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hedgewars/uLand.pas
2012-08-31
sheepluva
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
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2012-08-27
Medo
Merge
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2012-08-24
nemo
fromdos + fix end of turn velocity
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2012-08-24
nemo
Fix formatting, reduce border sensitivity
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2012-08-22
nemo
Burn a random number in the override. Make sure cirbuf is reset.
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2012-08-18
Medo
Merge
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2012-08-22
unc0rr
now really avoid
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2012-08-22
nemo
avoid overflow on templates
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2012-08-21
nemo
allow lua to specify template by number
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2012-08-18
Medo
engine: Fixed indentation regression
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2012-08-18
Medo
Merge
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2012-08-18
nemo
oops
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2012-08-18
Medo
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
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2012-08-18
nemo
Avoid a bit of a memory spike on small maps
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2012-08-05
nemo
unbreak AI. remove inits from uLand
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2012-08-05
nemo
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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2012-06-26
nemo
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
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2012-06-03
nemo
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-31
unc0rr
pas2c stuff
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2012-05-14
unc0rr
Learn hask^Wpascal, dudes!
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2012-05-11
unc0rr
sysutils -> SysUtils
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2012-05-11
nemo
Avoid returning an array for the sake of pas2c
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2012-05-05
koda
old typed const moved to their proper unit
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2012-05-01
koda
breaking news, we don't support typed consts anymore
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2012-04-24
nemo
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
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2012-04-21
unc0rr
- Remove support for variables in command handlers
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2012-02-17
koda
the most important commit of the year
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2012-02-05
unc0rr
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-03
unc0rr
Some cleanup here and there
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