2018-04-25 |
Wuzzy |
Fix hog being unable to walk after using sniper rifle without firing both shots
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2018-04-12 |
Wuzzy |
Don't let hedgehogs moan if they take 0 Sudden Death damage
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2018-03-15 |
Wuzzy |
gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
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2018-03-12 |
Wuzzy |
Lua API: Add onSkipTurn callback, called when hog skips
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2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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2018-02-17 |
Wuzzy |
Fix onEndTurn being called in multishoot
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2018-02-09 |
Wuzzy |
Show subtle heal effect for healing hogs in health reset mode
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2018-02-08 |
Wuzzy |
Add callback: onEndTurn
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2018-02-08 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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2018-02-07 |
Wuzzy |
Refactor Sudden Death starting into own function
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2018-02-07 |
Wuzzy |
Fix green color channel on themes with sd-tint (#566)
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2017-09-30 |
sheepluva |
fix some fpc hints
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2017-09-01 |
nemo |
remove the collision addition for hogs again.
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2017-08-09 |
nemo |
Add checkins so that spawning on top of things is possible too
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2017-04-25 |
Wuzzy |
Fix sndBoring being played when force-ending turn due to victory
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2017-04-22 |
Wuzzy |
Fix sniper rifle disabling laser sight utility after shooting
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2017-04-10 |
Wuzzy |
Render gear timers in front of water
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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2017-04-07 |
Wuzzy |
Harden the countdown sound check
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2016-05-01 |
Wuzzy |
Enable timer warning sounds in hog placement phase
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2016-04-30 |
Wuzzy |
Fix sniper rifle making timer gray all the time
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2016-04-30 |
Wuzzy |
Make timer gray while the time is not running or while it is paused
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2016-04-30 |
Wuzzy |
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
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2016-11-19 |
Wuzzy |
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
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2016-11-16 |
sheepluva |
reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
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2016-11-16 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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2016-11-15 |
Wuzzy |
Show symbols at bottom right while extra damage / low grav. are active
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2016-11-15 |
Wuzzy |
Remove old Fort Mode from frontend
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2016-10-03 |
nemo |
Make frozen hogs poison immune
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2016-05-06 |
sheepluva |
<unC0Rr> might be somewhere width used instead of rightx
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2016-04-27 |
sheepluva |
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
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2016-04-27 |
sheepluva |
fix incorrect debug message
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2016-04-26 |
sheepluva |
create forts in random order
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2016-04-26 |
sheepluva |
Fort Mode: allow more than 2 clans
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2016-04-26 |
sheepluva |
cleaning up team divide mode code from last night a little
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2016-04-26 |
sheepluva |
divided teams: better horizontal clan distribution
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2016-04-25 |
sheepluva |
"divided teams" modifier will now work with more than 2 teams!
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-12 |
sheepluva |
pas2c still does (not like) this
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2015-12-31 |
nemo |
Tweak the hole carving to become less agressive about spacing if random points keep failing.
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2015-12-31 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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2015-12-30 |
nemo |
call this faller scrambling less often.
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2015-10-10 |
sheepluva |
Lua-API: onSuddenDeath hook
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-19 |
sheepluva |
add some chat message colors
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2015-07-13 |
sheepluva |
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
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2015-03-22 |
sheepluva |
make using hog speech a bit more comfortable
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2015-02-17 |
nemo |
avoid airmines too when spawning
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2015-02-14 |
nemo |
Fix bug, undo debug level in server, set air mine number to something non-debug
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2015-02-14 |
nemo |
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
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2015-01-16 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-11-17 |
sheepluva |
some whitespace fixes
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2014-11-16 |
sheepluva |
fix health crate collision
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-08-24 |
unc0rr |
Better diagnostics in log, even though it shouldn't matter anymore
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2014-06-03 |
nemo |
theme configurable sudden death music. untested
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2014-05-06 |
unc0rr |
- Increase limits on number of mines and explosives in game scheme
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2014-02-08 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-26 |
unc0rr |
Some love to pas2c
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-18 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-07 |
unc0rr |
Fix two desync causes
webgl
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-07 |
nemo |
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-22 |
nemo |
Default to ...
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2013-12-10 |
nemo |
oups. accidentally commented out both lines
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2013-12-10 |
nemo |
can't use parsecommand since it does sendipc
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-12-08 |
nemo |
revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
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2013-11-09 |
nemo |
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-11-03 |
nemo |
this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
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2013-10-28 |
koda |
correctly use USE_TOUCH_INTERFACE
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2013-10-28 |
nemo |
not sure why this nil check is in here
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2013-10-23 |
unc0rr |
Oh, dudes :(
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-08 |
nemo |
Issue #581
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2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-28 |
unc0rr |
You better test build before committing even trivial patches
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2013-06-27 |
nemo |
Make add/delete consistent (this has bugged me for so long)
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2013-06-27 |
unc0rr |
Refactoring: get rid of GSHandlers.inc
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2013-06-27 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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2013-06-17 |
koda |
really update with default
webgl
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2013-06-13 |
koda |
merge cmake_pascal branch in default
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2013-06-04 |
koda |
parsing ok, stops at uGears
webgl
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2013-06-04 |
koda |
update branch
webgl
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2013-06-04 |
nemo |
blowtorch defrosts too
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-04 |
koda |
remove now-unused function
webgl
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2013-04-02 |
unc0rr |
Fixes to make pas2c parse this
webgl
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-19 |
koda |
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
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2013-03-04 |
nemo |
Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
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2013-02-27 |
nemo |
merge w/ default
icegun
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2013-02-25 |
nemo |
workaround for frequent AllHH active call in hedgehog step
icegun
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2013-02-25 |
nemo |
More fiddling w/ sliding
icegun
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2013-02-25 |
nemo |
Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster.
icegun
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2013-02-23 |
nemo |
Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
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2013-02-10 |
nemo |
Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-23 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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2013-01-02 |
koda |
also have uTouch follow the new NewTurn policy
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2013-01-01 |
nemo |
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
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2012-12-01 |
deepdog |
GCI2012: Remove Structure Weapon Code
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2012-11-27 |
unc0rr |
Remove limit on hedgehogs number
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2012-11-22 |
koda |
throw in some 'nots' trying to restore pas2c functionality
webgl
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-15 |
nemo |
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-08 |
nemo |
objects too
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