hedgewars/uGearsList.pas
2018-07-10 Wuzzy Refactor collision mask checks, remove hardcoded numbers
2018-07-10 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
2018-05-24 nemo Allow freezing airmines because whyyy not
2018-05-02 nemo real droplet fix - default density is fine - also add back in the underwater bullet trails
2018-05-02 nemo reduce minigun splash droplets a little
2018-04-29 nemo Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
2018-03-10 Wuzzy Minigun: Move attack timer to Karma to make gear type more Lua-friendly
2018-03-07 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
2018-01-31 alfadur Machinegun. also tweaked ignore
2017-11-09 alfadur animation tweak
2017-10-06 Wuzzy Fix molotov cocktails bouncing off vertically off rubber
2017-10-04 Wuzzy Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
2016-05-12 Wuzzy Make duck rise to surface when spawning underwater
2016-05-12 Wuzzy Add a few comments for rubber duck
2016-05-12 Wuzzy Put duck speed factor into gear variable
2016-05-12 Wuzzy Fix rubber duck not bouncing off diagonal rubber
2016-05-12 Wuzzy Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
2017-04-08 Wuzzy Add ammotype amDuck for rubber duck
2017-04-08 Wuzzy Add gear gtDuck: rubber duck
2017-04-06 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
2017-01-15 alfadur code changes to make the new bat animation work
2016-11-27 sheepluva make random timers less easy to predict
2016-05-21 nemo Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
2016-04-13 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
2016-03-03 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-02-09 nemo Put graves behind other stuff.
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-01-31 unc0rr Bye-bye TryDo
2015-12-29 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-10-08 nemo Pass overridden uid into AddGear instead
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