2017-09-30 |
sheepluva |
fix some fpc hints
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2017-09-01 |
nemo |
remove the collision addition for hogs again.
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2017-08-09 |
nemo |
Add checkins so that spawning on top of things is possible too
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2017-04-25 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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2017-04-22 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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2017-04-10 |
Wuzzy |
Render gear timers in front of water
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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2017-04-07 |
Wuzzy |
Harden the countdown sound check
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2016-05-01 |
Wuzzy |
Enable timer warning sounds in hog placement phase
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2016-04-30 |
Wuzzy |
Fix sniper rifle making timer gray all the time
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2016-04-30 |
Wuzzy |
Make timer gray while the time is not running or while it is paused
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2016-04-30 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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2016-11-19 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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2016-11-16 |
sheepluva |
reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
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2016-11-16 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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2016-11-15 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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2016-11-15 |
Wuzzy |
Remove old Fort Mode from frontend
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2016-10-03 |
nemo |
Make frozen hogs poison immune
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2016-05-06 |
sheepluva |
<unC0Rr> might be somewhere width used instead of rightx
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2016-04-27 |
sheepluva |
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
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2016-04-27 |
sheepluva |
fix incorrect debug message
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2016-04-26 |
sheepluva |
create forts in random order
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2016-04-26 |
sheepluva |
Fort Mode: allow more than 2 clans
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2016-04-26 |
sheepluva |
cleaning up team divide mode code from last night a little
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2016-04-26 |
sheepluva |
divided teams: better horizontal clan distribution
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2016-04-25 |
sheepluva |
"divided teams" modifier will now work with more than 2 teams!
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-12 |
sheepluva |
pas2c still does (not like) this
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2015-12-31 |
nemo |
Tweak the hole carving to become less agressive about spacing if random points keep failing.
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2015-12-31 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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2015-12-30 |
nemo |
call this faller scrambling less often.
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2015-10-10 |
sheepluva |
Lua-API: onSuddenDeath hook
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-19 |
sheepluva |
add some chat message colors
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2015-07-13 |
sheepluva |
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
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2015-03-22 |
sheepluva |
make using hog speech a bit more comfortable
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2015-02-17 |
nemo |
avoid airmines too when spawning
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2015-02-14 |
nemo |
Fix bug, undo debug level in server, set air mine number to something non-debug
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-11-16 |
sheepluva |
fix health crate collision
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-08-24 |
unc0rr |
Better diagnostics in log, even though it shouldn't matter anymore
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2014-06-03 |
nemo |
theme configurable sudden death music. untested
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2014-05-06 |
unc0rr |
- Increase limits on number of mines and explosives in game scheme
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-26 |
unc0rr |
Some love to pas2c
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-18 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-07 |
unc0rr |
Fix two desync causes
webgl
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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|
2014-01-07 |
nemo |
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-22 |
nemo |
Default to ...
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2013-12-10 |
nemo |
oups. accidentally commented out both lines
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2013-12-10 |
nemo |
can't use parsecommand since it does sendipc
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-12-08 |
nemo |
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-11-03 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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2013-10-28 |
koda |
correctly use USE_TOUCH_INTERFACE
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2013-10-28 |
nemo |
not sure why this nil check is in here
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2013-10-23 |
unc0rr |
Oh, dudes :(
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-08 |
nemo |
Issue #581
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2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-28 |
unc0rr |
You better test build before committing even trivial patches
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2013-06-27 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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|
2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-17 |
koda |
really update with default
webgl
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2013-06-13 |
koda |
merge cmake_pascal branch in default
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2013-06-04 |
koda |
parsing ok, stops at uGears
webgl
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2013-06-04 |
koda |
update branch
webgl
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2013-06-04 |
nemo |
blowtorch defrosts too
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-04 |
koda |
remove now-unused function
webgl
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2013-04-02 |
unc0rr |
Fixes to make pas2c parse this
webgl
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2013-04-02 |
koda |
update webgl branch
webgl
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|
2013-03-19 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
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2013-03-04 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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2013-02-27 |
nemo |
merge w/ default
icegun
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2013-02-25 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
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2013-02-25 |
nemo |
More fiddling w/ sliding
icegun
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2013-02-25 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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2013-02-23 |
nemo |
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
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2013-02-10 |
nemo |
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-23 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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2013-01-02 |
koda |
also have uTouch follow the new NewTurn policy
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2013-01-01 |
nemo |
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-27 |
unc0rr |
Remove limit on hedgehogs number
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2012-11-22 |
koda |
throw in some 'nots' trying to restore pas2c functionality
webgl
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-15 |
nemo |
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-08 |
nemo |
objects too
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2012-11-07 |
nemo |
LongInt Land width/height, mouse coords
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2012-11-06 |
unc0rr |
Spam log with checksums
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2012-10-29 |
nemo |
disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
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2012-10-28 |
koda |
cleanup in initEverything and freeEverything
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2012-10-23 |
nemo |
Flag script parsecommands to avoid echoing to net
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2012-10-18 |
nemo |
damn nots
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2012-10-16 |
nemo |
skip all dx/dy mod if Power is 0
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2012-10-15 |
nemo |
Also shove using shotgun, switch off hat when not active hog
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2012-10-14 |
nemo |
First pass at cleaver.
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2012-10-09 |
nemo |
Knife is still broken, but so koda can fix it...
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2012-10-08 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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2012-10-01 |
unc0rr |
- Fix warnings and hints
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2012-09-04 |
sheepluva |
I didn't want to do this since it seems less clean, but...
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2012-09-04 |
sheepluva |
skip second CheckForWin if water wasn't raised after first one
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2012-09-04 |
sheepluva |
fix multi-shot related game ends leading to incomplete stats, fixes issue 372
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2012-08-30 |
nemo |
Checking merge against latest trunk
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2012-08-24 |
unc0rr |
Move rope code to separate unit
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2012-08-22 |
nemo |
Burn a random number in the override. Make sure cirbuf is reset.
