Frontend:
* Changed team color handling to use red as first color and make it easier to add more colors in the future
Oops. Forgot to change these over after switching CurWeapon to AmmoType
Frontend:
* Disabled frontend's hog count for now to fix
issue #44 - doesn't have to be limited to 48 anyway (but a limit based on active map would be nice)
Frontend:
* Updated random map selection: Clicking on the map preview will now create a new random seed and pick another map of the current type selected (random map, random maze, mission or static map)