Wed, 15 May 2019 20:40:37 +0200 |
Wuzzy |
Fix sndBoring being placed if ending turn during multi-shoot via skip command
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Sun, 05 May 2019 17:23:59 +0200 |
Wuzzy |
Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
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Sun, 05 May 2019 16:57:37 +0200 |
Wuzzy |
Don't play "LeaveMeAlone" taunt if attacker hits same hog multiple times in same turn
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Wed, 16 Jan 2019 22:48:48 +0100 |
Wuzzy |
Make passive teams no longer mess with game stats
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Wed, 16 Jan 2019 15:40:11 +0100 |
Wuzzy |
Add SetTeamPassive. Passive teams are treated like frozen teams
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Tue, 15 Jan 2019 21:28:54 +0100 |
Wuzzy |
Make hog kill stat stuff consistent WRT SD water rise
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Tue, 15 Jan 2019 21:23:56 +0100 |
Wuzzy |
Fix hog taunts counting SD water rise drowns as team kills (bug 691)
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Tue, 15 Jan 2019 20:53:01 +0100 |
Wuzzy |
Comment all important variables in uStats
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Thu, 10 Jan 2019 19:47:18 +0100 |
Wuzzy |
Don't say "first blood" in games with only 1 clan
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Tue, 18 Dec 2018 18:26:13 +0100 |
Wuzzy |
Add Lua callback: onGameResult
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Mon, 10 Dec 2018 08:55:45 +0100 |
Wuzzy |
Fix "first blood" taunt being repeated if same hog got hurt again
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Wed, 05 Dec 2018 09:38:31 -0500 |
nemo |
make pas2c function without haskell aborting if locale is C
0.9.25
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Wed, 31 Oct 2018 14:33:43 +0100 |
Wuzzy |
Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
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Tue, 30 Oct 2018 23:51:01 +0100 |
Wuzzy |
Attacking same clan (not same team) is no longer enough to trigger sndSameTeam
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