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2012-08-08 |
nemo |
er. more like this.
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2012-08-08 |
nemo |
Allow scripting to delete gears
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2012-08-05 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
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2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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2012-07-21 |
nemo |
Ok. *these* should be safe with just this one extra check...
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2012-08-30 |
nemo |
checkpoint merge
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2012-07-20 |
nemo |
:( I have no idea why this did not work
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2012-07-20 |
nemo |
I thirst for randomness.
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2012-07-20 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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2012-07-19 |
nemo |
Fix TARDIS, make switcher work w/ the new more stringent check.
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2012-07-16 |
unc0rr |
- Check for harmful gear deletions
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2012-07-15 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
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2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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2012-07-08 |
unc0rr |
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
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2012-07-04 |
nemo |
Allow script to set number of ammo in a crate. untested.
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2012-07-03 |
unc0rr |
- Don't call Length() on variable size arrays
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2012-07-20 |
belphegorr |
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
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2012-06-04 |
nemo |
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
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2012-06-04 |
nemo |
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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2012-06-02 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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2012-05-31 |
unc0rr |
Improve TestWhip
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2012-05-28 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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2012-05-12 |
unc0rr |
Get rid of cripple SendIPCc
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2012-05-11 |
unc0rr |
More tolerance to pas2c
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2012-05-11 |
unc0rr |
Make pas2c happier with uSound
|
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2012-05-05 |
koda |
old typed const moved to their proper unit
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2012-05-05 |
koda |
adjust the scope of a few uSound variables and functions
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2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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2012-05-02 |
nemo |
Initial stub for freezer
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2012-05-02 |
koda |
marked a couple of functions as inline
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
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2012-04-14 |
unc0rr |
Fix insanity
|
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2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-24 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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|
2011-12-30 |
unc0rr |
Fix build
|
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|
2011-12-15 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
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2011-12-15 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
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2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
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2011-11-30 |
Henek |
present somthing that could be taken as a structure
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2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-06 |
nemo |
exclude hogs from density check
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2011-11-06 |
nemo |
too game breaking I think
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2011-11-06 |
nemo |
Include density in gear kick
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2011-10-31 |
sheepluva |
this seems... um.. random
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2011-10-23 |
nemo |
oops
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2011-10-23 |
nemo |
retain dx/dy from landgun
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2011-10-16 |
koda |
merge the changes applied to 0.9.16
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2011-10-10 |
nemo |
Make a few more things be impacted by explosions nearby
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2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
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2011-09-18 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
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2011-09-12 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
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2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
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2011-09-11 |
nemo |
Man, checking it at end of turn was just tidier :(
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2011-09-11 |
nemo |
better?
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2011-09-11 |
nemo |
Also this
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2011-09-08 |
nemo |
Restore hog on team gone
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2011-09-08 |
unc0rr |
Fix loading from save desync
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2011-09-08 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
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2011-09-02 |
nemo |
tweak to avoid jaggies
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2011-08-31 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
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2011-08-31 |
nemo |
more proper implementation of TARDIS
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2011-08-27 |
nemo |
Prevent flakes from drawing if they spawn in land
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2011-08-27 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
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2011-08-27 |
nemo |
Fix rounding error in sky colour causing visible lines
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2011-08-25 |
sheepluva |
don't poison invul hogs
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2011-08-21 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-21 |
nemo |
add check for other forms of flight too
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2011-08-20 |
nemo |
This really should have been a TPoint for consistency
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2011-08-17 |
sheepluva |
portal: combating the space-detection issue.
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2011-08-17 |
nemo |
...
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2011-08-17 |
nemo |
*sigh*
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2011-08-17 |
nemo |
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
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2011-08-17 |
nemo |
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
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2011-08-14 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
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2011-08-14 |
nemo |
Use same visual gear for health tags and hearts.
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2011-08-13 |
Henek |
new SD flakes from mikade and a flash when sudden death starts
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2011-08-13 |
unc0rr |
Some screwing around GearsNear code
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2011-08-07 |
nemo |
Experimental area-of-effect Seduction
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2011-08-07 |
nemo |
make a special case for teleport instead. also allows teleporting off of a parachute
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2011-08-07 |
nemo |
prevent attempting to teleport in mid-air during inf attack
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2011-08-07 |
nemo |
Don't reset attack when Unplaced.
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2011-08-07 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
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2011-08-05 |
nemo |
merge
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2011-08-05 |
nemo |
move gstWait - should make detecting drowning easier for mikade
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2011-08-05 |
grammickj |
New sounds: mudball, mine bounce, hammer
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2011-08-01 |
nemo |
Make vgtHealth use Tint
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2011-07-30 |
nemo |
add nil check
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2011-07-27 |
nemo |
this helps a bit
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2011-07-01 |
unc0rr |
Merge
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2011-06-30 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-06-30 |
unc0rr |
Convert huge switch into an array
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2011-06-30 |
unc0rr |
Don't draw snow flakes spawned in land, introduce gstInvisible flag
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2011-06-28 |
Henek |
fake crates now with complementary poison
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2011-06-26 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-06-26 |
nemo |
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-26 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
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2011-06-23 |
nemo |
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
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2011-06-21 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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2011-06-21 |
Henek |
remove theme.cfg from CMakeLists too
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2011-05-05 |
unc0rr |
Some improvements on stats subsystem
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2011-05-02 |
nemo |
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-29 |
unc0rr |
Call statistics routine after setting the damage
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2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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2011-04-10 |
sheepluva |
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
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2011-04-10 |
nemo |
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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2011-04-07 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
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