koda [Tue, 06 Oct 2009 16:30:08 +0000] rev 2406
cmake optimizations and simplification
unc0rr [Sat, 03 Oct 2009 12:38:56 +0000] rev 2405
Fix /me chat command in demos
unc0rr [Sat, 03 Oct 2009 12:35:24 +0000] rev 2404
Fix build
unc0rr [Sat, 03 Oct 2009 09:35:14 +0000] rev 2403
- Proper /team command implementation
- Many fixes for chat bugs in engine, frontend and server
koda [Fri, 02 Oct 2009 18:56:54 +0000] rev 2402
revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
koda [Fri, 02 Oct 2009 18:44:37 +0000] rev 2401
fixes & co.
koda [Fri, 02 Oct 2009 16:49:31 +0000] rev 2400
added a utility that warns the user to install hedgewars when it's run from the diskimage
koda [Sun, 27 Sep 2009 22:25:27 +0000] rev 2399
fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
koda [Sun, 27 Sep 2009 20:25:49 +0000] rev 2398
classic voicepack
unc0rr [Sun, 27 Sep 2009 14:33:59 +0000] rev 2397
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
- Tweak chat colours a bit
unc0rr [Sun, 27 Sep 2009 10:26:36 +0000] rev 2396
Colorize chat messages in frontend and engine
koda [Sat, 26 Sep 2009 20:54:13 +0000] rev 2395
makes the updater optional at compile time
koda [Sat, 26 Sep 2009 15:44:34 +0000] rev 2394
lupdate + a working .pro file
koda [Sat, 26 Sep 2009 03:44:32 +0000] rev 2393
some fixes for the autoupdate thingy
koda [Tue, 22 Sep 2009 21:58:08 +0000] rev 2392
Smaxx's patch fixing openal sound issues with poor card drivers
koda [Tue, 22 Sep 2009 21:00:39 +0000] rev 2391
fix invisible rope in low quality
koda [Tue, 22 Sep 2009 18:58:02 +0000] rev 2390
converts some gl calls to gles
unc0rr [Tue, 22 Sep 2009 15:48:49 +0000] rev 2389
- Remove cake fix
- Restore negative zero in hwSign
unc0rr [Tue, 22 Sep 2009 15:42:19 +0000] rev 2388
Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
unc0rr [Thu, 17 Sep 2009 06:37:24 +0000] rev 2387
Final fix
unc0rr [Thu, 17 Sep 2009 06:37:10 +0000] rev 2386
Second try
unc0rr [Thu, 17 Sep 2009 06:36:37 +0000] rev 2385
Fix build
unc0rr [Wed, 16 Sep 2009 14:45:00 +0000] rev 2384
Fix a warning
unc0rr [Wed, 16 Sep 2009 14:44:50 +0000] rev 2383
Don't spam debug messages
unc0rr [Wed, 16 Sep 2009 14:44:40 +0000] rev 2382
Optimize network traffic a bit:
- Send keepalive packets every second
- Don't send keepalive packet if there was action packet within a second
Time between turns in net game is reduced to 1 second now (was 2 seconds)
unc0rr [Wed, 16 Sep 2009 12:48:27 +0000] rev 2381
Don't store keepalive messages in game server spectators buffer
unc0rr [Sun, 13 Sep 2009 17:51:25 +0000] rev 2380
- Fix join/leave messages color
- Add a check to prevent local schemes from overriding with bad ones
unc0rr [Thu, 10 Sep 2009 18:50:53 +0000] rev 2379
- Implement zoom reset
- Implement mouse wheel events processing
- Increase zooming speed twice
- Bind zoom to mouse wheel, zoom reset to middle mouse button
- Some formatting changes (yes, I'm evil :D )
unc0rr [Thu, 10 Sep 2009 15:35:34 +0000] rev 2378
Fix water rendering issues
nemo [Thu, 10 Sep 2009 15:30:11 +0000] rev 2377
And in frontend
nemo [Thu, 10 Sep 2009 15:29:28 +0000] rev 2376
Strip trailing spaces
unc0rr [Thu, 10 Sep 2009 15:22:34 +0000] rev 2375
Don't allow to look too deep
unc0rr [Thu, 10 Sep 2009 12:55:10 +0000] rev 2374
Fix water position when zooming
unc0rr [Thu, 10 Sep 2009 12:46:56 +0000] rev 2373
Fix background and horizont positions when zooming
unc0rr [Thu, 10 Sep 2009 12:42:01 +0000] rev 2372
Implement smooth zoom
unc0rr [Thu, 10 Sep 2009 12:23:31 +0000] rev 2371
Fix broken infinite skip turns logic
unc0rr [Thu, 10 Sep 2009 12:23:02 +0000] rev 2370
- Support probabilies from ammo scheme in engine
- Remove shoppa probabilities hack
unc0rr [Thu, 10 Sep 2009 12:16:11 +0000] rev 2369
Implement probability editor for weapon schemes (engine doesn't support that yet)
unc0rr [Thu, 10 Sep 2009 07:53:22 +0000] rev 2368
Move connect call to more appropriate place
unc0rr [Thu, 10 Sep 2009 07:48:30 +0000] rev 2367
Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
unc0rr [Thu, 10 Sep 2009 04:36:58 +0000] rev 2366
Disable smoothing and alpha for low quality rope rendering
unc0rr [Thu, 10 Sep 2009 04:36:26 +0000] rev 2365
Some rope tweaks
unc0rr [Thu, 10 Sep 2009 03:03:04 +0000] rev 2364
Fix braindead check
unc0rr [Thu, 10 Sep 2009 03:02:38 +0000] rev 2363
Use GL_LINE_STRIP instead of GL_LINES
unc0rr [Wed, 09 Sep 2009 14:04:06 +0000] rev 2362
- Implement low quality rope
- Sometimes doesn't render - to be fixed
nemo [Wed, 09 Sep 2009 02:41:17 +0000] rev 2361
oops. forgot this one
nemo [Wed, 09 Sep 2009 01:55:37 +0000] rev 2360
Ok. This time I think I have it. amNothing should work.
nemo [Tue, 08 Sep 2009 21:58:09 +0000] rev 2359
Trying to correct prior amNothing checkin. untested.