gameServer/HWProtoInRoomState.hs
Sat, 24 Sep 2011 00:00:57 +0400 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
Fri, 16 Sep 2011 19:55:11 +0400 unc0rr - Allow 8 teams in game on 0.9.16-dev
Tue, 12 Apr 2011 22:31:48 +0400 unc0rr Start implementation of archivements/ratings on server side: replay saving routine
Sun, 03 Apr 2011 20:07:05 +0400 unc0rr Allow to rename room
Mon, 21 Mar 2011 21:04:20 +0300 EJ Changed the standard show function to Text.Show.ByteString, and misc.
Sun, 06 Mar 2011 21:54:37 +0300 unc0rr - Write server config into .ini file on change
Sat, 05 Mar 2011 22:16:29 +0300 unc0rr Use Maybe for storing client's clan, allows less error-prone spectator checks
Thu, 03 Mar 2011 22:15:13 +0300 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
Wed, 16 Feb 2011 12:07:30 +0300 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
Tue, 15 Feb 2011 21:12:22 +0300 unc0rr Fix for my last commit (which was all nonsense)
Sun, 06 Feb 2011 21:50:29 +0300 unc0rr - Take into account hlint suggestions
Sun, 06 Feb 2011 18:59:53 +0300 unc0rr Don't accept EM message when the game isn't started
Sat, 05 Feb 2011 11:05:16 +0300 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
Wed, 02 Feb 2011 22:14:00 +0300 unc0rr Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
Wed, 02 Feb 2011 11:28:38 +0300 unc0rr Merge server refactor into default
Sat, 25 Dec 2010 23:09:54 +0300 unc0rr Allow 8 teams in server 0.9.15
Sun, 30 Jan 2011 20:32:23 +0300 unc0rr Reimplement some more protocol commands server_refactor
Sun, 19 Dec 2010 13:31:55 -0500 nemo Ok. This should pull 0.9.14.1 server into default
Sun, 14 Nov 2010 15:06:02 -0500 nemo merge 0.9.14.1 to trunk
Sun, 14 Nov 2010 20:06:47 +0100 koda fix compilation server for me 0.9.14.1
Fri, 12 Nov 2010 18:57:36 -0500 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Thu, 11 Nov 2010 22:17:54 +0300 unc0rr Revert to old server in branch 0.9.14 0.9.14
Mon, 19 Jul 2010 23:10:33 +0400 unc0rr Reimplement ROUNDFINISHED
Mon, 28 Jun 2010 21:43:19 +0400 unc0rr Engine Message command
Mon, 28 Jun 2010 21:41:45 +0400 unc0rr START_GAME command
Sun, 27 Jun 2010 21:27:26 +0400 unc0rr A bunch of reimplemented commands
Sun, 27 Jun 2010 21:06:41 +0400 unc0rr Properly handle client exit
Sat, 26 Jun 2010 16:57:43 +0400 unc0rr Reimplement REMOVE_TEAM
Fri, 25 Jun 2010 17:02:30 +0400 unc0rr Reimplement REMOVE_TEAM
Fri, 25 Jun 2010 10:05:42 +0400 unc0rr Reimplement ADD_TEAM
Wed, 23 Jun 2010 22:25:26 +0400 unc0rr Start reimplementation of ADD_TEAM
Wed, 23 Jun 2010 22:21:13 +0400 unc0rr Reimplement TOGGLE_READY command
Wed, 23 Jun 2010 22:13:12 +0400 unc0rr Reimplement CFG protocol command
Mon, 21 Jun 2010 21:41:14 +0400 unC0Rr Reimplement room creating
Sun, 06 Jun 2010 15:29:33 +0000 unc0rr Use sockets instead of handles, use bytestrings instead of strings
Thu, 06 May 2010 17:39:08 +0000 unc0rr Some more steps in refactoring
Sat, 06 Mar 2010 18:21:05 +0000 unc0rr - Fix spectators team chat
Sat, 06 Mar 2010 13:40:40 +0000 unc0rr - Convert strings from utf-8 on recieve, and back to utf-8 when send them
Wed, 03 Mar 2010 18:47:02 +0000 unc0rr When removing team, set player's clan property to a colour of his another team
Wed, 03 Mar 2010 06:28:04 +0000 unc0rr Fix server for 0.9.12 (tested)
Mon, 01 Mar 2010 17:54:12 +0000 unc0rr Fix problems with utf8-encoded nicknames in team chat (not tested)
Thu, 25 Feb 2010 18:28:33 +0000 unc0rr - Unbreak support for client versions prior to 0.9.13-dev
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Wed, 07 Oct 2009 17:01:40 +0000 unc0rr Server provides more info in rooms list
Sat, 03 Oct 2009 09:35:14 +0000 unc0rr - Proper /team command implementation
Wed, 16 Sep 2009 12:48:27 +0000 unc0rr Don't store keepalive messages in game server spectators buffer
Fri, 04 Sep 2009 16:50:52 +0000 unc0rr Fixes suggested by hlint tool
Sun, 30 Aug 2009 08:04:59 +0000 unc0rr Some preparation for room control delegation support
Wed, 12 Aug 2009 12:44:42 +0000 unc0rr Implement filtering in server
Thu, 09 Jul 2009 14:36:41 +0000 nemo unc0rr's patch from issue #144 - prevent spectators from ruining the game
Sun, 28 Jun 2009 21:43:46 +0000 unc0rr Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
Wed, 27 May 2009 15:29:30 +0000 unc0rr - Prevent server from producing zombies
Mon, 13 Apr 2009 09:24:56 +0000 unc0rr Some polishing
Sat, 28 Mar 2009 10:42:00 +0000 unc0rr - Fix bug with kicking players
Mon, 09 Mar 2009 20:47:17 +0000 unc0rr Implement kick from room
Sat, 07 Mar 2009 17:43:25 +0000 unc0rr Cut the length of most used net packet
Mon, 23 Feb 2009 19:01:36 +0000 unc0rr Implement two more missing protocol commands
Fri, 20 Feb 2009 19:54:02 +0000 unc0rr Fix team removing on PART command
Fri, 20 Feb 2009 19:47:31 +0000 unc0rr Save some more bytes in protocol
Fri, 20 Feb 2009 19:46:22 +0000 unc0rr - Remove client teams on exit
Fri, 20 Feb 2009 19:40:55 +0000 unc0rr Removeteam action
Fri, 20 Feb 2009 11:58:58 +0000 unc0rr Implement 'roundfinished' cmd on net server
Wed, 18 Feb 2009 15:04:40 +0000 unc0rr New game server:
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