nemo [Tue, 29 Dec 2015 14:44:32 -0500] rev 11473
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
unc0rr [Mon, 28 Dec 2015 23:37:44 +0300] rev 11472
Allow server admins to join passworded/restricted rooms when it is really needed
unc0rr [Mon, 28 Dec 2015 21:51:12 +0300] rev 11471
Defer kicking to the time when everything is in consistent state
unc0rr [Mon, 28 Dec 2015 21:21:02 +0300] rev 11470
Allow toggling registration requirement on live server
unc0rr [Mon, 28 Dec 2015 09:06:29 +0300] rev 11469
Allow only one query per session
unc0rr [Mon, 28 Dec 2015 08:43:38 +0300] rev 11468
Don't send LIST command on join
unc0rr [Sat, 26 Dec 2015 22:29:57 +0300] rev 11467
- Fix passing of ansistrings via ipc
- Some work on getting drawn maps from network (missing zlib unpack)
nemo [Tue, 22 Dec 2015 11:18:40 -0500] rev 11466
assume frontend buffer utf-8 to avoid garbage strings in debug
unc0rr [Sun, 20 Dec 2015 12:45:49 +0300] rev 11465
Fix two bugs, and yay, spectating works now
unc0rr [Thu, 17 Dec 2015 00:51:20 +0300] rev 11464
Fix a ton of bugs in engine instances queue and ipc
unc0rr [Wed, 16 Dec 2015 00:20:56 +0300] rev 11463
Send full game config to the engine
unc0rr [Tue, 15 Dec 2015 20:38:51 +0300] rev 11462
Dunno why those were here at all
sheepluva [Tue, 15 Dec 2015 18:19:12 +0100] rev 11461
uFLData was renamed, update "uses"
unc0rr [Tue, 15 Dec 2015 20:11:18 +0300] rev 11460
Fix command sent to engine so it works for real
unc0rr [Mon, 14 Dec 2015 00:24:03 +0300] rev 11459
- Improve IPC handling in engine
- Handle EM protocol command
- Some fixes for net game
unc0rr [Sat, 12 Dec 2015 23:42:40 +0300] rev 11458
Also send config in network game
unc0rr [Sat, 12 Dec 2015 23:38:18 +0300] rev 11457
Introduce barriers between messages to different engine instances
unc0rr [Thu, 10 Dec 2015 23:49:12 +0300] rev 11456
Start work on running engine in network game
unc0rr [Thu, 10 Dec 2015 00:33:45 +0300] rev 11455
- Use queues instead of single buffer to communicate between threads
- Fix build
unc0rr [Mon, 07 Dec 2015 00:05:41 +0300] rev 11454
Client flags handling implementation start
unc0rr [Sun, 06 Dec 2015 20:36:21 +0300] rev 11453
Merge default
unc0rr [Sun, 06 Dec 2015 20:35:58 +0300] rev 11452
Don't send maze_size parameter when not needed, as it overwrites template_filter
unc0rr [Sun, 06 Dec 2015 20:20:09 +0300] rev 11451
Send team removal message to net
unc0rr [Sun, 06 Dec 2015 20:07:35 +0300] rev 11450
Load full team config from file
unc0rr [Sun, 06 Dec 2015 19:56:33 +0300] rev 11449
- Send team to net
- Handle TEAM_ACCEPTED
unc0rr [Sat, 05 Dec 2015 16:14:59 +0300] rev 11448
- Hedgehogs number display
- Accept team removal message from net
- Reset teams list leaving a room
unc0rr [Thu, 03 Dec 2015 23:59:06 +0300] rev 11447
- Accept team and team color from net
- Some small fixes
unc0rr [Wed, 02 Dec 2015 22:30:13 +0300] rev 11446
Fix LEFT command handling
unc0rr [Wed, 02 Dec 2015 22:21:23 +0300] rev 11445
Accept scheme from net
unC0Rr [Wed, 02 Dec 2015 13:39:16 +0300] rev 11444
Fix build for windows + other small fixes