Mercurial
Mercurial
>
sheepy-clone
/ file revisions
summary
|
shortlog
|
changelog
|
graph
|
tags
|
bookmarks
|
branches
|
file
| revisions |
annotate
|
diff
|
comparison
|
rss
|
help
(0)
-300
-100
-50
-30
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
hedgewars/uConsts.pas
2018-03-23
Wuzzy
Add new game flag gfSwitchHog, enable hog switching at turn start
file
|
diff
|
annotate
2018-01-31
alfadur
Machinegun. also tweaked ignore
file
|
diff
|
annotate
2017-10-18
Wuzzy
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
file
|
diff
|
annotate
2017-10-10
Wuzzy
Fix cursor still being visible after using piano strike
file
|
diff
|
annotate
2017-10-08
Wuzzy
Fix team getting inf. ammo when stockpiling >= 100 ammo
file
|
diff
|
annotate
2017-10-04
Wuzzy
Show selected weapon again when using it in inf attack mode
file
|
diff
|
annotate
2017-09-29
sheepluva
change return codes to avoid overlap with fpc ones
file
|
diff
|
annotate
2017-09-29
sheepluva
don't use colorkey for land spray
file
|
diff
|
annotate
2017-09-29
sheepluva
rename ifTransparent to ifColorKey
file
|
diff
|
annotate
2016-04-30
Wuzzy
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
file
|
diff
|
annotate
2016-06-21
nemo
bit of a start on HDPI monitor support. Fonts.
file
|
diff
|
annotate
2016-03-03
nemo
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
file
|
diff
|
annotate
2015-09-01
sheepluva
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
file
|
diff
|
annotate
2015-08-10
sheepluva
more copyright fixes
file
|
diff
|
annotate
2015-02-14
nemo
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
file
|
diff
|
annotate
2015-01-16
nemo
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
file
|
diff
|
annotate
2014-12-24
nemo
Tweak to land texturing. Treat any non-lfBasic as edge
file
|
diff
|
annotate
2014-12-11
sheepluva
world edge tweakes/fixes
file
|
diff
|
annotate
2014-12-05
sheepluva
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
file
|
diff
|
annotate
2014-12-03
sheepluva
pas2c-whoops
file
|
diff
|
annotate
2014-12-03
sheepluva
unexpected return from lua test should not return exit status 0
file
|
diff
|
annotate
2014-12-02
nemo
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
file
|
diff
|
annotate
2014-11-16
sheepluva
fix health crate collision
file
|
diff
|
annotate
2014-11-15
nemo
modestly randomise dab, bump points again.
file
|
diff
|
annotate
2014-11-10
nemo
Since unc0rr is quiet, try to avoid the assert
file
|
diff
|
annotate
2014-10-01
sheepluva
use constants for mapgen, expose those to lua
file
|
diff
|
annotate
2014-07-05
sheepluva
WIP: weSea tweaks, functional and visual
file
|
diff
|
annotate
2014-06-15
sheepluva
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
file
|
diff
|
annotate
2014-06-14
sheepluva
clean up halting a little
file
|
diff
|
annotate
2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
file
|
diff
|
annotate
less
more
(0)
-300
-100
-50
-30
tip