project_files/hedgewars.pro
2012-02-22 unc0rr Start switching to rooms list model. To be continued.
2012-02-12 unc0rr Remove STL dependency (again), fix qmake build
2012-01-15 koda hedgewars.pro formatting and removal of the last pageoptions hr
2012-01-15 bovi GCI task: stars
2012-01-15 bovi GCI task: ping
2011-12-03 koda cleanup and example
2011-12-03 Oranger GCI task: describez
2011-10-29 sheepluva whoopsy, my bad (segfault due to accepting empty lines)
2011-10-28 unc0rr It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-27 unc0rr - Remove some old unused code
2011-10-21 sheepluva moving a file around, fixing a png, etc.
2011-10-21 sheepluva moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
2011-10-20 sheepluva introduce HWDataManager util for transparent access to [user-]data files
2011-10-20 sheepluva move this widget into the widget dir
2011-10-19 sheepluva give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
2011-10-18 sheepluva feature-pimpin'-up the chat input line in frontend:
2011-09-30 unc0rr Fix build with .pro file
2011-09-29 sheepluva oops
2011-09-29 sheepluva update .pro
2011-09-04 unc0rr Implement DataBrowser which downloads resources (images, css) on its own.
2011-09-04 unc0rr - Implement progressbars to show download progress
2011-08-21 nemo Add Lithuanian Qt translation, add Lukas to game credits
2011-06-23 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
2011-06-20 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
2011-04-03 unc0rr - Update .pro file
2011-01-29 unc0rr Update frontend's project file
2010-12-26 nemo Add stubs for korean locale, now that we have a volunteer, update locale files
2010-11-24 nemo update translations, add Dutch
2010-10-29 circoficus An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
2010-09-30 nemo Update translations, add a hungarian stub for edge_hog who is volunteering
2010-04-17 koda OpenAL makes a comeback! (might require some cleanup)
2010-04-16 smxx Frontend:
2010-04-03 sheepluva * give translators their "unfinished" tags back :>
2010-02-17 smxx Engine:
2010-02-17 smxx Frontend:
2009-10-18 koda fix mac bundle
2009-10-18 koda update .pro file, lupdate and smaller italian translation
2009-10-18 unc0rr - lupdate && lrelease
2009-10-17 koda remove the svg dependency
2009-10-17 koda dep fix
2009-10-17 koda moves project files to proper directory
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