koda [Sun, 11 Apr 2010 03:43:13 +0000] rev 3335
new manager for handling (future) rotations
added a macro for the settings file
nemo [Sun, 11 Apr 2010 01:04:54 +0000] rev 3334
offset graves
smxx [Sat, 10 Apr 2010 21:36:40 +0000] rev 3333
Frontend:
* Hedgewars will now use a sub directory of "My Documents" like other games instead of "%userprofile%/.hedgewars" under Windows
* Teams are now saved in ini format to allow easier addition of future stats/properties
* Due to those changes old files/settings/teams will be ignored
koda [Sat, 10 Apr 2010 20:48:09 +0000] rev 3332
simplify the general settings and review minor stuff
smxx [Sat, 10 Apr 2010 19:04:39 +0000] rev 3331
Engine:
* Moved "new crate" messages to group AmmoInfo
* Show Sudden Death countdown
* Fixed Sudden Death round counting (so '15 rounds' will really be 15 rounds, not 16)
koda [Sat, 10 Apr 2010 01:09:29 +0000] rev 3330
add support for modifying the name of the team
nicer presentation of hog+hat
koda [Fri, 09 Apr 2010 21:08:27 +0000] rev 3329
add support to editing hog names
koda [Fri, 09 Apr 2010 11:09:26 +0000] rev 3328
fix the save of the team and rearrange hat/name modification
nemo [Fri, 09 Apr 2010 00:04:50 +0000] rev 3327
Skip loading of splashes
palewolf [Fri, 09 Apr 2010 00:01:53 +0000] rev 3326
Fix splashes for older graphics cards
koda [Thu, 08 Apr 2010 22:45:18 +0000] rev 3325
moved around team creation
add flags support
add forts support
need to find another way to save on file
smxx [Thu, 08 Apr 2010 17:56:30 +0000] rev 3324
Frontend:
* Show a text notice instead of settings page's (disabled) modify team buttons while in a room or game setup screen
koda [Thu, 08 Apr 2010 02:35:40 +0000] rev 3323
implement an add/remove team in the ifrontend
sheepluva [Wed, 07 Apr 2010 16:03:21 +0000] rev 3322
* INSTALL file: setting FreePascal to >= 2.2.0
* engine: some more value caching
koda [Wed, 07 Apr 2010 15:54:15 +0000] rev 3321
rewrote a couple of things i didn't like
smxx [Wed, 07 Apr 2010 12:15:49 +0000] rev 3320
Engine:
*
readded rope sounds (feedback!)
nemo [Wed, 07 Apr 2010 03:29:38 +0000] rev 3319
Correct interaction of cave and placement.
koda [Wed, 07 Apr 2010 03:02:19 +0000] rev 3318
much better
koda [Wed, 07 Apr 2010 02:58:12 +0000] rev 3317
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
koda [Wed, 07 Apr 2010 01:22:05 +0000] rev 3316
fix a couple of leaks in hte ifrontend
koda [Tue, 06 Apr 2010 21:54:46 +0000] rev 3315
usa a cached dictionary and write only when needed
nemo [Tue, 06 Apr 2010 21:00:55 +0000] rev 3314
restore sndIncoming for the other 2 air attacks
palewolf [Tue, 06 Apr 2010 20:45:20 +0000] rev 3313
"muerte súbida" duh!
koda [Tue, 06 Apr 2010 18:14:15 +0000] rev 3312
restore and update the old general settings
show hats in the team table
sheepluva [Tue, 06 Apr 2010 14:32:26 +0000] rev 3311
fixed size of yinyang flag, thanks to inu for the heads up
smxx [Tue, 06 Apr 2010 10:51:09 +0000] rev 3310
Engine:
* Teams leaving a net game will now teleport out of the map instead of commiting suicide
sheepluva [Tue, 06 Apr 2010 09:58:43 +0000] rev 3309
* add fixed grave Simple.png, by "anon__"
* ran 'find . | grep -i '\.png$' | xargs -d "\n" optipng -o7 -np -nc -nb -fix' on trunk, only took 2h 45m 8-)
koda [Tue, 06 Apr 2010 02:39:06 +0000] rev 3308
make the tables work also on iphone
make the popover menu work also on iphone
nemo [Mon, 05 Apr 2010 17:22:54 +0000] rev 3307
These don't belong here.
