hedgewars/uConsts.pas
2018-03-23 Wuzzy Add new game flag gfSwitchHog, enable hog switching at turn start
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-10-18 Wuzzy Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
2017-10-10 Wuzzy Fix cursor still being visible after using piano strike
2017-10-08 Wuzzy Fix team getting inf. ammo when stockpiling >= 100 ammo
2017-10-04 Wuzzy Show selected weapon again when using it in inf attack mode
2017-09-29 sheepluva change return codes to avoid overlap with fpc ones
2017-09-29 sheepluva don't use colorkey for land spray
2017-09-29 sheepluva rename ifTransparent to ifColorKey
2016-04-30 Wuzzy Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-06-21 nemo bit of a start on HDPI monitor support. Fonts.
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2015-09-01 sheepluva Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-08-10 sheepluva more copyright fixes
2015-02-14 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-01-16 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2014-12-24 nemo Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-11 sheepluva world edge tweakes/fixes
2014-12-05 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-03 sheepluva pas2c-whoops
2014-12-03 sheepluva unexpected return from lua test should not return exit status 0
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-11-16 sheepluva fix health crate collision
2014-11-15 nemo modestly randomise dab, bump points again.
2014-11-10 nemo Since unc0rr is quiet, try to avoid the assert
2014-10-01 sheepluva use constants for mapgen, expose those to lua
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-06-15 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
2014-06-14 sheepluva clean up halting a little
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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