Fri, 30 Nov 2012 15:00:47 +0100 |
koda |
GCI2012 - In-Game Chat Commands
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 03 Oct 2012 12:04:29 +0400 |
unc0rr |
No commit message
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Mon, 25 Jun 2012 11:47:40 +0200 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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Tue, 05 Jun 2012 22:37:36 +0200 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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Wed, 23 May 2012 21:16:44 +0200 |
Xeli |
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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Sat, 21 Apr 2012 19:51:13 +0400 |
unc0rr |
- Remove support for variables in command handlers
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Thu, 19 Apr 2012 23:36:20 +0400 |
unc0rr |
- Track array size to use for High function
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Wed, 04 Apr 2012 15:05:14 +0400 |
unc0rr |
Normalize RecordFields before conversion. Helps with namespaces problem.
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Mon, 14 Nov 2011 18:28:05 -0500 |
nemo |
Only recreate texture for non-empty lines
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Mon, 14 Nov 2011 17:56:44 -0500 |
nemo |
reset chat lines too
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Sat, 05 Nov 2011 06:06:04 +0100 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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Mon, 04 Jul 2011 15:35:44 +0200 |
koda |
little code cleanup (but please test)
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Mon, 04 Apr 2011 16:27:27 +0200 |
koda |
you can use esc to exit chat when input is empty
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Mon, 04 Apr 2011 12:53:11 +0200 |
koda |
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sun, 06 Feb 2011 00:47:00 +0100 |
sheepluva |
initialize pointers properly with nil
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Sat, 05 Feb 2011 15:45:44 +0100 |
koda |
cleaning up how chat is handled on idevices
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Tue, 01 Feb 2011 19:49:10 +0100 |
sheepluva |
Thou shalt not leak!
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Tue, 04 Jan 2011 13:05:30 +0100 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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Sun, 05 Dec 2010 23:50:04 -0500 |
nemo |
trying to unbreak hog speech
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Sun, 05 Dec 2010 22:02:30 -0500 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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Sun, 21 Nov 2010 19:51:33 +0300 |
unc0rr |
Remove some more circular dependencies
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Sun, 21 Nov 2010 19:14:45 +0300 |
unc0rr |
Remove uChat dependency from uCommands
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Sat, 20 Nov 2010 23:08:11 +0300 |
unc0rr |
Introduce uGearsRender
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Thu, 18 Nov 2010 15:45:35 +0300 |
unC0Rr |
Introduce uRender
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