unc0rr [Mon, 05 Apr 2010 16:31:02 +0000] rev 3306
Return to -dev builds
koda [Sun, 04 Apr 2010 19:51:53 +0000] rev 3305
merged code from ipad and iphone frontends
(aka HedgewarsMobile is a universal application)
smxx [Sun, 04 Apr 2010 16:38:00 +0000] rev 3304
Engine:
* Show active rules/modes while the game is syncing, paused or while the quit confirmation is shown
unc0rr [Sun, 04 Apr 2010 15:51:19 +0000] rev 3303
with this patch I'm unable to make rope stuck in land
nemo [Sun, 04 Apr 2010 14:47:45 +0000] rev 3302
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
smxx [Sun, 04 Apr 2010 10:16:40 +0000] rev 3301
CMake:
* Set a registry (uninstall) path without version number for easier Xfire detection (needs testing)
* Added Lua to INSTALL
* Set README's line endings to native
unc0rr [Sun, 04 Apr 2010 07:50:01 +0000] rev 3300
Better default values
nemo [Sat, 03 Apr 2010 16:32:48 +0000] rev 3299
try this instead
palewolf [Sat, 03 Apr 2010 16:02:13 +0000] rev 3298
Am i late for last-minute spanish translation?
unc0rr [Sat, 03 Apr 2010 15:45:50 +0000] rev 3297
31 is 0.9.13
unc0rr [Sat, 03 Apr 2010 15:40:57 +0000] rev 3296
Oops, forgot this
koda [Sat, 03 Apr 2010 14:59:41 +0000] rev 3295
fix building without DEBUGFILE
unc0rr [Sat, 03 Apr 2010 14:54:49 +0000] rev 3294
Update pt_PT again
unc0rr [Sat, 03 Apr 2010 14:49:45 +0000] rev 3293
Fix last minute patch bug
unc0rr [Sat, 03 Apr 2010 14:46:54 +0000] rev 3292
include cmake_modules into package
unc0rr [Sat, 03 Apr 2010 14:01:05 +0000] rev 3291
Update pt_PT translations by inu
nemo [Sat, 03 Apr 2010 14:00:13 +0000] rev 3290
Updated slovak by jose1711
unc0rr [Sat, 03 Apr 2010 13:58:31 +0000] rev 3289
Remove -dev suffix from version, set protocol number to 31
unc0rr [Sat, 03 Apr 2010 13:56:36 +0000] rev 3288
Update russian translation
nemo [Sat, 03 Apr 2010 13:55:39 +0000] rev 3287
New game scheme option to turn off land objects
sheepluva [Sat, 03 Apr 2010 13:51:12 +0000] rev 3286
* swedish translation by BeholdMyGlory
* oh and yay, rev 3333 :D
sheepluva [Sat, 03 Apr 2010 10:35:53 +0000] rev 3285
* give translators their "unfinished" tags back :>
* fix xfire.h path in hedgewars.pro file (letter was in wrong case)
* lupdate and lrelease again
* I hope everything's correct now XD
sheepluva [Sat, 03 Apr 2010 10:26:24 +0000] rev 3284
Palewolf:
* SniperRifle.lua: convert spaces to tabs
* Update spanish translation
sheepluva:
translations:
* ran sed -i 's/ type="[^"]*"//' on .ts files as requested by Smaxx and Palewolf
* ran lupdate and lrelease
frontend:
* reduce min window-size a bit
* make option page scale down better
engine:
* replacing Smaxx' latest commit with a TryDo()
unc0rr [Sat, 03 Apr 2010 08:47:06 +0000] rev 3283
Some stuff for game server administration task
smxx [Sat, 03 Apr 2010 08:46:01 +0000] rev 3282
Engine:
* Avoid GetRandom(0) causing an exception
nemo [Sat, 03 Apr 2010 06:52:26 +0000] rev 3281
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
nemo [Sat, 03 Apr 2010 06:39:17 +0000] rev 3280
Add ApplyAmmoChanges to get text/animation/crosshairs