2010-11-22 |
unc0rr |
uCommandHandlers
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2010-11-21 |
nemo |
revert 4388 - was there already, I didn't notice. still no idea what the problem is
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2010-11-21 |
nemo |
I think unc0rr forgot to add initModule here
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
uCaptions
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2010-11-20 |
unc0rr |
Move land hash checking into commands
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2010-11-18 |
unC0Rr |
Move SendStats to uIO
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-18 |
unC0Rr |
Introduce uCommands.pas
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-10-31 |
nemo |
making indentation consistent (noticed while debugging)
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-10-12 |
koda |
minor stuff
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-10-02 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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2010-09-27 |
smaxx |
Engine:
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2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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2010-09-08 |
nemo |
Remove ready timer halting game ticks in chat
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2010-09-01 |
koda |
remove now useless toggle, add ai team
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2010-09-01 |
smaxx |
Engine:
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2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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2010-08-26 |
smaxx |
Engine:
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2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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2010-08-24 |
smaxx |
Engine:
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2010-08-14 |
koda |
disable AI teleport
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2010-08-02 |
koda |
clean and reorder arguments passed to engine
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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2010-07-31 |
koda |
merge
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-07-31 |
koda |
patch by lucass (polished by me) - command line parsing is now much more flexible
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2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-07-17 |
koda |
making chat work... (keyboard support is heavily broken in sdl upstream)
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2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
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2010-07-07 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
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2010-07-06 |
koda |
icons \o/
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2010-07-05 |
koda |
button to open ammomenu
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2010-07-03 |
koda |
a couple of fixes i missed previously
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2010-07-03 |
koda |
further code cleanup and less redundancy
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2010-07-03 |
koda |
make runtime quality check for iDevices
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2010-07-02 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-07-02 |
koda |
small cleanup
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2010-06-30 |
koda |
tiy new overlay graphics
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-20 |
koda |
some memory caring code
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2010-06-20 |
koda |
fix zoom smoothness
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2010-06-05 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
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2010-06-03 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
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2010-06-02 |
koda |
a bunch of minor stuff
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2010-05-31 |
koda |
add some memory aware code
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2010-05-16 |
koda |
update sdl functions to latest revision
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2010-05-07 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
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2010-05-07 |
sheepluva |
* no zooming when game is paused
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