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hedgewars/uGearsList.pas
2014-07-05
sheepluva
WIP: weSea tweaks, functional and visual
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2014-02-09
unc0rr
It compiles \o/
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21
koda
merge
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2014-01-21
nemo
This adds idle hog tinting. Active hog tinting still needed.
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-12-23
nemo
more advbounce flagging
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2013-12-23
nemo
make punch usable with no gravity lua
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2013-12-20
unC0Rr
Fix warnings
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2013-11-29
nemo
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-30
nemo
move border back a bit from left/right bounds, bee tweak
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2013-06-17
koda
update with default
webgl
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2013-06-17
nemo
Many of the gears treat non-0 timer as overridden. Added that check in more places so that lua could use this a tiny bit more consistently. Also preserve state for jetpack.
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-05-14
nemo
Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
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2013-05-14
nemo
some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
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2013-04-02
koda
update webgl branch
webgl
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2013-03-27
koda
merge correction, also what's with all those trailing whitespaces?
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2013-03-26
nemo
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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2013-03-18
nemo
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-17
nemo
Add some flags for a few of the magic Land values
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2013-02-10
nemo
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
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2012-12-25
koda
update branch with default
webgl
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2012-12-01
deepdog
GCI2012: Remove Structure Weapon Code
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2012-11-30
Joe Doyle (Ginto8)
Move global variables to units that use them
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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