hedgewars/uKeys.pas
2011-04-04 koda you can use esc to exit chat when input is empty
2011-03-01 koda Happy 2011 :)
2011-01-17 koda code cleanup
2011-01-17 koda merge latest 0.9.15 changes into head
2011-01-15 koda possible fix hanging server on ctlr+w 0.9.15
2011-01-15 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
2011-01-13 koda general uKey refactor in preparaiton of two new shortcuts 0.9.15
2010-12-14 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-11-21 unc0rr uDebug
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-18 unC0Rr Introduce uCommands.pas
2010-11-17 unc0rr uTeams
2010-11-17 unc0rr Remove uMisc dependency from uRandom
2010-11-17 unc0rr Move variables from uConsts to uVariables
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-05 nemo add F1-F10 to the default binds to fix weapon selection in trainings/missions and such
2010-10-31 nemo making indentation consistent (noticed while debugging)
2010-10-12 koda minor stuff
2010-07-31 koda remove trailing spaces from end of line
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-18 koda switching hogs now works
2010-07-17 koda aim now starts slow and then moves faster
2010-06-30 koda tiy new overlay graphics
2010-06-20 koda fix zoom smoothness
2010-06-17 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
2010-06-03 koda fix iphone version for map preview
2010-05-02 smxx Engine:
2010-04-16 koda camera panning ftw
2010-03-31 koda koda's changelog turn
2010-03-21 unc0rr In pascal unit is a namespace
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-01 smxx Engine:
2010-02-13 koda new menupage ingame for common actions
2010-02-10 smxx Engine:
2010-02-05 koda touchinput works, invisible buttons added and initial support for chat
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-24 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
2010-01-18 koda replace initialization/finalization statements with custom init functions
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-09 koda move mixed functions in PascalExports
2010-01-07 koda touch input: reset zoom, attack button
2010-01-07 koda additional modifications for touch input
2010-01-07 koda injection of custom code in SDL for iPhone in order to implement our frontend
2010-01-03 koda lupdate + Palewolf's updated spanish translation + other patches of mine
2010-01-03 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
2009-11-20 koda revamped file access and debug display
2009-11-10 koda fix keybindings in PPC
2009-11-06 koda updated build files for macosx and optimization system
2009-11-05 koda move compiler directives to standard pascal
2009-10-26 koda other controls implementation + sdlh revisited (once again)
2009-10-25 koda touch control completely revamped
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-25 koda convert 24 bits images to 32 (faster to manage)
2009-10-25 koda completes touch input/control (problems with moving camera)
2009-10-24 koda more updates on touch input/control
2009-10-20 koda WE HAVE TOUCH INPUT
2009-10-12 koda can compile on iphone again
2009-10-12 unc0rr Smaxx fix to overwriting private sdl's memory
2009-10-12 unc0rr Huge Smaxx patch with some fixes by me:
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