Henek [Sat, 05 Mar 2011 13:07:02 +0100] rev 4985
added PlaceGirder to lua
unc0rr [Sat, 05 Mar 2011 09:34:21 +0300] rev 4984
Fix build
unc0rr [Sat, 05 Mar 2011 09:32:11 +0300] rev 4983
Better support for 0.9.15
unc0rr [Fri, 04 Mar 2011 22:45:28 +0300] rev 4982
Add dbName parameter to .ini file, fix some warnings
unc0rr [Fri, 04 Mar 2011 11:30:53 +0300] rev 4981
Optimize check (not like it is called much, just ffs; not tested)
unc0rr [Thu, 03 Mar 2011 22:15:42 +0300] rev 4980
merge
nemo [Wed, 02 Mar 2011 15:57:44 -0500] rev 4979
fix bad ogg name
nemo [Wed, 02 Mar 2011 15:19:55 -0500] rev 4978
add victory/flawless victory sounds. untested
nemo [Wed, 02 Mar 2011 11:48:02 -0500] rev 4977
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
koda [Wed, 02 Mar 2011 00:27:20 +0100] rev 4976
Happy 2011 :)
unc0rr [Thu, 03 Mar 2011 22:15:13 +0300] rev 4975
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
unc0rr [Mon, 28 Feb 2011 22:28:43 +0300] rev 4974
Add stubs for server config reading and writing routines
unc0rr [Mon, 28 Feb 2011 22:04:10 +0300] rev 4973
Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
nemo [Sun, 27 Feb 2011 18:55:34 -0500] rev 4972
replace removed command
nemo [Sun, 27 Feb 2011 18:03:33 -0500] rev 4971
merge
unc0rr [Sun, 27 Feb 2011 21:45:37 +0300] rev 4970
Oops, forgot to hg add this file
nemo [Sun, 27 Feb 2011 13:35:08 -0500] rev 4969
visual tweak to smoke
unc0rr [Sun, 27 Feb 2011 21:06:28 +0300] rev 4968
Read server config from file
unc0rr [Sun, 27 Feb 2011 20:58:59 +0300] rev 4967
merge
nemo [Sun, 27 Feb 2011 12:56:36 -0500] rev 4966
make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
igor-hkr@mail.ru [Sun, 27 Feb 2011 20:58:43 +0300] rev 4965
Ukrainian translation update
unc0rr [Sun, 27 Feb 2011 20:15:48 +0300] rev 4964
merge
nemo [Sun, 27 Feb 2011 11:46:41 -0500] rev 4963
add friendslist whitelist to autokick, and more merging
unc0rr [Sun, 27 Feb 2011 20:15:09 +0300] rev 4962
Start new server on RestartException
unc0rr [Sun, 27 Feb 2011 19:32:44 +0300] rev 4961
merge
unc0rr [Sun, 27 Feb 2011 19:32:14 +0300] rev 4960
merge
unc0rr [Thu, 24 Feb 2011 22:01:36 +0300] rev 4959
ShutdownException for server shutdown
nemo [Sun, 27 Feb 2011 11:32:48 -0500] rev 4958
Autokick ignored players from game room on join. Needs testing.
unc0rr [Wed, 23 Feb 2011 18:38:11 +0300] rev 4957
Remove deprecated statistics MVar
koda [Sat, 26 Feb 2011 15:56:11 +0100] rev 4956
usound: added function for loops with fade in and out
airplane attacks: added stunt sound (
issue #54)
unc0rr [Wed, 23 Feb 2011 18:34:07 +0300] rev 4955
Don't forkIO main loop
nemo [Fri, 25 Feb 2011 16:32:24 -0500] rev 4954
Fix PNG offsets (also some non-RGB)
mikade [Tue, 22 Feb 2011 18:51:22 +0200] rev 4953
Fixed scoring exploit on Control and removed user branding from the map
Changed hog positioning code on CTF_Blizzard so that each side is positioned in the same manner, and gets to move in the same order
Fixed version control fail in CTF_Blizzard
koda [Sat, 19 Feb 2011 04:04:34 +0100] rev 4952
Added tag Hedgewars-iOS-1.2.3 for
changeset ae0c6c35414d
koda [Sat, 19 Feb 2011 04:04:29 +0100] rev 4951
fix silly validation and signature
koda [Sat, 19 Feb 2011 02:21:09 +0100] rev 4950
disable the two last workinprogress weapons on the ios release
koda [Sat, 19 Feb 2011 01:42:12 +0100] rev 4949
ios version bump
koda [Sat, 19 Feb 2011 01:38:40 +0100] rev 4948
remove unused ios code
koda [Sat, 19 Feb 2011 01:01:03 +0100] rev 4947
don't play button sounds when audio is off
koda [Fri, 18 Feb 2011 00:31:01 +0100] rev 4946
better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
koda [Fri, 18 Feb 2011 00:21:36 +0100] rev 4945
in the cocoa ammomenu show descriptions properly for lower weapons
updated the way to update weaponset
unc0rr [Wed, 16 Feb 2011 13:07:00 +0300] rev 4944
More robust login system when db server goes away
unc0rr [Wed, 16 Feb 2011 12:49:12 +0300] rev 4943
Allow users to join official server even when there's no db connection
unc0rr [Wed, 16 Feb 2011 12:07:30 +0300] rev 4942
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
unc0rr [Tue, 15 Feb 2011 21:12:22 +0300] rev 4941
Fix for my last commit (which was all nonsense)
nemo [Mon, 14 Feb 2011 08:31:45 -0500] rev 4940
merge
koda [Fri, 11 Feb 2011 00:15:11 +0100] rev 4939
screenshot binding for library (on ios it just plays the sound)
nemo [Wed, 09 Feb 2011 23:26:01 -0500] rev 4938
use ctrl instead of alt to avoid colliding with linux window positioning
unc0rr [Wed, 09 Feb 2011 21:59:43 +0300] rev 4937
Draw straight lines while holding Alt key
unc0rr [Tue, 08 Feb 2011 22:24:30 +0300] rev 4936
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
koda [Tue, 08 Feb 2011 02:43:07 +0100] rev 4935
screenshots 4 ios
koda [Mon, 07 Feb 2011 23:22:14 +0100] rev 4934
i obviously forgot one piece
koda [Mon, 07 Feb 2011 23:12:56 +0100] rev 4933
update sdl apis to use the new rendering functions
unc0rr [Sun, 06 Feb 2011 21:50:29 +0300] rev 4932
- Take into account hlint suggestions
- Fix almost all warnings
unc0rr [Sun, 06 Feb 2011 18:59:53 +0300] rev 4931
Don't accept EM message when the game isn't started
koda [Sun, 06 Feb 2011 13:19:00 +0100] rev 4930
fix
issue #185 :|
also fix compilation & universal binary stuff for hwlib under macosx
sheepluva [Sun, 06 Feb 2011 11:39:11 +0100] rev 4929
I need this export in order to not have the wrapper.c fail to find Game() on linux
From this point on compilation and usage of library should work on linux, at least does for me :P
sheepluva [Sun, 06 Feb 2011 11:34:52 +0100] rev 4928
fix engine library compilation on linux/amd64
sheepluva [Sun, 06 Feb 2011 10:36:01 +0100] rev 4927
remove redundant note
sheepluva [Sun, 06 Feb 2011 10:28:59 +0100] rev 4926
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D