Sat, 09 Apr 2011 15:54:28 -0400 |
nemo |
Check for 0 health to avoid div by 0. spotted by mikade.
|
file |
diff |
annotate
|
Thu, 07 Apr 2011 23:54:09 +0200 |
sheepluva |
added some comments in order to confuse the GSoC students as much as possible ;D
|
file |
diff |
annotate
|
Fri, 01 Apr 2011 16:22:49 -0400 |
nemo |
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
|
file |
diff |
annotate
|
Tue, 29 Mar 2011 21:10:35 +0200 |
sheepluva |
fix for Issue 207: To far left for Napalm (and other weapons)
|
file |
diff |
annotate
|
Mon, 28 Mar 2011 21:44:17 +0400 |
unc0rr |
- Use LastDamage in CheckHHDamage
|
file |
diff |
annotate
|
Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
|
file |
diff |
annotate
|
Wed, 23 Mar 2011 16:32:24 +0100 |
Colin Rice (clr_) |
I changed r. Still not a perfect fix.
|
file |
diff |
annotate
|
Wed, 23 Mar 2011 14:15:20 +0100 |
Colin Rice (clr_) |
Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
|
file |
diff |
annotate
|
Tue, 22 Mar 2011 23:01:26 -0400 |
nemo |
Fix endianness
|
file |
diff |
annotate
|
Sat, 19 Mar 2011 19:41:59 -0400 |
nemo |
Land sprayer tweaks, make land spray and mudball not end turn
|
file |
diff |
annotate
|
Sat, 19 Mar 2011 17:49:27 -0400 |
nemo |
Landgun, first pass. At sdw's request.
|
file |
diff |
annotate
|
Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
|
file |
diff |
annotate
|
Wed, 16 Mar 2011 17:25:05 +0100 |
Henek |
added GetCurAmmoType to lua
|
file |
diff |
annotate
|
Wed, 02 Mar 2011 11:48:02 -0500 |
nemo |
Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
|
file |
diff |
annotate
|
Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
|
file |
diff |
annotate
|