previous commit
palewolf [Sun, 21 Mar 2010 22:26:12 +0000] rev 3042
Fix 16px offset on previous commit
Sun, 21 Mar 2010 20:55:45 +0000 fix a small leak
koda [Sun, 21 Mar 2010 20:55:45 +0000] rev 3041
fix a small leak
Sun, 21 Mar 2010 20:54:18 +0000 Insert commit message here (to get along with palewolf)
koda [Sun, 21 Mar 2010 20:54:18 +0000] rev 3040
Insert commit message here (to get along with palewolf)
Sun, 21 Mar 2010 20:53:34 +0000 Insert commit message here
palewolf [Sun, 21 Mar 2010 20:53:34 +0000] rev 3039
Insert commit message here
Sun, 21 Mar 2010 19:02:03 +0000 In pascal unit is a namespace
unc0rr [Sun, 21 Mar 2010 19:02:03 +0000] rev 3038
In pascal unit is a namespace
Sun, 21 Mar 2010 18:42:34 +0000 Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
nemo [Sun, 21 Mar 2010 18:42:34 +0000] rev 3037
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
Sun, 21 Mar 2010 16:51:33 +0000 Make barrels a little more likely to blow up. 25% more damage in fall
nemo [Sun, 21 Mar 2010 16:51:33 +0000] rev 3036
Make barrels a little more likely to blow up. 25% more damage in fall
Sun, 21 Mar 2010 16:45:46 +0000 - Updated snail, added mushrooms to nature theme
palewolf [Sun, 21 Mar 2010 16:45:46 +0000] rev 3035
- Updated snail, added mushrooms to nature theme - Fix explosion border color on desert theme
Sun, 21 Mar 2010 16:42:41 +0000 fix a rotation glitch
koda [Sun, 21 Mar 2010 16:42:41 +0000] rev 3034
fix a rotation glitch set to binary interface and project files
Sun, 21 Mar 2010 16:04:57 +0000 FillAmmoStore is reused - check for before start of play.
nemo [Sun, 21 Mar 2010 16:04:57 +0000] rev 3033
FillAmmoStore is reused - check for before start of play.
Sun, 21 Mar 2010 15:50:38 +0000 Insert commit message here
palewolf [Sun, 21 Mar 2010 15:50:38 +0000] rev 3032
Insert commit message here
Sun, 21 Mar 2010 13:53:47 +0000 Fix indexed flags
nemo [Sun, 21 Mar 2010 13:53:47 +0000] rev 3031
Fix indexed flags
Sun, 21 Mar 2010 13:41:11 +0000 Remove Timer2 from Gear, add a Timer to Hedgehog
nemo [Sun, 21 Mar 2010 13:41:11 +0000] rev 3030
Remove Timer2 from Gear, add a Timer to Hedgehog
Sun, 21 Mar 2010 03:51:58 +0000 a couple of smaller cleanups that didn't get in previous commit
koda [Sun, 21 Mar 2010 03:51:58 +0000] rev 3029
a couple of smaller cleanups that didn't get in previous commit
Sun, 21 Mar 2010 03:51:53 +0000 Add a 2nd timer variable due to conflicts. This could perhaps use renaming
nemo [Sun, 21 Mar 2010 03:51:53 +0000] rev 3028
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
Sun, 21 Mar 2010 01:54:57 +0000 lotsa optimizations and redraws for the iFrontend
koda [Sun, 21 Mar 2010 01:54:57 +0000] rev 3027
lotsa optimizations and redraws for the iFrontend
Sat, 20 Mar 2010 23:33:37 +0000 move interface files around to use standard names in different versions
koda [Sat, 20 Mar 2010 23:33:37 +0000] rev 3026
move interface files around to use standard names in different versions
Sat, 20 Mar 2010 15:16:59 +0000 update project for ipad target
koda [Sat, 20 Mar 2010 15:16:59 +0000] rev 3025
update project for ipad target relocate objects (windbar, fps, timer) so that window size doesn't matter move touch input in its custom controller rather than hack sdl one
Fri, 19 Mar 2010 19:49:33 +0000 aaaand back to 15s. most changed line of code ever.
nemo [Fri, 19 Mar 2010 19:49:33 +0000] rev 3024
aaaand back to 15s. most changed line of code ever.
