Sun, 18 Jan 2015 16:01:09 -0500 | nemo | more tweakery | file | diff | annotate |
Sun, 18 Jan 2015 14:47:25 -0500 | nemo | radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested | file | diff | annotate |
Sun, 18 Jan 2015 14:18:06 -0500 | nemo | Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever | file | diff | annotate |
Fri, 16 Jan 2015 17:51:29 -0500 | nemo | experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up. | file | diff | annotate |
Tue, 16 Dec 2014 14:32:53 -0500 | nemo | just in case. one more nil check | file | diff | annotate |
Tue, 16 Dec 2014 14:29:25 -0500 | nemo | aaaand where it was actually crashing | file | diff | annotate |
Sat, 29 Nov 2014 03:13:06 +0100 | sheepluva | some more fixing | file | diff | annotate |