2011-04-19 |
unc0rr |
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
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2011-04-17 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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2011-04-17 |
nemo |
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
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2011-03-19 |
nemo |
Landgun, first pass. At sdw's request.
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-29 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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2011-01-29 |
Henek |
still in developement take on adding structures, working hiding of hogs and ejecting them later.
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2010-12-20 |
nemo |
add AI routine
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2010-12-20 |
nemo |
Snowball weapon
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-13 |
nemo |
merge 0.9.14 back into trunk
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2010-11-13 |
nemo |
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
0.9.14
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2010-11-12 |
koda |
drillstrike! might require the drill patch to improve behavior
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2010-11-09 |
nemo |
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
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2010-11-07 |
unc0rr |
Fix some warnings
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-10 |
smaxx |
Engine:
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2010-09-02 |
smaxx |
Engine:
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2010-08-14 |
koda |
disable AI teleport
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2010-08-03 |
smaxx |
Engine:
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2010-08-02 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-26 |
smaxx |
Engine:
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2010-05-19 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-06 |
mbait |
Teleport AI:
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2010-05-06 |
mbait |
Teleport AI:
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2010-05-06 |
mbait |
Teleport AI:
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2010-05-02 |
smxx |
Engine:
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-30 |
mbait |
Gas grenade:
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2010-04-28 |
mbait |
Teleport AI:
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2010-04-27 |
mbait |
Teleport AI:
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2010-04-27 |
mbait |
Teleport AI:
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2010-04-16 |
smxx |
Engine:
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2010-04-15 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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2010-03-18 |
nemo |
Adjust increment since there is no timer
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2010-03-18 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
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2010-03-12 |
nemo |
Same approach for cluster bomb.
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2010-03-11 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-11 |
nemo |
AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
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2009-10-15 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-09-08 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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2009-06-21 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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2009-05-03 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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2009-04-30 |
unc0rr |
nemo's great patch:
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2009-04-03 |
unc0rr |
Some AI tweaks by imcold
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2009-03-02 |
unc0rr |
laser beam by nemo reworked a bit by me
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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