Sat, 26 Jun 2010 19:30:16 +0200 |
sheepluva |
portal / slope detection:
|
file |
diff |
annotate
|
Sat, 26 Jun 2010 09:59:53 +0200 |
sheepluva |
portal:
|
file |
diff |
annotate
|
Sat, 26 Jun 2010 08:14:53 +0200 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
|
file |
diff |
annotate
|
Wed, 23 Jun 2010 22:12:06 -0400 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
|
file |
diff |
annotate
|
Fri, 18 Jun 2010 14:26:04 -0400 |
nemo |
rename flags
|
file |
diff |
annotate
|
Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
file |
diff |
annotate
|
Wed, 16 Jun 2010 11:50:45 +0200 |
mario.liebisch |
Engine:
|
file |
diff |
annotate
|
Sat, 05 Jun 2010 19:00:42 +0000 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
|
file |
diff |
annotate
|
Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
|
file |
diff |
annotate
|
Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
|
file |
diff |
annotate
|
Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
file |
diff |
annotate
|
Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 17 May 2010 15:42:48 +0000 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
|
file |
diff |
annotate
|