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hedgewars/uLand.pas
Sat, 31 Jul 2010 11:24:53 +0200
koda
remove trailing spaces from end of line
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Sat, 10 Jul 2010 02:02:37 +0200
koda
fix land check fo' real
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Thu, 08 Jul 2010 23:34:25 +0200
koda
fix land check
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Thu, 08 Jul 2010 23:06:21 +0200
koda
fix static land loading on desktop
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Sat, 03 Jul 2010 05:51:24 +0200
koda
a couple of fixes i missed previously
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Sat, 03 Jul 2010 01:31:18 +0200
koda
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
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Thu, 01 Jul 2010 23:41:10 -0400
nemo
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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