hedgewars/uGearsList.pas
2018-09-01 Wuzzy Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
2018-08-11 Wuzzy Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
2018-08-06 Wuzzy Fix projectiles reacing incorrectly with land just behind the wrap world edge
2018-08-03 nemo hijack the duck for an attempted resurrection of the creeper. initial pass.
2018-07-30 Wuzzy Fix freeze ray not working through wrap world edge; add DrawLineWrapped
2018-07-10 Wuzzy Refactor collision mask checks, remove hardcoded numbers
2018-07-10 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
2018-05-24 nemo Allow freezing airmines because whyyy not
2018-05-02 nemo real droplet fix - default density is fine - also add back in the underwater bullet trails
2018-05-02 nemo reduce minigun splash droplets a little
2018-04-29 nemo Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
2018-03-10 Wuzzy Minigun: Move attack timer to Karma to make gear type more Lua-friendly
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-11-09 alfadur animation tweak
2017-10-06 Wuzzy Fix molotov cocktails bouncing off vertically off rubber
2017-10-04 Wuzzy Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
2016-05-12 Wuzzy Make duck rise to surface when spawning underwater
2016-05-12 Wuzzy Add a few comments for rubber duck
2016-05-12 Wuzzy Put duck speed factor into gear variable
2016-05-12 Wuzzy Fix rubber duck not bouncing off diagonal rubber
2016-05-12 Wuzzy Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2017-04-08 Wuzzy Add gear gtDuck: rubber duck
2017-04-06 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
2017-01-15 alfadur code changes to make the new bat animation work
2016-11-27 sheepluva make random timers less easy to predict
2016-05-21 nemo Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-02-09 nemo Put graves behind other stuff.
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-01-31 unc0rr Bye-bye TryDo
2015-12-29 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-10-08 nemo Pass overridden uid into AddGear instead
2015-09-13 nemo Oups. 6, not 12 - was testing
2015-09-13 nemo Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13 nemo Move health:= 6 to gear addition so lua can more easily override it.
2015-08-10 sheepluva more copyright fixes
2015-08-09 sheepluva Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
2015-08-05 nemo oops. melon pieces need friction and elasticity to bounce right.
2015-07-11 nemo remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
2015-04-03 nemo enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
2015-04-03 nemo give melon pieces a radius. is why they weren't bouncing.
2015-03-25 sheepluva only display cake timer if it is low
2015-03-25 sheepluva allow gear specific data (with gear type specific type). applied to cake
2015-03-15 nemo Allow rope tinting
2015-02-17 nemo avoid airmines too when spawning
2015-02-17 nemo bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
2015-02-16 nemo make mines submersible
2015-01-19 nemo inherit mines time div 4
2015-01-18 nemo Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18 nemo more tweakery
2015-01-18 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-17 nemo tweak a few params. still something wtf going on when on rope
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-12 nemo remove a not that somehow magically appeared in a prior commit.
2014-12-10 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-08 nemo skip a bunch of stuff not applicable to cleanup
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