Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20%
Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking.
close engine shortcut, from the discussion in
issue #317
add videorec button descriptions and delete screenshot when video is deleted (
issue #427)
increase framerate and bitrate (
issue #427)
Choose first unused color for added team (addresses
issue #431) + other small changes
let animation objects delete themselves after they are not being used anymore
PS:
I don't like that we create new animation objects every single time before a page transition is done, I'm sure that can be done in a nicer way.
But at least we're not keeping those non-reused objects around forever now...
Workaround for visual bug.
issue #442
add flag of the soviet union (
issue #297)
fix for
issue #432, show ready toggle for room admins, set them always ready, keep the blinking option
revert
r767d3c4153a1 this tremor implementation is buggy
* fix initialisation, preload values and then read args
* respect audio and music settings
* a few variables cleanup