Sat, 27 Mar 2010 11:48:02 +0000 Added egg sprite
mbait [Sat, 27 Mar 2010 11:48:02 +0000] rev 3102
Added egg sprite
Sat, 27 Mar 2010 08:59:42 +0000 Wind does not affect of eggs
mbait [Sat, 27 Mar 2010 08:59:42 +0000] rev 3101
Wind does not affect of eggs
Sat, 27 Mar 2010 08:59:10 +0000 Added poisoned eggs
mbait [Sat, 27 Mar 2010 08:59:10 +0000] rev 3100
Added poisoned eggs
Sat, 27 Mar 2010 05:45:45 +0000 Add Wood forts
nemo [Sat, 27 Mar 2010 05:45:45 +0000] rev 3099
Add Wood forts
Sat, 27 Mar 2010 05:15:52 +0000 Specifically check for current hedgehog being on rope, the tricky bastard.
nemo [Sat, 27 Mar 2010 05:15:52 +0000] rev 3098
Specifically check for current hedgehog being on rope, the tricky bastard.
Sat, 27 Mar 2010 04:02:02 +0000 Try to reduce expensive Distance() call until sure it is needed
nemo [Sat, 27 Mar 2010 04:02:02 +0000] rev 3097
Try to reduce expensive Distance() call until sure it is needed
Sat, 27 Mar 2010 03:55:12 +0000 Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
nemo [Sat, 27 Mar 2010 03:55:12 +0000] rev 3096
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
Sat, 27 Mar 2010 03:39:35 +0000 tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
sheepluva [Sat, 27 Mar 2010 03:39:35 +0000] rev 3095
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
(0) -3000 -1000 -300 -100 -30 -10 -8 +8 +10 +30 +100 +300 +1000 +3000 +10000 tip