Fri, 19 Mar 2010 02:06:27 +0000 so claymore will quit complaining 'cause he can't think fast enough
nemo [Fri, 19 Mar 2010 02:06:27 +0000] rev 3023
so claymore will quit complaining 'cause he can't think fast enough
Thu, 18 Mar 2010 23:56:06 +0000 Adjust increment since there is no timer
nemo [Thu, 18 Mar 2010 23:56:06 +0000] rev 3022
Adjust increment since there is no timer
Thu, 18 Mar 2010 23:25:32 +0000 move the buttons a little
koda [Thu, 18 Mar 2010 23:25:32 +0000] rev 3021
move the buttons a little don't make assumptions on the screen size
Thu, 18 Mar 2010 17:52:56 +0000 use cWaterLine for steam, splashes and droplets
nemo [Thu, 18 Mar 2010 17:52:56 +0000] rev 3020
use cWaterLine for steam, splashes and droplets
Thu, 18 Mar 2010 09:55:22 +0000 Frontend:
smxx [Thu, 18 Mar 2010 09:55:22 +0000] rev 3019
Frontend: * Updated stylesheets and resized icons * Forced Frontend's minimum size to 800x600 * Fixed some swapped texts in German locale Graphics: * Added two hats by DJ. LisT
Thu, 18 Mar 2010 02:55:42 +0000 Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
nemo [Thu, 18 Mar 2010 02:55:42 +0000] rev 3018
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
Thu, 18 Mar 2010 02:27:46 +0000 fix the glitch causing pass-through in land objects besides first game
koda [Thu, 18 Mar 2010 02:27:46 +0000] rev 3017
fix the glitch causing pass-through in land objects besides first game
Fri, 12 Nov 2010 19:47:52 +0300 Close this one lua_linux_lib_fix
unc0rr [Fri, 12 Nov 2010 19:47:52 +0300] rev 3016
Close this one
Thu, 18 Mar 2010 02:18:50 +0000 add jump and backjump controls
koda [Thu, 18 Mar 2010 02:18:50 +0000] rev 3015
add jump and backjump controls fix a small glitch when dimming the controls
Wed, 17 Mar 2010 23:01:53 +0000 default lua variable fix lua_linux_lib_fix
mbait [Wed, 17 Mar 2010 23:01:53 +0000] rev 3014
default lua variable fix
Wed, 17 Mar 2010 22:56:23 +0000 General:
smxx [Wed, 17 Mar 2010 22:56:23 +0000] rev 3013
General: * Updated Spanish translation by Palewolf Maps: * Updated Knockball to use less strings and placeholders
Wed, 17 Mar 2010 22:53:45 +0000 copy of trunk lua_linux_lib_fix
mbait [Wed, 17 Mar 2010 22:53:45 +0000] rev 3012
copy of trunk
Wed, 17 Mar 2010 12:30:55 +0000 General:
smxx [Wed, 17 Mar 2010 12:30:55 +0000] rev 3011
General: * Reorganized training files
Wed, 17 Mar 2010 11:02:08 +0000 Frontend:
smxx [Wed, 17 Mar 2010 11:02:08 +0000] rev 3010
Frontend: * Fixed scheme selection (dang!)
Wed, 17 Mar 2010 10:55:12 +0000 Frontend:
smxx [Wed, 17 Mar 2010 10:55:12 +0000] rev 3009
Frontend: * Fixed map selection
Wed, 17 Mar 2010 10:48:00 +0000 Frontend:
smxx [Wed, 17 Mar 2010 10:48:00 +0000] rev 3008
Frontend: * Map selection detects maps with scripts as missions * Disabled scheme selection for missions
Wed, 17 Mar 2010 01:03:22 +0000 szczur's and inu's updated locale
koda [Wed, 17 Mar 2010 01:03:22 +0000] rev 3007
szczur's and inu's updated locale
Wed, 17 Mar 2010 00:26:35 +0000 restore compilation on simulator and device
koda [Wed, 17 Mar 2010 00:26:35 +0000] rev 3006
restore compilation on simulator and device new architecture for implementing controls controls implmented with a joystick (partially done) lotsa code cleanup
Tue, 16 Mar 2010 21:48:58 +0000 Maps:
smxx [Tue, 16 Mar 2010 21:48:58 +0000] rev 3005
Maps: * Increased Knockball's platform size
Tue, 16 Mar 2010 21:39:55 +0000 Engine:
smxx [Tue, 16 Mar 2010 21:39:55 +0000] rev 3004
Engine: * Updated Ball Gun balls: Now rotate depending on velocity (looks better imo but could revert that change as well) * Allow explosions without spawning gears (visuals) * Added some script additions Maps: * Updated Basketball's CMakeLists.txt * Added experimental Knockball map
Tue, 16 Mar 2010 19:28:15 +0000 Engine:
smxx [Tue, 16 Mar 2010 19:28:15 +0000] rev 3003
Engine: * Avoid Homerun event if permanent low gravity is enabled * Added CurrentHedgehog to script globals (contains uid) Maps: * Rewrote Basketball scoring message (didn't count right anyway)
Tue, 16 Mar 2010 04:46:29 +0000 More semi-arbitrary tweaking.
nemo [Tue, 16 Mar 2010 04:46:29 +0000] rev 3002
More semi-arbitrary tweaking.
