Tue, 27 Nov 2012 10:05:24 +0400 |
unc0rr |
Some fixes
flibqtfrontend
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Tue, 27 Nov 2012 00:29:41 +0400 |
unc0rr |
No more crashes when running quick game
flibqtfrontend
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Mon, 26 Nov 2012 00:28:47 +0400 |
unc0rr |
Try to setup weapon sets for quick game
flibqtfrontend
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Mon, 26 Nov 2012 00:09:54 +0400 |
unc0rr |
Merge from default to have recent fixes
flibqtfrontend
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Mon, 26 Nov 2012 00:06:42 +0400 |
unc0rr |
Oops, temporary objects involved
flibqtfrontend
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Sun, 25 Nov 2012 22:17:11 +0400 |
unc0rr |
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
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Sun, 25 Nov 2012 01:13:51 +0400 |
unc0rr |
- frontlib loads team config via physfs
flibqtfrontend
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Thu, 22 Nov 2012 15:24:10 +0400 |
unc0rr |
- Fix saving .ini files
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Mon, 05 Nov 2012 23:03:01 +0400 |
unc0rr |
- Load teams via physfs
physfslayer
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Wed, 27 Jun 2012 13:47:42 -0400 |
nemo |
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
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Sun, 17 Jun 2012 21:45:49 +0400 |
unc0rr |
- Move colorsModel to appropriate place
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Sun, 17 Jun 2012 14:13:19 +0400 |
unc0rr |
This should fix default hogs names in network game
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Mon, 28 May 2012 22:42:59 +0400 |
unc0rr |
Fix a bug with wrong state of teams list when color isn't changed manually
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Mon, 28 May 2012 00:44:51 +0400 |
unc0rr |
Fix a remote crasher
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Mon, 28 May 2012 00:43:36 +0400 |
unc0rr |
Make frontend compile with clang
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Sun, 27 May 2012 23:42:43 +0400 |
unc0rr |
- Allow switching colors with mouse wheel
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Sun, 29 Apr 2012 14:00:35 +0200 |
sheepluva |
* make HatModel update automatically (also renamed class and files)
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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Sat, 29 Oct 2011 09:19:04 +0200 |
sheepluva |
disconnect when going back from lobby page (regression fix)
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Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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Wed, 28 Sep 2011 19:27:56 +0200 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
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Sun, 25 Sep 2011 19:30:10 +0200 |
sheepluva |
some more cleanups and refactoring.
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Sat, 24 Sep 2011 22:14:10 +0200 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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Thu, 15 Sep 2011 00:47:05 +0200 |
sheepluva |
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
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Sat, 18 Jun 2011 03:14:45 +0200 |
koda |
file association for mac!
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Mon, 09 May 2011 16:56:29 +0200 |
koda |
split pages.h into several header files
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Wed, 08 Sep 2010 19:01:11 -0400 |
nemo |
Probably fix missing hats.
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