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hedgewars/VGSHandlers.inc
Mon, 06 Dec 2010 21:15:41 -0500
nemo
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
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Mon, 06 Dec 2010 13:07:36 -0500
nemo
try this mikade
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Thu, 02 Dec 2010 20:29:46 -0500
nemo
make Tint(longword) use RGBA
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Fri, 26 Nov 2010 10:21:53 -0500
nemo
corrected steps
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Thu, 25 Nov 2010 22:56:28 -0500
nemo
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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Thu, 18 Nov 2010 15:55:02 +0300
unC0Rr
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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Wed, 17 Nov 2010 20:58:23 +0300
unc0rr
Remove ugly PHedgehog(Gear^.Hedgehog) cast
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