Wed, 07 Apr 2010 12:15:49 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Mon, 05 Apr 2010 17:22:54 +0000 |
nemo |
These don't belong here.
|
file |
diff |
annotate
|
Sun, 04 Apr 2010 15:51:19 +0000 |
unc0rr |
with this patch I'm unable to make rope stuck in land
|
file |
diff |
annotate
|
Sat, 03 Apr 2010 16:32:48 +0000 |
nemo |
try this instead
|
file |
diff |
annotate
|
Sat, 03 Apr 2010 06:39:17 +0000 |
nemo |
Add ApplyAmmoChanges to get text/animation/crosshairs
|
file |
diff |
annotate
|
Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
file |
diff |
annotate
|
Wed, 31 Mar 2010 20:44:38 +0000 |
nemo |
Only require a minimum speed if object is descending.
|
file |
diff |
annotate
|
Wed, 31 Mar 2010 11:34:58 +0000 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
|
file |
diff |
annotate
|
Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 23:41:58 +0000 |
palewolf |
AfterAttack was issued twice
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 23:40:49 +0000 |
palewolf |
Return control as soon as Birdy begins to disappear
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 23:11:16 +0000 |
mbait |
Feather: wrong constant fix
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 21:53:03 +0000 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 18:26:31 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 08:59:42 +0000 |
mbait |
Wind does not affect of eggs
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 03:55:12 +0000 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
|
file |
diff |
annotate
|