glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
Patch for
issue #165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
Changed the standard show function to Text.Show.ByteString, and misc.
ByteString related changes in gameServer.