Thu, 23 Sep 2010 00:09:16 +0200 |
koda |
captions are scaled down when they're bigger than screen
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Wed, 22 Sep 2010 23:46:38 +0200 |
koda |
compilation bugfix and scaling down textures when bigger than screen
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Sun, 19 Sep 2010 04:12:03 +0200 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
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Sat, 18 Sep 2010 01:50:29 +0200 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
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Tue, 14 Sep 2010 13:05:49 +0200 |
smaxx |
Engine:
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Sun, 12 Sep 2010 19:06:02 -0400 |
nemo |
Adjust to reduced ammo menu dimensions.
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Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
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Wed, 25 Aug 2010 00:17:51 +0200 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
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Mon, 23 Aug 2010 13:58:46 +0200 |
smaxx |
Frontend:
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
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Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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Mon, 02 Aug 2010 12:24:06 +0200 |
koda |
these were removed by mistake
experimental3D
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Fri, 30 Jul 2010 19:56:28 +0200 |
smaxx |
Engine:
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Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
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Fri, 30 Jul 2010 18:20:42 +0200 |
smaxx |
Engine:
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Fri, 30 Jul 2010 13:36:03 +0200 |
koda |
add some comments and fix indentation
experimental3D
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Fri, 30 Jul 2010 13:07:46 +0200 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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Sun, 25 Jul 2010 16:02:02 +0200 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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Wed, 14 Jul 2010 00:43:36 +0200 |
koda |
save the gl client state to get a nice 80% fps boost
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Sat, 10 Jul 2010 15:39:07 +0200 |
koda |
cWeaponTooltips -> rqTooltipsOff
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Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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Wed, 07 Jul 2010 03:16:12 +0200 |
koda |
enable tooltips on ipad (todo: disable them on iphone)
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Wed, 07 Jul 2010 02:52:11 +0200 |
koda |
fix the multitouch shooting and moving
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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