2018-07-10 |
Wuzzy |
Refactor collision mask checks, remove hardcoded numbers
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2018-07-10 |
Wuzzy |
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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2018-05-24 |
nemo |
Allow freezing airmines because whyyy not
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2018-05-02 |
nemo |
real droplet fix - default density is fine - also add back in the underwater bullet trails
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2018-05-02 |
nemo |
reduce minigun splash droplets a little
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2018-04-29 |
nemo |
Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
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2018-03-10 |
Wuzzy |
Minigun: Move attack timer to Karma to make gear type more Lua-friendly
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2018-03-07 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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2018-01-31 |
alfadur |
Machinegun. also tweaked ignore
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2017-11-09 |
alfadur |
animation tweak
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2017-10-06 |
Wuzzy |
Fix molotov cocktails bouncing off vertically off rubber
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2017-10-04 |
Wuzzy |
Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
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2016-05-12 |
Wuzzy |
Make duck rise to surface when spawning underwater
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2016-05-12 |
Wuzzy |
Add a few comments for rubber duck
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2016-05-12 |
Wuzzy |
Put duck speed factor into gear variable
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2016-05-12 |
Wuzzy |
Fix rubber duck not bouncing off diagonal rubber
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2016-05-12 |
Wuzzy |
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
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2017-04-08 |
Wuzzy |
Add ammotype amDuck for rubber duck
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2017-04-08 |
Wuzzy |
Add gear gtDuck: rubber duck
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2017-04-06 |
Wuzzy |
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
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2017-01-15 |
alfadur |
code changes to make the new bat animation work
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2016-11-27 |
sheepluva |
make random timers less easy to predict
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2016-05-21 |
nemo |
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
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2016-04-13 |
Wuzzy |
Add sound effects for: cleaver impact, air mine impact, using extra time
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2016-03-03 |
nemo |
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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2016-02-09 |
nemo |
Put graves behind other stuff.
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2015-12-29 |
nemo |
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
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2015-10-08 |
nemo |
Pass overridden uid into AddGear instead
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