2016-05-09 |
Wuzzy |
Add SetAmmoDescriptionAppendix to Lua API, see issue 82
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2016-05-09 |
Wuzzy |
Add Lua API function SetAmmoTexts (see issue 82)
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2016-11-16 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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2016-05-15 |
unc0rr |
- Use IntToStr() in preference to Str()
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-19 |
sheepluva |
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
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2016-01-09 |
unc0rr |
SDLTry doesn't halt engine no more
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2015-11-17 |
antonc27 |
- Removed SDLTry from call to SDL_GL_SetSwapInterval
ios-revival
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2015-11-17 |
antonc27 |
- Workaround for problems with SDL_GL_SetSwapInterval on iOS
ios-revival
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2015-11-13 |
sheepluva |
set engine window icon in sdl2
sdl2transition
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2015-11-11 |
sheepluva |
add pchar casts to make pas2c happy
sdl2transition
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-11-10 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-09-10 |
sheepluva |
merge branch ios-revival into default
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2015-08-10 |
antonc27 |
- Actually fix for rendering on iOS ]:->
ios-revival
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2015-08-09 |
antonc27 |
- Resolves problem with wrong path to chef hat on iOS
ios-revival
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2015-08-08 |
antonc27 |
- Another fix for uRender.pas
ios-revival
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-03-24 |
sheepluva |
rendering tweaks cont.
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2015-03-24 |
sheepluva |
rendering tweaks/cleanup cont.
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2015-01-02 |
unc0rr |
Fix crash in case of critical image missing
0.9.21
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2014-12-08 |
sheepluva |
make sure view limits are updated at start of game
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2014-12-08 |
sheepluva |
clean up fonts
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-12-05 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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2014-11-22 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-10-25 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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2014-06-15 |
sheepluva |
fix videorec build
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2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-14 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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2014-06-11 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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2014-06-10 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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2014-06-10 |
sheepluva |
some minor tweaks and stuff
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2014-06-09 |
sheepluva |
small hat loading tweak
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2014-06-09 |
sheepluva |
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
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2014-04-25 |
unc0rr |
Fix typo leading to crashes
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2014-02-14 |
unc0rr |
In stats-only mode:
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2014-02-12 |
unc0rr |
- Remove few PAS2C ifdef's
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2014-02-11 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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2014-02-11 |
unc0rr |
Small fix which makes pas2c engine successfully replay demos
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2014-02-10 |
unc0rr |
- Pas2C: make use of 'external' function decorator
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2014-02-10 |
unc0rr |
Implement needed rtl functions
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2014-02-09 |
unc0rr |
It compiles \o/
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2014-02-08 |
unc0rr |
Implicit type casts to help pas2c
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2014-02-07 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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2014-02-07 |
unc0rr |
Pas2C recognizes ansistrings
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
yo dawg, I herd you like PChar...
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2014-02-04 |
sheepluva |
remove obsolete type conversions that messed with pas2c
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2014-02-04 |
sheepluva |
fix some string related pas2c issues
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
unc0rr |
Convert some ansistrings to pchars
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-16 |
sheepluva |
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
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2014-01-16 |
sheepluva |
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2014-01-04 |
nemo |
I'd meant for this to match the frontend
0.9.20
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2013-12-18 |
nemo |
christmas eve too (matches frontend)
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2013-12-16 |
unc0rr |
merge default here
sdl2transition
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2013-12-13 |
unc0rr |
Display team owner in teams widget (addresses issue 174)
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2013-12-10 |
nemo |
clear hat if load fails
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2013-12-10 |
cairo |
set holiday hats for nohat hogs
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-07 |
unc0rr |
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-11-05 |
unc0rr |
- Use USESDL12 for old SDL
sdl2transition
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2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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2013-10-29 |
unc0rr |
- More HealthTex to clan structure
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2013-10-29 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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2013-10-13 |
nemo |
fix driver logging
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-04 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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2013-04-03 |
koda |
update branch again
webgl
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2013-04-03 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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2013-02-19 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
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2013-01-26 |
koda |
update branch
webgl
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2013-01-10 |
martin_bede |
Fix tons of warnings
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2013-01-03 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
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2013-01-03 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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2012-12-30 |
Michael Hartman |
uStore.pas: Correctly point to shaders
webgl
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-16 |
koda |
bye bye cBits
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2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-29 |
Chris Wong |
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-17 |
unc0rr |
Merge physfslayer branch into default. Have fun!
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2012-11-15 |
Xeli |
another tweak tomake --stats-only work on headless servers
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2012-11-11 |
koda |
finally hwengine in c links without errors
webgl
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2012-11-14 |
unc0rr |
Engine loads fine with basic config
physfslayer
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2012-11-15 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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2012-11-13 |
unc0rr |
- Add physfsrwops library
physfslayer
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2012-10-28 |
koda |
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-09-27 |
unc0rr |
Fix some hints
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2012-08-31 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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2012-08-31 |
sheepluva |
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
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2012-08-31 |
sheepluva |
don't query/print GL_AUX_BUFFERS if video recording is disabled
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2012-08-31 |
sheepluva |
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
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2012-08-19 |
Stepan777 |
merge
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2012-08-17 |
nemo |
This union hasn't been needed for 5 years, and makes using other headers harder.
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2012-08-05 |
Stepan777 |
merge
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2012-08-05 |
nemo |
Add bot level to CPU flag
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2014-01-09 |
unc0rr |
Filter sprSDFlake too, so engine could pass initialization
gl2
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2014-01-09 |
Wolfgang Steffens |
Import temp.diff which is a try to fix glitches with textures edges
gl2
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2012-07-08 |
Stepan777 |
First try to use framebuffer, instead of auxilary buffer.
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2012-07-06 |
Stepan777 |
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
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