Sat, 14 Feb 2009 16:30:22 +0000 |
unc0rr |
engine part of nemo's patch
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Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
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Fri, 30 Jan 2009 14:59:59 +0000 |
unc0rr |
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
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Thu, 29 Jan 2009 17:27:43 +0000 |
unc0rr |
- nemo's patch for custom cave map dimensions
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Tue, 27 Jan 2009 15:34:37 +0000 |
unc0rr |
nemo's template patch (invertion)
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Mon, 26 Jan 2009 21:46:53 +0000 |
unc0rr |
Allow loading maps and forts
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Mon, 26 Jan 2009 21:03:57 +0000 |
unc0rr |
That was wrong place for the patch
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Mon, 26 Jan 2009 21:02:49 +0000 |
unc0rr |
Turn cave mode on automatically when there are pixels on top of map
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Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
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Sun, 25 Jan 2009 18:27:31 +0000 |
unc0rr |
Some fixes by nemo
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Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
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Thu, 22 Jan 2009 17:53:39 +0000 |
unc0rr |
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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Fri, 05 Dec 2008 21:34:09 +0000 |
unc0rr |
Fix forts bug
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Sun, 26 Oct 2008 17:41:03 +0000 |
unc0rr |
Support 'Divide teams' option in engine
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Sun, 28 Sep 2008 15:45:37 +0000 |
unc0rr |
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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Sun, 10 Aug 2008 19:55:08 +0000 |
unc0rr |
Enable back rendering objects that are put on top of land texture
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Fri, 08 Aug 2008 20:33:57 +0000 |
unc0rr |
Step 4: repair girder rendering (girder is 32bit now)
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Fri, 08 Aug 2008 20:13:32 +0000 |
unc0rr |
Step 3: Maps are rendered correctly, but without objects yet
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Fri, 08 Aug 2008 19:39:22 +0000 |
unc0rr |
Step 2: painted maps loading correctly
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Fri, 08 Aug 2008 19:34:55 +0000 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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Tue, 22 Jul 2008 18:31:34 +0000 |
unc0rr |
Load flakes information from theme.cfg when playing painted map
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Tue, 27 May 2008 14:30:48 +0000 |
unc0rr |
Fix forts mode to take in account clans, not teams
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Sun, 13 Apr 2008 12:33:16 +0000 |
unc0rr |
Fix warnings
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Sat, 29 Mar 2008 21:13:54 +0000 |
unc0rr |
Aware that not visible pixels are not ground, whatever their color under alpha-channel is
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Wed, 05 Mar 2008 19:34:52 +0000 |
unc0rr |
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
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Sun, 27 Jan 2008 20:35:40 +0000 |
unc0rr |
- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 19:29:00 +0000 |
unc0rr |
Store Land surface in memory:
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Sun, 27 Jan 2008 18:39:02 +0000 |
unc0rr |
Introduce UpdateLandTexture function to update just parts of surface
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Sun, 27 Jan 2008 17:27:13 +0000 |
unc0rr |
- Update land texture after explosions
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Sun, 27 Jan 2008 13:23:57 +0000 |
unc0rr |
Now land texture renders properly
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Sat, 26 Jan 2008 10:21:43 +0000 |
unc0rr |
- Start conveting pngs to have alpha-channel
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Sat, 26 Jan 2008 00:06:23 +0000 |
unc0rr |
Enable water waves back
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Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
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Fri, 25 Jan 2008 21:55:48 +0000 |
unc0rr |
Some further work on switching to OpenGL rendering
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Fri, 25 Jan 2008 20:47:50 +0000 |
unc0rr |
Start conversion to OpenGL rendering
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Fri, 11 Jan 2008 23:11:53 +0000 |
unc0rr |
- Revert previous debug things
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Fri, 11 Jan 2008 22:56:28 +0000 |
unc0rr |
Fix previous commit
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Fri, 11 Jan 2008 22:47:54 +0000 |
unc0rr |
Some debug stuff
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Sat, 21 Jul 2007 16:35:12 +0000 |
unc0rr |
Small fixes
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Sat, 21 Jul 2007 15:45:41 +0000 |
unc0rr |
Save some memory
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Sun, 15 Jul 2007 20:52:03 +0000 |
unc0rr |
Improve land generator
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Mon, 02 Jul 2007 21:33:21 +0000 |
unc0rr |
Convert teams list to array
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Sat, 17 Mar 2007 18:17:19 +0000 |
unc0rr |
- Get rid of operator := to have GPC support
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Sun, 11 Mar 2007 17:19:28 +0000 |
unc0rr |
- Fix most of the warnings in hwengine
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Sun, 11 Feb 2007 11:55:38 +0000 |
unc0rr |
- Two more land templates
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Sun, 11 Feb 2007 00:18:16 +0000 |
unc0rr |
Small performance optimization
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Sun, 11 Feb 2007 00:14:42 +0000 |
unc0rr |
One more land template + some templates tuning
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Fri, 26 Jan 2007 18:39:40 +0000 |
unc0rr |
Make SHA really work
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Fri, 26 Jan 2007 18:11:03 +0000 |
unc0rr |
Check land digest
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Fri, 26 Jan 2007 15:31:31 +0000 |
unc0rr |
- New land generator feature: islands in the sky
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Wed, 24 Jan 2007 22:05:05 +0000 |
unc0rr |
- Better land generator
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Tue, 23 Jan 2007 21:24:18 +0000 |
unc0rr |
- Two more templates
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Tue, 23 Jan 2007 18:54:09 +0000 |
unc0rr |
- New land templates
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Tue, 23 Jan 2007 16:59:05 +0000 |
unc0rr |
- New Land Generator
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Thu, 11 Jan 2007 20:45:59 +0000 |
unc0rr |
Calculate land digest
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