hedgewars/uAIAmmoTests.pas
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Fri, 03 Apr 2009 16:38:16 +0000 unc0rr Some AI tweaks by imcold
Mon, 02 Mar 2009 21:13:07 +0000 unc0rr laser beam by nemo reworked a bit by me
Sun, 01 Mar 2009 17:24:25 +0000 unc0rr 4 utilities by nemo
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Sat, 17 Jan 2009 14:35:20 +0000 unc0rr RC Plane
Thu, 08 Jan 2009 15:42:36 +0000 unc0rr Ballsgun
Fri, 02 Jan 2009 21:39:51 +0000 unc0rr Drill rocket
Sat, 22 Nov 2008 14:39:14 +0000 unc0rr Quick and dirty napalm implementation
Sun, 28 Sep 2008 22:47:13 +0000 unc0rr Prevent AI to damage a teammate when trying to dig with firepunch (patch not tested)
Sun, 28 Sep 2008 15:55:07 +0000 unc0rr Predefined team can have customized hat
Sun, 28 Sep 2008 15:45:37 +0000 unc0rr Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
Thu, 18 Sep 2008 16:16:41 +0000 unc0rr Add Hellish bomb weapon
Thu, 18 Sep 2008 13:39:05 +0000 unc0rr Add watermelon weapon (without proper sprites yet)
Sat, 16 Aug 2008 11:22:34 +0000 unc0rr Start seduction weapon implementation
Fri, 08 Aug 2008 12:59:34 +0000 unc0rr Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
Fri, 25 Jul 2008 13:52:35 +0000 unc0rr First implementation of the Cake weapon
Fri, 25 Jul 2008 10:56:05 +0000 unc0rr Stubs for spider weapon
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Mon, 23 Jun 2008 12:25:59 +0000 unc0rr Make engine compilable without debugging on
Tue, 17 Jun 2008 19:22:54 +0000 unc0rr Fix warnings
Tue, 17 Jun 2008 18:09:38 +0000 unc0rr Fix AI mortar bugs
Mon, 16 Jun 2008 20:40:59 +0000 unc0rr - Bots can use mortar
Mon, 09 Jun 2008 15:26:52 +0000 unc0rr Prepare for new weapon 'Kamikaze'
Sat, 10 May 2008 16:26:53 +0000 unc0rr Implement whip weapon
Sat, 10 May 2008 14:46:02 +0000 unc0rr Initial implementation of mortar
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Sun, 20 Jan 2008 22:53:46 +0000 unc0rr - Remove debug
Sun, 20 Jan 2008 22:17:03 +0000 unc0rr Some debug stuff
Fri, 13 Jul 2007 19:59:49 +0000 unc0rr Bots aims not directly at the center of enemy hedgehog
Thu, 12 Jul 2007 14:43:34 +0000 unc0rr Only bots of 1-3 level use AirAttack weapon
Sun, 01 Jul 2007 11:02:47 +0000 unc0rr - Better randomness of placing hedgehogs on the land
Sun, 03 Jun 2007 17:21:57 +0000 unc0rr - Fix some bugs
Thu, 24 May 2007 19:41:51 +0000 unc0rr Teleportation tool
Mon, 07 May 2007 20:21:26 +0000 unc0rr Bots know shotgun behavior better
Sat, 17 Mar 2007 18:17:19 +0000 unc0rr - Get rid of operator := to have GPC support
Tue, 13 Feb 2007 18:16:03 +0000 unc0rr Fix bugs:
Mon, 12 Feb 2007 21:57:29 +0000 unc0rr Fix AI using shotgun and Desert Eagle
Sun, 11 Feb 2007 19:38:26 +0000 unc0rr Many small improvements
Sun, 11 Feb 2007 15:33:19 +0000 unc0rr AI thinks in separate thread
Wed, 07 Feb 2007 21:36:55 +0000 unc0rr Construction tool
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Sun, 28 Jan 2007 20:58:06 +0000 unc0rr AI works properly
Sun, 28 Jan 2007 16:40:04 +0000 unc0rr - UFO smokes
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Sat, 27 Jan 2007 14:06:29 +0000 unc0rr - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
Fri, 26 Jan 2007 22:36:21 +0000 unc0rr AI compiles, but doesn't work
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Sun, 17 Dec 2006 17:55:41 +0000 unc0rr First implementation of Blow Torch
Wed, 29 Nov 2006 20:33:07 +0000 unc0rr Mine Strike weapon
Thu, 23 Nov 2006 20:10:42 +0000 unc0rr - Health tags over drowned hedgehogs
Sat, 28 Oct 2006 12:56:04 +0000 unc0rr Parachute
Mon, 16 Oct 2006 17:10:30 +0000 unc0rr - New crosshair
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Mon, 11 Sep 2006 21:44:38 +0000 unc0rr - Many fixes to AI
Sat, 09 Sep 2006 17:59:25 +0000 unc0rr - Small fix for AI
Sun, 03 Sep 2006 15:26:52 +0000 unc0rr Implement bot levels
Fri, 11 Aug 2006 20:00:29 +0000 unc0rr Small fixes for better FPC compatibility
Fri, 11 Aug 2006 16:17:50 +0000 unc0rr - Many type fixes
Sun, 23 Jul 2006 21:22:44 +0000 unc0rr - New fort
Thu, 20 Jul 2006 20:11:32 +0000 unc0rr - Fixed bug with hedgehog under water using rope
Sun, 16 Jul 2006 08:13:51 +0000 unc0rr - New test map
Wed, 12 Jul 2006 15:39:58 +0000 unc0rr Cluster bomb
Tue, 11 Jul 2006 21:04:05 +0000 unc0rr - New First Aid powerup
Sat, 08 Jul 2006 21:40:03 +0000 unc0rr - Unicode support for team and hedgehogs names
Wed, 28 Jun 2006 18:27:42 +0000 unc0rr - Changed falling damage scoring
Fri, 23 Jun 2006 20:02:41 +0000 unc0rr - Many AI improvements
Tue, 20 Jun 2006 21:18:49 +0000 unc0rr Many AI improvements, bots do think in separate thread
Wed, 14 Jun 2006 15:50:22 +0000 unc0rr - Start AI rewrite
Thu, 19 Jan 2006 21:12:20 +0000 unc0rr - Fixed bubble theme object
Sun, 15 Jan 2006 23:32:58 +0000 unc0rr - Get rid of hwserv and runhelper
Sun, 15 Jan 2006 14:14:12 +0000 unc0rr - Teams health bars sorting
Thu, 12 Jan 2006 22:07:36 +0000 unc0rr - New /skip command
Mon, 09 Jan 2006 20:33:12 +0000 unc0rr - Fixed console behavior
Sat, 07 Jan 2006 15:21:44 +0000 unc0rr - Increased FPS
Thu, 05 Jan 2006 15:54:22 +0000 unc0rr - Properly get seed in net game
Sat, 03 Sep 2005 16:01:28 +0000 unc0rr - Mine weapon
Tue, 23 Aug 2005 16:17:53 +0000 unc0rr - set svn:eol-style to native
Mon, 22 Aug 2005 13:35:41 +0000 unc0rr Add current sources.
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