2018-09-01 |
Wuzzy |
Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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2018-08-11 |
Wuzzy |
Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
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2018-08-06 |
Wuzzy |
Fix projectiles reacing incorrectly with land just behind the wrap world edge
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2018-08-03 |
nemo |
hijack the duck for an attempted resurrection of the creeper. initial pass.
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2018-07-30 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
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2018-07-10 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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2018-07-10 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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2018-05-24 |
nemo |
Allow freezing airmines because whyyy not
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2018-05-02 |
nemo |
real droplet fix - default density is fine - also add back in the underwater bullet trails
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2018-05-02 |
nemo |
reduce minigun splash droplets a little
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2018-04-29 |
nemo |
Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
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2018-03-10 |
Wuzzy |
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
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2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2017-11-09 |
alfadur |
animation tweak
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2017-10-06 |
Wuzzy |
Fix molotov cocktails bouncing off vertically off rubber
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2017-10-04 |
Wuzzy |
Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
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2016-05-12 |
Wuzzy |
Make duck rise to surface when spawning underwater
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2016-05-12 |
Wuzzy |
Add a few comments for rubber duck
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2016-05-12 |
Wuzzy |
Put duck speed factor into gear variable
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2016-05-12 |
Wuzzy |
Fix rubber duck not bouncing off diagonal rubber
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2016-05-12 |
Wuzzy |
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
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2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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2017-04-06 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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2017-01-15 |
alfadur |
code changes to make the new bat animation work
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2016-11-27 |
sheepluva |
make random timers less easy to predict
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2016-05-21 |
nemo |
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
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2016-04-13 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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2016-03-03 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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2016-02-09 |
nemo |
Put graves behind other stuff.
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2015-12-29 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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2015-10-08 |
nemo |
Pass overridden uid into AddGear instead
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2015-09-13 |
nemo |
Oups. 6, not 12 - was testing
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2015-09-13 |
nemo |
Allow for arbitrary number of airstrike bombs and spacing.
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2015-09-13 |
nemo |
Move health:= 6 to gear addition so lua can more easily override it.
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-08-09 |
sheepluva |
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
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2015-08-05 |
nemo |
oops. melon pieces need friction and elasticity to bounce right.
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2015-07-11 |
nemo |
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
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2015-04-03 |
nemo |
enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
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2015-04-03 |
nemo |
give melon pieces a radius. is why they weren't bouncing.
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2015-03-25 |
sheepluva |
only display cake timer if it is low
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2015-03-25 |
sheepluva |
allow gear specific data (with gear type specific type). applied to cake
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2015-03-15 |
nemo |
Allow rope tinting
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2015-02-17 |
nemo |
avoid airmines too when spawning
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2015-02-17 |
nemo |
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
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2015-02-16 |
nemo |
make mines submersible
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2015-01-19 |
nemo |
inherit mines time div 4
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2015-01-18 |
nemo |
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
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2015-01-18 |
nemo |
more tweakery
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2015-01-18 |
nemo |
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
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2015-01-17 |
nemo |
tweak a few params. still something wtf going on when on rope
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-12 |
nemo |
remove a not that somehow magically appeared in a prior commit.
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2014-12-10 |
nemo |
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
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2014-12-10 |
nemo |
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
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2014-12-08 |
nemo |
skip a bunch of stuff not applicable to cleanup
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