2015-11-05 |
antonc27 |
- Appirater:
ios-revival
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2015-08-13 |
antonc27 |
- Fix for main view orientation problems
ios-revival
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2015-08-10 |
antonc27 |
- Fix for hiding launch window after launch and not blocking SDL window on engine anymore
ios-revival
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2015-08-08 |
antonc27 |
- Fix for launching with SDL
ios-revival
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2012-04-22 |
koda |
ios: turn on more warning messages and start correcting them
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2012-04-09 |
koda |
ios: convert audio operation from class to instance, plays better with memory
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2012-03-27 |
koda |
dates are no more!
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2012-03-26 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2011-11-13 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
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2011-11-12 |
koda |
in class methods you can call [self alloc], as per objc specifications
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2011-10-31 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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2011-10-25 |
koda |
move all extra categories in a single source, add caching for HWUtils
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2011-10-01 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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2011-09-24 |
koda |
better memory cleanup for audiomanager and position of lower stats button
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2011-09-23 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
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2011-09-20 |
koda |
let's use the built in events, shall we
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2011-09-19 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
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2011-08-28 |
koda |
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
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2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-08-04 |
koda |
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
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2011-07-31 |
koda |
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
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2011-05-29 |
koda |
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
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2011-05-10 |
koda |
settings.plist is no more, long live nsuserdefaults
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2011-04-20 |
koda |
and now for something completely different, overlay refactoring!
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2011-04-17 |
koda |
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
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2011-04-05 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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2011-04-05 |
koda |
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
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2011-03-17 |
koda |
update headers a bit
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2011-03-13 |
koda |
we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
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