Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 01:33:37 +0100] rev 13199
Remove old Qt4 workaround for missing language name of Scottish Gaelic
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 01:22:45 +0100] rev 13198
Force color dialog to use Qt style. Fixes some issues
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 00:46:20 +0100] rev 13197
- Fix missions regression: presentation of list is good, still problem with path during launching
antonc27 <antonc27@mail.ru> [Wed, 14 Mar 2018 00:25:31 +0100] rev 13196
- Fix missions regression: refactoring, WIP
Wuzzy <Wuzzy2@mail.ru> [Wed, 14 Mar 2018 00:20:47 +0100] rev 13195
Update German Lua translation
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 23:39:09 +0100] rev 13194
Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
unc0rr [Tue, 13 Mar 2018 23:19:24 +0100] rev 13193
Merge qt5transition into default
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 23:07:58 +0100] rev 13192
Movement training: Tweak some sprite visuals
unc0rr [Tue, 13 Mar 2018 22:57:49 +0100] rev 13191
Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 22:49:06 +0100] rev 13190
Movement Training: Make the use of the mission panel clearer and harder to overlook
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 21:27:11 +0100] rev 13189
Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 20:31:35 +0100] rev 13188
Rope Training: Place the second-last target at a more reasonable position
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 18:25:37 +0100] rev 13187
Frontend: Fix built-in Qt translations not loaded properly
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:57:20 +0100] rev 13186
Update INSTALL.md about new Qt5 dependency
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:38:48 +0100] rev 13185
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
nemo [Tue, 13 Mar 2018 10:20:41 -0400] rev 13184
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
nemo [Tue, 13 Mar 2018 10:02:01 -0400] rev 13183
seems to help styling some - some CSS tweaks may still be needed - lobby for example
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 13:15:15 +0100] rev 13182
Update .hgignore to ignore new Qt's moc_ and qrc_ files
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 00:50:58 +0100] rev 13181
Also update default binds for SDL2 keypad names
nemo [Mon, 12 Mar 2018 19:15:45 -0400] rev 13180
these changed, presumably in SDL2 - might want to review all the others
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 22:53:28 +0100] rev 13179
Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 19:39:00 +0100] rev 13178
Remove rubber duck from BRW, RW and most weapon schemes for now
The duck is not liked by players.
Rubber duck needs a lot of rework. Before that happens, better remove it from
game modes for now. Players can always modify the weapon schemes, of course.
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:54:33 +0100] rev 13177
Use onSkipTurn in scripts to detect turn skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:37:35 +0100] rev 13176
Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:27:13 +0100] rev 13175
Lua API: Add SkipTurn() to replace ParseCommand("skip")
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 02:09:21 +0100] rev 13174
ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
alfadur [Mon, 12 Mar 2018 00:59:47 +0100] rev 13173
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
alfadur says: “the stale collision cache is searched in, so if you shoot at
same thing twice in a row, chances are it woudln't get hit”
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 23:24:05 +0100] rev 13172
- Remember user settings on app update
P.S. Ideally must not erase user's saves and schemes too...
antonc27 <antonc27@mail.ru> [Sun, 11 Mar 2018 22:39:40 +0100] rev 13171
- Some not-so-important pretty formatting
Wuzzy <Wuzzy2@mail.ru> [Sun, 11 Mar 2018 21:38:08 +0100] rev 13170
Bazooka/Grenade Training: Make weapon selection detection future-proof
The old check relied on hardcoded slot IDs for the weapons, which is not good.