Mon, 15 Aug 2011 00:23:32 +0200 |
koda |
smaller code cleanup
|
file |
diff |
annotate
|
Mon, 15 Aug 2011 21:45:27 +0200 |
Xeli |
Zoom and moving the camera now works with SDL_FINGER* events
hedgeroid
|
file |
diff |
annotate
|
Thu, 11 Aug 2011 14:59:56 +0200 |
Xeli |
SDL_FINGERUP/DOWN/MOTION events added
hedgeroid
|
file |
diff |
annotate
|
Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
|
file |
diff |
annotate
|
Sat, 06 Aug 2011 07:09:30 +0200 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
|
file |
diff |
annotate
|
Tue, 09 Aug 2011 20:52:26 +0200 |
Xeli |
AI thread is now an SDL_Thread rather than pthread
hedgeroid
|
file |
diff |
annotate
|
Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
|
file |
diff |
annotate
|
Mon, 01 Aug 2011 00:48:38 +0200 |
koda |
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
|
file |
diff |
annotate
|
Wed, 22 Jun 2011 12:54:30 +0200 |
Xeli |
Changed back DARWINN typo, removed 3 commented functions
hedgeroid
|
file |
diff |
annotate
|
Wed, 22 Jun 2011 00:38:31 +0200 |
Xeli |
First commit..
hedgeroid
|
file |
diff |
annotate
|
Fri, 29 Apr 2011 02:42:46 +0200 |
koda |
make sdl1.3 window creation code more readable
|
file |
diff |
annotate
|
Tue, 26 Apr 2011 02:36:40 +0200 |
koda |
remove unusued voices also for ios
|
file |
diff |
annotate
|
Tue, 05 Apr 2011 17:10:48 +0200 |
koda |
fix windows compilation
|
file |
diff |
annotate
|
Mon, 04 Apr 2011 12:53:11 +0200 |
koda |
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
|
file |
diff |
annotate
|
Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
|
file |
diff |
annotate
|
Fri, 25 Mar 2011 19:42:00 -0400 |
nemo |
unbreak SDL 1.2 build. Koda needs to look at this
|
file |
diff |
annotate
|
Thu, 24 Mar 2011 17:28:36 +0100 |
koda |
this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
|
file |
diff |
annotate
|
Tue, 22 Mar 2011 23:01:26 -0400 |
nemo |
Fix endianness
|
file |
diff |
annotate
|
Thu, 17 Mar 2011 22:35:46 +0100 |
koda |
and or is not or and is not and
|
file |
diff |
annotate
|
Sun, 13 Mar 2011 18:23:51 +0100 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
|
file |
diff |
annotate
|
Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
|
file |
diff |
annotate
|
Sat, 26 Feb 2011 15:56:11 +0100 |
koda |
usound: added function for loops with fade in and out
|
file |
diff |
annotate
|
Mon, 07 Feb 2011 23:12:56 +0100 |
koda |
update sdl apis to use the new rendering functions
|
file |
diff |
annotate
|
Wed, 02 Feb 2011 23:38:44 +0100 |
koda |
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
|
file |
diff |
annotate
|
Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
|
file |
diff |
annotate
|
Thu, 18 Nov 2010 16:19:55 +0300 |
unC0Rr |
Introduce uRenderUtils
|
file |
diff |
annotate
|
Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
|
file |
diff |
annotate
|
Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
|
file |
diff |
annotate
|
Sat, 21 Aug 2010 17:19:52 +0200 |
zuloo |
Fixed gamepad/joystick axes using SDL 1.2
|
file |
diff |
annotate
|
Sun, 01 Aug 2010 17:58:09 +0200 |
koda |
rewrite portions of some uiviewcontrollers
|
file |
diff |
annotate
|