Tue, 16 Mar 2010 04:43:01 +0000 Still fiddling with bouncing, hoping to make it work
nemo [Tue, 16 Mar 2010 04:43:01 +0000] rev 3001
Still fiddling with bouncing, hoping to make it work
Mon, 15 Mar 2010 11:54:47 +0000 General:
smxx [Mon, 15 Mar 2010 11:54:47 +0000] rev 3000
General: * Updated Finnish locale * Added missing svn properties to Basketball's map.lua
Mon, 15 Mar 2010 11:53:32 +0000 Engine:
smxx [Mon, 15 Mar 2010 11:53:32 +0000] rev 2999
Engine: * Fixed reading localized strings longer than 255 bytes * Fixed weapon tooltip to stay inside visible area in short ammo menus * Allow maps to use their own map.lua file outside training mode (needs multiplayer testing) * Added example script to Basketball map showing clan scores * Fixed Shotgun and Bazooka trainings * Removed basketball script example
Mon, 15 Mar 2010 02:23:40 +0000 Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
nemo [Mon, 15 Mar 2010 02:23:40 +0000] rev 2998
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
Sun, 14 Mar 2010 23:46:46 +0000 Engine:
smxx [Sun, 14 Mar 2010 23:46:46 +0000] rev 2997
Engine: * Fixed missions' ammostore
Sun, 14 Mar 2010 22:55:46 +0000 Engine:
smxx [Sun, 14 Mar 2010 22:55:46 +0000] rev 2996
Engine: * Added explosives count to scripting variables * Fixed adding multiple teams using Lua (AmmoStore problem; temporary) * Added another example mission: Basketball with score table
Sun, 14 Mar 2010 20:48:13 +0000 Engine:
smxx [Sun, 14 Mar 2010 20:48:13 +0000] rev 2995
Engine: * Small tweaks to Birdy code * Added (commented) Birdy spawn code
Sun, 14 Mar 2010 20:46:29 +0000 Palewolf adds bubbles and splashes when firing bullets into the water
nemo [Sun, 14 Mar 2010 20:46:29 +0000] rev 2994
Palewolf adds bubbles and splashes when firing bullets into the water
Sun, 14 Mar 2010 20:32:56 +0000 Remove animation on jumping/resuming walk, only leave it in on weapon switch
nemo [Sun, 14 Mar 2010 20:32:56 +0000] rev 2993
Remove animation on jumping/resuming walk, only leave it in on weapon switch
Sun, 14 Mar 2010 20:31:28 +0000 Accidentally checked in birdy testing. reverted.
nemo [Sun, 14 Mar 2010 20:31:28 +0000] rev 2992
Accidentally checked in birdy testing. reverted.
Sun, 14 Mar 2010 20:23:11 +0000 An animation requested by Tiy. Needs testing.
nemo [Sun, 14 Mar 2010 20:23:11 +0000] rev 2991
An animation requested by Tiy. Needs testing.
Sun, 14 Mar 2010 20:22:00 +0000 Engine:
smxx [Sun, 14 Mar 2010 20:22:00 +0000] rev 2990
Engine: * Removed obsolete trigger code
Sun, 14 Mar 2010 17:04:36 +0000 Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
nemo [Sun, 14 Mar 2010 17:04:36 +0000] rev 2989
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
Sun, 14 Mar 2010 16:56:02 +0000 New multiplayer graphic
nemo [Sun, 14 Mar 2010 16:56:02 +0000] rev 2988
New multiplayer graphic
Sun, 14 Mar 2010 16:47:29 +0000 Tiy adds active weapon icons for a bunch of things.
nemo [Sun, 14 Mar 2010 16:47:29 +0000] rev 2987
Tiy adds active weapon icons for a bunch of things.
Sun, 14 Mar 2010 14:59:08 +0000 Trying to tweak kicks a bit
nemo [Sun, 14 Mar 2010 14:59:08 +0000] rev 2986
Trying to tweak kicks a bit
Sun, 14 Mar 2010 14:47:21 +0000 Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
nemo [Sun, 14 Mar 2010 14:47:21 +0000] rev 2985
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
Sun, 14 Mar 2010 14:28:14 +0000 Make underwater droplets more visible, add splash
nemo [Sun, 14 Mar 2010 14:28:14 +0000] rev 2984
Make underwater droplets more visible, add splash
(0) -1920 +1920 +10000 tip