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project_files/HedgewarsMobile/Classes/CommodityFunctions.h
Wed, 21 Sep 2011 02:05:42 +0200
koda
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
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Tue, 23 Aug 2011 03:46:17 +0200
koda
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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Sun, 31 Jul 2011 16:03:24 +0200
koda
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
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Mon, 25 Jul 2011 01:52:04 +0200
koda
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
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Sun, 24 Jul 2011 19:14:56 +0200
koda
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
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Thu, 12 May 2011 23:29:31 +0200
koda
all together now! releaseAndNil ftw
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