Wed, 16 Jan 2019 15:40:11 +0100 |
Wuzzy |
Add SetTeamPassive. Passive teams are treated like frozen teams
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Mon, 14 Jan 2019 03:53:21 +0100 |
Wuzzy |
Fix "unused variable" warning (valOK)
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Thu, 10 Jan 2019 02:50:01 +0100 |
Wuzzy |
Fix player team ignoring custom team control scheme in campaign/missions
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Tue, 08 Jan 2019 03:03:21 +0100 |
Wuzzy |
Suppress “<team> is gone message on game end
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Wed, 02 Jan 2019 11:08:26 -0500 |
nemo |
heh. apparently pas2c doesn't validate pascal, so I guess we need to dogfood *both*
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Wed, 02 Jan 2019 11:06:34 -0500 |
nemo |
remove Wuzzy's val checking, add a FIXME to add that to the C implementation
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Thu, 20 Dec 2018 15:53:22 +0100 |
Wuzzy |
Check team name collision and make them unique, if neccessary
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Wed, 19 Dec 2018 20:27:35 +0100 |
Wuzzy |
Remove unused vars in uTeams
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Wed, 19 Dec 2018 19:10:42 +0100 |
Wuzzy |
Lua API: Add functions to add team selected in campaign/mission page
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Mon, 10 Dec 2018 02:30:14 +0100 |
Wuzzy |
Fix some King Mode bugs causing minions not always being properly killed
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Wed, 05 Dec 2018 09:38:31 -0500 |
nemo |
make pas2c function without haskell aborting if locale is C
0.9.25
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Sat, 01 Dec 2018 02:37:05 +0100 |
Wuzzy |
Never enable switcher while in the "Place your King" round
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Sat, 17 Nov 2018 19:19:50 +0100 |
unc0rr |
Fix desync bomb
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Fri, 02 Nov 2018 13:19:38 +0100 |
Wuzzy |
Fix bad "not" in uTeams (made pas2c angry)
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Wed, 31 Oct 2018 15:32:47 -0400 |
nemo |
check for teamgone before activating switcher
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