Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
My best guess for
issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)