Mon, 16 Feb 2015 13:58:32 -0500 | nemo | make mines submersible | file | diff | annotate |
Sun, 18 Jan 2015 22:48:23 -0500 | nemo | inherit mines time div 4 | file | diff | annotate |
Sun, 18 Jan 2015 16:57:32 -0500 | nemo | Use the larger scaled airmine sprite originally intended, add some antidickery measures. | file | diff | annotate |
Sun, 18 Jan 2015 16:01:09 -0500 | nemo | more tweakery | file | diff | annotate |
Sun, 18 Jan 2015 14:47:25 -0500 | nemo | radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested | file | diff | annotate |
Sat, 17 Jan 2015 10:07:12 -0500 | nemo | tweak a few params. still something wtf going on when on rope | file | diff | annotate |
Fri, 16 Jan 2015 17:51:29 -0500 | nemo | experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up. | file | diff | annotate |